X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=e635c846799f4dec40d0cc4d1a4686036b3b812d;hp=b71ed27fe3d7ef4076494e33f9d641e6cb9c62ec;hb=9a7426789c04bf396df78eb915522f9e57af985e;hpb=87af02f45b63b849773c7f830d69136d130acca0 diff --git a/src/libgame/sound.c b/src/libgame/sound.c index b71ed27f..e635c846 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -55,10 +55,14 @@ static struct AudioFormatInfo afmt = }; static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; +static struct SoundControl playlist[NUM_MIXER_CHANNELS]; static struct SoundControl emptySoundControl = { +#if 1 + FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL +#else -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL +#endif }; #if defined(PLATFORM_UNIX) @@ -94,21 +98,30 @@ static void FreeSound(void *); #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); - return audio_fd; + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; + + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -118,21 +131,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -196,11 +209,167 @@ void InitPlaylist(void) { int i; - for(i=0; ifullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl.data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} + +static void HandleSoundRequest(struct SoundControl snd_ctrl) +{ + int i; + + if (IS_RELOADING(snd_ctrl)) + { + ReadReloadInfoFromPipe(snd_ctrl); + InitPlaylist(); + CloseAudioDevice(&audio.device_fd); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); + else + ReloadCustomMusic(); + } + else if (IS_FADING(snd_ctrl)) + { + if (!playing_sounds) + return; + + if (IS_MUSIC(snd_ctrl)) + { + playlist[MUSIC_CHANNEL].state |= SND_CTRL_FADE; + return; + } + + for(i=FIRST_SOUND_CHANNEL; ifullpath != NULL) - free(leveldir_current->fullpath); - if (ti->basepath != NULL) - free(ti->basepath); - if (ti->fullpath != NULL) - free(ti->fullpath); - - if (read(audio.soundserver_pipe[0], set_name, - snd_ctrl.data_len) != snd_ctrl.data_len || - read(audio.soundserver_pipe[0], leveldir_current, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], ti, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], &str_size1, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size2, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size3, - sizeof(unsigned long)) != sizeof(unsigned long)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); - - if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, - str_size1) != str_size1 || - read(audio.soundserver_pipe[0], ti->basepath, - str_size2) != str_size2 || - read(audio.soundserver_pipe[0], ti->fullpath, - str_size3) != str_size3) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - InitPlaylist(); - - close(audio.device_fd); - - if (snd_ctrl.reload_sounds) - { - artwork.sounds_set_current = set_name; - ReloadCustomSounds(); - } - else - { - artwork.music_set_current = set_name; - ReloadCustomMusic(); - } - - free(set_name); + HandleSoundRequest(snd_ctrl); + if (IS_RELOADING(snd_ctrl)) continue; - } #if defined(AUDIO_STREAMING_DSP) - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - continue; - - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; - else - for(i=0; i= SOUND_FADING_VOLUME_THRESHOLD) playlist[i].volume -= SOUND_FADING_VOLUME_STEP; @@ -482,7 +543,7 @@ void SoundServer(void) /* delete completed sound entries from the playlist */ if (playlist[i].playingpos >= playlist[i].data_len) { - if (playlist[i].loop) + if (IS_LOOP(playlist[i])) playlist[i].playingpos = 0; else { @@ -537,7 +598,7 @@ void SoundServer(void) #else /* !AUDIO_STREAMING_DSP */ - if (snd_ctrl.active && !snd_ctrl.loop) + if (snd_ctrl.active && !IS_LOOP(snd_ctrl)) { struct timeval delay = { 0, 0 }; byte *sample_ptr; @@ -603,7 +664,7 @@ static void sound_handler(struct SoundControl snd_ctrl) if (!playing_sounds) return; - for (i=0; i= num_sounds) return; - snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); if (snd_info == NULL) { -#if 1 +#if 0 printf("sound/music %d undefined\n", snd_ctrl.nr); #endif return; } +#if 0 + printf("-> %d\n", playing_sounds); +#endif + + if (playing_sounds == NUM_MIXER_CHANNELS) + { + for (i=0; i longest) + if (!IS_LOOP(playlist[i]) && actual > longest) { longest = actual; longest_nr = i; @@ -696,22 +790,21 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } /* check if sound is already being played (and how often) */ - for (k=0,i=0; i= 1 && snd_ctrl.loop) + if (k >= 1 && IS_LOOP(snd_ctrl)) { - for(i=0; idata_ptr; snd_ctrl.data_len = snd_info->data_len; snd_ctrl.format = snd_info->format; +#if 1 + if (snd_info->data_len == 0) + { + printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); + } +#endif + +#if 1 + if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active) + { + printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); + +#if 1 + playlist[i] = emptySoundControl; + playing_sounds--; +#endif + } +#endif + playlist[i] = snd_ctrl; playing_sounds++; +#if 0 + printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr); +#endif + #if defined(PLATFORM_MSDOS) playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); @@ -793,7 +915,7 @@ void SoundServer_FadeSound(int nr) if (!playing_sounds) return; - for(i=0;isource_filename; -#if 1 +#if 0 printf("[decrementing reference counter of sound '%s']\n", filename); #endif if (--(*snd_info)->num_references <= 0) { -#if 1 +#if 0 printf("[deleting sound '%s']\n", filename); #endif @@ -1446,25 +1568,25 @@ void PlayMusic(int nr) void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); } void PlaySoundMusic(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) +void PlaySoundExt(int nr, int volume, int stereo, int state) { struct SoundControl snd_ctrl = emptySoundControl; @@ -1483,22 +1605,18 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = (loop_type != PSND_NO_LOOP); - snd_ctrl.music = (loop_type == PSND_MUSIC); - snd_ctrl.active = TRUE; - -#if 0 - /* now only used internally in sound server child process */ - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; -#endif + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; #if defined(TARGET_SDL) - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); + if (Sound[nr]) + { + Mix_Volume(-1, SOUND_MAX_VOLUME); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0)); + } #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ return; @@ -1523,19 +1641,19 @@ void FadeMusic(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - StopSoundExt(-1, SSND_FADE_MUSIC); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1547,51 +1665,41 @@ void StopMusic(void) Mix_HaltMusic(); Mix_HaltChannel(audio.music_channel); #else - StopSoundExt(-1, SSND_STOP_MUSIC); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available) return; - if (method & SSND_FADING) - snd_ctrl.fade_sound = TRUE; - - if (method & SSND_ALL) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.stop_sound = TRUE; - snd_ctrl.nr = nr; - } - - if (method & SSND_MUSIC) - snd_ctrl.music = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; #if defined(TARGET_SDL) - if (method & SSND_FADING) + if (state & SND_CTRL_FADE) { int i; for (i=0; ikey, key); +#endif if (strcmp((*node_first)->key, key) == 0) { +#if 0 printf("[DELETING LIST ENTRY]\n"); +#endif free((*node_first)->key); if (destructor_function) @@ -1736,6 +1848,10 @@ static void ReloadCustomSounds() LoadSoundsInfo(); +#if 0 + printf("DEBUG: reloading %d sounds ...\n", num_sounds); +#endif + for(i=0; ifullpath) + 1; unsigned long str_size2 = strlen(ti->basepath) + 1; unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif #endif if (!audio.sound_available) return; #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) - if (type == SND_RELOAD_SOUNDS) - audio.func_reload_sounds(); + if (type == SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); else - audio.func_reload_music(); + ReloadCustomMusic(); #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ return; @@ -1790,8 +1908,11 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) if (leveldir_current == NULL) /* should never happen */ Error(ERR_EXIT, "leveldir_current == NULL"); - snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); - snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); +#if 1 + WriteReloadInfoToPipe(set_name, type); +#else + + snd_ctrl.state = type; snd_ctrl.data_len = strlen(set_name) + 1; if (write(audio.soundserver_pipe[1], &snd_ctrl, @@ -1820,16 +1941,18 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) return; } #endif + +#endif } void InitReloadSounds(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS); } void InitReloadMusic(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC); } void FreeSound(void *ptr) @@ -1885,8 +2008,17 @@ void FreeAllSounds() if (Sound == NULL) return; + printf("%s: FREEING SOUNDS ...\n", + audio.soundserver_pid == 0 ? "CHILD" : "PARENT"); + for(i=0; i