X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=9b0282bc6de704d38de2c9cffc894894accfd0bc;hp=048829f579247e404b95d3e8f9ae7c1236d7acd6;hb=3683bbbe90156d2a9ab32de08099e094a446e5f8;hpb=2f1f47c267eb7b16d95eb25cfb53eb5effedea9a diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 048829f5..9b0282bc 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -11,8 +11,9 @@ * sound.c * ***********************************************************/ -#include +#include #include +#include #include #include #include @@ -37,28 +38,20 @@ #include "sound.h" #include "misc.h" #include "setup.h" +#include "text.h" /* expiration time (in milliseconds) for sound loops */ #define SOUND_LOOP_EXPIRATION_TIME 200 -#if defined(TARGET_SDL) /* one second fading interval == 1000 ticks (milliseconds) */ #define SOUND_FADING_INTERVAL 1000 -#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME -#endif #if defined(AUDIO_STREAMING_DSP) -#define SOUND_FADING_VOLUME_STEP (PSND_MAX_VOLUME / 40) +#define SOUND_FADING_VOLUME_STEP (SOUND_MAX_VOLUME / 40) #define SOUND_FADING_VOLUME_THRESHOLD (SOUND_FADING_VOLUME_STEP * 2) #endif -#if !defined(PLATFORM_HPUX) -#define SND_BLOCKSIZE 4096 -#else -#define SND_BLOCKSIZE 32768 -#endif - #define SND_TYPE_NONE 0 #define SND_TYPE_WAV 1 @@ -67,9 +60,15 @@ #define MUS_TYPE_MOD 2 #define DEVICENAME_DSP "/dev/dsp" +#define DEVICENAME_SOUND_DSP "/dev/sound/dsp" #define DEVICENAME_AUDIO "/dev/audio" #define DEVICENAME_AUDIOCTL "/dev/audioCtl" +#define SOUND_VOLUME_LEFT(x) (stereo_volume[x]) +#define SOUND_VOLUME_RIGHT(x) (stereo_volume[SOUND_MAX_LEFT2RIGHT-x]) + +#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr) +#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr) #if 0 struct SoundHeader_SUN @@ -90,6 +89,18 @@ struct SoundHeader_8SVX }; #endif +#if defined(AUDIO_UNIX_NATIVE) +struct SoundHeader_WAV +{ + unsigned short compression_code; + unsigned short num_channels; + unsigned long sample_rate; + unsigned long bytes_per_second; + unsigned short block_align; + unsigned short bits_per_sample; +}; +#endif + struct AudioFormatInfo { boolean stereo; /* availability of stereo sound */ @@ -105,8 +116,9 @@ struct SampleInfo int type; int format; - long data_len; - void *data_ptr; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + long data_len; /* number of samples, NOT number of bytes */ + int num_channels; /* mono: 1 channel, stereo: 2 channels */ }; typedef struct SampleInfo SoundInfo; typedef struct SampleInfo MusicInfo; @@ -126,35 +138,21 @@ struct SoundControl int type; int format; - long data_len; - void *data_ptr; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + long data_len; /* number of samples, NOT number of bytes */ + int num_channels; /* mono: 1 channel, stereo: 2 channels */ -#if defined(PLATFORM_MSDOS) +#if defined(TARGET_ALLEGRO) int voice; #endif }; typedef struct SoundControl SoundControl; -struct ListNode -{ - char *key; - void *content; - struct ListNode *next; -}; -typedef struct ListNode ListNode; - -static ListNode *newListNode(void); -static void addNodeToList(ListNode **, char *, void *); -static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); -static ListNode *getNodeFromKey(ListNode *, char *); -static int getNumNodes(ListNode *); - - -static struct SoundEffectInfo *sound_effect; -static ListNode *SoundFileList = NULL; +static struct ArtworkListInfo *sound_info = NULL; static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; +static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1]; /* ========================================================================= */ @@ -217,6 +215,7 @@ static boolean TestAudioDevices(void) static char *audio_device_name[] = { DEVICENAME_DSP, + DEVICENAME_SOUND_DSP, DEVICENAME_AUDIO }; int audio_device_fd = -1; @@ -254,6 +253,12 @@ static boolean ForkAudioProcess(void) return FALSE; } +#if 0 + printf("PID: %d [%s]\n", getpid(), + (IS_CHILD_PROCESS(audio.mixer_pid) ? "child" : "parent")); + Delay(10000 * 0); +#endif + if (IS_CHILD_PROCESS(audio.mixer_pid)) Mixer_Main(); /* this function never returns */ else @@ -333,7 +338,7 @@ static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt) if (ioctl(audio.device_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_spec) < 0) Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp -- no sounds"); + "cannot set fragment size of audio device -- no sounds"); i = 0; afmt->format = 0; @@ -349,7 +354,7 @@ static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt) if (afmt->format == 0) /* no supported audio format found */ Error(ERR_EXIT_SOUND_SERVER, - "cannot set audio format of /dev/dsp -- no sounds"); + "cannot set audio format of audio device -- no sounds"); /* try if we can use stereo sound */ afmt->stereo = TRUE; @@ -358,15 +363,15 @@ static void InitAudioDevice_Linux(struct AudioFormatInfo *afmt) if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/dsp -- no sounds"); + "cannot set sample rate of audio device -- no sounds"); /* get the real fragmentation size; this should return 512 */ if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) Error(ERR_EXIT_SOUND_SERVER, - "cannot get fragment size of /dev/dsp -- no sounds"); + "cannot get fragment size of audio device -- no sounds"); if (fragment_size_query != afmt->fragment_size) Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp -- no sounds"); + "cannot set fragment size of audio device -- no sounds"); } #endif /* AUDIO_LINUX_IOCTL */ @@ -380,8 +385,8 @@ static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) a_info.play.encoding = AUDIO_ENCODING_LINEAR8; a_info.play.precision = 8; a_info.play.channels = 2; - a_info.play.sample_rate = sample_rate; - a_info.blocksize = fragment_size; + a_info.play.sample_rate = afmt->sample_rate; + a_info.blocksize = afmt->fragment_size; afmt->format = AUDIO_FORMAT_U8; afmt->stereo = TRUE; @@ -395,7 +400,7 @@ static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/audio -- no sounds"); + "cannot set sample rate of audio device -- no sounds"); } } #endif /* PLATFORM_NETBSD */ @@ -408,7 +413,7 @@ static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); if (audio_ctl == -1) - Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds"); + Error(ERR_EXIT_SOUND_SERVER, "cannot open audio device -- no sounds"); if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds"); @@ -473,14 +478,19 @@ static void ReadSoundControlFromMainProcess(SoundControl *snd_ctrl) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); } -static void WriteReloadInfoToPipe(char *set_name, int type) +static void WriteReloadInfoToPipe(char *set_identifier, int type) { SoundControl snd_ctrl; TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current); unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; - unsigned long str_size2 = strlen(ti->basepath) + 1; - unsigned long str_size3 = strlen(ti->fullpath) + 1; + unsigned long str_size2 = strlen(leveldir_current->sounds_path) + 1; + unsigned long str_size3 = strlen(leveldir_current->music_path) + 1; + unsigned long str_size4 = strlen(ti->basepath) + 1; + unsigned long str_size5 = strlen(ti->fullpath) + 1; + boolean override_level_artwork = (type == SND_CTRL_RELOAD_SOUNDS ? + setup.override_level_sounds : + setup.override_level_music); if (IS_CHILD_PROCESS(audio.mixer_pid)) return; @@ -490,12 +500,14 @@ static void WriteReloadInfoToPipe(char *set_name, int type) snd_ctrl.active = FALSE; snd_ctrl.state = type; - snd_ctrl.data_len = strlen(set_name) + 1; + snd_ctrl.data_len = strlen(set_identifier) + 1; if (write(audio.mixer_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0 || - write(audio.mixer_pipe[1], set_name, + write(audio.mixer_pipe[1], set_identifier, snd_ctrl.data_len) < 0 || + write(audio.mixer_pipe[1], &override_level_artwork, + sizeof(boolean)) < 0 || write(audio.mixer_pipe[1], leveldir_current, sizeof(TreeInfo)) < 0 || write(audio.mixer_pipe[1], ti, @@ -506,12 +518,20 @@ static void WriteReloadInfoToPipe(char *set_name, int type) sizeof(unsigned long)) < 0 || write(audio.mixer_pipe[1], &str_size3, sizeof(unsigned long)) < 0 || + write(audio.mixer_pipe[1], &str_size4, + sizeof(unsigned long)) < 0 || + write(audio.mixer_pipe[1], &str_size5, + sizeof(unsigned long)) < 0 || write(audio.mixer_pipe[1], leveldir_current->fullpath, str_size1) < 0 || - write(audio.mixer_pipe[1], ti->basepath, + write(audio.mixer_pipe[1], leveldir_current->sounds_path, str_size2) < 0 || + write(audio.mixer_pipe[1], leveldir_current->music_path, + str_size3) < 0 || + write(audio.mixer_pipe[1], ti->basepath, + str_size4) < 0 || write(audio.mixer_pipe[1], ti->fullpath, - str_size3) < 0) + str_size5) < 0) { Error(ERR_WARN, "cannot pipe to child process -- no sounds"); audio.sound_available = audio.sound_enabled = FALSE; @@ -524,27 +544,37 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl) TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ? &artwork.snd_current : &artwork.mus_current); TreeInfo *ti = *ti_ptr; - unsigned long str_size1, str_size2, str_size3; - static char *set_name = NULL; + unsigned long str_size1, str_size2, str_size3, str_size4, str_size5; + static char *set_identifier = NULL; + boolean *override_level_artwork = (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS ? + &setup.override_level_sounds : + &setup.override_level_music); - if (set_name) - free(set_name); + if (set_identifier) + free(set_identifier); - set_name = checked_malloc(snd_ctrl->data_len); + set_identifier = checked_malloc(snd_ctrl->data_len); if (leveldir_current == NULL) leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); if (leveldir_current->fullpath != NULL) free(leveldir_current->fullpath); + if (leveldir_current->sounds_path != NULL) + free(leveldir_current->sounds_path); + if (leveldir_current->music_path != NULL) + free(leveldir_current->music_path); if (ti->basepath != NULL) free(ti->basepath); if (ti->fullpath != NULL) free(ti->fullpath); - if (read(audio.mixer_pipe[0], set_name, + if (read(audio.mixer_pipe[0], set_identifier, snd_ctrl->data_len) != snd_ctrl->data_len || + read(audio.mixer_pipe[0], override_level_artwork, + sizeof(boolean)) != sizeof(boolean) || read(audio.mixer_pipe[0], leveldir_current, sizeof(TreeInfo)) != sizeof(TreeInfo) || read(audio.mixer_pipe[0], ti, @@ -554,25 +584,35 @@ static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl) read(audio.mixer_pipe[0], &str_size2, sizeof(unsigned long)) != sizeof(unsigned long) || read(audio.mixer_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size4, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size5, sizeof(unsigned long)) != sizeof(unsigned long)) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); + leveldir_current->sounds_path = checked_calloc(str_size2); + leveldir_current->music_path = checked_calloc(str_size3); + ti->basepath = checked_calloc(str_size4); + ti->fullpath = checked_calloc(str_size5); if (read(audio.mixer_pipe[0], leveldir_current->fullpath, str_size1) != str_size1 || - read(audio.mixer_pipe[0], ti->basepath, + read(audio.mixer_pipe[0], leveldir_current->sounds_path, str_size2) != str_size2 || + read(audio.mixer_pipe[0], leveldir_current->music_path, + str_size3) != str_size3 || + read(audio.mixer_pipe[0], ti->basepath, + str_size4) != str_size4 || read(audio.mixer_pipe[0], ti->fullpath, - str_size3) != str_size3) + str_size5) != str_size5) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) - artwork.sounds_set_current = set_name; + artwork.snd_current_identifier = set_identifier; else - artwork.music_set_current = set_name; + artwork.mus_current_identifier = set_identifier; } #endif /* AUDIO_UNIX_NATIVE */ @@ -630,30 +670,56 @@ static boolean Mixer_ChannelExpired(int channel) return FALSE; } -static void Mixer_PlayChannel(int channel) +static boolean Mixer_AllocateChannel(int channel) { - /* start with inactive channel in case something goes wrong */ - mixer[channel].active = FALSE; +#if defined(TARGET_ALLEGRO) + mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr); + if (mixer[channel].voice < 0) + return FALSE; +#endif - if (mixer[channel].type != MUS_TYPE_WAV) - return; + return TRUE; +} + +static void Mixer_SetChannelProperties(int channel) +{ +#if defined(TARGET_SDL) + Mix_Volume(channel, mixer[channel].volume); + Mix_SetPanning(channel, + SOUND_VOLUME_LEFT(mixer[channel].stereo_position), + SOUND_VOLUME_RIGHT(mixer[channel].stereo_position)); +#elif defined(TARGET_ALLEGRO) + voice_set_volume(mixer[channel].voice, mixer[channel].volume); + voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position); +#endif +} +static void Mixer_StartChannel(int channel) +{ #if defined(TARGET_SDL) - Mix_Volume(channel, SOUND_MAX_VOLUME); Mix_PlayChannel(channel, mixer[channel].data_ptr, IS_LOOP(mixer[channel]) ? -1 : 0); -#elif defined(PLATFORM_MSDOS) - mixer[channel].voice = allocate_voice((SAMPLE *)mixer[channel].data_ptr); - if (mixer[channel].voice < 0) - return; - +#elif defined(TARGET_ALLEGRO) if (IS_LOOP(mixer[channel])) voice_set_playmode(mixer[channel].voice, PLAYMODE_LOOP); - voice_set_volume(mixer[channel].voice, mixer[channel].volume); - voice_set_pan(mixer[channel].voice, mixer[channel].stereo_position); voice_start(mixer[channel].voice); #endif +} + +static void Mixer_PlayChannel(int channel) +{ + /* start with inactive channel in case something goes wrong */ + mixer[channel].active = FALSE; + + if (mixer[channel].type != MUS_TYPE_WAV) + return; + + if (!Mixer_AllocateChannel(channel)) + return; + + Mixer_SetChannelProperties(channel); + Mixer_StartChannel(channel); Mixer_ResetChannelExpiration(channel); @@ -684,7 +750,7 @@ static void Mixer_StopChannel(int channel) #if defined(TARGET_SDL) Mix_HaltChannel(channel); -#elif defined(PLATFORM_MSDOS) +#elif defined(TARGET_ALLEGRO) voice_set_volume(mixer[channel].voice, 0); deallocate_voice(mixer[channel].voice); #endif @@ -711,7 +777,7 @@ static void Mixer_FadeChannel(int channel) #if defined(TARGET_SDL) Mix_FadeOutChannel(channel, SOUND_FADING_INTERVAL); -#elif defined(PLATFORM_MSDOS) +#elif defined(TARGET_ALLEGRO) if (voice_check(mixer[channel].voice)) voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL, 0); #endif @@ -732,11 +798,11 @@ static void Mixer_UnFadeChannel(int channel) return; mixer[channel].state &= ~SND_CTRL_FADE; - mixer[channel].volume = PSND_MAX_VOLUME; + mixer[channel].volume = SOUND_MAX_VOLUME; #if defined(TARGET_SDL) Mix_ExpireChannel(channel, -1); - Mix_Volume(channel, SOUND_MAX_VOLUME); + Mix_Volume(channel, mixer[channel].volume); #elif defined(TARGET_ALLEGRO) voice_stop_volumeramp(mixer[channel].voice); voice_ramp_volume(mixer[channel].voice, SOUND_FADING_INTERVAL, @@ -750,15 +816,17 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) int i, k; #if 0 - printf("NEW SOUND %d HAS ARRIVED [%d]\n", snd_ctrl.nr, num_sounds); -#endif - -#if 0 - printf("%d ACTIVE CHANNELS\n", mixer_active_channels); + printf("NEW SOUND %d ARRIVED [%d] [%d ACTIVE CHANNELS]\n", + snd_ctrl.nr, num_sounds, mixer_active_channels); #endif if (IS_MUSIC(snd_ctrl)) + { + if (num_music == 0) + return; + snd_ctrl.nr = snd_ctrl.nr % num_music; + } else if (snd_ctrl.nr >= num_sounds) return; @@ -767,23 +835,26 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) return; /* copy sound sample and format information */ - snd_ctrl.type = snd_info->type; - snd_ctrl.format = snd_info->format; - snd_ctrl.data_ptr = snd_info->data_ptr; - snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.type = snd_info->type; + snd_ctrl.format = snd_info->format; + snd_ctrl.data_ptr = snd_info->data_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.num_channels = snd_info->num_channels; /* play music samples on a dedicated music channel */ if (IS_MUSIC(snd_ctrl)) { + Mixer_StopMusicChannel(); + mixer[audio.music_channel] = snd_ctrl; Mixer_PlayMusicChannel(); return; } - /* check if sound is already being played (and how often) */ + /* check if (and how often) this sound sample is already playing */ for (k=0, i=audio.first_sound_channel; i= 2) { @@ -824,7 +908,7 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) int playing_time = playing_current - mixer[i].playing_starttime; int actual; - if (!mixer[i].active || mixer[i].nr != snd_ctrl.nr) + if (!mixer[i].active || !SAME_SOUND_NR(mixer[i], snd_ctrl)) continue; actual = 1000 * playing_time / mixer[i].data_len; @@ -845,12 +929,41 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) of the channel's sound sample when compiling with the SDL mixer library, we use the current playing time (in milliseconds) instead. */ +#if DEBUG + /* channel allocation sanity check -- should not be needed */ + if (mixer_active_channels == + audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1)) + { + for (i=audio.first_sound_channel; idata_len == 0) { printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); } #endif -#endif - -#if 1 - if (IS_MUSIC(snd_ctrl) && i == audio.music_channel && mixer[i].active) - { - printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); - -#if 1 - Mixer_StopChannel(i); -#endif - } -#endif mixer[i] = snd_ctrl; Mixer_PlayChannel(i); @@ -954,7 +1049,7 @@ static void HandleSoundRequest(SoundControl snd_ctrl) } for(i=audio.first_sound_channel; idata_ptr; - int i; + short *buffer_ptr = buffer_base_ptr + num_output_channels * buffer_pos; + int num_channels = snd_ctrl->num_channels; + int stepsize = num_channels; + int output_stepsize = num_output_channels; + int i, j; if (snd_ctrl->format == AUDIO_FORMAT_U8) - for (i=0; idata_ptr + num_channels * sample_pos; + + for (i=0; inum_channels == 1 ? 0 : i); + + for (j=0; jdata_ptr + num_channels * sample_pos; + + for (i=0; inum_channels == 1 ? 0 : i); + + for (j=0; j> PSND_MAX_VOLUME_BITS; + mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME; - /* fill the last mixing buffer with stereo or mono sound */ + /* adjust left and right channel volume due to stereo sound position */ if (stereo) { - int middle_pos = PSND_MAX_LEFT2RIGHT / 2; - int left_volume = stereo_volume[middle_pos + mixer[i].stereo_position]; - int right_volume= stereo_volume[middle_pos - mixer[i].stereo_position]; + int left_volume = SOUND_VOLUME_LEFT(mixer[i].stereo_position); + int right_volume = SOUND_VOLUME_RIGHT(mixer[i].stereo_position); for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - - premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; - premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; + premix_first_buffer[2 * j + 0] = + left_volume * premix_first_buffer[2 * j + 0] / SOUND_MAX_LEFT2RIGHT; + premix_first_buffer[2 * j + 1] = + right_volume * premix_first_buffer[2 * j + 1] / SOUND_MAX_LEFT2RIGHT; } } - else - { - for(j=0; j= mixer[i].data_len) @@ -1170,7 +1270,7 @@ static void Mixer_Main_DSP() } /* prepare final playing buffer according to system audio format */ - for(i=0; i> PSND_MAX_VOLUME_BITS; + mixer[i].volume * (long)premix_first_buffer[j] / SOUND_MAX_VOLUME; /* might be needed for u-law /dev/audio */ -#if 0 +#if 1 for(j=0; j WAV_HEADER_SIZE) ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + + if (header.compression_code != 1) + { + Error(ERR_WARN, "sound file '%s': compression code %d not supported", + filename, header.compression_code); + fclose(file); + free(snd_info); + return NULL; + } + + if (header.num_channels != 1 && + header.num_channels != 2) + { + Error(ERR_WARN, "sound file '%s': number of %d channels not supported", + filename, header.num_channels); + fclose(file); + free(snd_info); + return NULL; + } + + if (header.bits_per_sample != 8 && + header.bits_per_sample != 16) + { + Error(ERR_WARN, "sound file '%s': %d bits per sample not supported", + filename, header.bits_per_sample); + fclose(file); + free(snd_info); + return NULL; + } + + /* warn, but accept wrong sample rate (may be only slightly different) */ + if (header.sample_rate != DEFAULT_AUDIO_SAMPLE_RATE) + Error(ERR_WARN, "sound file '%s': wrong sample rate %d instead of %d", + filename, header.sample_rate, DEFAULT_AUDIO_SAMPLE_RATE); + +#if 0 + printf("WAV file: '%s'\n", filename); + printf(" Compression code: %d'\n", header.compression_code); + printf(" Number of channels: %d'\n", header.num_channels); + printf(" Sample rate: %ld'\n", header.sample_rate); + printf(" Average bytes per second: %ld'\n", header.bytes_per_second); + printf(" Block align: %d'\n", header.block_align); + printf(" Significant bits per sample: %d'\n", header.bits_per_sample); +#endif } else if (strcmp(chunk_name, "data") == 0) { - snd_info->data_len = chunk_size; + data_byte_len = chunk_size; + + snd_info->data_len = data_byte_len; snd_info->data_ptr = checked_malloc(snd_info->data_len); /* read sound data */ @@ -1548,8 +1709,8 @@ static SoundInfo *Load_WAV(char *filename) return NULL; } - /* check for odd number of sample bytes (data chunk is word aligned) */ - if ((chunk_size % 2) == 1) + /* check for odd number of data bytes (data chunk is word aligned) */ + if ((data_byte_len % 2) == 1) ReadUnusedBytesFromFile(file, 1); } else /* unknown chunk -- ignore */ @@ -1565,7 +1726,36 @@ static SoundInfo *Load_WAV(char *filename) return NULL; } - snd_info->format = AUDIO_FORMAT_U8; + if (header.bits_per_sample == 8) + snd_info->format = AUDIO_FORMAT_U8; + else /* header.bits_per_sample == 16 */ + { + snd_info->format = AUDIO_FORMAT_S16; + snd_info->data_len /= 2; /* correct number of samples */ + } + + snd_info->num_channels = header.num_channels; + if (header.num_channels == 2) + snd_info->data_len /= 2; /* correct number of samples */ + +#if 0 + if (header.num_channels == 1) /* convert mono sound to stereo */ + { + void *buffer_ptr = checked_malloc(data_byte_len * 2); + void *sample_ptr = snd_info->data_ptr; + int sample_size = snd_info->data_len; + int i; + + if (snd_ctrl->format == AUDIO_FORMAT_U8) + for (i=0; isource_filename; - -#if 0 - printf("[decrementing reference counter of sound '%s']\n", filename); -#endif - - if (--(*snd_info)->num_references <= 0) - { -#if 0 - printf("[deleting sound '%s']\n", filename); -#endif - - /* - FreeSound(*snd_info); - */ - deleteNodeFromList(&SoundFileList, filename, FreeSound); - } - - *snd_info = NULL; - } + return sound_info->file_list; } -static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +void InitSoundList(struct ConfigInfo *config_list, int num_file_list_entries, + struct ConfigInfo *config_suffix_list, + char **base_prefixes, + char **ext1_suffixes, + char **ext2_suffixes) { - ListNode *node; + int i; - /* check if the old and the new sound file are the same */ - if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) - { - /* The old and new sound are the same (have the same filename and path). - This usually means that this sound does not exist in this sound set - and a fallback to the existing sound is done. */ + sound_info = checked_calloc(sizeof(struct ArtworkListInfo)); + sound_info->type = ARTWORK_TYPE_SOUNDS; -#if 0 - printf("[sound '%s' already exists (same list entry)]\n", filename); -#endif + /* ---------- initialize file list and suffix lists ---------- */ - return; - } + sound_info->num_file_list_entries = num_file_list_entries; + sound_info->num_dynamic_file_list_entries = 0; - /* delete existing sound file entry */ - deleteSoundEntry(snd_info); + sound_info->num_suffix_list_entries = 0; + for (i=0; config_suffix_list[i].token != NULL; i++) + sound_info->num_suffix_list_entries++; - /* check if the new sound file already exists in the list of sounds */ - if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) - { -#if 0 - printf("[sound '%s' already exists (other list entry)]\n", filename); -#endif + sound_info->file_list = + getFileListFromConfigList(config_list, config_suffix_list, + num_file_list_entries); + sound_info->dynamic_file_list = NULL; - *snd_info = (SoundInfo *)node->content; - (*snd_info)->num_references++; - } - else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ - { - (*snd_info)->num_references = 1; - addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); - } -} + sound_info->suffix_list = config_suffix_list; -static void LoadCustomSound(SoundInfo **snd_info, char *basename) -{ - char *filename = getCustomSoundFilename(basename); + /* ---------- initialize base prefix and suffixes lists ---------- */ - if (strcmp(basename, SND_FILE_UNDEFINED) == 0) - { - deleteSoundEntry(snd_info); - return; - } + sound_info->num_base_prefixes = 0; + for (i=0; base_prefixes[i] != NULL; i++) + sound_info->num_base_prefixes++; - if (filename == NULL) - { - Error(ERR_WARN, "cannot find sound file '%s'", basename); - return; - } + sound_info->num_ext1_suffixes = 0; + for (i=0; ext1_suffixes[i] != NULL; i++) + sound_info->num_ext1_suffixes++; - replaceSoundEntry(snd_info, filename); -} + sound_info->num_ext2_suffixes = 0; + for (i=0; ext2_suffixes[i] != NULL; i++) + sound_info->num_ext2_suffixes++; -void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) -{ - if (Sound == NULL) - Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + sound_info->base_prefixes = base_prefixes; + sound_info->ext1_suffixes = ext1_suffixes; + sound_info->ext2_suffixes = ext2_suffixes; - sound_effect = sounds_list; - num_sounds = num_list_entries; -} + /* ---------- initialize artwork reference and content lists ---------- */ -void LoadSoundToList(char *basename, int list_pos) -{ - if (Sound == NULL || list_pos >= num_sounds) - return; + sound_info->sizeof_artwork_list_entry = sizeof(SoundInfo *); -#if 0 - printf("loading sound '%s' ... [%d]\n", - basename, getNumNodes(SoundFileList)); -#endif + sound_info->artwork_list = + checked_calloc(num_file_list_entries * sizeof(SoundInfo *)); + sound_info->dynamic_artwork_list = NULL; - LoadCustomSound(&Sound[list_pos], basename); + sound_info->content_list = NULL; -#if 0 - printf("loading sound '%s' done [%d]\n", - basename, getNumNodes(SoundFileList)); -#endif + /* ---------- initialize artwork loading/freeing functions ---------- */ + + sound_info->load_artwork = Load_WAV; + sound_info->free_artwork = FreeSound; + + num_sounds = sound_info->num_file_list_entries; + Sound = (SoundInfo **)sound_info->artwork_list; } static MusicInfo *Load_MOD(char *filename) @@ -1713,6 +1862,8 @@ static MusicInfo *Load_MOD(char *filename) void LoadCustomMusic(void) { + static boolean draw_init_text = TRUE; /* only draw at startup */ + static char *last_music_directory = NULL; char *music_directory = getCustomMusicDirectory(); DIR *dir; struct dirent *dir_entry; @@ -1720,6 +1871,16 @@ void LoadCustomMusic(void) if (!audio.sound_available) return; + if (last_music_directory != NULL && + strcmp(last_music_directory, music_directory) == 0) + return; /* old and new music directory are the same */ + + if (last_music_directory != NULL) + free(last_music_directory); + last_music_directory = getStringCopy(music_directory); + + FreeAllMusic(); + if ((dir = opendir(music_directory)) == NULL) { Error(ERR_WARN, "cannot read music directory '%s'", music_directory); @@ -1727,12 +1888,22 @@ void LoadCustomMusic(void) return; } + if (draw_init_text) + DrawInitText("Loading music:", 120, FC_GREEN); + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { char *basename = dir_entry->d_name; char *filename = getPath2(music_directory, basename); MusicInfo *mus_info = NULL; +#if 0 + printf("DEBUG: loading music '%s' ...\n", basename); +#endif + + if (draw_init_text) + DrawInitText(basename, 150, FC_YELLOW); + if (FileIsSound(basename)) mus_info = Load_WAV(filename); else if (FileIsMusic(basename)) @@ -1744,12 +1915,14 @@ void LoadCustomMusic(void) { num_music++; Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); - Music[num_music -1] = mus_info; + Music[num_music - 1] = mus_info; } } closedir(dir); + draw_init_text = FALSE; + if (num_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", music_directory); @@ -1765,22 +1938,22 @@ void PlayMusic(int nr) void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo_position) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND); + PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP); } void PlaySoundMusic(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC); } void PlaySoundExt(int nr, int volume, int stereo_position, int state) @@ -1792,15 +1965,15 @@ void PlaySoundExt(int nr, int volume, int stereo_position, int state) audio.sound_deactivated) return; - if (volume < PSND_MIN_VOLUME) - volume = PSND_MIN_VOLUME; - else if (volume > PSND_MAX_VOLUME) - volume = PSND_MAX_VOLUME; + if (volume < SOUND_MIN_VOLUME) + volume = SOUND_MIN_VOLUME; + else if (volume > SOUND_MAX_VOLUME) + volume = SOUND_MAX_VOLUME; - if (stereo_position < PSND_MAX_LEFT) - stereo_position = PSND_MAX_LEFT; - else if (stereo_position > PSND_MAX_RIGHT) - stereo_position = PSND_MAX_RIGHT; + if (stereo_position < SOUND_MAX_LEFT) + stereo_position = SOUND_MAX_LEFT; + else if (stereo_position > SOUND_MAX_RIGHT) + stereo_position = SOUND_MAX_RIGHT; snd_ctrl.active = TRUE; snd_ctrl.nr = nr; @@ -1863,178 +2036,47 @@ void StopSoundExt(int nr, int state) HandleSoundRequest(snd_ctrl); } -ListNode *newListNode() -{ - return checked_calloc(sizeof(ListNode)); -} - -void addNodeToList(ListNode **node_first, char *key, void *content) -{ - ListNode *node_new = newListNode(); - -#if 0 - printf("LIST: adding node with key '%s'\n", key); -#endif - - node_new->key = getStringCopy(key); - node_new->content = content; - node_new->next = *node_first; - *node_first = node_new; -} - -void deleteNodeFromList(ListNode **node_first, char *key, - void (*destructor_function)(void *)) -{ - if (node_first == NULL || *node_first == NULL) - return; - -#if 0 - printf("[CHECKING LIST KEY '%s' == '%s']\n", - (*node_first)->key, key); -#endif - - if (strcmp((*node_first)->key, key) == 0) - { -#if 0 - printf("[DELETING LIST ENTRY]\n"); -#endif - - free((*node_first)->key); - if (destructor_function) - destructor_function((*node_first)->content); - *node_first = (*node_first)->next; - } - else - deleteNodeFromList(&(*node_first)->next, key, destructor_function); -} - -ListNode *getNodeFromKey(ListNode *node_first, char *key) -{ - if (node_first == NULL) - return NULL; - - if (strcmp(node_first->key, key) == 0) - return node_first; - else - return getNodeFromKey(node_first->next, key); -} - -int getNumNodes(ListNode *node_first) -{ - return (node_first ? 1 + getNumNodes(node_first->next) : 0); -} - -void dumpList(ListNode *node_first) -{ - ListNode *node = node_first; - - while (node) - { - printf("['%s' (%d)]\n", node->key, - ((SoundInfo *)node->content)->num_references); - node = node->next; - } - - printf("[%d nodes]\n", getNumNodes(node_first)); -} - -static void LoadSoundsInfo() -{ - char *filename = getCustomSoundConfigFilename(); - struct SetupFileList *setup_file_list; - int i; - - /* always start with reliable default values */ - for (i=0; i '%s'\n", sound_effect[i].filename); - else - printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); - } -#endif - } -} - static void ReloadCustomSounds() { - int i; - #if 0 - printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); + printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier); #endif - LoadSoundsInfo(); - -#if 0 - printf("DEBUG: reloading %d sounds ...\n", num_sounds); -#endif - - for(i=0; i