X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=9b44b372a0965fb73e3d9c7e422812f21ae7161a;hp=a860eeb9e988656a0d26ffbb46f2dd1f04ea346f;hb=4d3b0d040b3c5d397ac3b7a15f3d48c44d50e9dd;hpb=dd8521beb7a6b4aaf21168b328dfe7aa50f951ec diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index a860eeb9..9b44b372 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -431,7 +431,7 @@ void SDLInitVideoBuffer(boolean fullscreen) should never be drawn to directly, it would do no harm nevertheless. */ /* create additional (symbolic) buffer for double-buffering */ - ReCreateBitmap(&window, video.width, video.height, video.depth); + ReCreateBitmap(&window, video.width, video.height); } static boolean SDLCreateScreen(boolean fullscreen)