X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsnapshot.c;h=a3c2162da54a73215557bdd025b9af5792f65db1;hp=1059eb954fc858616754b7f4722467fafd644400;hb=0d214d4e314f6f42df24be140bb433e980319767;hpb=17c77433b0e3b4c985fc4171ab240c1acb3a928a diff --git a/src/libgame/snapshot.c b/src/libgame/snapshot.c index 1059eb95..a3c2162d 100644 --- a/src/libgame/snapshot.c +++ b/src/libgame/snapshot.c @@ -16,12 +16,6 @@ #define DEBUG_SNAPSHOTS 0 #endif -#if DEBUG_SNAPSHOTS -#define MAX_SNAPSHOT_BYTES (50 * 1024 * 1024) -#else -#define MAX_SNAPSHOT_BYTES (500 * 1024 * 1024) -#endif - static ListNode *snapshot_single = NULL; static ListNode *snapshot_list = NULL; static ListNode *snapshot_current = NULL; @@ -204,7 +198,7 @@ void SaveSnapshotToList(ListNode *snapshot_buffers) num_snapshots++; next_snapshot_key++; - if (num_snapshot_bytes > MAX_SNAPSHOT_BYTES) + if (num_snapshot_bytes > setup.engine_snapshot_memory) ReduceSnapshotList(); }