X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=cb788e7e573769a7efeec3e8ff1fbeaec7692fc3;hp=b71ed27fe3d7ef4076494e33f9d641e6cb9c62ec;hb=8d71e6fb8309bd90ce5f2900d84c686b17950492;hpb=87af02f45b63b849773c7f830d69136d130acca0 diff --git a/src/libgame/sound.c b/src/libgame/sound.c index b71ed27f..cb788e7e 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,720 +1,360 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sound.c * -***********************************************************/ - -#include +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sound.c +// ============================================================================ + +#include #include +#include #include #include #include #include +#include +#include +#include "platform.h" #include "system.h" #include "sound.h" #include "misc.h" #include "setup.h" +#include "text.h" -struct ListNode -{ - char *key; - void *content; - struct ListNode *next; -}; -typedef struct ListNode ListNode; +/* expiration time (in milliseconds) for sound loops */ +#define SOUND_LOOP_EXPIRATION_TIME 200 -static ListNode *newListNode(void); -static void addNodeToList(ListNode **, char *, void *); -static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); -static ListNode *getNodeFromKey(ListNode *, char *); -static int getNumNodes(ListNode *); +/* one second fading interval == 1000 ticks (milliseconds) */ +#define SOUND_FADING_INTERVAL 1000 +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 -static struct SoundEffectInfo *sound_effect; -static ListNode *SoundFileList = NULL; -static SoundInfo **Sound = NULL; -static MusicInfo **Music = NULL; -static int num_sounds = 0, num_music = 0; +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 +#define DEVICENAME_DSP "/dev/dsp" +#define DEVICENAME_SOUND_DSP "/dev/sound/dsp" +#define DEVICENAME_AUDIO "/dev/audio" +#define DEVICENAME_AUDIOCTL "/dev/audioCtl" -/* ========================================================================= */ -/* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +#define SOUND_VOLUME_LEFT(x) (stereo_volume[x]) +#define SOUND_VOLUME_RIGHT(x) (stereo_volume[SOUND_MAX_LEFT2RIGHT-x]) + +#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr) +#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr) + +#define SOUND_VOLUME_FROM_PERCENT(v,p) ((p) < 0 ? SOUND_MIN_VOLUME : \ + (p) > 100 ? (v) : \ + (p) * (v) / 100) + +#define SOUND_VOLUME_SIMPLE(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_simple) +#define SOUND_VOLUME_LOOPS(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_loops) +#define SOUND_VOLUME_MUSIC(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_music) + +#define SETUP_SOUND_VOLUME(v,s) ((s) == SND_CTRL_PLAY_MUSIC ? \ + SOUND_VOLUME_MUSIC(v) : \ + (s) == SND_CTRL_PLAY_LOOP ? \ + SOUND_VOLUME_LOOPS(v) : \ + SOUND_VOLUME_SIMPLE(v)) -static struct AudioFormatInfo afmt = +struct AudioFormatInfo { - TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE + boolean stereo; /* availability of stereo sound */ + int format; /* size and endianess of sample data */ + int sample_rate; /* sample frequency */ + int fragment_size; /* audio device fragment size in bytes */ }; -static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; -static struct SoundControl emptySoundControl = +struct SampleInfo { - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL + char *source_filename; + int num_references; + + int type; + int format; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + int data_len; /* number of samples, NOT number of bytes */ + int num_channels; /* mono: 1 channel, stereo: 2 channels */ }; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; -#if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1]; -static short premix_first_buffer[SND_BLOCKSIZE]; -#if defined(AUDIO_STREAMING_DSP) -static short premix_left_buffer[SND_BLOCKSIZE]; -static short premix_right_buffer[SND_BLOCKSIZE]; -static long premix_last_buffer[SND_BLOCKSIZE]; -#endif -static byte playing_buffer[SND_BLOCKSIZE]; -#endif +struct SoundControl +{ + boolean active; -/* forward declaration of internal functions */ -#if defined(AUDIO_STREAMING_DSP) -static void SoundServer_InsertNewSound(struct SoundControl); -static void InitAudioDevice_DSP(struct AudioFormatInfo *); -#elif defined(PLATFORM_HPUX) -static void InitAudioDevice_HPUX(struct AudioFormatInfo *); -#elif defined(PLATFORM_UNIX) -static unsigned char linear_to_ulaw(int); -static int ulaw_to_linear(unsigned char); -#elif defined(PLATFORM_MSDOS) -static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(struct SoundControl); -static void SoundServer_StopAllSounds(); -#endif + int nr; + int volume; + int stereo_position; -static void ReloadCustomSounds(); -static void ReloadCustomMusic(); -static void FreeSound(void *); + int state; -#if defined(PLATFORM_UNIX) -static int OpenAudioDevice(char *audio_device_name) -{ - int audio_fd; + unsigned int playing_starttime; + unsigned int playing_pos; - /* check if desired audio device is accessible */ - if (access(audio_device_name, W_OK) != 0) - return -1; + int type; + int format; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + int data_len; /* number of samples, NOT number of bytes */ + int num_channels; /* mono: 1 channel, stereo: 2 channels */ +}; +typedef struct SoundControl SoundControl; - /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; +static struct ArtworkListInfo *sound_info = NULL; +static struct ArtworkListInfo *music_info = NULL; - /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); +static MusicInfo **Music_NoConf = NULL; - return audio_fd; -} +static int num_music_noconf = 0; +static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1]; -static boolean TestAudioDevices(void) -{ - static char *audio_device_name[] = - { - DEVICENAME_DSP, - DEVICENAME_AUDIO - }; - int audio_fd = -1; - int i; - - /* look for available audio devices, starting with preferred ones */ - for (i=0; i= 0) - break; +static char *currently_playing_music_filename = NULL; - if (audio_fd < 0) - { - Error(ERR_WARN, "cannot open audio device -- no sound"); - return FALSE; - } - close(audio_fd); +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ - audio.device_name = audio_device_name[i]; +static struct SoundControl mixer[NUM_MIXER_CHANNELS]; +static int mixer_active_channels = 0; +static boolean expire_loop_sounds = FALSE; - return TRUE; -} +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); +static void FreeMusic(void *); +static void FreeAllMusic_NoConf(); -#if !defined(TARGET_SDL) -static boolean ForkAudioProcess(void) -{ - if (pipe(audio.soundserver_pipe) < 0) - { - Error(ERR_WARN, "cannot create pipe -- no sounds"); - return FALSE; - } +static SoundInfo *getSoundInfoEntryFromSoundID(int); +static MusicInfo *getMusicInfoEntryFromMusicID(int); - if ((audio.soundserver_pid = fork()) < 0) - { - Error(ERR_WARN, "cannot create sound server process -- no sounds"); - return FALSE; - } - if (audio.soundserver_pid == 0) /* we are child process */ - { - SoundServer(); +/* ------------------------------------------------------------------------- */ +/* mixer functions */ +/* ------------------------------------------------------------------------- */ - /* never reached */ - exit(0); - } - else /* we are parent */ - close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ +void Mixer_InitChannels() +{ + int i; - return TRUE; + for (i = 0; i < audio.num_channels; i++) + mixer[i].active = FALSE; + mixer_active_channels = 0; } -#endif -void UnixOpenAudio(void) +static void Mixer_ResetChannelExpiration(int channel) { - if (!TestAudioDevices()) - return; - - audio.sound_available = TRUE; - audio.sound_enabled = TRUE; + mixer[channel].playing_starttime = Counter(); -#if defined(AUDIO_STREAMING_DSP) - audio.music_available = TRUE; - audio.loops_available = TRUE; -#endif + if (expire_loop_sounds && + IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel])) + Mix_ExpireChannel(channel, SOUND_LOOP_EXPIRATION_TIME); } -void UnixCloseAudio(void) +static boolean Mixer_ChannelExpired(int channel) { - if (audio.device_fd) - close(audio.device_fd); + if (!mixer[channel].active) + return TRUE; + + if (expire_loop_sounds && + IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) && + DelayReached(&mixer[channel].playing_starttime, + SOUND_LOOP_EXPIRATION_TIME)) + return TRUE; + + if (!Mix_Playing(channel)) + return TRUE; - if (audio.soundserver_pid > 0) /* we are parent process */ - kill(audio.soundserver_pid, SIGTERM); + return FALSE; } -#endif /* PLATFORM_UNIX */ -void InitPlaylist(void) +static boolean Mixer_AllocateChannel(int channel) { - int i; - - for(i=0; ifullpath != NULL) - free(leveldir_current->fullpath); - if (ti->basepath != NULL) - free(ti->basepath); - if (ti->fullpath != NULL) - free(ti->fullpath); - - if (read(audio.soundserver_pipe[0], set_name, - snd_ctrl.data_len) != snd_ctrl.data_len || - read(audio.soundserver_pipe[0], leveldir_current, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], ti, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], &str_size1, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size2, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size3, - sizeof(unsigned long)) != sizeof(unsigned long)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); - - if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, - str_size1) != str_size1 || - read(audio.soundserver_pipe[0], ti->basepath, - str_size2) != str_size2 || - read(audio.soundserver_pipe[0], ti->fullpath, - str_size3) != str_size3) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - InitPlaylist(); - - close(audio.device_fd); - - if (snd_ctrl.reload_sounds) - { - artwork.sounds_set_current = set_name; - ReloadCustomSounds(); - } - else - { - artwork.music_set_current = set_name; - ReloadCustomMusic(); - } +static void Mixer_StopChannel(int channel) +{ + if (!mixer[channel].active) + return; - free(set_name); + Mix_HaltChannel(channel); - continue; - } + mixer[channel].active = FALSE; + mixer_active_channels--; +} -#if defined(AUDIO_STREAMING_DSP) +static void Mixer_StopMusicChannel() +{ + Mixer_StopChannel(audio.music_channel); - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - continue; + Mix_HaltMusic(); - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; - else - for(i=0; i= 0) - { - struct timeval delay = { 0, 0 }; - - if (!playing_sounds) /* we just opened the audio device */ - InitAudioDevice_DSP(&afmt); - - if (snd_ctrl.active) /* new sound has arrived */ - SoundServer_InsertNewSound(snd_ctrl); - - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - int max_sample_size; - int fragment_size = afmt.fragment_size; - int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); - boolean stereo = afmt.stereo; - - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); - - /* first clear the last premixing buffer */ - memset(premix_last_buffer, 0, - max_sample_size * (stereo ? 2 : 1) * sizeof(long)); - - for(i=0; i= SOUND_FADING_VOLUME_THRESHOLD) - playlist[i].volume -= SOUND_FADING_VOLUME_STEP; - - /* adjust volume of actual sound sample */ - if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0; j> PSND_MAX_VOLUME_BITS; - - /* fill the last mixing buffer with stereo or mono sound */ - if (stereo) - { - int middle_pos = PSND_MAX_LEFT2RIGHT / 2; - int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; - int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; - - for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - - premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; - premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; - } - } - else - { - for(j=0; j= playlist[i].data_len) - { - if (playlist[i].loop) - playlist[i].playingpos = 0; - else - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - - /* prepare final playing buffer according to system audio format */ - for(i=0; i 65535) - premix_last_buffer[i] = 65535; - - /* shift to 16 bit value */ - premix_last_buffer[i] >>= 1; - - if (afmt.format & AUDIO_FORMAT_U8) - { - playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; - } - else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; - playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; - } - else /* big endian */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; - playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; - } - } - - /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer, fragment_size); - } - - /* if no sounds playing, free device for other sound programs */ - if (!playing_sounds) - close(audio.device_fd); - } - } + setString(¤tly_playing_music_filename, NULL); +} -#else /* !AUDIO_STREAMING_DSP */ +static void Mixer_UnFadeChannel(int channel) +{ + if (!mixer[channel].active || !IS_FADING(mixer[channel])) + return; - if (snd_ctrl.active && !snd_ctrl.loop) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size, max_sample_size = SND_BLOCKSIZE; - long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ - int wait_percent = 90; /* wait 90% of the real playing time */ - int i; - - if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - playing_sounds = 1; - - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* get pointer and size of the actual sound sample */ - sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; - sample_size = - MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); - snd_ctrl.playingpos += sample_size; - - /* fill the first mixing buffer with original sample */ - memcpy(premix_first_buffer,sample_ptr,sample_size); - - /* adjust volume of actual sound sample */ - if (snd_ctrl.volume != PSND_MAX_VOLUME) - for(i=0;i> PSND_MAX_VOLUME_BITS; - - for(i=0;i= snd_ctrl.data_len) - playing_sounds = 0; - - /* finally play the sound fragment */ - write(audio.device_fd,playing_buffer,sample_size); - - delay.tv_sec = 0; - delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; - } - close(audio.device_fd); - } - } -#endif /* !AUDIO_STREAMING_DSP */ - } + mixer[channel].state &= ~SND_CTRL_FADE; + mixer[channel].volume = SOUND_MAX_VOLUME; + + Mix_ExpireChannel(channel, -1); + Mix_Volume(channel, mixer[channel].volume); } -#endif /* PLATFORM_UNIX */ -#if defined(PLATFORM_MSDOS) -static void sound_handler(struct SoundControl snd_ctrl) +static void Mixer_InsertSound(SoundControl snd_ctrl) { - int i; + SoundInfo *snd_info; + int i, k; + int num_sounds = getSoundListSize(); + int num_music = getMusicListSize(); - if (snd_ctrl.fade_sound) + if (IS_MUSIC(snd_ctrl)) { - if (!playing_sounds) + if (snd_ctrl.nr >= num_music) /* invalid music */ return; - for (i=0; i= num_sounds) return; - SoundServer_StopSound(snd_ctrl); - } - - for (i=0; i= num_sounds) - return; - - snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); if (snd_info == NULL) - { -#if 1 - printf("sound/music %d undefined\n", snd_ctrl.nr); -#endif return; - } - /* if playlist is full, remove oldest sound */ - if (playing_sounds == MAX_SOUNDS_PLAYING) + /* copy sound sample and format information */ + snd_ctrl.type = snd_info->type; + snd_ctrl.format = snd_info->format; + snd_ctrl.data_ptr = snd_info->data_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.num_channels = snd_info->num_channels; + + /* play music samples on a dedicated music channel */ + if (IS_MUSIC(snd_ctrl)) { - int longest = 0, longest_nr = 0; + Mixer_StopMusicChannel(); - for (i=0; i longest) - { - longest = actual; - longest_nr = i; - } - } -#if defined(PLATFORM_MSDOS) - voice_set_volume(playlist[longest_nr].voice, 0); - deallocate_voice(playlist[longest_nr].voice); -#endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; + setString(¤tly_playing_music_filename, + getBaseNamePtr(snd_info->source_filename)); + + return; } - /* check if sound is already being played (and how often) */ - for (k=0,i=0; i= 1 && snd_ctrl.loop) + /* reset expiration delay for already playing loop sounds */ + if (k > 0 && IS_LOOP(snd_ctrl)) { - for(i=0; i= 2) { - int longest = 0, longest_nr = 0; + unsigned int playing_current = Counter(); + int longest = 0, longest_nr = audio.first_sound_channel; /* look for oldest equal sound */ - for(i=0; i= longest) { longest = actual; @@ -748,608 +385,168 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } } -#if defined(PLATFORM_MSDOS) - voice_set_volume(playlist[longest_nr].voice, 0); - deallocate_voice(playlist[longest_nr].voice); -#endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; + Mixer_StopChannel(longest_nr); } - /* add new sound to playlist */ - for(i=0; idata_ptr; - snd_ctrl.data_len = snd_info->data_len; - snd_ctrl.format = snd_info->format; - - playlist[i] = snd_ctrl; - playing_sounds++; - -#if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); - - if (snd_ctrl.loop) - voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); - - voice_set_volume(playlist[i].voice, snd_ctrl.volume); - voice_set_pan(playlist[i].voice, snd_ctrl.stereo); - voice_start(playlist[i].voice); -#endif - break; - } - } -} -#endif /* !PLATFORM_WIN32 */ + /* If all (non-music) channels are active, stop the channel that has + played its sound sample most completely (in percent of the sample + length). As we cannot currently get the actual playing position + of the channel's sound sample when compiling with the SDL mixer + library, we use the current playing time (in milliseconds) instead. */ -/* -void SoundServer_FadeSound(int nr) -{ - int i; - - if (!playing_sounds) - return; - - for(i=0;i longest) + { + longest = actual; + longest_nr = i; + } + } -#if defined(AUDIO_LINUX_IOCTL) -static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt) -{ - /* "ioctl()" expects pointer to 'int' value for stereo flag - (boolean is defined as 'char', which will not work here) */ - unsigned int fragment_spec = 0; - int fragment_size_query; - int stereo = TRUE; - struct - { - int format_ioctl; - int format_result; + Mixer_StopChannel(longest_nr); } - formats[] = - { - /* supported audio format in preferred order */ - { AFMT_S16_LE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_LE }, - { AFMT_S16_BE, AUDIO_FORMAT_S16 | AUDIO_FORMAT_BE }, - { AFMT_U8, AUDIO_FORMAT_U8 }, - { -1, -1 } - }; - int i; - /* determine logarithm (log2) of the fragment size */ - while ((1 << fragment_spec) < afmt->fragment_size) - fragment_spec++; - - /* use two fragments (play one fragment, prepare the other); - one fragment would result in interrupted audio output, more - than two fragments would raise audio output latency to much */ - fragment_spec |= 0x00020000; - - /* Example for fragment specification: - - 2 buffers / 512 bytes (giving 1/16 second resolution for 8 kHz) - - (with stereo the effective buffer size will shrink to 256) - => fragment_size = 0x00020009 */ - - if (ioctl(audio.device_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_spec) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp -- no sounds"); - - i = 0; - afmt->format = 0; - while (formats[i].format_result != -1) + /* add the new sound to the mixer */ + for (i = audio.first_sound_channel; i < audio.num_channels; i++) { - unsigned int audio_format = formats[i].format_ioctl; - if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0) + if (!mixer[i].active) { - afmt->format = formats[i].format_result; + mixer[i] = snd_ctrl; + Mixer_PlayChannel(i); + break; } } - - if (afmt->format == 0) /* no supported audio format found */ - Error(ERR_EXIT_SOUND_SERVER, - "cannot set audio format of /dev/dsp -- no sounds"); - - /* try if we can use stereo sound */ - afmt->stereo = TRUE; - if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) - afmt->stereo = FALSE; - - if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/dsp -- no sounds"); - - /* get the real fragmentation size; this should return 512 */ - if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot get fragment size of /dev/dsp -- no sounds"); - if (fragment_size_query != afmt->fragment_size) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp -- no sounds"); -} -#endif /* AUDIO_LINUX_IOCTL */ - -#if defined(PLATFORM_NETBSD) -static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) -{ - audio_info_t a_info; - boolean stereo = TRUE; - - AUDIO_INITINFO(&a_info); - a_info.play.encoding = AUDIO_ENCODING_LINEAR8; - a_info.play.precision = 8; - a_info.play.channels = 2; - a_info.play.sample_rate = sample_rate; - a_info.blocksize = fragment_size; - - afmt->format = AUDIO_FORMAT_U8; - afmt->stereo = TRUE; - - if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) - { - /* try to disable stereo */ - a_info.play.channels = 1; - - afmt->stereo = FALSE; - - if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/audio -- no sounds"); - } } -#endif /* PLATFORM_NETBSD */ -#if defined(PLATFORM_HPUX) -static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) +static void HandleSoundRequest(SoundControl snd_ctrl) { - struct audio_describe ainfo; - int audio_ctl; - - audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); - if (audio_ctl == -1) - Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds"); - - if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) - Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds"); - - if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1) - Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available -- no sounds"); - - ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); - ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); - - afmt->format = AUDIO_FORMAT_U8; - afmt->stereo = FALSE; - afmt->sample_rate = 8000; - - close(audio_ctl); -} -#endif /* PLATFORM_HPUX */ - -#if defined(PLATFORM_UNIX) -static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt) -{ -#if defined(AUDIO_LINUX_IOCTL) - InitAudioDevice_Linux(afmt); -#elif defined(PLATFORM_NETBSD) - InitAudioDevice_NetBSD(afmt); -#elif defined(PLATFORM_HPUX) - InitAudioDevice_HPUX(afmt); -#endif -} -#endif /* PLATFORM_UNIX */ - -#if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) - -/* these two are stolen from "sox"... :) */ - -/* -** This routine converts from linear to ulaw. -** -** Craig Reese: IDA/Supercomputing Research Center -** Joe Campbell: Department of Defense -** 29 September 1989 -** -** References: -** 1) CCITT Recommendation G.711 (very difficult to follow) -** 2) "A New Digital Technique for Implementation of Any -** Continuous PCM Companding Law," Villeret, Michel, -** et al. 1973 IEEE Int. Conf. on Communications, Vol 1, -** 1973, pg. 11.12-11.17 -** 3) MIL-STD-188-113,"Interoperability and Performance Standards -** for Analog-to_Digital Conversion Techniques," -** 17 February 1987 -** -** Input: Signed 16 bit linear sample -** Output: 8 bit ulaw sample -*/ - -#define ZEROTRAP /* turn on the trap as per the MIL-STD */ -#define BIAS 0x84 /* define the add-in bias for 16 bit samples */ -#define CLIP 32635 - -static unsigned char linear_to_ulaw(int sample) -{ - static int exp_lut[256] = - { - 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3, - 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, - 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, - 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, - 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, - 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, - 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, - 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, - 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 - }; - - int sign, exponent, mantissa; - unsigned char ulawbyte; - - /* Get the sample into sign-magnitude. */ - sign = (sample >> 8) & 0x80; /* set aside the sign */ - if (sign != 0) - sample = -sample; /* get magnitude */ - if (sample > CLIP) - sample = CLIP; /* clip the magnitude */ - - /* Convert from 16 bit linear to ulaw. */ - sample = sample + BIAS; - exponent = exp_lut[( sample >> 7 ) & 0xFF]; - mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F; - ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa ); -#ifdef ZEROTRAP - if (ulawbyte == 0) - ulawbyte = 0x02; /* optional CCITT trap */ -#endif - - return(ulawbyte); -} - -/* -** This routine converts from ulaw to 16 bit linear. -** -** Craig Reese: IDA/Supercomputing Research Center -** 29 September 1989 -** -** References: -** 1) CCITT Recommendation G.711 (very difficult to follow) -** 2) MIL-STD-188-113,"Interoperability and Performance Standards -** for Analog-to_Digital Conversion Techniques," -** 17 February 1987 -** -** Input: 8 bit ulaw sample -** Output: signed 16 bit linear sample -*/ - -static int ulaw_to_linear(unsigned char ulawbyte) -{ - static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 }; - int sign, exponent, mantissa, sample; - - ulawbyte = ~ ulawbyte; - sign = ( ulawbyte & 0x80 ); - exponent = ( ulawbyte >> 4 ) & 0x07; - mantissa = ulawbyte & 0x0F; - sample = exp_lut[exponent] + ( mantissa << ( exponent + 3 ) ); - if (sign != 0) - sample = -sample; - - return(sample); -} -#endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */ - - -/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ -/* ========================================================================= */ -/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ - -#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 16 /* size of WAV file header */ - -static SoundInfo *Load_WAV(char *filename) -{ - SoundInfo *snd_info; -#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) - byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; int i; -#endif - if (!audio.sound_available) - return NULL; - -#if 0 - printf("loading WAV file '%s'\n", filename); -#endif - - snd_info = checked_calloc(sizeof(SoundInfo)); - -#if defined(TARGET_SDL) - - if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) - { - Error(ERR_WARN, "cannot read sound file '%s'", filename); - free(snd_info); - return NULL; - } - -#elif defined(TARGET_ALLEGRO) + /* deactivate channels that have expired since the last request */ + for (i = 0; i < audio.num_channels; i++) + if (mixer[i].active && Mixer_ChannelExpired(i)) + Mixer_StopChannel(i); - if ((snd_info->data_ptr = load_sample(filename)) == NULL) + if (IS_RELOADING(snd_ctrl)) /* load new sound or music files */ { - Error(ERR_WARN, "cannot read sound file '%s'", filename); - free(snd_info); - return NULL; - } - -#else /* PLATFORM_UNIX */ - - if ((file = fopen(filename, MODE_READ)) == NULL) - { - Error(ERR_WARN, "cannot open sound file '%s'", filename); - free(snd_info); - return NULL; - } + Mixer_StopMusicChannel(); + for (i = audio.first_sound_channel; i < audio.num_channels; i++) + Mixer_StopChannel(i); - /* read chunk id "RIFF" */ - getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk_name, "RIFF") != 0) - { - Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); - fclose(file); - free(snd_info); - return NULL; - } - - /* read "RIFF" type id "WAVE" */ - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk_name, "WAVE") != 0) - { - Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); - fclose(file); - free(snd_info); - return NULL; + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); + else + ReloadCustomMusic(); } - - while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN)) + else if (IS_FADING(snd_ctrl)) /* fade out existing sound or music */ { - if (strcmp(chunk_name, "fmt ") == 0) + if (IS_MUSIC(snd_ctrl)) { - /* read header information */ - for (i=0; i < MIN(chunk_size, WAV_HEADER_SIZE); i++) - sound_header_buffer[i] = fgetc(file); - - if (chunk_size > WAV_HEADER_SIZE) - ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + Mixer_FadeMusicChannel(); + return; } - else if (strcmp(chunk_name, "data") == 0) - { - snd_info->data_len = chunk_size; - snd_info->data_ptr = checked_malloc(snd_info->data_len); - - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) - { - Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); - fclose(file); - free(snd_info->data_ptr); - free(snd_info); - return NULL; - } - /* check for odd number of sample bytes (data chunk is word aligned) */ - if ((chunk_size % 2) == 1) - ReadUnusedBytesFromFile(file, 1); - } - else /* unknown chunk -- ignore */ - ReadUnusedBytesFromFile(file, chunk_size); + for (i = audio.first_sound_channel; i < audio.num_channels; i++) + if (SAME_SOUND_NR(mixer[i], snd_ctrl) || ALL_SOUNDS(snd_ctrl)) + Mixer_FadeChannel(i); } - - fclose(file); - - if (snd_info->data_ptr == NULL) + else if (IS_STOPPING(snd_ctrl)) /* stop existing sound or music */ { - Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); - free(snd_info); - return NULL; - } - - snd_info->format = AUDIO_FORMAT_U8; - -#endif /* PLATFORM_UNIX */ - - snd_info->type = SND_TYPE_WAV; - snd_info->source_filename = getStringCopy(filename); - - return snd_info; -} - -static void deleteSoundEntry(SoundInfo **snd_info) -{ - if (*snd_info) - { - char *filename = (*snd_info)->source_filename; - -#if 1 - printf("[decrementing reference counter of sound '%s']\n", filename); -#endif - - if (--(*snd_info)->num_references <= 0) + if (IS_MUSIC(snd_ctrl)) { -#if 1 - printf("[deleting sound '%s']\n", filename); -#endif - - /* - FreeSound(*snd_info); - */ - deleteNodeFromList(&SoundFileList, filename, FreeSound); + Mixer_StopMusicChannel(); + return; } - *snd_info = NULL; - } -} - -static void replaceSoundEntry(SoundInfo **snd_info, char *filename) -{ - ListNode *node; - - /* check if the old and the new sound file are the same */ - if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) - { - /* The old and new sound are the same (have the same filename and path). - This usually means that this sound does not exist in this sound set - and a fallback to the existing sound is done. */ - -#if 0 - printf("[sound '%s' already exists (same list entry)]\n", filename); -#endif - - return; + for (i = audio.first_sound_channel; i < audio.num_channels; i++) + if (SAME_SOUND_NR(mixer[i], snd_ctrl) || ALL_SOUNDS(snd_ctrl)) + Mixer_StopChannel(i); } - - /* delete existing sound file entry */ - deleteSoundEntry(snd_info); - - /* check if the new sound file already exists in the list of sounds */ - if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) + else if (SET_EXPIRE_LOOPS(snd_ctrl)) /* set loop expiration on or off */ { -#if 0 - printf("[sound '%s' already exists (other list entry)]\n", filename); -#endif - - *snd_info = (SoundInfo *)node->content; - (*snd_info)->num_references++; + expire_loop_sounds = snd_ctrl.active; } - else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ - { - (*snd_info)->num_references = 1; - addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); - } -} - -static void LoadCustomSound(SoundInfo **snd_info, char *basename) -{ - char *filename = getCustomSoundFilename(basename); - - if (strcmp(basename, SND_FILE_UNDEFINED) == 0) - { - deleteSoundEntry(snd_info); - return; - } - - if (filename == NULL) + else if (snd_ctrl.active) /* add new sound to mixer */ { - Error(ERR_WARN, "cannot find sound file '%s'", basename); - return; + Mixer_InsertSound(snd_ctrl); } - - replaceSoundEntry(snd_info, filename); } -void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) +void StartMixer(void) { - if (Sound == NULL) - Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + int i; + + if (!audio.sound_available) + return; - sound_effect = sounds_list; - num_sounds = num_list_entries; + /* initialize stereo position conversion information */ + for (i = 0; i <= SOUND_MAX_LEFT2RIGHT; i++) + stereo_volume[i] = + (int)sqrt((float)(SOUND_MAX_LEFT2RIGHT * SOUND_MAX_LEFT2RIGHT - i * i)); } -void LoadSoundToList(char *basename, int list_pos) + +/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ + +#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ + +static void *Load_WAV(char *filename) { - if (Sound == NULL || list_pos >= num_sounds) - return; + SoundInfo *snd_info; -#if 0 - printf("loading sound '%s' ... [%d]\n", - basename, getNumNodes(SoundFileList)); -#endif + if (!audio.sound_available) + return NULL; - LoadCustomSound(&Sound[list_pos], basename); + snd_info = checked_calloc(sizeof(SoundInfo)); -#if 0 - printf("loading sound '%s' done [%d]\n", - basename, getNumNodes(SoundFileList)); -#endif + if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s': %s", filename, Mix_GetError()); + free(snd_info); + return NULL; + } + + snd_info->data_len = ((Mix_Chunk *)snd_info->data_ptr)->alen; + + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); + + return snd_info; } -static MusicInfo *Load_MOD(char *filename) +static void *Load_MOD(char *filename) { -#if defined(TARGET_SDL) MusicInfo *mod_info; if (!audio.sound_available) @@ -1359,7 +556,7 @@ static MusicInfo *Load_MOD(char *filename) if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL) { - Error(ERR_WARN, "cannot read music file '%s'", filename); + Error(ERR_WARN, "cannot read music file '%s': %s", filename, Mix_GetError()); free(mod_info); return NULL; } @@ -1368,468 +565,496 @@ static MusicInfo *Load_MOD(char *filename) mod_info->source_filename = getStringCopy(filename); return mod_info; -#else - return NULL; -#endif } -void LoadCustomMusic(void) +static void *Load_WAV_or_MOD(char *filename) +{ + if (FileIsMusic(filename)) + return Load_MOD(filename); + else if (FileIsSound(filename)) + return Load_WAV(filename); + else + return NULL; +} + +void LoadCustomMusic_NoConf(void) { + static boolean draw_init_text = TRUE; /* only draw at startup */ + static char *last_music_directory = NULL; char *music_directory = getCustomMusicDirectory(); - DIR *dir; - struct dirent *dir_entry; + Directory *dir; + DirectoryEntry *dir_entry; + int num_music = getMusicListSize(); if (!audio.sound_available) return; - if ((dir = opendir(music_directory)) == NULL) + if (last_music_directory != NULL && + strEqual(last_music_directory, music_directory)) + return; /* old and new music directory are the same */ + + if (last_music_directory != NULL) + free(last_music_directory); + last_music_directory = getStringCopy(music_directory); + + FreeAllMusic_NoConf(); + + if ((dir = openDirectory(music_directory)) == NULL) { Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + audio.music_available = FALSE; + return; } - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + if (draw_init_text) + DrawInitText("Loading music", 120, FC_GREEN); + + while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */ { - char *basename = dir_entry->d_name; - char *filename = getPath2(music_directory, basename); + char *basename = dir_entry->basename; MusicInfo *mus_info = NULL; + boolean music_already_used = FALSE; + int i; + + /* skip all music files that are configured in music config file */ + for (i = 0; i < num_music; i++) + { + struct FileInfo *music = getMusicListEntry(i); - if (FileIsSound(basename)) - mus_info = Load_WAV(filename); - else if (FileIsMusic(basename)) - mus_info = Load_MOD(filename); + if (strEqual(basename, music->filename)) + { + music_already_used = TRUE; + break; + } + } + + if (music_already_used) + continue; + + if (draw_init_text) + DrawInitText(basename, 150, FC_YELLOW); - free(filename); + if (FileIsMusic(dir_entry->filename)) + mus_info = Load_WAV_or_MOD(dir_entry->filename); if (mus_info) { - num_music++; - Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); - Music[num_music -1] = mus_info; + num_music_noconf++; + Music_NoConf = checked_realloc(Music_NoConf, + num_music_noconf * sizeof(MusicInfo *)); + Music_NoConf[num_music_noconf - 1] = mus_info; } } - closedir(dir); + closeDirectory(dir); - if (num_music == 0) - Error(ERR_WARN, "cannot find any valid music files in directory '%s'", - music_directory); + draw_init_text = FALSE; } -void PlayMusic(int nr) +int getSoundListSize() { - if (!audio.music_available) - return; + return (sound_info->num_file_list_entries + + sound_info->num_dynamic_file_list_entries); +} -#if defined(TARGET_SDL) +int getMusicListSize() +{ + return (music_info->num_file_list_entries + + music_info->num_dynamic_file_list_entries); +} - nr = nr % num_music; +struct FileInfo *getSoundListEntry(int pos) +{ + int num_list_entries = sound_info->num_file_list_entries; + int list_pos = (pos < num_list_entries ? pos : pos - num_list_entries); - if (Music[nr]->type == MUS_TYPE_MOD) - { - Mix_PlayMusic(Music[nr]->data_ptr, -1); - Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */ - } - else /* play WAV music loop */ - { - Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); - Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1); - } + return (pos < num_list_entries ? &sound_info->file_list[list_pos] : + &sound_info->dynamic_file_list[list_pos]); +} -#else +struct FileInfo *getMusicListEntry(int pos) +{ + int num_list_entries = music_info->num_file_list_entries; + int list_pos = (pos < num_list_entries ? pos : pos - num_list_entries); - PlaySoundMusic(nr); + return (pos < num_list_entries ? &music_info->file_list[list_pos] : + &music_info->dynamic_file_list[list_pos]); +} -#endif +static SoundInfo *getSoundInfoEntryFromSoundID(int pos) +{ + int num_list_entries = sound_info->num_file_list_entries; + int list_pos = (pos < num_list_entries ? pos : pos - num_list_entries); + SoundInfo **snd_info = + (SoundInfo **)(pos < num_list_entries ? sound_info->artwork_list : + sound_info->dynamic_artwork_list); + + return snd_info[list_pos]; } -void PlaySound(int nr) +static MusicInfo *getMusicInfoEntryFromMusicID(int pos) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + int num_list_entries = music_info->num_file_list_entries; + int list_pos = (pos < num_list_entries ? pos : pos - num_list_entries); + MusicInfo **mus_info = + (MusicInfo **)(pos < num_list_entries ? music_info->artwork_list : + music_info->dynamic_artwork_list); + + return mus_info[list_pos]; } -void PlaySoundStereo(int nr, int stereo) +char *getCurrentlyPlayingMusicFilename() { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + return currently_playing_music_filename; } -void PlaySoundLoop(int nr) +int getSoundListPropertyMappingSize() { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + return sound_info->num_property_mapping_entries; } -void PlaySoundMusic(int nr) +int getMusicListPropertyMappingSize() { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); + return music_info->num_property_mapping_entries; } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) +struct PropertyMapping *getSoundListPropertyMapping() { - struct SoundControl snd_ctrl = emptySoundControl; + return sound_info->property_mapping; +} - if (!audio.sound_available || - !audio.sound_enabled || - audio.sound_deactivated) - return; +struct PropertyMapping *getMusicListPropertyMapping() +{ + return music_info->property_mapping; +} - if (volume < PSND_MIN_VOLUME) - volume = PSND_MIN_VOLUME; - else if (volume > PSND_MAX_VOLUME) - volume = PSND_MAX_VOLUME; - - if (stereo < PSND_MAX_LEFT) - stereo = PSND_MAX_LEFT; - else if (stereo > PSND_MAX_RIGHT) - stereo = PSND_MAX_RIGHT; - - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = (loop_type != PSND_NO_LOOP); - snd_ctrl.music = (loop_type == PSND_MUSIC); - snd_ctrl.active = TRUE; - -#if 0 - /* now only used internally in sound server child process */ - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; -#endif +void InitSoundList(struct ConfigInfo *config_list, int num_file_list_entries, + struct ConfigTypeInfo *config_suffix_list, + char **base_prefixes, char **ext1_suffixes, + char **ext2_suffixes, char **ext3_suffixes, + char **ignore_tokens) +{ + int i; -#if defined(TARGET_SDL) - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); -#elif defined(PLATFORM_UNIX) - if (audio.soundserver_pid == 0) /* we are child process */ - return; + sound_info = checked_calloc(sizeof(struct ArtworkListInfo)); + sound_info->type = ARTWORK_TYPE_SOUNDS; - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) - { - Error(ERR_WARN, "cannot pipe to child process -- no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; - return; - } -#elif defined(PLATFORM_MSDOS) - sound_handler(snd_ctrl); -#endif + /* ---------- initialize file list and suffix lists ---------- */ + + sound_info->num_file_list_entries = num_file_list_entries; + sound_info->num_dynamic_file_list_entries = 0; + + sound_info->file_list = + getFileListFromConfigList(config_list, config_suffix_list, ignore_tokens, + num_file_list_entries); + sound_info->dynamic_file_list = NULL; + + sound_info->num_suffix_list_entries = 0; + for (i = 0; config_suffix_list[i].token != NULL; i++) + sound_info->num_suffix_list_entries++; + + sound_info->suffix_list = config_suffix_list; + + /* ---------- initialize base prefix and suffixes lists ---------- */ + + sound_info->num_base_prefixes = 0; + for (i = 0; base_prefixes[i] != NULL; i++) + sound_info->num_base_prefixes++; + + sound_info->num_ext1_suffixes = 0; + for (i = 0; ext1_suffixes[i] != NULL; i++) + sound_info->num_ext1_suffixes++; + + sound_info->num_ext2_suffixes = 0; + for (i = 0; ext2_suffixes[i] != NULL; i++) + sound_info->num_ext2_suffixes++; + + sound_info->num_ext3_suffixes = 0; + for (i = 0; ext3_suffixes[i] != NULL; i++) + sound_info->num_ext3_suffixes++; + + sound_info->num_ignore_tokens = 0; + for (i = 0; ignore_tokens[i] != NULL; i++) + sound_info->num_ignore_tokens++; + + sound_info->base_prefixes = base_prefixes; + sound_info->ext1_suffixes = ext1_suffixes; + sound_info->ext2_suffixes = ext2_suffixes; + sound_info->ext3_suffixes = ext3_suffixes; + sound_info->ignore_tokens = ignore_tokens; + + sound_info->num_property_mapping_entries = 0; + + sound_info->property_mapping = NULL; + + /* ---------- initialize artwork reference and content lists ---------- */ + + sound_info->sizeof_artwork_list_entry = sizeof(SoundInfo *); + + sound_info->artwork_list = + checked_calloc(num_file_list_entries * sizeof(SoundInfo *)); + sound_info->dynamic_artwork_list = NULL; + + sound_info->content_list = NULL; + + /* ---------- initialize artwork loading/freeing functions ---------- */ + + sound_info->load_artwork = Load_WAV; + sound_info->free_artwork = FreeSound; } -void FadeMusic(void) +void InitMusicList(struct ConfigInfo *config_list, int num_file_list_entries, + struct ConfigTypeInfo *config_suffix_list, + char **base_prefixes, char **ext1_suffixes, + char **ext2_suffixes, char **ext3_suffixes, + char **ignore_tokens) { - if (!audio.sound_available) - return; + int i; -#if defined(TARGET_SDL) - Mix_FadeOutMusic(SOUND_FADING_INTERVAL); - Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); -#else - StopSoundExt(-1, SSND_FADE_MUSIC); -#endif + music_info = checked_calloc(sizeof(struct ArtworkListInfo)); + music_info->type = ARTWORK_TYPE_MUSIC; + + /* ---------- initialize file list and suffix lists ---------- */ + + music_info->num_file_list_entries = num_file_list_entries; + music_info->num_dynamic_file_list_entries = 0; + + music_info->file_list = + getFileListFromConfigList(config_list, config_suffix_list, ignore_tokens, + num_file_list_entries); + music_info->dynamic_file_list = NULL; + + music_info->num_suffix_list_entries = 0; + for (i = 0; config_suffix_list[i].token != NULL; i++) + music_info->num_suffix_list_entries++; + + music_info->suffix_list = config_suffix_list; + + /* ---------- initialize base prefix and suffixes lists ---------- */ + + music_info->num_base_prefixes = 0; + for (i = 0; base_prefixes[i] != NULL; i++) + music_info->num_base_prefixes++; + + music_info->num_ext1_suffixes = 0; + for (i = 0; ext1_suffixes[i] != NULL; i++) + music_info->num_ext1_suffixes++; + + music_info->num_ext2_suffixes = 0; + for (i = 0; ext2_suffixes[i] != NULL; i++) + music_info->num_ext2_suffixes++; + + music_info->num_ext3_suffixes = 0; + for (i = 0; ext3_suffixes[i] != NULL; i++) + music_info->num_ext3_suffixes++; + + music_info->num_ignore_tokens = 0; + for (i = 0; ignore_tokens[i] != NULL; i++) + music_info->num_ignore_tokens++; + + music_info->base_prefixes = base_prefixes; + music_info->ext1_suffixes = ext1_suffixes; + music_info->ext2_suffixes = ext2_suffixes; + music_info->ext3_suffixes = ext3_suffixes; + music_info->ignore_tokens = ignore_tokens; + + music_info->num_property_mapping_entries = 0; + + music_info->property_mapping = NULL; + + /* ---------- initialize artwork reference and content lists ---------- */ + + music_info->sizeof_artwork_list_entry = sizeof(MusicInfo *); + + music_info->artwork_list = + checked_calloc(num_file_list_entries * sizeof(MusicInfo *)); + music_info->dynamic_artwork_list = NULL; + + music_info->content_list = NULL; + + /* ---------- initialize artwork loading/freeing functions ---------- */ + + music_info->load_artwork = Load_WAV_or_MOD; + music_info->free_artwork = FreeMusic; } -void FadeSound(int nr) +void PlayMusic(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + if (!audio.music_available) + return; + + PlaySoundMusic(nr); } -void FadeSounds() +void PlaySound(int nr) { - FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL); + if (!setup.sound_simple) + return; + + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND); } -void StopMusic(void) +void PlaySoundStereo(int nr, int stereo_position) { -#if defined(TARGET_SDL) - if (!audio.sound_available) + if (!setup.sound_simple) return; - Mix_HaltMusic(); - Mix_HaltChannel(audio.music_channel); -#else - StopSoundExt(-1, SSND_STOP_MUSIC); -#endif + PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND); } -void StopSound(int nr) +void PlaySoundLoop(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + if (!setup.sound_loops) + return; + + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP); } -void StopSounds() +void PlaySoundMusic(int nr) { - StopSoundExt(-1, SSND_STOP_ALL); + if (!setup.sound_music) + return; + + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void StopSoundExt(int nr, int method) +void PlaySoundExt(int nr, int volume, int stereo_position, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + SoundControl snd_ctrl; - if (!audio.sound_available) + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) return; - if (method & SSND_FADING) - snd_ctrl.fade_sound = TRUE; - - if (method & SSND_ALL) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.stop_sound = TRUE; - snd_ctrl.nr = nr; - } - - if (method & SSND_MUSIC) - snd_ctrl.music = TRUE; + volume = SETUP_SOUND_VOLUME(volume, state); -#if defined(TARGET_SDL) + if (volume < SOUND_MIN_VOLUME) + volume = SOUND_MIN_VOLUME; + else if (volume > SOUND_MAX_VOLUME) + volume = SOUND_MAX_VOLUME; - if (method & SSND_FADING) - { - int i; + if (stereo_position < SOUND_MAX_LEFT) + stereo_position = SOUND_MAX_LEFT; + else if (stereo_position > SOUND_MAX_RIGHT) + stereo_position = SOUND_MAX_RIGHT; - for (i=0; ikey = getStringCopy(key); - node_new->content = content; - node_new->next = *node_first; - *node_first = node_new; + StopSoundExt(-1, SND_CTRL_FADE_ALL); } -void deleteNodeFromList(ListNode **node_first, char *key, - void (*destructor_function)(void *)) +void FadeSoundsAndMusic() { - if (node_first == NULL || *node_first == NULL) - return; - - printf("[CHECKING LIST KEY '%s' == '%s']\n", - (*node_first)->key, key); - - if (strcmp((*node_first)->key, key) == 0) - { - printf("[DELETING LIST ENTRY]\n"); - - free((*node_first)->key); - if (destructor_function) - destructor_function((*node_first)->content); - *node_first = (*node_first)->next; - } - else - deleteNodeFromList(&(*node_first)->next, key, destructor_function); + FadeSounds(); + FadeMusic(); } -ListNode *getNodeFromKey(ListNode *node_first, char *key) +void StopMusic(void) { - if (node_first == NULL) - return NULL; + if (!audio.music_available) + return; - if (strcmp(node_first->key, key) == 0) - return node_first; - else - return getNodeFromKey(node_first->next, key); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); } -int getNumNodes(ListNode *node_first) +void StopSound(int nr) { - return (node_first ? 1 + getNumNodes(node_first->next) : 0); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } -void dumpList(ListNode *node_first) +void StopSounds() { - ListNode *node = node_first; - - while (node) - { - printf("['%s' (%d)]\n", node->key, - ((SoundInfo *)node->content)->num_references); - node = node->next; - } - - printf("[%d nodes]\n", getNumNodes(node_first)); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -static void LoadSoundsInfo() +void StopSoundExt(int nr, int state) { - char *filename = getCustomSoundConfigFilename(); - struct SetupFileList *setup_file_list; - int i; + SoundControl snd_ctrl; - /* always start with reliable default values */ - for (i=0; i '%s'\n", sound_effect[i].filename); - else - printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); - } -#endif - } + HandleSoundRequest(snd_ctrl); } -static void ReloadCustomSounds() +void ExpireSoundLoops(boolean active) { - int i; + SoundControl snd_ctrl; -#if 0 - printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); -#endif + if (!audio.sound_available) + return; - LoadSoundsInfo(); + clear_mem(&snd_ctrl, sizeof(SoundControl)); /* to make valgrind happy */ - for(i=0; ifullpath) + 1; - unsigned long str_size2 = strlen(ti->basepath) + 1; - unsigned long str_size3 = strlen(ti->fullpath) + 1; -#endif - if (!audio.sound_available) return; -#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) - if (type == SND_RELOAD_SOUNDS) - audio.func_reload_sounds(); - else - audio.func_reload_music(); -#elif defined(PLATFORM_UNIX) - if (audio.soundserver_pid == 0) /* we are child process */ - return; - - if (leveldir_current == NULL) /* should never happen */ - Error(ERR_EXIT, "leveldir_current == NULL"); - - snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); - snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); - snd_ctrl.data_len = strlen(set_name) + 1; - - if (write(audio.soundserver_pipe[1], &snd_ctrl, - sizeof(snd_ctrl)) < 0 || - write(audio.soundserver_pipe[1], set_name, - snd_ctrl.data_len) < 0 || - write(audio.soundserver_pipe[1], leveldir_current, - sizeof(TreeInfo)) < 0 || - write(audio.soundserver_pipe[1], ti, - sizeof(TreeInfo)) < 0 || - write(audio.soundserver_pipe[1], &str_size1, - sizeof(unsigned long)) < 0 || - write(audio.soundserver_pipe[1], &str_size2, - sizeof(unsigned long)) < 0 || - write(audio.soundserver_pipe[1], &str_size3, - sizeof(unsigned long)) < 0 || - write(audio.soundserver_pipe[1], leveldir_current->fullpath, - str_size1) < 0 || - write(audio.soundserver_pipe[1], ti->basepath, - str_size2) < 0 || - write(audio.soundserver_pipe[1], ti->fullpath, - str_size3) < 0) - { - Error(ERR_WARN, "cannot pipe to child process -- no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; - return; - } -#endif + ReloadCustomSounds(); } -void InitReloadSounds(char *set_name) +void InitReloadCustomMusic(char *set_identifier) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS); -} + if (!audio.music_available) + return; -void InitReloadMusic(char *set_name) -{ - InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC); + ReloadCustomMusic(); } void FreeSound(void *ptr) @@ -1841,73 +1066,57 @@ void FreeSound(void *ptr) if (sound->data_ptr) { -#if defined(TARGET_SDL) Mix_FreeChunk(sound->data_ptr); -#elif defined(TARGET_ALLEGRO) - destroy_sample(sound->data_ptr); -#else /* PLATFORM_UNIX */ - free(sound->data_ptr); -#endif } - if (sound->source_filename) - free(sound->source_filename); + checked_free(sound->source_filename); free(sound); } -void FreeMusic(MusicInfo *music) +void FreeMusic(void *ptr) { + MusicInfo *music = (MusicInfo *)ptr; + if (music == NULL) return; if (music->data_ptr) { -#if defined(TARGET_SDL) if (music->type == MUS_TYPE_MOD) Mix_FreeMusic(music->data_ptr); else Mix_FreeChunk(music->data_ptr); -#elif defined(TARGET_ALLEGRO) - destroy_sample(music->data_ptr); -#else /* PLATFORM_UNIX */ - free(music->data_ptr); -#endif } free(music); } -void FreeAllSounds() +static void FreeAllMusic_NoConf() { int i; - if (Sound == NULL) + if (Music_NoConf == NULL) return; - for(i=0; i