X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=9b4e0cf4352a5afe5f0ae2859820178a8a689869;hp=7fbd38f7de3f072a809ee218f06ea9da7093d153;hb=30f5fd7b8f2235820dcbe638a18319d802317530;hpb=c20229ab1969aebbf9f34ad76a90662461c8b75d diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 7fbd38f7..9b4e0cf4 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -89,9 +89,17 @@ static void UpdateScreen(SDL_Rect *rect) BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0, gfx.win_xsize, gfx.win_ysize, 0, 0); - // copy global animations to render target buffer, if defined + // copy global animations to render target buffer, if defined (below border) if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1); + + // copy global masked border to render target buffer, if defined + if (gfx.draw_global_border_function != NULL) + gfx.draw_global_border_function(REDRAW_ALL); + + // copy global animations to render target buffer, if defined (above border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2); screen = gfx.final_screen_bitmap->surface; @@ -126,9 +134,17 @@ static void UpdateScreen(SDL_Rect *rect) SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); #if !USE_FINAL_SCREEN_BITMAP - // copy global animations to render target buffer, if defined + // copy global animations to render target buffer, if defined (below border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1); + + // copy global masked border to render target buffer, if defined + if (gfx.draw_global_border_function != NULL) + gfx.draw_global_border_function(REDRAW_ALL); + + // copy global animations to render target buffer, if defined (above border) if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); + gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2); #endif // show render target buffer on screen @@ -349,6 +365,22 @@ void SDLCreateBitmapTextures(Bitmap *bitmap) #endif } +void SDLFreeBitmapTextures(Bitmap *bitmap) +{ +#if defined(TARGET_SDL2) + if (bitmap == NULL) + return; + + if (bitmap->texture) + SDL_DestroyTexture(bitmap->texture); + if (bitmap->texture_masked) + SDL_DestroyTexture(bitmap->texture_masked); + + bitmap->texture = NULL; + bitmap->texture_masked = NULL; +#endif +} + void SDLInitVideoDisplay(void) { #if !defined(TARGET_SDL2) @@ -1082,6 +1114,13 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int dst_x = x, dst_y = y; unsigned int time_last, time_current; + // store function for drawing global masked border + void (*draw_global_border_function)(int) = gfx.draw_global_border_function; + + // deactivate drawing of global border while fading, if needed + if (draw_border_function == NULL) + gfx.draw_global_border_function = NULL; + /* check if screen size has changed */ if (surface_source != NULL && (video.width != surface_source->w || video.height != surface_source->h)) @@ -1414,6 +1453,9 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, time_current = SDL_GetTicks(); } } + + // restore function for drawing global masked border + gfx.draw_global_border_function = draw_global_border_function; } void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,