X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=e27c822e60cc5f301a4d291e431d5a1ce461808d;hp=b127c7844055152de46fc5f8474abd93c5be1237;hb=ee749a764df3dfa944c1f9de740ccbeb1cfdef40;hpb=9b360b977c0c1988c9a9bd63bb6d3f3991d1a650 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index b127c784..e27c822e 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -248,11 +248,6 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; -#if 0 - unsigned int color_r = (color >> 16) & 0xff; - unsigned int color_g = (color >> 8) & 0xff; - unsigned int color_b = (color >> 0) & 0xff; -#endif #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) @@ -267,13 +262,7 @@ inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, rect.w = width; rect.h = height; -#if 1 SDL_FillRect(real_dst_bitmap->surface, &rect, color); -#else - SDL_FillRect(real_dst_bitmap->surface, &rect, - SDL_MapRGB(real_dst_bitmap->surface->format, - color_r, color_g, color_b)); -#endif if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); @@ -284,11 +273,6 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, { SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; -#if 0 - unsigned int color_r = (color >> 16) & 0xff; - unsigned int color_g = (color >> 8) & 0xff; - unsigned int color_b = (color >> 0) & 0xff; -#endif if (from_x > to_x) swap_numbers(&from_x, &to_x); @@ -309,12 +293,7 @@ inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, } #endif -#if 1 SDL_FillRect(surface, &rect, color); -#else - SDL_FillRect(surface, &rect, - SDL_MapRGB(surface->format, color_r, color_g, color_b)); -#endif } inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,