X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=3525122001825f750a9cf62826cd4c350c7203b7;hp=fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=6a8e3d4379f0a7421e046ca86168ce1581862a1f diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index fe4bf7da..35251220 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sdl.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sdl.h +// ============================================================================ #ifndef SDL_H #define SDL_H @@ -436,6 +434,9 @@ struct MouseCursorInfo /* SDL function definitions */ +boolean SDLSetNativeSurface(SDL_Surface **); +SDL_Surface *SDLGetNativeSurface(SDL_Surface *); + #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); @@ -464,7 +465,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -void SDLZoomBitmap(Bitmap *, Bitmap *); +Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *);