X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=c64c95c8ee84c6d5fdb17d6b110eaded193a01a7;hp=eec6cb5a6ca1f6b5d187037bc32dcf35ebc172e5;hb=7270af24b41bc33fbb89a97227a7696e343eacbb;hpb=f11d2545f41637e871283f7624dccc8243d05138 diff --git a/src/libgame/setup.c b/src/libgame/setup.c index eec6cb5a..c64c95c8 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -178,7 +178,7 @@ static char *getNetworkDir(void) return network_dir; } -static char *getLevelDirFromTreeInfo(TreeInfo *node) +char *getLevelDirFromTreeInfo(TreeInfo *node) { static char *level_dir = NULL; @@ -3118,28 +3118,37 @@ static boolean CheckZipFileForDirectory(char *zip_filename, char *directory, return TRUE; } -boolean ExtractZipFileIntoDirectory(char *zip_filename, char *directory, - int tree_type) +char *ExtractZipFileIntoDirectory(char *zip_filename, char *directory, + int tree_type) { boolean zip_file_valid = CheckZipFileForDirectory(zip_filename, directory, tree_type); - Error(ERR_DEBUG, "zip file '%s': %s", zip_filename, - (zip_file_valid ? "EXTRACT" : "REJECT")); - if (!zip_file_valid) - return FALSE; + { + Error(ERR_WARN, "zip file '%s' rejected!", zip_filename); + + return NULL; + } char **zip_entries = zip_extract(zip_filename, directory); - boolean zip_file_extracted = (zip_entries != NULL); + if (zip_entries == NULL) + { + Error(ERR_WARN, "zip file '%s' could not be extracted!", zip_filename); - if (zip_file_extracted) - Error(ERR_DEBUG, "zip file successfully extracted!"); - else - Error(ERR_DEBUG, "zip file could not be extracted!"); + return NULL; + } + + Error(ERR_INFO, "zip file '%s' successfully extracted!", zip_filename); + + // first zip file entry contains top level directory + char *top_dir = zip_entries[0]; - return zip_file_extracted; + // remove trailing directory separator from top level directory + top_dir[strlen(top_dir) - 1] = '\0'; + + return top_dir; } static void ProcessZipFilesInDirectory(char *directory, int tree_type) @@ -3171,10 +3180,9 @@ static void ProcessZipFilesInDirectory(char *directory, int tree_type) if (!fileExists(zip_filename_extracted) && !fileExists(zip_filename_rejected)) { - boolean zip_file_extracted = ExtractZipFileIntoDirectory(zip_filename, - directory, - tree_type); - char *marker_filename = (zip_file_extracted ? zip_filename_extracted : + char *top_dir = ExtractZipFileIntoDirectory(zip_filename, directory, + tree_type); + char *marker_filename = (top_dir != NULL ? zip_filename_extracted : zip_filename_rejected); FILE *marker_file; @@ -3852,13 +3860,29 @@ void LoadLevelArtworkInfo(void) print_timestamp_done("LoadLevelArtworkInfo"); } -static boolean AddUserLevelSetToLevelInfoExt(char *level_subdir_new) +static boolean AddTreeSetToTreeInfoExt(TreeInfo *tree_node_old, char *tree_dir, + char *tree_subdir_new, int type) { - // get level info tree node of first (original) user level set - char *level_subdir_old = getLoginName(); - LevelDirTree *leveldir_old = getTreeInfoFromIdentifier(leveldir_first, - level_subdir_old); - if (leveldir_old == NULL) // should not happen + if (tree_node_old == NULL) + { + if (type == TREE_TYPE_LEVEL_DIR) + { + // get level info tree node of personal user level set + tree_node_old = getTreeInfoFromIdentifier(leveldir_first, getLoginName()); + } + else + { + // get artwork info tree node of first artwork set + tree_node_old = ARTWORK_FIRST_NODE(artwork, type); + } + } + + if (tree_dir == NULL) + tree_dir = TREE_USERDIR(type); + + if (tree_node_old == NULL || + tree_dir == NULL || + tree_subdir_new == NULL) // should not happen return FALSE; int draw_deactivation_mask = GetDrawDeactivationMask(); @@ -3866,33 +3890,54 @@ static boolean AddUserLevelSetToLevelInfoExt(char *level_subdir_new) // override draw deactivation mask (temporarily disable drawing) SetDrawDeactivationMask(REDRAW_ALL); - // load new level set config and add it next to first user level set - LoadLevelInfoFromLevelConf(&leveldir_old->next, NULL, - leveldir_old->basepath, level_subdir_new); + if (type == TREE_TYPE_LEVEL_DIR) + { + // load new level set config and add it next to first user level set + LoadLevelInfoFromLevelConf(&tree_node_old->next, + tree_node_old->node_parent, + tree_dir, tree_subdir_new); + } + else + { + // load new artwork set config and add it next to first artwork set + LoadArtworkInfoFromArtworkConf(&tree_node_old->next, + tree_node_old->node_parent, + tree_dir, tree_subdir_new, type); + } // set draw deactivation mask to previous value SetDrawDeactivationMask(draw_deactivation_mask); - // get level info tree node of newly added user level set - LevelDirTree *leveldir_new = getTreeInfoFromIdentifier(leveldir_first, - level_subdir_new); - if (leveldir_new == NULL) // should not happen + // get first node of level or artwork info tree + TreeInfo **tree_node_first = TREE_FIRST_NODE_PTR(type); + + // get tree info node of newly added level or artwork set + TreeInfo *tree_node_new = getTreeInfoFromIdentifier(*tree_node_first, + tree_subdir_new); + + if (tree_node_new == NULL) // should not happen return FALSE; // correct top link and parent node link of newly created tree node - leveldir_new->node_top = leveldir_old->node_top; - leveldir_new->node_parent = leveldir_old->node_parent; + tree_node_new->node_top = tree_node_old->node_top; + tree_node_new->node_parent = tree_node_old->node_parent; - // sort level info tree to adjust position of newly added level set - sortTreeInfo(&leveldir_first); + // sort tree info to adjust position of newly added tree set + sortTreeInfo(tree_node_first); return TRUE; } +void AddTreeSetToTreeInfo(TreeInfo *tree_node, char *tree_dir, + char *tree_subdir_new, int type) +{ + if (!AddTreeSetToTreeInfoExt(tree_node, tree_dir, tree_subdir_new, type)) + Error(ERR_EXIT, "internal tree info structure corrupted -- aborting"); +} + void AddUserLevelSetToLevelInfo(char *level_subdir_new) { - if (!AddUserLevelSetToLevelInfoExt(level_subdir_new)) - Error(ERR_EXIT, "internal level set structure corrupted -- aborting"); + AddTreeSetToTreeInfo(NULL, NULL, level_subdir_new, TREE_TYPE_LEVEL_DIR); } char *getArtworkIdentifierForUserLevelSet(int type) @@ -4291,6 +4336,11 @@ static void checkSeriesInfo(void) { static char *level_directory = NULL; Directory *dir; +#if 0 + DirectoryEntry *dir_entry; +#endif + + checked_free(level_directory); // check for more levels besides the 'levels' field of 'levelinfo.conf' @@ -4306,6 +4356,35 @@ static void checkSeriesInfo(void) return; } +#if 0 + while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries + { + if (strlen(dir_entry->basename) > 4 && + dir_entry->basename[3] == '.' && + strEqual(&dir_entry->basename[4], LEVELFILE_EXTENSION)) + { + char levelnum_str[4]; + int levelnum_value; + + strncpy(levelnum_str, dir_entry->basename, 3); + levelnum_str[3] = '\0'; + + levelnum_value = atoi(levelnum_str); + + if (levelnum_value < leveldir_current->first_level) + { + Error(ERR_WARN, "additional level %d found", levelnum_value); + leveldir_current->first_level = levelnum_value; + } + else if (levelnum_value > leveldir_current->last_level) + { + Error(ERR_WARN, "additional level %d found", levelnum_value); + leveldir_current->last_level = levelnum_value; + } + } + } +#endif + closeDirectory(dir); }