X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsetup.h;h=f7b7892859c813c1d01d4f1b44ec8ac9a72a6488;hp=090584b50d438a68eed3ce638aa0b8758da4073a;hb=05818ea4267c3e2a196071d17d8735d6f6fe65c9;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279 diff --git a/src/libgame/setup.h b/src/libgame/setup.h index 090584b5..f7b78928 100644 --- a/src/libgame/setup.h +++ b/src/libgame/setup.h @@ -81,9 +81,6 @@ #define TYPE_ENTER_OR_LEAVE (TYPE_ENTER | TYPE_LEAVE) -/* cookie token for file identifier and version number */ -#define TOKEN_STR_FILE_IDENTIFIER "file_identifier" - struct TokenInfo { int type; @@ -225,10 +222,12 @@ typedef struct hashtable SetupFileHash; char *setLevelArtworkDir(TreeInfo *); +char *getProgramConfigFilename(char *); char *getTapeFilename(int); char *getSolutionTapeFilename(int); char *getScoreFilename(int); char *getSetupFilename(void); +char *getDefaultSetupFilename(void); char *getEditorSetupFilename(void); char *getHelpAnimFilename(void); char *getHelpTextFilename(void); @@ -272,14 +271,14 @@ char *getPersonalDataDir(void); char *getUserGameDataDir(void); char *getSetupDir(void); char *getCurrentLevelDir(void); - -void updateUserGameDataDir(void); +char *getNewUserLevelSubdir(void); void createDirectory(char *, char *, int); void InitUserDataDirectory(void); void SetFilePermissions(char *, int); char *getCookie(char *); +void fprintFileHeader(FILE *, char *); int getFileVersionFromCookieString(const char *); boolean checkCookieString(const char *, const char *); @@ -300,7 +299,6 @@ char *getHashEntry(SetupFileHash *, char *); void setHashEntry(SetupFileHash *, char *, char *); char *removeHashEntry(SetupFileHash *, char *); SetupFileHash *loadSetupFileHash(char *); -void checkSetupFileHashIdentifier(SetupFileHash *, char *, char *); void setSetupInfo(struct TokenInfo *, int, char *); char *getSetupValue(int, void *); char *getSetupLine(struct TokenInfo *, char *, int); @@ -313,6 +311,10 @@ void LoadLevelInfo(void); void LoadArtworkInfo(void); void LoadLevelArtworkInfo(void); +void AddUserLevelSetToLevelInfo(char *); +boolean UpdateUserLevelSet(char *, char *, char *, int); +boolean CreateUserLevelSet(char *, char *, char *, int); + void LoadLevelSetup_LastSeries(void); void SaveLevelSetup_LastSeries(void); void SaveLevelSetup_LastSeries_Deactivate();