X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=f18b97b47afee8a1db1fc0e380b7b178a2f4397f;hp=4bd1987331b2a0d342f85c35ed666c2b5468fa33;hb=ed7934511c4ad252316e32e00af2ce89a40c5609;hpb=75cfa2cbbb354fdd2bb3118c9cc9d130c7485ddb diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4bd19873..f18b97b4 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -224,6 +224,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { + PumpEvents(); // execute event filter actions while waiting + UpdateScreenExt(rect, TRUE); } @@ -2362,6 +2364,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectRawMousePosition(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions