X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=5b7cede45da7a2932ca770d4bc9722b85eac13ed;hp=33246588592ebf6dab8b5da904fb314f9bd97492;hb=6cf6b75d5b9c84476a121cfd2ff11a0351ecba47;hpb=969000b44b047ef2d77619bd3882a3f09eb1787d diff --git a/src/libgame/system.c b/src/libgame/system.c index 33246588..5b7cede4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -334,15 +334,8 @@ void InitOverlayInfo() { "111222", " vv " }, { "111222", " vv " } }; - int min_xsize, min_ysize; - int startx, starty; - int x, y; - - min_xsize = MIN(6, DEFAULT_GRID_XSIZE); - min_ysize = MIN(6, DEFAULT_GRID_YSIZE); - - startx = DEFAULT_GRID_XSIZE - min_xsize; - starty = DEFAULT_GRID_YSIZE - min_ysize; + int nr = GRID_ACTIVE_NR(); + int i, x, y; overlay.enabled = FALSE; overlay.active = FALSE; @@ -350,22 +343,39 @@ void InitOverlayInfo() overlay.show_grid = FALSE; overlay.show_grid_buttons = FALSE; - overlay.grid_xsize = DEFAULT_GRID_XSIZE; - overlay.grid_ysize = DEFAULT_GRID_YSIZE; + for (i = 0; i < 2; i++) + { + int grid_xsize = DEFAULT_GRID_XSIZE(i); + int grid_ysize = DEFAULT_GRID_YSIZE(i); + int min_xsize = MIN(6, grid_xsize); + int min_ysize = MIN(6, grid_ysize); + int startx = grid_xsize - min_xsize; + int starty = grid_ysize - min_ysize; + + overlay.grid_xsize_all[i] = grid_xsize; + overlay.grid_ysize_all[i] = grid_ysize; + + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + overlay.grid_button_all[i][x][y] = CHAR_GRID_BUTTON_NONE; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + overlay.grid_button_all[i][x][starty + y] = + default_grid_button[y][0][x]; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + overlay.grid_button_all[i][startx + x][starty + y] = + default_grid_button[y][1][x]; + } + + overlay.grid_xsize = overlay.grid_xsize_all[nr]; + overlay.grid_ysize = overlay.grid_ysize_all[nr]; for (x = 0; x < MAX_GRID_XSIZE; x++) for (y = 0; y < MAX_GRID_YSIZE; y++) - overlay.grid_button[x][y] = CHAR_GRID_BUTTON_NONE; - - for (x = 0; x < min_xsize; x++) - for (y = 0; y < min_ysize; y++) - overlay.grid_button[x][starty + y] = - default_grid_button[y][0][x]; - - for (x = 0; x < min_xsize; x++) - for (y = 0; y < min_ysize; y++) - overlay.grid_button[startx + x][starty + y] = - default_grid_button[y][1][x]; + overlay.grid_button[x][y] = overlay.grid_button_all[nr][x][y]; overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;