X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=ab3ac82d20e80fa80ebb2f1ea29ad41f790a2da0;hp=e384f45c978e0410c16c0a97c2a6fbec7acd2674;hb=852a8eef1e8858a40da0be4093eba3deaf468f51;hpb=8cea50fbd1b74a2bc164a79cbd26bdbb3abd6689 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index e384f45c..ab3ac82d 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -15,6 +15,7 @@ #include "sound.h" #include "joystick.h" #include "misc.h" +#include "setup.h" #if defined(TARGET_SDL) @@ -34,12 +35,15 @@ static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; -static void setFullscreenParameters() +static void setFullscreenParameters(char *fullscreen_mode_string) { struct ScreenModeInfo *fullscreen_mode; int i; - fullscreen_mode = get_screen_mode_from_string(setup.fullscreen_mode); + fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string); + + if (fullscreen_mode == NULL) + return; for (i = 0; video.fullscreen_modes[i].width != -1; i++) { @@ -57,9 +61,43 @@ static void setFullscreenParameters() } } +static void SDLSetWindowIcon(char *basename) +{ + /* (setting the window icon on Mac OS X would replace the high-quality + dock icon with the currently smaller (and uglier) icon from file) */ + +#if !defined(PLATFORM_MACOSX) + char *filename = getCustomImageFilename(basename); + SDL_Surface *surface; + + if (filename == NULL) + { + Error(ERR_WARN, "SDLSetWindowIcon(): cannot find file '%s'", basename); + + return; + } + + if ((surface = IMG_Load(filename)) == NULL) + { + Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + + return; + } + + /* set transparent color */ + SDL_SetColorKey(surface, SDL_SRCCOLORKEY, + SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); + + SDL_WM_SetIcon(surface, NULL); +#endif +} + void SDLInitVideoDisplay(void) { - putenv("SDL_VIDEO_CENTERED=1"); + if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT)) + SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver)); + + SDL_putenv("SDL_VIDEO_CENTERED=1"); /* initialize SDL video */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) @@ -166,6 +204,9 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, } } + /* set window icon */ + SDLSetWindowIcon(program.sdl_icon_filename); + /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) Error(ERR_EXIT, "setting video mode failed"); @@ -202,7 +243,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - setFullscreenParameters(); + setFullscreenParameters(setup.fullscreen_mode); video_xoffset = fullscreen_xoffset; video_yoffset = fullscreen_yoffset; @@ -217,6 +258,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) /* do not try it again */ video.fullscreen_available = FALSE; + success = FALSE; } else @@ -224,6 +266,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) (*backbuffer)->surface = new_surface; video.fullscreen_enabled = TRUE; + video.fullscreen_mode_current = setup.fullscreen_mode; + success = TRUE; } } @@ -321,8 +365,8 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); } -void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, - int width, int height, Uint32 color) +void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, + Uint32 color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; @@ -344,49 +388,33 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, SDL_UpdateRect(backbuffer->surface, x, y, width, height); } -void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, - int post_delay) +void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, + int fade_mode, int fade_delay, int post_delay, + void (*draw_border_function)(void)) { static boolean initialization_needed = TRUE; - static SDL_Surface *surface_screen_copy = NULL; + static SDL_Surface *surface_source = NULL; + static SDL_Surface *surface_target = NULL; static SDL_Surface *surface_black = NULL; SDL_Surface *surface_screen = backbuffer->surface; - SDL_Surface *surface_cross; /* initialized later */ + SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); SDL_Rect src_rect, dst_rect; - int src_x = 0, src_y = 0; - int dst_x = 0, dst_y = 0; - boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE); + int src_x = x, src_y = y; + int dst_x = x, dst_y = y; unsigned int time_last, time_current; - float alpha; - int alpha_final; src_rect.x = src_x; src_rect.y = src_y; - src_rect.w = video.width; - src_rect.h = video.height; + src_rect.w = width; + src_rect.h = height; dst_x += video_xoffset; dst_y += video_yoffset; dst_rect.x = dst_x; dst_rect.y = dst_y; - dst_rect.w = video.width; - dst_rect.h = video.height; - -#if 0 - if (!initialization_needed) - { - /* check if screen size has changed (can happen when toggling fullscreen) */ - if (surface_screen_copy->w != surface_screen->w || - surface_screen_copy->h != surface_screen->h) - { - SDL_FreeSurface(surface_screen_copy); - SDL_FreeSurface(surface_black); - - initialization_needed = TRUE; - } - } -#endif + dst_rect.w = width; /* (ignored) */ + dst_rect.h = height; /* (ignored) */ if (initialization_needed) { @@ -398,39 +426,41 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, else flags |= SDL_SWSURFACE; - /* create surface for temporary copy of screen buffer */ - if ((surface_screen_copy = + /* create surface for temporary copy of screen buffer (source) */ + if ((surface_source = SDL_CreateRGBSurface(flags, -#if 1 video.width, video.height, -#else - surface_screen->w, - surface_screen->h, -#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, surface_screen->format->Bmask, surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError()); + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + + /* create surface for cross-fading screen buffer (target) */ + if ((surface_target = + SDL_CreateRGBSurface(flags, + video.width, + video.height, + surface_screen->format->BitsPerPixel, + surface_screen->format->Rmask, + surface_screen->format->Gmask, + surface_screen->format->Bmask, + surface_screen->format->Amask)) == NULL) + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); /* create black surface for fading from/to black */ if ((surface_black = SDL_CreateRGBSurface(flags, -#if 1 video.width, video.height, -#else - surface_screen->w, - surface_screen->h, -#endif surface_screen->format->BitsPerPixel, surface_screen->format->Rmask, surface_screen->format->Gmask, surface_screen->format->Bmask, surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError()); + Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); /* completely fill the surface with black color pixels */ SDL_FillRect(surface_black, NULL, @@ -439,31 +469,172 @@ void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, initialization_needed = FALSE; } - /* copy the current screen backbuffer to the temporary screen copy buffer */ - SDL_BlitSurface(surface_screen, &dst_rect, surface_screen_copy, &src_rect); - - surface_cross = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_cross->surface : - surface_black); + /* copy source and target surfaces to temporary surfaces for fading */ + if (fade_mode & FADE_TYPE_TRANSFORM) + { + SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + } + else if (fade_mode & FADE_TYPE_FADE_IN) + { + SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + } + else /* FADE_TYPE_FADE_OUT */ + { + SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect); + SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); + } time_current = SDL_GetTicks(); - for (alpha = 0.0; alpha < 255.0;) + if (fade_mode == FADE_MODE_MELT) { - time_last = time_current; - time_current = SDL_GetTicks(); - alpha += 255 * ((float)(time_current - time_last) / fade_delay); - alpha_final = (int)(fade_reverse ? 255.0 - alpha : alpha); - alpha_final = MIN(MAX(0, alpha_final), 255); + boolean done = FALSE; + int melt_pixels = 2; + int melt_columns = width / melt_pixels; + int ypos[melt_columns]; + int max_steps = height / 8 + 32; + int steps_done = 0; + float steps = 0; + int i; - /* draw existing image to screen buffer */ - SDL_BlitSurface(surface_screen_copy, &src_rect, surface_screen, &dst_rect); + SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); + SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */ + + ypos[0] = -GetSimpleRandom(16); + + for (i = 1 ; i < melt_columns; i++) + { + int r = GetSimpleRandom(3) - 1; /* randomly choose from { -1, 0, -1 } */ - /* draw new image to screen buffer using alpha blending */ - SDL_SetAlpha(surface_cross, SDL_SRCALPHA, alpha_final); - SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect); + ypos[i] = ypos[i - 1] + r; - /* draw screen buffer to visible display */ - SDL_Flip(surface_screen); + if (ypos[i] > 0) + ypos[i] = 0; + else + if (ypos[i] == -16) + ypos[i] = -15; + } + + while (!done) + { + int steps_final; + + time_last = time_current; + time_current = SDL_GetTicks(); + steps += max_steps * ((float)(time_current - time_last) / fade_delay); + steps_final = MIN(MAX(0, steps), max_steps); + + steps_done++; + + done = (steps_done >= steps_final); + + for (i = 0 ; i < melt_columns; i++) + { + if (ypos[i] < 0) + { + ypos[i]++; + + done = FALSE; + } + else if (ypos[i] < height) + { + int y1 = 16; + int y2 = 8; + int y3 = 8; + int dy = (ypos[i] < y1) ? ypos[i] + 1 : y2 + GetSimpleRandom(y3); + + if (ypos[i] + dy >= height) + dy = height - ypos[i]; + + /* copy part of (appearing) target surface to upper area */ + src_rect.x = src_x + i * melt_pixels; + // src_rect.y = src_y + ypos[i]; + src_rect.y = src_y; + src_rect.w = melt_pixels; + // src_rect.h = dy; + src_rect.h = ypos[i] + dy; + + dst_rect.x = dst_x + i * melt_pixels; + // dst_rect.y = dst_y + ypos[i]; + dst_rect.y = dst_y; + + if (steps_done >= steps_final) + SDL_BlitSurface(surface_target, &src_rect, + surface_screen, &dst_rect); + + ypos[i] += dy; + + /* copy part of (disappearing) source surface to lower area */ + src_rect.x = src_x + i * melt_pixels; + src_rect.y = src_y; + src_rect.w = melt_pixels; + src_rect.h = height - ypos[i]; + + dst_rect.x = dst_x + i * melt_pixels; + dst_rect.y = dst_y + ypos[i]; + + if (steps_done >= steps_final) + SDL_BlitSurface(surface_source, &src_rect, + surface_screen, &dst_rect); + + done = FALSE; + } + else + { + src_rect.x = src_x + i * melt_pixels; + src_rect.y = src_y; + src_rect.w = melt_pixels; + src_rect.h = height; + + dst_rect.x = dst_x + i * melt_pixels; + dst_rect.y = dst_y; + + if (steps_done >= steps_final) + SDL_BlitSurface(surface_target, &src_rect, + surface_screen, &dst_rect); + } + } + + if (steps_done >= steps_final) + { + if (draw_border_function != NULL) + draw_border_function(); + + SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); + } + } + } + else + { + float alpha; + int alpha_final; + + for (alpha = 0.0; alpha < 255.0;) + { + time_last = time_current; + time_current = SDL_GetTicks(); + alpha += 255 * ((float)(time_current - time_last) / fade_delay); + alpha_final = MIN(MAX(0, alpha), 255); + + /* draw existing (source) image to screen buffer */ + SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); + + /* draw new (target) image to screen buffer using alpha blending */ + SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final); + SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); + + if (draw_border_function != NULL) + draw_border_function(); + +#if 1 + /* only update the region of the screen that is affected from fading */ + SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height); +#else + SDL_Flip(surface_screen); +#endif + } } Delay(post_delay); @@ -1462,25 +1633,34 @@ Bitmap *SDLLoadImage(char *filename) if ((sdl_image_tmp = IMG_Load(filename)) == NULL) { SetError("IMG_Load(): %s", SDL_GetError()); + return NULL; } + UPDATE_BUSY_STATE(); + /* create native non-transparent surface for current image */ if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } + UPDATE_BUSY_STATE(); + /* create native transparent surface for current image */ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + return NULL; } + UPDATE_BUSY_STATE(); + /* free temporary surface */ SDL_FreeSurface(sdl_image_tmp); @@ -1535,7 +1715,7 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) void SDLOpenAudio(void) { if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT)) - putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); + SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {