X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=121b15bf65769f6fad34e2fe02565ea2bfbe0145;hp=c881a3df3cbfb31abc203271d59c29c4febefd44;hb=30f5fd7b8f2235820dcbe638a18319d802317530;hpb=d77d7ac6d22b63ff3e10608e54c7ac919915fae9 diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index c881a3df..121b15bf 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -58,6 +58,8 @@ #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE #endif +#define USE_FINAL_SCREEN_BITMAP FALSE + #define CURSOR_MAX_WIDTH 32 #define CURSOR_MAX_HEIGHT 32 @@ -433,6 +435,7 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); +void SDLFreeBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); @@ -451,6 +454,7 @@ boolean SDLSetVideoMode(DrawBuffer **, boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, void (*draw_border_function)(void));