X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;fp=src%2Flibgame%2Fsystem.c;h=1b2a41f46679848cd852454466cabcfd5252fdd2;hp=b1d667c20d0c7cd2df6e2fbfd7029c50aba32c2b;hb=92534b4d22c4042737e2cbc50b487980759cf6a8;hpb=8d0beabe68b9ba841569d00befbe68571c09c140 diff --git a/src/libgame/system.c b/src/libgame/system.c index b1d667c2..1b2a41f4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -449,7 +449,8 @@ void SetDrawBackgroundMask(int draw_background_mask) gfx.draw_background_mask = draw_background_mask; } -static void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) +void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask, + int x, int y, int width, int height) { if (background_bitmap_tile != NULL) gfx.background_bitmap_mask |= mask; @@ -460,40 +461,19 @@ static void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) return; if (mask == REDRAW_ALL) - BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, + x, y, width, height, 0, 0, video.width, video.height); else if (mask == REDRAW_FIELD) - BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, + x, y, width, height, gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); else if (mask == REDRAW_DOOR_1) - BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, 0, 0, 0, 0, + BlitBitmapTiled(background_bitmap_tile, gfx.background_bitmap, + x, y, width, height, gfx.dx, gfx.dy, gfx.dxsize, gfx.dysize); } -void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) -{ - // remove every mask before setting mask for window - // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) - SetBackgroundBitmap(NULL, 0xffff); // !!! FIX THIS !!! - SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); -} - -void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) -{ - // remove window area mask before setting mask for main area - // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) - SetBackgroundBitmap(NULL, REDRAW_ALL); // !!! FIX THIS !!! - SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); -} - -void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) -{ - // remove window area mask before setting mask for door area - // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!) - SetBackgroundBitmap(NULL, REDRAW_ALL); // !!! FIX THIS !!! - SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); -} - // ============================================================================ // video functions