X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=838be3ad467ca6e96cbd5293fbb8e3428b740fe8;hp=8c4ae0762d02939b0ad89c59c40e6ec8079e0765;hb=0d214d4e314f6f42df24be140bb433e980319767;hpb=522cba3565ad60664933d454f83518961deb41c5 diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 8c4ae076..838be3ad 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -80,6 +80,7 @@ typedef SDL_Event Event; typedef SDL_MouseButtonEvent ButtonEvent; typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) +typedef SDL_MouseWheelEvent WheelEvent; typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; typedef SDL_Event PauseResumeEvent; @@ -127,6 +128,7 @@ struct MouseCursorInfo #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION #if defined(TARGET_SDL2) +#define EVENT_WHEELMOTION SDL_MOUSEWHEEL #define EVENT_FINGERPRESS SDL_FINGERDOWN #define EVENT_FINGERRELEASE SDL_FINGERUP #define EVENT_FINGERMOTION SDL_FINGERMOTION @@ -199,6 +201,11 @@ struct MouseCursorInfo #if defined(TARGET_SDL2) #define KSYM_Menu SDLK_MENU #define KSYM_Back SDLK_AC_BACK +#define KSYM_PlayPause SDLK_AUDIOPLAY +#if defined(PLATFORM_ANDROID) +#define KSYM_Rewind SDLK_AUDIORWND +#define KSYM_FastForward SDLK_AUDIOFFWD +#endif #endif #define KSYM_space SDLK_SPACE @@ -438,6 +445,10 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); +void SDLSetDisplaySize(void); +void SDLSetScreenSizeAndOffsets(int, int); +void SDLSetScreenSizeForRenderer(int, int); +void SDLSetScreenProperties(void); #endif void SDLSetScreenRenderingMode(char *); @@ -453,7 +464,7 @@ void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, +void SDLFadeRectangle(int, int, int, int, int, int, int, void (*draw_border_function)(void)); void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); @@ -478,6 +489,7 @@ void SDLHandleWindowManagerEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void); boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); +boolean SDLCheckJoystickOpened(int); void PrepareFadeBitmap(int);