X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=e2d2054ae404fae4454885738b2fc9b4f93b9c56;hp=3dcd0acb76419c1658691f81dd0b62fa2acd72cb;hb=39fb4fecfb8d4647d3563bdb18ce0065f6129522;hpb=fffaec4e69e54c74cf5eea689191e81b8c19b85a diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 3dcd0acb..e2d2054a 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sound.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sound.h +// ============================================================================ #ifndef SOUND_H #define SOUND_H @@ -17,26 +15,14 @@ #include "system.h" -#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) -#define AUDIO_UNIX_NATIVE -#endif - -#if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) -#define AUDIO_LINUX_IOCTL -#endif - -#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) -#define AUDIO_STREAMING_DSP -#endif - /* values for platform specific sound initialization */ -#define AUDIO_SAMPLE_RATE_8000 8000 #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 #define AUDIO_FRAGMENT_SIZE_1024 1024 #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 +#define AUDIO_FRAGMENT_SIZE_32768 32768 #define AUDIO_NUM_CHANNELS_MONO 1 #define AUDIO_NUM_CHANNELS_STEREO 2 @@ -47,23 +33,15 @@ #define AUDIO_FORMAT_LE (1 << 2) #define AUDIO_FORMAT_BE (1 << 3) -#if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP) -#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_8000 -#else #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 -#endif #if defined(PLATFORM_WIN32) -#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048 +#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif -#if defined(TARGET_SDL) #define NUM_MIXER_CHANNELS MIX_CHANNELS -#else -#define NUM_MIXER_CHANNELS 8 -#endif #define MUSIC_CHANNEL 0 #define FIRST_SOUND_CHANNEL 1 @@ -78,10 +56,12 @@ #define SND_CTRL_ALL_SOUNDS (1 << 4) #define SND_CTRL_RELOAD_SOUNDS (1 << 5) #define SND_CTRL_RELOAD_MUSIC (1 << 6) +#define SND_CTRL_EXPIRE_LOOPS (1 << 7) #define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) #define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) -#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC) +#define SND_CTRL_PLAY_MUSIC (SND_CTRL_MUSIC) +#define SND_CTRL_PLAY_MUSIC_LOOP (SND_CTRL_MUSIC | SND_CTRL_LOOP) #define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) #define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) @@ -98,24 +78,20 @@ #define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS |\ SND_CTRL_RELOAD_MUSIC)) #define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) +#define SET_EXPIRE_LOOPS(x) ((x).state & SND_CTRL_EXPIRE_LOOPS) + +#define MAP_NOCONF_MUSIC(x) (-((x) + 1)) +#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) + #define SOUND_MIN_VOLUME 0 -#if defined(TARGET_SDL) #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME -#elif defined(TARGET_ALLEGRO) -#define SOUND_MAX_VOLUME 255 -#else -#define SOUND_MAX_VOLUME 128 -#endif #define SOUND_MAX_LEFT 0 #define SOUND_MAX_RIGHT 255 #define SOUND_MAX_LEFT2RIGHT 255 #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* value for undefined sound effect filename */ -#define SND_FILE_UNDEFINED UNDEFINED_FILENAME - /* general sound functions */ void UnixOpenAudio(void); @@ -127,21 +103,39 @@ void StartMixer(void); /* sound client functions */ void PlayMusic(int); +void PlayMusicLoop(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundMusic(int); +void PlaySoundMusicLoop(int); void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void FadeSoundsAndMusic(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void InitSoundList(struct FileInfo *, int); -void InitReloadSounds(char *); -void InitReloadMusic(char *); +void ExpireSoundLoops(boolean); + +int getSoundListSize(); +int getMusicListSize(); +struct FileInfo *getSoundListEntry(int); +struct FileInfo *getMusicListEntry(int); +char *getMusicInfoEntryFilename(int); +char *getCurrentlyPlayingMusicFilename(); +int getSoundListPropertyMappingSize(); +int getMusicListPropertyMappingSize(); +struct PropertyMapping *getSoundListPropertyMapping(); +struct PropertyMapping *getMusicListPropertyMapping(); +void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *, + char **, char **, char **, char **, char **); +void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *, + char **, char **, char **, char **, char **); +void InitReloadCustomSounds(char *); +void InitReloadCustomMusic(char *); void FreeAllSounds(void); void FreeAllMusic(void);