X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=55046b8890a428a037ed9b3437c1405d1979db0c;hp=6e3eaaba10804489e8f082a5e8303dcffc87a580;hb=8b04d496646e102dd15710ba091e2f37cadcec5e;hpb=a5f961c9d6d0ef7f1b69478b6ec20fbac09548b9 diff --git a/src/libgame/system.c b/src/libgame/system.c index 6e3eaaba..55046b88 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -462,14 +462,15 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, } void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, - int fade_mode, int fade_delay, int post_delay) + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) { #if defined(TARGET_SDL) SDLFadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #else X11FadeRectangle(bitmap_cross, x, y, width, height, - fade_mode, fade_delay, post_delay); + fade_mode, fade_delay, post_delay, draw_border_function); #endif }