X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsnapshot.h;h=54ce381adda79421f8dfa7b273fc08c5d81a3c9b;hp=40b85938f46bd77bd595c3e26f6089b861cb6c8f;hb=6746a99c1d7348748c06d457f8496b4253bb7c84;hpb=f6bcc10ce7b517f04eb5cddf01c9ec29ee729b7e diff --git a/src/libgame/snapshot.h b/src/libgame/snapshot.h index 40b85938..54ce381a 100644 --- a/src/libgame/snapshot.h +++ b/src/libgame/snapshot.h @@ -16,8 +16,10 @@ #include "misc.h" +#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024) + /* needed for comfortably saving engine snapshot buffers */ -#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) +#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) struct SnapshotNodeInfo { @@ -31,11 +33,12 @@ void SaveSnapshotBuffer(ListNode **, void *, int); void LoadSnapshotBuffers(ListNode *); void FreeSnapshotBuffers(ListNode *); -void SaveSnapshotSingle(); -void SaveSnapshotToList(); +void SaveSnapshotSingle(ListNode *); +void SaveSnapshotToList(ListNode *); boolean LoadSnapshotSingle(); -boolean LoadSnapshotFromList_Older(); -boolean LoadSnapshotFromList_Newer(); +boolean LoadSnapshotFromList_Older(int); +boolean LoadSnapshotFromList_Newer(int); +boolean CheckSnapshotList(); void FreeSnapshotSingle(); void FreeSnapshotList();