X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=4fd21a304494c6fda4b4e5d63135da4644f41430;hp=fbac750141434b8f2dbaebbc54056fd53f7de85f;hb=a7c06161253796a30a0237a7f5a044f459c8cf35;hpb=b06464b4dc26c0e31ef0bca48b31a4dfbdd549e6 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index fbac7501..4fd21a30 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -393,9 +393,8 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, SDL_Surface *new_surface = NULL; static boolean fullscreen_enabled = FALSE; - int surface_flags_window = SURFACE_FLAGS; #if defined(TARGET_SDL2) - + int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; #if USE_DESKTOP_FULLSCREEN int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #else @@ -403,6 +402,7 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, #endif #else + int surface_flags_window = SURFACE_FLAGS; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; #endif @@ -411,13 +411,32 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); + // default window size is unscaled + video.window_width = video.width; + video.window_height = video.height; + #if defined(TARGET_SDL2) + // store if initial screen mode on game start is fullscreen mode + if (sdl_window == NULL) + { +#if 0 + printf("::: GAME STARTS WITH FULLSCREEN %d\n", fullscreen); +#endif + + video.fullscreen_initial = fullscreen; + } + #if USE_RENDERER float window_scaling_factor = (float)setup.window_scaling_percent / 100; +#if !USE_DESKTOP_FULLSCREEN float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor); +#endif -#if 1 + video.window_width = window_scaling_factor * width; + video.window_height = window_scaling_factor * height; + +#if 0 printf("::: use window scaling factor %f\n", screen_scaling_factor); #endif @@ -448,18 +467,25 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, } } +#if 0 Error(ERR_INFO, "::: checking 'sdl_window' ..."); if (sdl_window == NULL) Error(ERR_INFO, "::: calling SDL_CreateWindow() [%d, %d, %d] ...", setup.fullscreen, fullscreen, fullscreen_enabled); +#endif if (sdl_window == NULL) sdl_window = SDL_CreateWindow(program.window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, +#if USE_DESKTOP_FULLSCREEN + video.window_width, + video.window_height, +#else (int)(screen_scaling_factor * width), (int)(screen_scaling_factor * height), +#endif surface_flags); if (sdl_window != NULL) @@ -748,7 +774,8 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) } #if defined(TARGET_SDL2) - UpdateScreen(NULL); // map window + SDLRedrawWindow(); // map window + // UpdateScreen(NULL); // map window #endif #if 1 @@ -772,6 +799,69 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) return success; } +#if defined(TARGET_SDL2) +void SDLSetWindowScaling(int window_scaling_percent) +{ + if (sdl_window == NULL) + return; + + float window_scaling_factor = (float)window_scaling_percent / 100; + int new_window_width = (int)(window_scaling_factor * video.width); + int new_window_height = (int)(window_scaling_factor * video.height); + +#if 0 + Error(ERR_DEBUG, "::: SDLSetWindowScaling(%d) ...", window_scaling_percent); +#endif + + SDL_SetWindowSize(sdl_window, new_window_width, new_window_height); + + video.window_scaling_percent = window_scaling_percent; + video.window_width = new_window_width; + video.window_height = new_window_height; +} + +void SDLSetWindowFullscreen(boolean fullscreen) +{ + if (sdl_window == NULL) + return; + +#if USE_DESKTOP_FULLSCREEN + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); +#else + int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0); +#endif + +#if 0 + Error(ERR_DEBUG, "::: SDL_SetWindowFullscreen(%d) ...", fullscreen); +#endif + + if (SDL_SetWindowFullscreen(sdl_window, flags) == 0) + video.fullscreen_enabled = fullscreen; + +#if 0 + printf("::: SDLSetWindowFullscreen: %d, %d\n", + fullscreen, video.fullscreen_initial); +#endif + +#if 1 + // if game started in fullscreen mode, window will also get fullscreen size + if (!fullscreen && video.fullscreen_initial) + { + SDLSetWindowScaling(setup.window_scaling_percent); + SDL_SetWindowPosition(sdl_window, + SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); + + video.fullscreen_initial = FALSE; + } +#endif +} + +void SDLRedrawWindow() +{ + UpdateScreen(NULL); +} +#endif + void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height, int depth) {