X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=e635c846799f4dec40d0cc4d1a4686036b3b812d;hp=29d5a981f3d2836356d397f7160a2e49da7bb482;hb=9a7426789c04bf396df78eb915522f9e57af985e;hpb=5eeeb4703415b1fbad7910c2a3bf2c5af13916f8 diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 29d5a981..e635c846 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -21,75 +21,107 @@ #include "system.h" #include "sound.h" #include "misc.h" +#include "setup.h" +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; +static SoundInfo **Sound = NULL; +static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; -static struct SampleInfo *Sound = NULL; -#if defined(TARGET_SDL) -static int num_mods = 0; -static struct SampleInfo *Mod = NULL; -#endif /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +static struct AudioFormatInfo afmt = +{ + TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE +}; + static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; +static struct SoundControl playlist[NUM_MIXER_CHANNELS]; static struct SoundControl emptySoundControl = { - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL +#if 1 + FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL +#else + -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL +#endif }; #if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT+1]; -static char premix_first_buffer[SND_BLOCKSIZE]; +static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1]; +static short premix_first_buffer[SND_BLOCKSIZE]; #if defined(AUDIO_STREAMING_DSP) -static char premix_left_buffer[SND_BLOCKSIZE]; -static char premix_right_buffer[SND_BLOCKSIZE]; -static int premix_last_buffer[SND_BLOCKSIZE]; +static short premix_left_buffer[SND_BLOCKSIZE]; +static short premix_right_buffer[SND_BLOCKSIZE]; +static long premix_last_buffer[SND_BLOCKSIZE]; #endif -static unsigned char playing_buffer[SND_BLOCKSIZE]; +static byte playing_buffer[SND_BLOCKSIZE]; #endif /* forward declaration of internal functions */ #if defined(AUDIO_STREAMING_DSP) static void SoundServer_InsertNewSound(struct SoundControl); +static void InitAudioDevice_DSP(struct AudioFormatInfo *); +#elif defined(PLATFORM_HPUX) +static void InitAudioDevice_HPUX(struct AudioFormatInfo *); #elif defined(PLATFORM_UNIX) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); -#endif - -#if defined(AUDIO_LINUX_IOCTL) -static boolean InitAudioDevice_Linux(); -#elif defined(PLATFORM_NETBSD) -static boolean InitAudioDevice_NetBSD(); -#elif defined(PLATFORM_HPUX) -static boolean InitAudioDevice_HPUX(); #elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(int); +static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); + #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); - return audio_fd; + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; + + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -99,21 +131,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -177,11 +209,167 @@ void InitPlaylist(void) { int i; - for(i=0;ifullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl.data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} + +static void HandleSoundRequest(struct SoundControl snd_ctrl) +{ + int i; + + if (IS_RELOADING(snd_ctrl)) + { + ReadReloadInfoFromPipe(snd_ctrl); + InitPlaylist(); + CloseAudioDevice(&audio.device_fd); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); + else + ReloadCustomMusic(); + } + else if (IS_FADING(snd_ctrl)) + { + if (!playing_sounds) + return; + + if (IS_MUSIC(snd_ctrl)) + { + playlist[MUSIC_CHANNEL].state |= SND_CTRL_FADE; + return; + } + + for(i=FIRST_SOUND_CHANNEL; i= 0) { + struct timeval delay = { 0, 0 }; + if (!playing_sounds) /* we just opened the audio device */ - { -#if defined(AUDIO_LINUX_IOCTL) - stereo = InitAudioDevice_Linux(fragment_size, sample_rate); -#elif defined(PLATFORM_NETBSD) - stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate); -#endif - max_sample_size = fragment_size / (stereo ? 2 : 1); - } + InitAudioDevice_DSP(&afmt); if (snd_ctrl.active) /* new sound has arrived */ SoundServer_InsertNewSound(snd_ctrl); - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) + while (playing_sounds && + select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { + int max_sample_size; + int fragment_size = afmt.fragment_size; + int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); + boolean stereo = afmt.stereo; + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); + /* first clear the last premixing buffer */ - memset(premix_last_buffer, 0, fragment_size * sizeof(int)); + memset(premix_last_buffer, 0, + max_sample_size * (stereo ? 2 : 1) * sizeof(long)); - for(i=0;i= SOUND_FADING_VOLUME_THRESHOLD) playlist[i].volume -= SOUND_FADING_VOLUME_STEP; /* adjust volume of actual sound sample */ if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0;j> PSND_MAX_VOLUME_BITS; /* fill the last mixing buffer with stereo or mono sound */ if (stereo) { - int middle_pos = PSND_MAX_LEFT2RIGHT/2; - int left_volume = stereo_volume[middle_pos+playlist[i].stereo]; - int right_volume = stereo_volume[middle_pos-playlist[i].stereo]; + int middle_pos = PSND_MAX_LEFT2RIGHT / 2; + int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; + int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; - for(j=0;j> PSND_MAX_LEFT2RIGHT_BITS; premix_right_buffer[j] = - (right_volume * (int)premix_first_buffer[j]) + (right_volume * premix_first_buffer[j]) >> PSND_MAX_LEFT2RIGHT_BITS; - premix_last_buffer[2*j+0] += premix_left_buffer[j]; - premix_last_buffer[2*j+1] += premix_right_buffer[j]; + + premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; + premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; } } else { - for(j=0;j= playlist[i].data_len) { - if (playlist[i].loop) + if (IS_LOOP(playlist[i])) playlist[i].playingpos = 0; else { @@ -396,15 +558,32 @@ void SoundServer(void) } } - /* put last mixing buffer to final playing buffer */ - for(i=0; i255) - playing_buffer[i] = 255; - else - playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80; + /* cut off at 17 bit value */ + if (premix_last_buffer[i] < -65535) + premix_last_buffer[i] = -65535; + else if (premix_last_buffer[i] > 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } } /* finally play the sound fragment */ @@ -419,7 +598,7 @@ void SoundServer(void) #else /* !AUDIO_STREAMING_DSP */ - if (snd_ctrl.active && !snd_ctrl.loop) + if (snd_ctrl.active && !IS_LOOP(snd_ctrl)) { struct timeval delay = { 0, 0 }; byte *sample_ptr; @@ -432,9 +611,9 @@ void SoundServer(void) { playing_sounds = 1; - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) + while (playing_sounds && + select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { FD_SET(audio.soundserver_pipe[0], &sound_fdset); @@ -485,14 +664,16 @@ static void sound_handler(struct SoundControl snd_ctrl) if (!playing_sounds) return; - for (i=0; i= num_sounds) + return; + + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) + { +#if 0 + printf("sound/music %d undefined\n", snd_ctrl.nr); +#endif + return; + } + +#if 0 + printf("-> %d\n", playing_sounds); +#endif + + if (playing_sounds == NUM_MIXER_CHANNELS) + { + for (i=0; ilongest) + if (!IS_LOOP(playlist[i]) && actual > longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } #if defined(PLATFORM_MSDOS) @@ -561,38 +790,37 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } /* check if sound is already being played (and how often) */ - for(k=0,i=0;i=1 && snd_ctrl.loop) + if (k >= 1 && IS_LOOP(snd_ctrl)) { - for(i=0;i=2) + if (k >= 2) { - int longest=0, longest_nr=0; + int longest = 0, longest_nr = 0; /* look for oldest equal sound */ - for(i=0;i=longest) + if (actual >= longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } @@ -619,18 +847,56 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) playing_sounds--; } - /* neuen Sound in Liste packen */ - for(i=0;idata_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.format = snd_info->format; + +#if 1 + if (snd_info->data_len == 0) + { + printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); + } +#endif + +#if 1 + if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active) + { + printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); + +#if 1 + playlist[i] = emptySoundControl; + playing_sounds--; +#endif + } +#endif + playlist[i] = snd_ctrl; playing_sounds++; +#if 0 + printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr); +#endif + #if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr); - if(snd_ctrl.loop) + playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); + + if (snd_ctrl.loop) voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); + voice_set_volume(playlist[i].voice, snd_ctrl.volume); voice_set_pan(playlist[i].voice, snd_ctrl.stereo); voice_start(playlist[i].voice); @@ -649,7 +915,7 @@ void SoundServer_FadeSound(int nr) if (!playing_sounds) return; - for(i=0;ifragment_size) + fragment_spec++; /* use two fragments (play one fragment, prepare the other); one fragment would result in interrupted audio output, more @@ -733,36 +1018,43 @@ static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate) Error(ERR_EXIT_SOUND_SERVER, "cannot set fragment size of /dev/dsp -- no sounds"); - /* try if we can use stereo sound */ - if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + i = 0; + afmt->format = 0; + while (formats[i].format_result != -1) { -#ifdef DEBUG - static boolean reported = FALSE; - - if (!reported) + unsigned int audio_format = formats[i].format_ioctl; + if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0) { - Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp"); - reported = TRUE; + afmt->format = formats[i].format_result; + break; } -#endif - stereo = FALSE; } - if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) + if (afmt->format == 0) /* no supported audio format found */ + Error(ERR_EXIT_SOUND_SERVER, + "cannot set audio format of /dev/dsp -- no sounds"); + + /* try if we can use stereo sound */ + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + afmt->stereo = FALSE; + + if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/dsp -- no sounds"); /* get the real fragmentation size; this should return 512 */ - if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0) + if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot get fragment size of /dev/dsp -- no sounds"); - - return (boolean)stereo; + if (fragment_size_query != afmt->fragment_size) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set fragment size of /dev/dsp -- no sounds"); } #endif /* AUDIO_LINUX_IOCTL */ #if defined(PLATFORM_NETBSD) -static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate) +static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) { audio_info_t a_info; boolean stereo = TRUE; @@ -774,23 +1066,25 @@ static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate) a_info.play.sample_rate = sample_rate; a_info.blocksize = fragment_size; + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) { /* try to disable stereo */ a_info.play.channels = 1; - stereo = FALSE; + + afmt->stereo = FALSE; if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/audio -- no sounds"); } - - return stereo; } #endif /* PLATFORM_NETBSD */ #if defined(PLATFORM_HPUX) -static boolean InitAudioDevice_HPUX() +static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) { struct audio_describe ainfo; int audio_ctl; @@ -808,12 +1102,27 @@ static boolean InitAudioDevice_HPUX() ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); - close(audio_ctl); + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = FALSE; + afmt->sample_rate = 8000; - return TRUE; /* to provide common interface for InitAudioDevice_...() */ + close(audio_ctl); } #endif /* PLATFORM_HPUX */ +#if defined(PLATFORM_UNIX) +static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt) +{ +#if defined(AUDIO_LINUX_IOCTL) + InitAudioDevice_Linux(afmt); +#elif defined(PLATFORM_NETBSD) + InitAudioDevice_NetBSD(afmt); +#elif defined(PLATFORM_HPUX) + InitAudioDevice_HPUX(afmt); +#endif +} +#endif /* PLATFORM_UNIX */ + #if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) /* these two are stolen from "sox"... :) */ @@ -926,203 +1235,308 @@ static int ulaw_to_linear(unsigned char ulawbyte) /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ -void ReloadSounds() -{ - printf("reloading sounds ...\n"); -} - -void ReloadMusic() -{ - printf("reloading music ...\n"); -} - #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 20 /* size of WAV file header */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ -static boolean LoadSoundExt(char *sound_name, boolean is_music) +static SoundInfo *Load_WAV(char *filename) { - struct SampleInfo *snd_info; - char *filename; + SoundInfo *snd_info; #if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk[CHUNK_ID_LEN + 1]; - int chunk_size, dummy; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; FILE *file; int i; #endif if (!audio.sound_available) - return FALSE; + return NULL; - num_sounds++; - Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo)); - - snd_info = &Sound[num_sounds - 1]; - snd_info->name = sound_name; +#if 0 + printf("loading WAV file '%s'\n", filename); +#endif - filename = getPath2((is_music ? options.music_directory : - options.sounds_directory), snd_info->name); + snd_info = checked_calloc(sizeof(SoundInfo)); #if defined(TARGET_SDL) - if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) + if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - free(filename); - return FALSE; + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; } -#elif defined(PLATFORM_UNIX) +#elif defined(TARGET_ALLEGRO) + + if ((snd_info->data_ptr = load_sample(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } + +#else /* PLATFORM_UNIX */ if ((file = fopen(filename, MODE_READ)) == NULL) { - Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename); - free(filename); - return FALSE; + Error(ERR_WARN, "cannot open sound file '%s'", filename); + free(snd_info); + return NULL; } - /* read chunk "RIFF" */ - getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "RIFF") != 0) + /* read chunk id "RIFF" */ + getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "RIFF") != 0) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); - free(filename); - return FALSE; + free(snd_info); + return NULL; } - /* read chunk "WAVE" */ - getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "WAVE") != 0) + /* read "RIFF" type id "WAVE" */ + getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "WAVE") != 0) { - Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); + Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); fclose(file); - free(filename); - return FALSE; + free(snd_info); + return NULL; } - /* read header information */ - for (i=0; i WAV_HEADER_SIZE) + ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + } + else if (strcmp(chunk_name, "data") == 0) + { + snd_info->data_len = chunk_size; + snd_info->data_ptr = checked_malloc(snd_info->data_len); + + /* read sound data */ + if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != + snd_info->data_len) + { + Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); + fclose(file); + free(snd_info->data_ptr); + free(snd_info); + return NULL; + } - /* read chunk "data" */ - getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "data") != 0) + /* check for odd number of sample bytes (data chunk is word aligned) */ + if ((chunk_size % 2) == 1) + ReadUnusedBytesFromFile(file, 1); + } + else /* unknown chunk -- ignore */ + ReadUnusedBytesFromFile(file, chunk_size); + } + + fclose(file); + + if (snd_info->data_ptr == NULL) { Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); - fclose(file); - free(filename); - return FALSE; + free(snd_info); + return NULL; } - snd_info->data_len = chunk_size; - snd_info->data_ptr = checked_malloc(snd_info->data_len); + snd_info->format = AUDIO_FORMAT_U8; - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) +#endif /* PLATFORM_UNIX */ + + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); + + return snd_info; +} + +static void deleteSoundEntry(SoundInfo **snd_info) +{ + if (*snd_info) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - fclose(file); - free(filename); - return FALSE; - } + char *filename = (*snd_info)->source_filename; - fclose(file); +#if 0 + printf("[decrementing reference counter of sound '%s']\n", filename); +#endif - for (i=0; idata_len; i++) - snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; + if (--(*snd_info)->num_references <= 0) + { +#if 0 + printf("[deleting sound '%s']\n", filename); +#endif -#else /* PLATFORM_MSDOS */ + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } + + *snd_info = NULL; + } +} - snd_info->sample_ptr = load_sample(filename); - if (!snd_info->sample_ptr) +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; + + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - return FALSE; + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif + + return; } + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); + + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) + { +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); #endif - free(filename); + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; + } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ + { + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); + } +} - return TRUE; +static void LoadCustomSound(SoundInfo **snd_info, char *basename) +{ + char *filename = getCustomSoundFilename(basename); + + if (strcmp(basename, SND_FILE_UNDEFINED) == 0) + { + deleteSoundEntry(snd_info); + return; + } + + if (filename == NULL) + { + Error(ERR_WARN, "cannot find sound file '%s'", basename); + return; + } + + replaceSoundEntry(snd_info, filename); } -boolean LoadSound(char *sound_name) +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) { - return LoadSoundExt(sound_name, FALSE); + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + + sound_effect = sounds_list; + num_sounds = num_list_entries; } -boolean LoadMod(char *mod_name) +void LoadSoundToList(char *basename, int list_pos) { -#if defined(TARGET_SDL) - struct SampleInfo *mod_info; - char *filename; + if (Sound == NULL || list_pos >= num_sounds) + return; + +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif - num_mods++; - Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); + LoadCustomSound(&Sound[list_pos], basename); - mod_info = &Mod[num_mods - 1]; - mod_info->name = mod_name; +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif +} + +static MusicInfo *Load_MOD(char *filename) +{ +#if defined(TARGET_SDL) + MusicInfo *mod_info; + + if (!audio.sound_available) + return NULL; - filename = getPath2(options.music_directory, mod_info->name); + mod_info = checked_calloc(sizeof(MusicInfo)); - if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) + if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL) { - Error(ERR_WARN, "cannot read music file '%s' -- no music", filename); - free(filename); - return FALSE; + Error(ERR_WARN, "cannot read music file '%s'", filename); + free(mod_info); + return NULL; } - free(filename); + mod_info->type = MUS_TYPE_MOD; + mod_info->source_filename = getStringCopy(filename); - return TRUE; + return mod_info; #else - return FALSE; + return NULL; #endif } -int LoadMusic(void) +void LoadCustomMusic(void) { + char *music_directory = getCustomMusicDirectory(); DIR *dir; struct dirent *dir_entry; - int num_wav_music = 0; - int num_mod_music = 0; if (!audio.sound_available) - return 0; + return; - if ((dir = opendir(options.music_directory)) == NULL) + if ((dir = opendir(music_directory)) == NULL) { - Error(ERR_WARN, "cannot read music directory '%s'", - options.music_directory); + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); audio.music_available = FALSE; - return 0; + return; } while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { - char *filename = dir_entry->d_name; + char *basename = dir_entry->d_name; + char *filename = getPath2(music_directory, basename); + MusicInfo *mus_info = NULL; + + if (FileIsSound(basename)) + mus_info = Load_WAV(filename); + else if (FileIsMusic(basename)) + mus_info = Load_MOD(filename); + + free(filename); - if (FileIsSound(filename) && LoadSoundExt(filename, TRUE)) - num_wav_music++; - else if (FileIsMusic(filename) && LoadMod(filename)) - num_mod_music++; + if (mus_info) + { + num_music++; + Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); + Music[num_music -1] = mus_info; + } } closedir(dir); - if (num_wav_music == 0 && num_mod_music == 0) + if (num_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", - options.music_directory); - - num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); - - audio.mods_available = (num_mod_music > 0); - audio.music_available = (num_music > 0); - - return num_music; + music_directory); } void PlayMusic(int nr) @@ -1130,69 +1544,79 @@ void PlayMusic(int nr) if (!audio.music_available) return; - if (!audio.mods_available) - nr = num_sounds - num_music + nr; - #if defined(TARGET_SDL) - if (audio.mods_available) /* play MOD music */ + + nr = nr % num_music; + + if (Music[nr]->type == MUS_TYPE_MOD) { - Mix_PlayMusic(Mod[nr].mix_music, -1); + Mix_PlayMusic(Music[nr]->data_ptr, -1); Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */ } else /* play WAV music loop */ { Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); - Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1); + Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1); } + #else - audio.music_nr = nr; - PlaySoundLoop(nr); + + PlaySoundMusic(nr); + #endif } void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); +} + +void PlaySoundMusic(int nr) +{ + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop) +void PlaySoundExt(int nr, int volume, int stereo, int state) { struct SoundControl snd_ctrl = emptySoundControl; - if (!audio.sound_available || !audio.sound_enabled) + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) return; - if (volumePSND_MAX_VOLUME) + else if (volume > PSND_MAX_VOLUME) volume = PSND_MAX_VOLUME; - if (stereoPSND_MAX_RIGHT) + else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = loop; - snd_ctrl.active = TRUE; - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; #if defined(TARGET_SDL) - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0)); + if (Sound[nr]) + { + Mix_Volume(-1, SOUND_MAX_VOLUME); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0)); + } #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ return; @@ -1210,28 +1634,26 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop) void FadeMusic(void) { -#if defined(TARGET_SDL) if (!audio.sound_available) return; - if (audio.mods_available) - Mix_FadeOutMusic(SOUND_FADING_INTERVAL); - else - Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); +#if defined(TARGET_SDL) + Mix_FadeOutMusic(SOUND_FADING_INTERVAL); + Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - FadeSound(audio.music_nr); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL_SOUNDS); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1240,53 +1662,44 @@ void StopMusic(void) if (!audio.sound_available) return; - if (audio.mods_available) - Mix_HaltMusic(); - else - Mix_HaltChannel(audio.music_channel); + Mix_HaltMusic(); + Mix_HaltChannel(audio.music_channel); #else - StopSound(audio.music_nr); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL_SOUNDS); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available) return; - if (SSND_FADING(method)) - snd_ctrl.fade_sound = TRUE; - - if (SSND_ALL(method)) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.nr = nr; - snd_ctrl.stop_sound = TRUE; - } + snd_ctrl.nr = nr; + snd_ctrl.state = state; #if defined(TARGET_SDL) - if (SSND_FADING(method)) + if (state & SND_CTRL_FADE) { int i; for (i=0; ikey = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; } -void InitReloadSounds(char *set_name) +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) { + if (node_first == NULL || *node_first == NULL) + return; + +#if 0 + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); +#endif + + if (strcmp((*node_first)->key, key) == 0) + { +#if 0 + printf("[DELETING LIST ENTRY]\n"); +#endif + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} + +ListNode *getNodeFromKey(ListNode *node_first, char *key) +{ + if (node_first == NULL) + return NULL; + + if (strcmp(node_first->key, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) + { + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; + } + + printf("[%d nodes]\n", getNumNodes(node_first)); +} + +static void LoadSoundsInfo() +{ + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; + int i; + + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 0 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + +#if 0 + printf("DEBUG: reloading %d sounds ...\n", num_sounds); +#endif + + for(i=0; ifullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif +#endif if (!audio.sound_available) return; - snd_ctrl.reload_sounds = TRUE; - -#if defined(TARGET_SDL) - ReloadSounds(); +#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) + if (type == SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); + else + ReloadCustomMusic(); #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ return; - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) + if (leveldir_current == NULL) /* should never happen */ + Error(ERR_EXIT, "leveldir_current == NULL"); + +#if 1 + WriteReloadInfoToPipe(set_name, type); +#else + + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) { Error(ERR_WARN, "cannot pipe to child process -- no sounds"); audio.sound_available = audio.sound_enabled = FALSE; return; } -#elif defined(PLATFORM_MSDOS) - sound_handler(snd_ctrl); +#endif + #endif } +void InitReloadSounds(char *set_name) +{ + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS); +} + void InitReloadMusic(char *set_name) { - struct SoundControl snd_ctrl = emptySoundControl; + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC); +} - if (!audio.sound_available) - return; +void FreeSound(void *ptr) +{ + SoundInfo *sound = (SoundInfo *)ptr; - snd_ctrl.reload_music = TRUE; + if (sound == NULL) + return; + if (sound->data_ptr) + { #if defined(TARGET_SDL) - ReloadMusic(); -#elif defined(PLATFORM_UNIX) - if (audio.soundserver_pid == 0) /* we are child process */ + Mix_FreeChunk(sound->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(sound->data_ptr); +#else /* PLATFORM_UNIX */ + free(sound->data_ptr); +#endif + } + + if (sound->source_filename) + free(sound->source_filename); + + free(sound); +} + +void FreeMusic(MusicInfo *music) +{ + if (music == NULL) return; - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) + if (music->data_ptr) { - Error(ERR_WARN, "cannot pipe to child process -- no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; - return; - } -#elif defined(PLATFORM_MSDOS) - sound_handler(snd_ctrl); +#if defined(TARGET_SDL) + if (music->type == MUS_TYPE_MOD) + Mix_FreeMusic(music->data_ptr); + else + Mix_FreeChunk(music->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(music->data_ptr); +#else /* PLATFORM_UNIX */ + free(music->data_ptr); #endif + } + + free(music); } -void FreeSounds(int num_sounds) +void FreeAllSounds() { int i; - if (!audio.sound_available) + if (Sound == NULL) return; + printf("%s: FREEING SOUNDS ...\n", + audio.soundserver_pid == 0 ? "CHILD" : "PARENT"); + for(i=0; i