X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=882aa11cd2647031bd972c5390e0796b1bc15cd2;hp=eee5d59ac56cee2d054f4ecbd79fa788982569c5;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index eee5d59a..882aa11c 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -555,7 +555,7 @@ inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) SDLSetWindowTitle(); } -inline static void SDLInitVideoBuffer_DrawBuffer() +inline static void SDLInitVideoBuffer_DrawBuffer(void) { /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible @@ -843,7 +843,7 @@ boolean SDLSetVideoMode(boolean fullscreen) return success; } -void SDLSetWindowTitle() +void SDLSetWindowTitle(void) { #if defined(TARGET_SDL2) if (sdl_window == NULL) @@ -936,7 +936,7 @@ void SDLSetWindowFullscreen(boolean fullscreen) } } -void SDLSetDisplaySize() +void SDLSetDisplaySize(void) { SDL_Rect display_bounds; @@ -990,7 +990,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) SDL_RenderSetLogicalSize(sdl_renderer, width, height); } -void SDLSetScreenProperties() +void SDLSetScreenProperties(void) { SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); @@ -1013,7 +1013,7 @@ void SDLSetScreenRenderingMode(char *screen_rendering_mode) #endif } -void SDLRedrawWindow() +void SDLRedrawWindow(void) { UpdateScreen_WithoutFrameDelay(NULL); } @@ -2607,7 +2607,7 @@ static int sdl_js_axis[MAX_PLAYERS][2]; static int sdl_js_button[MAX_PLAYERS][2]; static boolean sdl_is_controller[MAX_PLAYERS]; -void SDLClearJoystickState() +void SDLClearJoystickState(void) { int i, j; @@ -2848,7 +2848,7 @@ void HandleJoystickEvent(Event *event) } } -void SDLInitJoysticks() +void SDLInitJoysticks(void) { static boolean sdl_joystick_subsystem_initialized = FALSE; boolean print_warning = !sdl_joystick_subsystem_initialized; @@ -3151,7 +3151,7 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); } -static void DrawTouchInputOverlay() +static void DrawTouchInputOverlay(void) { static SDL_Texture *texture = NULL; static boolean initialized = FALSE;