X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=9a7717532e47970827dc679dc546f27873babcc1;hp=48a3e374ec39f5a64796bee38fb02b072137ca9a;hb=1f8fd7a79343ce670dc62fcb8be48ba78d0c9199;hpb=522cba3565ad60664933d454f83518961deb41c5 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 48a3e374..9a771753 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -17,6 +17,8 @@ #define ENABLE_UNUSED_CODE 0 /* currently unused functions */ +#define DEBUG_JOYSTICKS 0 + /* ========================================================================= */ /* video functions */ @@ -37,6 +39,11 @@ static boolean limit_screen_updates = FALSE; /* functions from SGE library */ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); +#if defined(USE_TOUCH_INPUT_OVERLAY) +/* functions to draw overlay graphics for touch device input */ +static void DrawTouchInputOverlay(); +#endif + void SDLLimitScreenUpdates(boolean enable) { limit_screen_updates = enable; @@ -55,6 +62,10 @@ static void FinalizeScreen(int draw_target) // copy global animations to render target buffer, if defined (above border) if (gfx.draw_global_anim_function != NULL) gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2); + + // copy tile selection cursor to render target buffer, if defined (above all) + if (gfx.draw_tile_cursor_function != NULL) + gfx.draw_tile_cursor_function(draw_target); } static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) @@ -129,6 +140,56 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch); } + int xoff = video.screen_xoffset; + int yoff = video.screen_yoffset; + SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height }; + SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL; + SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + dst_rect2 = &dst_rect_screen; + else + dst_rect1 = &dst_rect_screen; + +#if defined(HAS_SCREEN_KEYBOARD) + if (video.shifted_up || video.shifted_up_delay) + { + int time_current = SDL_GetTicks(); + int pos = video.shifted_up_pos; + int pos_last = video.shifted_up_pos_last; + + if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value, + time_current)) + { + int delay = time_current - video.shifted_up_delay; + int delay_value = video.shifted_up_delay_value; + + pos = pos_last + (pos - pos_last) * delay / delay_value; + } + else + { + video.shifted_up_pos_last = pos; + video.shifted_up_delay = 0; + } + + SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos }; + SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos }; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + { + src_rect2 = &src_rect_up; + dst_rect2 = &dst_rect_up; + } + else + { + src_rect1 = &src_rect_up; + dst_rect1 = &dst_rect_up; + } + } +#endif + // clear render target buffer SDL_RenderClear(sdl_renderer); @@ -139,7 +200,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) // copy backbuffer texture to render target buffer if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET) - SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1); if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP) FinalizeScreen(DRAW_TO_SCREEN); @@ -149,8 +210,14 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) { SDL_SetRenderTarget(sdl_renderer, NULL); - SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2); } + +#if defined(USE_TOUCH_INPUT_OVERLAY) + // draw overlay graphics for touch device input, if needed + DrawTouchInputOverlay(); +#endif + #endif // global synchronization point of the game to align video frame delay @@ -178,6 +245,20 @@ static void UpdateScreen_WithoutFrameDelay(SDL_Rect *rect) UpdateScreenExt(rect, FALSE); } +void Delay_WithScreenUpdates(unsigned int delay) +{ + unsigned int time_current = SDL_GetTicks(); + unsigned int time_delayed = time_current + delay; + + while (time_current < time_delayed) + { + // updating the screen contains waiting for frame delay (non-busy) + UpdateScreen_WithFrameDelay(NULL); + + time_current = SDL_GetTicks(); + } +} + static void SDLSetWindowIcon(char *basename) { /* (setting the window icon on Mac OS X would replace the high-quality @@ -223,34 +304,40 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1, format1->BytesPerPixel == format2->BytesPerPixel && format1->Rmask == format2->Rmask && format1->Gmask == format2->Gmask && - format1->Bmask == format2->Bmask && - format1->Amask == format2->Amask); + format1->Bmask == format2->Bmask); } -boolean SDLSetNativeSurface(SDL_Surface **surface) +static Pixel SDLGetColorKey(SDL_Surface *surface) { - SDL_Surface *new_surface; + Pixel color_key; - if (surface == NULL || - *surface == NULL || - backbuffer == NULL || - backbuffer->surface == NULL) - return FALSE; + if (SDL_GetColorKey(surface, &color_key) != 0) + return -1; - // if pixel format already optimized for destination surface, do nothing - if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format)) - return FALSE; + return color_key; +} - new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0); +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} - if (new_surface == NULL) - Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + SDL_BlendMode blend_mode; - SDL_FreeSurface(*surface); + if (SDL_GetSurfaceBlendMode(surface, &blend_mode) != 0) + return FALSE; - *surface = new_surface; + return (blend_mode == SDL_BLENDMODE_BLEND); +} - return TRUE; +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE); + + SDL_SetSurfaceBlendMode(surface, blend_mode); + SDL_SetSurfaceAlphaMod(surface, alpha); } SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) @@ -279,21 +366,21 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) return new_surface; } -#else - boolean SDLSetNativeSurface(SDL_Surface **surface) { SDL_Surface *new_surface; if (surface == NULL || *surface == NULL || - !video.initialized) + backbuffer == NULL || + backbuffer->surface == NULL) return FALSE; - new_surface = SDL_DisplayFormat(*surface); + // if pixel format already optimized for destination surface, do nothing + if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format)) + return FALSE; - if (new_surface == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + new_surface = SDLGetNativeSurface(*surface); SDL_FreeSurface(*surface); @@ -302,14 +389,44 @@ boolean SDLSetNativeSurface(SDL_Surface **surface) return TRUE; } +#else + +static Pixel SDLGetColorKey(SDL_Surface *surface) +{ + if ((surface->flags & SDL_SRCCOLORKEY) == 0) + return -1; + + return surface->format->colorkey; +} + +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} + +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + return ((surface->flags & SDL_SRCALPHA) != 0); +} + +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_SetAlpha(surface, (set ? SDL_SRCALPHA : 0), alpha); +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_Surface *new_surface; - if (video.initialized) - new_surface = SDL_DisplayFormat(surface); - else + if (surface == NULL) + return NULL; + + if (!video.initialized) new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS); + else if (SDLHasAlpha(surface)) + new_surface = SDL_DisplayFormatAlpha(surface); + else + new_surface = SDL_DisplayFormat(surface); if (new_surface == NULL) Error(ERR_EXIT, "%s() failed: %s", @@ -319,11 +436,32 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) return new_surface; } +boolean SDLSetNativeSurface(SDL_Surface **surface) +{ + SDL_Surface *new_surface; + + if (surface == NULL || + *surface == NULL || + !video.initialized) + return FALSE; + + new_surface = SDLGetNativeSurface(*surface); + + SDL_FreeSurface(*surface); + + *surface = new_surface; + + return TRUE; +} + #endif #if defined(TARGET_SDL2) static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) { + if (program.headless) + return NULL; + SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface); if (texture == NULL) @@ -387,8 +525,11 @@ void SDLInitVideoDisplay(void) #endif } -void SDLInitVideoBuffer(boolean fullscreen) +static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) { + if (program.headless) + return; + video.window_scaling_percent = setup.window_scaling_percent; video.window_scaling_quality = setup.window_scaling_quality; @@ -411,12 +552,11 @@ void SDLInitVideoBuffer(boolean fullscreen) SDLSetWindowIcon(program.icon_filename); /* set window and icon title */ -#if defined(TARGET_SDL2) - SDL_SetWindowTitle(sdl_window, program.window_title); -#else - SDL_WM_SetCaption(program.window_title, program.window_title); -#endif + SDLSetWindowTitle(); +} +static void SDLInitVideoBuffer_DrawBuffer(void) +{ /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible video framebuffer with 'SDL_UpdateRect' (or replaced with the current @@ -431,7 +571,17 @@ void SDLInitVideoBuffer(boolean fullscreen) should never be drawn to directly, it would do no harm nevertheless. */ /* create additional (symbolic) buffer for double-buffering */ - ReCreateBitmap(&window, video.width, video.height, video.depth); + ReCreateBitmap(&window, video.width, video.height); + + /* create dummy drawing buffer for headless mode, if needed */ + if (program.headless) + ReCreateBitmap(&backbuffer, video.width, video.height); +} + +void SDLInitVideoBuffer(boolean fullscreen) +{ + SDLInitVideoBuffer_VideoBuffer(fullscreen); + SDLInitVideoBuffer_DrawBuffer(); } static boolean SDLCreateScreen(boolean fullscreen) @@ -456,16 +606,20 @@ static boolean SDLCreateScreen(boolean fullscreen) it will try to use accelerated graphics and apparently fails miserably) */ int renderer_flags = SDL_RENDERER_SOFTWARE; #endif + + SDLSetScreenSizeAndOffsets(video.width, video.height); #endif int width = video.width; int height = video.height; + int screen_width = video.screen_width; + int screen_height = video.screen_height; int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); // default window size is unscaled - video.window_width = video.width; - video.window_height = video.height; + video.window_width = screen_width; + video.window_height = screen_height; #if defined(TARGET_SDL2) @@ -474,8 +628,8 @@ static boolean SDLCreateScreen(boolean fullscreen) float window_scaling_factor = (float)setup.window_scaling_percent / 100; - video.window_width = window_scaling_factor * width; - video.window_height = window_scaling_factor * height; + video.window_width = window_scaling_factor * screen_width; + video.window_height = window_scaling_factor * screen_height; if (sdl_texture_stream) { @@ -519,10 +673,12 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, width, height); + SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + SDLSetScreenVsyncMode(setup.vsync_mode); + sdl_texture_stream = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, @@ -689,9 +845,12 @@ boolean SDLSetVideoMode(boolean fullscreen) return success; } -void SDLSetWindowTitle() +void SDLSetWindowTitle(void) { #if defined(TARGET_SDL2) + if (sdl_window == NULL) + return; + SDL_SetWindowTitle(sdl_window, program.window_title); #else SDL_WM_SetCaption(program.window_title, program.window_title); @@ -705,8 +864,8 @@ void SDLSetWindowScaling(int window_scaling_percent) return; float window_scaling_factor = (float)window_scaling_percent / 100; - int new_window_width = (int)(window_scaling_factor * video.width); - int new_window_height = (int)(window_scaling_factor * video.height); + int new_window_width = (int)(window_scaling_factor * video.screen_width); + int new_window_height = (int)(window_scaling_factor * video.screen_height); SDL_SetWindowSize(sdl_window, new_window_width, new_window_height); @@ -778,6 +937,67 @@ void SDLSetWindowFullscreen(boolean fullscreen) video.fullscreen_initial = FALSE; } } + +void SDLSetDisplaySize(void) +{ + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL real screen size: %d x %d", + video.display_width, video.display_height); +#endif +} + +void SDLSetScreenSizeAndOffsets(int width, int height) +{ + // set default video screen size and offsets + video.screen_width = width; + video.screen_height = height; + video.screen_xoffset = 0; + video.screen_yoffset = 0; + +#if defined(USE_COMPLETE_DISPLAY) + float ratio_video = (float) width / height; + float ratio_display = (float) video.display_width / video.display_height; + + if (ratio_video != ratio_display) + { + // adjust drawable screen size to cover the whole device display + + if (ratio_video < ratio_display) + video.screen_width *= ratio_display / ratio_video; + else + video.screen_height *= ratio_video / ratio_display; + + video.screen_xoffset = (video.screen_width - width) / 2; + video.screen_yoffset = (video.screen_height - height) / 2; + +#if 0 + Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", + width, height, + video.screen_width, video.screen_height, + ratio_video, ratio_display); +#endif + } +#endif +} + +void SDLSetScreenSizeForRenderer(int width, int height) +{ + SDL_RenderSetLogicalSize(sdl_renderer, width, height); +} + +void SDLSetScreenProperties(void) +{ + SDLSetScreenSizeAndOffsets(video.width, video.height); + SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); +} + #endif void SDLSetScreenRenderingMode(char *screen_rendering_mode) @@ -795,7 +1015,22 @@ void SDLSetScreenRenderingMode(char *screen_rendering_mode) #endif } -void SDLRedrawWindow() +void SDLSetScreenVsyncMode(char *vsync_mode) +{ +#if defined(TARGET_SDL2) + int interval = + (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : + strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : + VSYNC_MODE_OFF); + int result = SDL_GL_SetSwapInterval(interval); + + // if adaptive vsync requested, but not supported, retry with normal vsync + if (result == -1 && interval == VSYNC_MODE_ADAPTIVE) + SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL); +#endif +} + +void SDLRedrawWindow(void) { UpdateScreen_WithoutFrameDelay(NULL); } @@ -803,6 +1038,9 @@ void SDLRedrawWindow() void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height, int depth) { + if (program.headless) + return; + SDL_Surface *surface = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0); @@ -924,7 +1162,7 @@ void PrepareFadeBitmap(int draw_target) FinalizeScreen(draw_target); } -void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void SDLFadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -992,11 +1230,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int i; SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_target, FALSE, 0); /* disable alpha blending */ ypos[0] = -GetSimpleRandom(16); @@ -1109,11 +1344,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int xx_size = width / 2; SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_source, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_source, FALSE, 0); /* disable alpha blending */ for (xx = 0; xx < xx_size;) { @@ -1176,12 +1408,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); /* draw new (target) image to screen buffer using alpha blending */ -#if defined(TARGET_SDL2) - SDL_SetSurfaceAlphaMod(surface_target, alpha_final); - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND); -#else - SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final); -#endif + SDLSetAlpha(surface_target, TRUE, alpha_final); SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); if (draw_border_function != NULL) @@ -1193,20 +1420,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, } if (post_delay > 0) - { - unsigned int time_post_delay; - - time_current = SDL_GetTicks(); - time_post_delay = time_current + post_delay; - - while (time_current < time_post_delay) - { - // updating the screen contains waiting for frame delay (non-busy) - UpdateScreen_WithFrameDelay(NULL); - - time_current = SDL_GetTicks(); - } - } + Delay_WithScreenUpdates(post_delay); // restore function for drawing global masked border gfx.draw_global_border_function = draw_global_border_function; @@ -1325,7 +1539,7 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) /* http://www.etek.chalmers.se/~e8cal1/sge/index.html */ /* ========================================================================= */ -void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1) { @@ -1372,23 +1586,24 @@ void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } } -void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) +#if 0 +static void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, + Uint8 R, Uint8 G, Uint8 B) { _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); } -void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; } -void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; } -void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { Uint8 *pix; int shift; @@ -1403,12 +1618,12 @@ void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) *(pix+shift/8) = color>>shift; } -void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; } -void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) +static void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) { switch (dest->format->BytesPerPixel) { @@ -1429,8 +1644,9 @@ void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) break; } } +#endif -void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (SDL_MUSTLOCK(surface)) { @@ -1448,13 +1664,14 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } } -void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 r, Uint8 g, Uint8 b) +#if 0 +static void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, + Uint8 r, Uint8 g, Uint8 b) { sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } -Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) +static Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) { if (y >= 0 && y <= dest->h - 1) { @@ -1481,7 +1698,8 @@ Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) return -1; } -void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) +static void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, + Uint32 color) { if (x >= 0 && x <= surface->w - 1 && ypitch >= 0) { @@ -1528,8 +1746,8 @@ void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) } } -void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, - Uint32 Color) +static void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint32 Color) { SDL_Rect l; @@ -1569,13 +1787,14 @@ void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, } } -void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) +static void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint8 R, Uint8 G, Uint8 B) { sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); } -void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) +static void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint32 Color) { SDL_Rect l; @@ -1602,8 +1821,8 @@ void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) SDL_FillRect(Surface, &l, Color); } -void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, - Uint32 Color) +static void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint32 Color) { SDL_Rect l; @@ -1643,13 +1862,14 @@ void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, } } -void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, - Uint8 R, Uint8 G, Uint8 B) +static void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint8 R, Uint8 G, Uint8 B) { sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); } -void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) +static void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint32 Color) { SDL_Rect l; @@ -1675,11 +1895,12 @@ void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) SDL_FillRect(Surface, &l, Color); } +#endif -void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Uint32 Color, - void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, - Uint32 Color)) +static void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint32 Color, + void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, + Uint32 Color)) { Sint16 dx, dy, sdx, sdy, x, y, px, py; @@ -1731,14 +1952,16 @@ void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, } } -void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, - Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B, - void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, - Uint32 Color)) +#if 0 +static void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, + Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B, + void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, + Uint32 Color)) { sge_DoLine(Surface, X1, Y1, X2, Y2, SDL_MapRGB(Surface->format, R, G, B), Callback); } +#endif void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) @@ -1759,11 +1982,13 @@ void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, } } -void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, - Sint16 y2, Uint8 R, Uint8 G, Uint8 B) +#if 0 +static void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 R, Uint8 G, Uint8 B) { sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +#endif void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { @@ -1834,7 +2059,7 @@ typedef struct Uint8 a; } tColorRGBA; -int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) +static int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) { int x, y; tColorRGBA *sp, *csp, *dp; @@ -1885,7 +2110,7 @@ int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) return 0; } -int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) +static int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) { int x, y, *sax, *say, *csax, *csay; float sx, sy; @@ -1958,7 +2183,7 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) ----------------------------------------------------------------------------- */ -int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) +static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) { Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; Uint8 *sp, *dp, *csp; @@ -2058,7 +2283,7 @@ int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) ----------------------------------------------------------------------------- */ -SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) +static SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) { SDL_Surface *zoom_src = NULL; SDL_Surface *zoom_dst = NULL; @@ -2081,7 +2306,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) { /* new source surface is 32 bit with a defined RGB ordering */ zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32, - 0x000000ff, 0x0000ff00, 0x00ff0000, 0); + 0x000000ff, 0x0000ff00, 0x00ff0000, + (src->format->Amask ? 0xff000000 : 0)); SDL_BlitSurface(src, NULL, zoom_src, NULL); is_32bit = TRUE; is_converted = TRUE; @@ -2094,7 +2320,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32, zoom_src->format->Rmask, zoom_src->format->Gmask, - zoom_src->format->Bmask, 0); + zoom_src->format->Bmask, + zoom_src->format->Amask); } else { @@ -2135,10 +2362,30 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) return zoom_dst; } +static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface) +{ + SDL_Surface *new_surface; + + if (surface == NULL) + return NULL; + + if ((new_surface = SDLGetNativeSurface(surface)) == NULL) + Error(ERR_EXIT, "SDLGetNativeSurface() failed"); + + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(new_surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0); + + return new_surface; +} + Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) { Bitmap *dst_bitmap = CreateBitmapStruct(); - SDL_Surface **dst_surface = &dst_bitmap->surface; + SDL_Surface *src_surface = src_bitmap->surface_masked; + SDL_Surface *dst_surface; dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ @@ -2147,10 +2394,21 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; /* create zoomed temporary surface from source surface */ - *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height); + dst_surface = zoomSurface(src_surface, dst_width, dst_height); /* create native format destination surface from zoomed temporary surface */ - SDLSetNativeSurface(dst_surface); + SDLSetNativeSurface(&dst_surface); + + /* set color key for zoomed surface from source surface, if defined */ + if (SDLHasColorKey(src_surface)) + SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(src_surface)); + + /* create native non-transparent surface for opaque blitting */ + dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface); + + /* set native transparent surface for masked blitting */ + dst_bitmap->surface_masked = dst_surface; return dst_bitmap; } @@ -2165,47 +2423,45 @@ Bitmap *SDLLoadImage(char *filename) Bitmap *new_bitmap = CreateBitmapStruct(); SDL_Surface *sdl_image_tmp; + if (program.headless) + { + /* prevent sanity check warnings at later stage */ + new_bitmap->width = new_bitmap->height = 1; + + return new_bitmap; + } + print_timestamp_init("SDLLoadImage"); print_timestamp_time(getBaseNamePtr(filename)); /* load image to temporary surface */ if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - { - SetError("IMG_Load(): %s", SDL_GetError()); - - return NULL; - } + Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); print_timestamp_time("IMG_Load"); UPDATE_BUSY_STATE(); /* create native non-transparent surface for current image */ - if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - { - SetError("SDL_DisplayFormat(): %s", SDL_GetError()); - - return NULL; - } + if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDLGetOpaqueSurface() failed"); - print_timestamp_time("SDL_DisplayFormat (opaque)"); + print_timestamp_time("SDLGetNativeSurface (opaque)"); UPDATE_BUSY_STATE(); - /* create native transparent surface for current image */ - if (sdl_image_tmp->format->Amask == 0) + /* set black pixel to transparent if no alpha channel / transparent color */ + if (!SDLHasAlpha(sdl_image_tmp) && + !SDLHasColorKey(sdl_image_tmp)) SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + /* create native transparent surface for current image */ if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - { - SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + Error(ERR_EXIT, "SDLGetNativeSurface() failed"); - return NULL; - } - - print_timestamp_time("SDL_DisplayFormat (masked)"); + print_timestamp_time("SDLGetNativeSurface (masked)"); UPDATE_BUSY_STATE(); @@ -2264,6 +2520,9 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) void SDLOpenAudio(void) { + if (program.headless) + return; + #if !defined(TARGET_SDL2) if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT)) SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); @@ -2310,7 +2569,7 @@ void SDLCloseAudio(void) /* event functions */ /* ========================================================================= */ -void SDLNextEvent(Event *event) +void SDLWaitEvent(Event *event) { SDL_WaitEvent(event); } @@ -2366,31 +2625,83 @@ void SDLHandleWindowManagerEvent(Event *event) /* joystick functions */ /* ========================================================================= */ -static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL }; -static int sdl_js_axis[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; -static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; +#if defined(TARGET_SDL2) +static void *sdl_joystick[MAX_PLAYERS]; // game controller or joystick +#else +static SDL_Joystick *sdl_joystick[MAX_PLAYERS]; // only joysticks supported +#endif +static int sdl_js_axis_raw[MAX_PLAYERS][2]; +static int sdl_js_axis[MAX_PLAYERS][2]; +static int sdl_js_button[MAX_PLAYERS][2]; +static boolean sdl_is_controller[MAX_PLAYERS]; -static boolean SDLOpenJoystick(int nr) +void SDLClearJoystickState(void) { - if (nr < 0 || nr > MAX_PLAYERS) + int i, j; + + for (i = 0; i < MAX_PLAYERS; i++) + { + for (j = 0; j < 2; j++) + { + sdl_js_axis_raw[i][j] = -1; + sdl_js_axis[i][j] = 0; + sdl_js_button[i][j] = 0; + } + } +} + +boolean SDLOpenJoystick(int nr) +{ + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; - return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE); +#if defined(TARGET_SDL2) + sdl_is_controller[nr] = SDL_IsGameController(nr); +#else + sdl_is_controller[nr] = FALSE; +#endif + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "opening joystick %d (%s)", + nr, (sdl_is_controller[nr] ? "game controller" : "joystick")); +#endif + +#if defined(TARGET_SDL2) + if (sdl_is_controller[nr]) + sdl_joystick[nr] = SDL_GameControllerOpen(nr); + else + sdl_joystick[nr] = SDL_JoystickOpen(nr); +#else + sdl_joystick[nr] = SDL_JoystickOpen(nr); +#endif + + return (sdl_joystick[nr] != NULL); } -static void SDLCloseJoystick(int nr) +void SDLCloseJoystick(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return; +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "closing joystick %d", nr); +#endif + +#if defined(TARGET_SDL2) + if (sdl_is_controller[nr]) + SDL_GameControllerClose(sdl_joystick[nr]); + else + SDL_JoystickClose(sdl_joystick[nr]); +#else SDL_JoystickClose(sdl_joystick[nr]); +#endif sdl_joystick[nr] = NULL; } -static boolean SDLCheckJoystickOpened(int nr) +boolean SDLCheckJoystickOpened(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; #if defined(TARGET_SDL2) @@ -2400,23 +2711,164 @@ static boolean SDLCheckJoystickOpened(int nr) #endif } +static void setJoystickAxis(int nr, int axis_id_raw, int axis_value) +{ +#if defined(TARGET_SDL2) + int axis_id = (axis_id_raw == SDL_CONTROLLER_AXIS_LEFTX || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTX ? 0 : + axis_id_raw == SDL_CONTROLLER_AXIS_LEFTY || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTY ? 1 : -1); +#else + int axis_id = axis_id_raw % 2; +#endif + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (axis_id == -1) + return; + + // prevent (slightly jittering, but centered) axis A from resetting axis B + if (ABS(axis_value) < JOYSTICK_PERCENT * JOYSTICK_MAX_AXIS_POS / 100 && + axis_id_raw != sdl_js_axis_raw[nr][axis_id]) + return; + + sdl_js_axis[nr][axis_id] = axis_value; + sdl_js_axis_raw[nr][axis_id] = axis_id_raw; +} + +static void setJoystickButton(int nr, int button_id_raw, int button_state) +{ +#if defined(TARGET_SDL2) + int button_id = (button_id_raw == SDL_CONTROLLER_BUTTON_A || + button_id_raw == SDL_CONTROLLER_BUTTON_X || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSHOULDER || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSTICK || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSTICK ? 0 : + button_id_raw == SDL_CONTROLLER_BUTTON_B || + button_id_raw == SDL_CONTROLLER_BUTTON_Y || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ? 1 : + -1); + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XLEFT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XRIGHT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YUPPER; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YLOWER; + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis_raw[nr][0] = sdl_js_axis_raw[nr][1] = -1; +#else + int button_id = button_id_raw % 2; +#endif + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (button_id == -1) + return; + + sdl_js_button[nr][button_id] = button_state; +} + void HandleJoystickEvent(Event *event) { switch(event->type) { +#if defined(TARGET_SDL2) + case SDL_CONTROLLERDEVICEADDED: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERDEVICEREMOVED: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERAXISMOTION: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", + event->caxis.which, event->caxis.axis, event->caxis.value); +#endif + setJoystickAxis(event->caxis.which, + event->caxis.axis, + event->caxis.value); + break; + + case SDL_CONTROLLERBUTTONDOWN: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + TRUE); + break; + + case SDL_CONTROLLERBUTTONUP: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + FALSE); + break; +#endif + case SDL_JOYAXISMOTION: - if (event->jaxis.axis < 2) - sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d", + event->jaxis.which, event->jaxis.axis, event->jaxis.value); +#endif + if (event->jaxis.axis < 4) + setJoystickAxis(event->jaxis.which, + event->jaxis.axis, + event->jaxis.value); break; case SDL_JOYBUTTONDOWN: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + TRUE); break; case SDL_JOYBUTTONUP: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + FALSE); break; default: @@ -2424,23 +2876,85 @@ void HandleJoystickEvent(Event *event) } } -void SDLInitJoysticks() +void SDLInitJoysticks(void) { static boolean sdl_joystick_subsystem_initialized = FALSE; boolean print_warning = !sdl_joystick_subsystem_initialized; +#if defined(TARGET_SDL2) + char *mappings_file_base = getPath2(options.conf_directory, + GAMECONTROLLER_BASENAME); + char *mappings_file_user = getPath2(getUserGameDataDir(), + GAMECONTROLLER_BASENAME); + int num_mappings; +#endif int i; if (!sdl_joystick_subsystem_initialized) { sdl_joystick_subsystem_initialized = TRUE; +#if defined(TARGET_SDL2) + SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); + + if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) +#else if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) +#endif { Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); return; } + +#if defined(TARGET_SDL2) + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_base); + + /* the included game controller base mappings should always be found */ + if (num_mappings == -1) + Error(ERR_WARN, "no game controller base mappings found"); +#if DEBUG_JOYSTICKS + else + Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings); +#endif + + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user); + +#if DEBUG_JOYSTICKS + /* the personal game controller user mappings may or may not be found */ + if (num_mappings == -1) + Error(ERR_WARN, "no game controller user mappings found"); + else + Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings); + + Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks()); +#endif + + checked_free(mappings_file_base); + checked_free(mappings_file_user); + +#if DEBUG_JOYSTICKS + for (i = 0; i < SDL_NumJoysticks(); i++) + { + const char *name, *type; + + if (SDL_IsGameController(i)) + { + name = SDL_GameControllerNameForIndex(i); + type = "game controller"; + } + else + { + name = SDL_JoystickNameForIndex(i); + type = "joystick"; + } + + Error(ERR_INFO, "- joystick %d (%s): '%s'", + i, type, (name ? name : "(Unknown)")); + } +#endif +#endif } + /* assign joysticks from configured to connected joystick for all players */ for (i = 0; i < MAX_PLAYERS; i++) { /* get configured joystick for this player */ @@ -2455,29 +2969,24 @@ void SDLInitJoysticks() joystick_nr = -1; } - /* misuse joystick file descriptor variable to store joystick number */ - joystick.fd[i] = joystick_nr; - - if (joystick_nr == -1) - continue; + /* store configured joystick number for each player */ + joystick.nr[i] = joystick_nr; + } + /* now open all connected joysticks (regardless if configured or not) */ + for (i = 0; i < SDL_NumJoysticks(); i++) + { /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (SDLCheckJoystickOpened(joystick_nr)) - SDLCloseJoystick(joystick_nr); - - if (!setup.input[i].use_joystick) - continue; - - if (!SDLOpenJoystick(joystick_nr)) - { - if (print_warning) - Error(ERR_WARN, "cannot open joystick %d", joystick_nr); - - continue; - } + if (SDLCheckJoystickOpened(i)) + SDLCloseJoystick(i); - joystick.status = JOYSTICK_ACTIVATED; + if (SDLOpenJoystick(i)) + joystick.status = JOYSTICK_ACTIVATED; + else if (print_warning) + Error(ERR_WARN, "cannot open joystick %d", i); } + + SDLClearJoystickState(); } boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) @@ -2497,3 +3006,285 @@ boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) return TRUE; } + + +/* ========================================================================= */ +/* touch input overlay functions */ +/* ========================================================================= */ + +#if defined(USE_TOUCH_INPUT_OVERLAY) +static void DrawTouchInputOverlay_ShowGrid(int alpha) +{ + SDL_Rect rect; + int grid_xsize = overlay.grid_xsize; + int grid_ysize = overlay.grid_ysize; + int x, y; + + SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha); + SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND); + + for (x = 0; x < grid_xsize; x++) + { + rect.x = (x + 0) * video.screen_width / grid_xsize; + rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x; + + for (y = 0; y < grid_ysize; y++) + { + rect.y = (y + 0) * video.screen_height / grid_ysize; + rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y; + + if (overlay.grid_button[x][y] == CHAR_GRID_BUTTON_NONE) + SDL_RenderDrawRect(sdl_renderer, &rect); + } + } + + SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); +} + +static void RenderFillRectangle(int x, int y, int width, int height) +{ + SDL_Rect rect = { x, y, width, height }; + + SDL_RenderFillRect(sdl_renderer, &rect); +} + +static void DrawTouchInputOverlay_ShowGridButtons(int alpha) +{ + static int alpha_direction = 0; + static int alpha_highlight = 0; + int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); + int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); + SDL_Rect rect; + int grid_xsize = overlay.grid_xsize; + int grid_ysize = overlay.grid_ysize; + int x, y; + + if (alpha == alpha_max) + { + if (alpha_direction < 0) + { + alpha_highlight = MAX(0, alpha_highlight - alpha_step); + + if (alpha_highlight == 0) + alpha_direction = 1; + } + else + { + alpha_highlight = MIN(alpha_highlight + alpha_step, alpha_max); + + if (alpha_highlight == alpha_max) + alpha_direction = -1; + } + } + else + { + alpha_direction = 1; + alpha_highlight = alpha; + } + + SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND); + + for (x = 0; x < grid_xsize; x++) + { + for (y = 0; y < grid_ysize; y++) + { + int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); + int alpha_draw = alpha; + int outline_border = MV_NONE; + int border_size = 2; + boolean draw_outlined = setup.touch.draw_outlined; + boolean draw_pressed = setup.touch.draw_pressed; + + if (grid_button == CHAR_GRID_BUTTON_NONE) + continue; + + if (grid_button == overlay.grid_button_highlight) + alpha_draw = alpha_highlight; + + if (draw_pressed && overlay.grid_button_action & grid_button_action) + { + if (draw_outlined) + draw_outlined = FALSE; + else + alpha_draw = MIN((float)alpha_draw * 1.5, SDL_ALPHA_OPAQUE); + } + + SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha_draw); + + rect.x = (x + 0) * video.screen_width / grid_xsize; + rect.y = (y + 0) * video.screen_height / grid_ysize; + rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x; + rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y; + + if (x == 0 || overlay.grid_button[x - 1][y] != grid_button) + { + rect.x += border_size; + rect.w -= border_size; + + outline_border |= MV_LEFT; + } + + if (x == grid_xsize - 1 || overlay.grid_button[x + 1][y] != grid_button) + { + rect.w -= border_size; + + outline_border |= MV_RIGHT; + } + + if (y == 0 || overlay.grid_button[x][y - 1] != grid_button) + { + rect.y += border_size; + rect.h -= border_size; + + outline_border |= MV_UP; + } + + if (y == grid_ysize - 1 || overlay.grid_button[x][y + 1] != grid_button) + { + rect.h -= border_size; + + outline_border |= MV_DOWN; + } + + if (draw_outlined) + { + int rect_x = rect.x + + (outline_border & MV_LEFT ? border_size : 0); + int rect_w = rect.w - + (outline_border & MV_LEFT ? border_size : 0) - + (outline_border & MV_RIGHT ? border_size : 0); + + if (outline_border & MV_LEFT) + RenderFillRectangle(rect.x, rect.y, border_size, rect.h); + + if (outline_border & MV_RIGHT) + RenderFillRectangle(rect.x + rect.w - border_size, rect.y, + border_size, rect.h); + + if (outline_border & MV_UP) + RenderFillRectangle(rect_x, rect.y, rect_w, border_size); + + if (outline_border & MV_DOWN) + RenderFillRectangle(rect_x, rect.y + rect.h - border_size, + rect_w, border_size); + } + else + { + SDL_RenderFillRect(sdl_renderer, &rect); + } + } + } + + SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); +} + +static void DrawTouchInputOverlay(void) +{ + static SDL_Texture *texture = NULL; + static boolean initialized = FALSE; + static boolean deactivated = TRUE; + static boolean show_grid = FALSE; + static int width = 0, height = 0; + static int alpha_last = -1; + static int alpha = 0; + int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); + int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); + boolean active = (overlay.enabled && overlay.active); + + if (!active && deactivated) + return; + + if (active) + { + if (alpha < alpha_max) + alpha = MIN(alpha + alpha_step, alpha_max); + + deactivated = FALSE; + } + else + { + alpha = MAX(0, alpha - alpha_step); + + if (alpha == 0) + deactivated = TRUE; + } + + if (overlay.show_grid) + show_grid = TRUE; + else if (deactivated) + show_grid = FALSE; + + if (show_grid) + DrawTouchInputOverlay_ShowGrid(alpha); + + DrawTouchInputOverlay_ShowGridButtons(alpha); + + return; + + + // !!! VIRTUAL BUTTONS FROM IMAGE FILE NOT USED ANYMORE !!! + + if (!initialized) + { + char *basename = "overlay/VirtualButtons.png"; + char *filename = getCustomImageFilename(basename); + + if (filename == NULL) + Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); + + SDL_Surface *surface; + + if ((surface = IMG_Load(filename)) == NULL) + Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + + width = surface->w; + height = surface->h; + + /* set black pixel to transparent if no alpha channel / transparent color */ + if (!SDLHasAlpha(surface) && + !SDLHasColorKey(surface)) + SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); + + if ((texture = SDLCreateTextureFromSurface(surface)) == NULL) + Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed"); + + SDL_FreeSurface(surface); + + SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); + + initialized = TRUE; + } + + if (alpha != alpha_last) + SDL_SetTextureAlphaMod(texture, alpha); + + alpha_last = alpha; + + float ratio_overlay = (float) width / height; + float ratio_screen = (float) video.screen_width / video.screen_height; + int width_scaled, height_scaled; + int xpos, ypos; + + if (ratio_overlay > ratio_screen) + { + width_scaled = video.screen_width; + height_scaled = video.screen_height * ratio_screen / ratio_overlay; + xpos = 0; + ypos = video.screen_height - height_scaled; + } + else + { + width_scaled = video.screen_width * ratio_overlay / ratio_screen; + height_scaled = video.screen_height; + xpos = (video.screen_width - width_scaled) / 2; + ypos = 0; + } + + SDL_Rect src_rect = { 0, 0, width, height }; + SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; + + SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); +} +#endif