X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=9a7717532e47970827dc679dc546f27873babcc1;hp=b03f01adab1a1bd3026f53ef1e8e8a234cd35905;hb=1f8fd7a79343ce670dc62fcb8be48ba78d0c9199;hpb=c45145f625f3aa2ac262f790690e2686b7cacdd8 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index b03f01ad..9a771753 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -525,7 +525,7 @@ void SDLInitVideoDisplay(void) #endif } -inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) +static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) { if (program.headless) return; @@ -555,7 +555,7 @@ inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) SDLSetWindowTitle(); } -inline static void SDLInitVideoBuffer_DrawBuffer(void) +static void SDLInitVideoBuffer_DrawBuffer(void) { /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible