X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=7fb650f1b17e9d6070db72855db59cf9c5e34c61;hp=4bd1987331b2a0d342f85c35ed666c2b5468fa33;hb=368d771258ee3aed9c0713a0998094651eca2504;hpb=75cfa2cbbb354fdd2bb3118c9cc9d130c7485ddb diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4bd19873..7fb650f1 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -14,6 +14,7 @@ #include "joystick.h" #include "misc.h" #include "setup.h" +#include "gadgets.h" #define ENABLE_UNUSED_CODE 0 // currently unused functions @@ -39,6 +40,7 @@ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #if defined(USE_TOUCH_INPUT_OVERLAY) // functions to draw overlay graphics for touch device input static void DrawTouchInputOverlay(void); +static void DrawTouchGadgetsOverlay(void); #endif void SDLLimitScreenUpdates(boolean enable) @@ -212,18 +214,25 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) #if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); + + // draw overlay gadgets for touch device input, if needed + DrawTouchGadgetsOverlay(); #endif // global synchronization point of the game to align video frame delay if (with_frame_delay) WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + video.frame_counter++; + // show render target buffer on screen SDL_RenderPresent(sdl_renderer); } static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { + PumpEvents(); // execute event filter actions while waiting + UpdateScreenExt(rect, TRUE); } @@ -264,7 +273,7 @@ static void SDLSetWindowIcon(char *basename) if ((surface = IMG_Load(filename)) == NULL) { - Error(ERR_WARN, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_WARN, "IMG_Load('%s') failed: %s", basename, SDL_GetError()); return; } @@ -2230,7 +2239,8 @@ Bitmap *SDLLoadImage(char *filename) // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + Error(ERR_EXIT, "IMG_Load('%s') failed: %s", getBaseNamePtr(filename), + SDL_GetError()); print_timestamp_time("IMG_Load"); @@ -2362,6 +2372,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectRawMousePosition(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions @@ -2804,7 +2835,10 @@ static void DrawTouchInputOverlay_ShowGridButtons(int alpha) continue; if (grid_button == overlay.grid_button_highlight) - alpha_draw = alpha_highlight; + { + draw_outlined = FALSE; + alpha_draw = MIN((float)alpha_highlight * 1.5, SDL_ALPHA_OPAQUE); + } if (draw_pressed && overlay.grid_button_action & grid_button_action) { @@ -2920,4 +2954,9 @@ static void DrawTouchInputOverlay(void) DrawTouchInputOverlay_ShowGridButtons(alpha); } + +static void DrawTouchGadgetsOverlay(void) +{ + DrawGadgets_OverlayTouchButtons(); +} #endif