X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=45f7f2ce69a823b9b4f635bb6a8c334765f87736;hp=4bd1987331b2a0d342f85c35ed666c2b5468fa33;hb=8e4eb47925648cd84d134dfe05ca7fb30727dc24;hpb=3cc2ee99e57014c6962d26365e92bd3eac36a492;ds=sidebyside diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4bd19873..45f7f2ce 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2362,6 +2362,27 @@ void SDLWaitEvent(Event *event) SDL_WaitEvent(event); } +void SDLCorrectMouseEventXY(int *x, int *y) +{ + if (sdl_renderer == NULL) + return; + + // this corrects the raw mouse position for logical screen size within event + // filters (correction done later by SDL library when handling mouse events) + + SDL_Rect viewport; + float scale_x, scale_y; + + SDL_RenderGetViewport(sdl_renderer, &viewport); + SDL_RenderGetScale(sdl_renderer, &scale_x, &scale_y); + + *x = (int)(*x / scale_x); + *y = (int)(*y / scale_y); + + *x -= viewport.x; + *y -= viewport.y; +} + // ============================================================================ // joystick functions