X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=990054de955f965cab82e6c66936b1aaf63ac17f;hp=add67e5b06afe4f6575cf1668d8eb213885deb8e;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=aff7fb95675072451fcf25e8c0199923b0687027 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index add67e5b..990054de 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // sdl.c // ============================================================================ @@ -330,6 +330,15 @@ static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) SDL_SetSurfaceAlphaMod(surface, alpha); } +const char *SDLGetRendererName(void) +{ + static SDL_RendererInfo renderer_info; + + SDL_GetRendererInfo(sdl_renderer, &renderer_info); + + return renderer_info.name; +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -510,8 +519,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -573,7 +580,6 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); @@ -613,6 +619,8 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -767,17 +775,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = w; + video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Error(ERR_DEBUG, "SDL renderer size: %d x %d", + video.display_width, video.display_height); #endif + } + else + { + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL display size: %d x %d", + video.display_width, video.display_height); +#endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -821,6 +846,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } @@ -2540,6 +2566,9 @@ static void setJoystickButton(int nr, int button_id_raw, int button_state) void HandleJoystickEvent(Event *event) { + // when using joystick, disable overlay touch buttons + runtime.uses_touch_device = FALSE; + switch (event->type) { case SDL_CONTROLLERDEVICEADDED: