X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=58434681112f608d782529a098675d8e4c0f403d;hp=60a8411f4ffb66c1793d58edc7ff2e448325b88b;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=4ccec4f3adc1eb08fd5c3fe08d4168803b9f8e6c diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 60a8411f..58434681 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -21,7 +21,7 @@ #include #endif -/* definitions needed for "system.c" */ +// definitions needed for "system.c" #if defined(TARGET_SDL2) #define SURFACE_FLAGS (0) @@ -37,7 +37,7 @@ #define UNSET_TRANSPARENT_PIXEL (0) #endif -/* system dependent definitions */ +// system dependent definitions #if defined(TARGET_SDL2) #define TARGET_STRING "SDL2" @@ -60,7 +60,7 @@ #define CURSOR_MAX_HEIGHT 32 -/* SDL type definitions */ +// SDL type definitions typedef struct SDLSurfaceInfo Bitmap; typedef struct SDLSurfaceInfo DrawBuffer; @@ -92,7 +92,7 @@ typedef SDL_Event FocusChangeEvent; typedef SDL_Event ClientMessageEvent; -/* structure definitions */ +// structure definitions struct SDLSurfaceInfo { @@ -117,7 +117,7 @@ struct MouseCursorInfo }; -/* SDL symbol definitions */ +// SDL symbol definitions #define None 0L @@ -199,8 +199,14 @@ struct MouseCursorInfo #define KSYM_Page_Down SDLK_PAGEDOWN #if defined(TARGET_SDL2) +#define KSYM_Select SDLK_SELECT #define KSYM_Menu SDLK_MENU #define KSYM_Back SDLK_AC_BACK +#define KSYM_PlayPause SDLK_AUDIOPLAY +#if defined(PLATFORM_ANDROID) +#define KSYM_Rewind SDLK_AUDIOREWIND +#define KSYM_FastForward SDLK_AUDIOFASTFORWARD +#endif #endif #define KSYM_space SDLK_SPACE @@ -212,7 +218,7 @@ struct MouseCursorInfo #if defined(TARGET_SDL2) #define KSYM_percent SDLK_PERCENT #else -#define KSYM_percent 37 /* undefined in SDL */ +#define KSYM_percent 37 // undefined in SDL #endif #define KSYM_ampersand SDLK_AMPERSAND @@ -241,11 +247,11 @@ struct MouseCursorInfo #define KSYM_underscore SDLK_UNDERSCORE #define KSYM_grave SDLK_BACKQUOTE -#define KSYM_quoteleft KSYM_UNDEFINED /* undefined */ -#define KSYM_braceleft KSYM_UNDEFINED /* undefined */ -#define KSYM_bar KSYM_UNDEFINED /* undefined */ -#define KSYM_braceright KSYM_UNDEFINED /* undefined */ -#define KSYM_asciitilde KSYM_UNDEFINED /* undefined */ +#define KSYM_quoteleft KSYM_UNDEFINED // undefined +#define KSYM_braceleft KSYM_UNDEFINED // undefined +#define KSYM_bar KSYM_UNDEFINED // undefined +#define KSYM_braceright KSYM_UNDEFINED // undefined +#define KSYM_asciitilde KSYM_UNDEFINED // undefined #if defined(TARGET_SDL2) #define KSYM_degree 176 @@ -424,11 +430,17 @@ struct MouseCursorInfo #define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R) #define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R) +// this only contains "valid" key modifiers (and ignores keys like "NumLock") +#define KMOD_Valid (KMOD_Shift | \ + KMOD_Control | \ + KMOD_Meta | \ + KMOD_Alt) + #if defined(TARGET_SDL2) #define KMOD_TextInput (KMOD_Shift | KMOD_Alt_R) #endif -/* SDL function definitions */ +// SDL function definitions boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); @@ -440,10 +452,15 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); +void SDLSetDisplaySize(void); +void SDLSetScreenSizeAndOffsets(int, int); +void SDLSetScreenSizeForRenderer(int, int); +void SDLSetScreenProperties(void); #endif void SDLSetScreenRenderingMode(char *); -void SDLRedrawWindow(); +void SDLSetScreenVsyncMode(char *); +void SDLRedrawWindow(void); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); @@ -474,13 +491,19 @@ void SDLSetMouseCursor(struct MouseCursorInfo *); void SDLOpenAudio(void); void SDLCloseAudio(void); -void SDLNextEvent(Event *); +void SDLWaitEvent(Event *); void SDLHandleWindowManagerEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void); boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); +boolean SDLCheckJoystickOpened(int); +void SDLClearJoystickState(void); +boolean SDLOpenJoystick(int); +void SDLCloseJoystick(int); void PrepareFadeBitmap(int); -#endif /* SDL_H */ +void Delay_WithScreenUpdates(unsigned int); + +#endif // SDL_H