X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=ba3b6ac41eb601a9623acaa9d2b65b49da8037ac;hp=f805ddfd6c1ef5a213a805026bd935648478aea1;hb=6c674ccdd458314ced75459649c6acf1489b6056;hpb=0281b0b196bdb10b3ee17d93c6db75f90de31458 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index f805ddfd..ba3b6ac4 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -129,6 +129,28 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch); } + SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL; + SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL; +#if defined(HAS_SCREEN_KEYBOARD) + SDL_Rect src_rect_up = { 0, video.height / 2, video.width, video.height / 2 }; + SDL_Rect dst_rect_up = { 0, 0, video.width, video.height / 2 }; + + if (video.shifted_up) + { + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + { + src_rect2 = &src_rect_up; + dst_rect2 = &dst_rect_up; + } + else + { + src_rect1 = &src_rect_up; + dst_rect1 = &dst_rect_up; + } + } +#endif + // clear render target buffer SDL_RenderClear(sdl_renderer); @@ -139,7 +161,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) // copy backbuffer texture to render target buffer if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET) - SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1); if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP) FinalizeScreen(DRAW_TO_SCREEN); @@ -149,7 +171,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) { SDL_SetRenderTarget(sdl_renderer, NULL); - SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2); } #endif