X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=2c8e116acf4025ab75f06e323806050b746d9d04;hp=7221c7afeede8e9655e005b63d98bb8c4e1b51e0;hb=fe57866d9aa0cc2ebf48411eaf7bb4180cf85a84;hpb=00383dd409fde133c6738231abfcee662c03087c diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 7221c7af..2c8e116a 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -15,30 +15,31 @@ #include "misc.h" #include "setup.h" -#define ENABLE_UNUSED_CODE 0 /* currently unused functions */ +#define ENABLE_UNUSED_CODE 0 // currently unused functions +#define DEBUG_JOYSTICKS 0 -/* ========================================================================= */ -/* video functions */ -/* ========================================================================= */ -/* SDL internal variables */ -#if defined(TARGET_SDL2) +// ============================================================================ +// video functions +// ============================================================================ + +// SDL internal variables static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; static SDL_Texture *sdl_texture_stream = NULL; static SDL_Texture *sdl_texture_target = NULL; static boolean fullscreen_enabled = FALSE; -#endif - static boolean limit_screen_updates = FALSE; -/* functions from SGE library */ +// functions from SGE library void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); -/* functions to draw overlay graphics for touch device input */ -static void DrawTouchInputOverlay(); +#if defined(USE_TOUCH_INPUT_OVERLAY) +// functions to draw overlay graphics for touch device input +static void DrawTouchInputOverlay(void); +#endif void SDLLimitScreenUpdates(boolean enable) { @@ -58,12 +59,16 @@ static void FinalizeScreen(int draw_target) // copy global animations to render target buffer, if defined (above border) if (gfx.draw_global_anim_function != NULL) gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2); + + // copy tile selection cursor to render target buffer, if defined (above all) + if (gfx.draw_tile_cursor_function != NULL) + gfx.draw_tile_cursor_function(draw_target); } static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) { static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 50; /* (milliseconds) */ + unsigned int update_screen_delay_value = 50; // (milliseconds) SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && @@ -106,7 +111,6 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) rect = NULL; } -#if defined(TARGET_SDL2) SDL_Texture *sdl_texture = sdl_texture_stream; // deactivate use of target texture if render targets are not supported @@ -205,6 +209,7 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2); } +#if defined(USE_TOUCH_INPUT_OVERLAY) // draw overlay graphics for touch device input, if needed DrawTouchInputOverlay(); #endif @@ -213,15 +218,8 @@ static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) if (with_frame_delay) WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); -#if defined(TARGET_SDL2) - // show render target buffer on screen + // show render target buffer on screen SDL_RenderPresent(sdl_renderer); -#else // TARGET_SDL - if (rect) - SDL_UpdateRects(screen, 1, rect); - else - SDL_UpdateRect(screen, 0, 0, 0, 0); -#endif } static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) @@ -234,10 +232,24 @@ static void UpdateScreen_WithoutFrameDelay(SDL_Rect *rect) UpdateScreenExt(rect, FALSE); } +void Delay_WithScreenUpdates(unsigned int delay) +{ + unsigned int time_current = SDL_GetTicks(); + unsigned int time_delayed = time_current + delay; + + while (time_current < time_delayed) + { + // updating the screen contains waiting for frame delay (non-busy) + UpdateScreen_WithFrameDelay(NULL); + + time_current = SDL_GetTicks(); + } +} + static void SDLSetWindowIcon(char *basename) { - /* (setting the window icon on Mac OS X would replace the high-quality - dock icon with the currently smaller (and uglier) icon from file) */ + // (setting the window icon on Mac OS X would replace the high-quality + // dock icon with the currently smaller (and uglier) icon from file) #if !defined(PLATFORM_MACOSX) char *filename = getCustomImageFilename(basename); @@ -257,20 +269,14 @@ static void SDLSetWindowIcon(char *basename) return; } - /* set transparent color */ + // set transparent color SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); -#if defined(TARGET_SDL2) SDL_SetWindowIcon(sdl_window, surface); -#else - SDL_WM_SetIcon(surface, NULL); -#endif #endif } -#if defined(TARGET_SDL2) - static boolean equalSDLPixelFormat(SDL_PixelFormat *format1, SDL_PixelFormat *format2) { @@ -364,76 +370,11 @@ boolean SDLSetNativeSurface(SDL_Surface **surface) return TRUE; } -#else - -static Pixel SDLGetColorKey(SDL_Surface *surface) -{ - if ((surface->flags & SDL_SRCCOLORKEY) == 0) - return -1; - - return surface->format->colorkey; -} - -static boolean SDLHasColorKey(SDL_Surface *surface) -{ - return (SDLGetColorKey(surface) != -1); -} - -static boolean SDLHasAlpha(SDL_Surface *surface) -{ - return ((surface->flags & SDL_SRCALPHA) != 0); -} - -static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) -{ - SDL_SetAlpha(surface, (set ? SDL_SRCALPHA : 0), alpha); -} - -SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) +static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) { - SDL_Surface *new_surface; - - if (surface == NULL) + if (program.headless) return NULL; - if (!video.initialized) - new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS); - else if (SDLHasAlpha(surface)) - new_surface = SDL_DisplayFormatAlpha(surface); - else - new_surface = SDL_DisplayFormat(surface); - - if (new_surface == NULL) - Error(ERR_EXIT, "%s() failed: %s", - (video.initialized ? "SDL_DisplayFormat" : "SDL_ConvertSurface"), - SDL_GetError()); - - return new_surface; -} - -boolean SDLSetNativeSurface(SDL_Surface **surface) -{ - SDL_Surface *new_surface; - - if (surface == NULL || - *surface == NULL || - !video.initialized) - return FALSE; - - new_surface = SDLGetNativeSurface(*surface); - - SDL_FreeSurface(*surface); - - *surface = new_surface; - - return TRUE; -} - -#endif - -#if defined(TARGET_SDL2) -static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) -{ SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface); if (texture == NULL) @@ -442,11 +383,9 @@ static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) return texture; } -#endif void SDLCreateBitmapTextures(Bitmap *bitmap) { -#if defined(TARGET_SDL2) if (bitmap == NULL) return; @@ -457,12 +396,10 @@ void SDLCreateBitmapTextures(Bitmap *bitmap) bitmap->texture = SDLCreateTextureFromSurface(bitmap->surface); bitmap->texture_masked = SDLCreateTextureFromSurface(bitmap->surface_masked); -#endif } void SDLFreeBitmapTextures(Bitmap *bitmap) { -#if defined(TARGET_SDL2) if (bitmap == NULL) return; @@ -473,60 +410,48 @@ void SDLFreeBitmapTextures(Bitmap *bitmap) bitmap->texture = NULL; bitmap->texture_masked = NULL; -#endif } void SDLInitVideoDisplay(void) { -#if !defined(TARGET_SDL2) - if (!strEqual(setup.system.sdl_videodriver, ARG_DEFAULT)) - SDL_putenv(getStringCat2("SDL_VIDEODRIVER=", setup.system.sdl_videodriver)); - - SDL_putenv("SDL_VIDEO_CENTERED=1"); -#endif - - /* initialize SDL video */ + // initialize SDL video if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); - /* set default SDL depth */ -#if !defined(TARGET_SDL2) - video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel; -#else + // set default SDL depth video.default_depth = 32; // (how to determine video depth in SDL2?) -#endif + // + // Code used with SDL 1.2: + // video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel; } -void SDLInitVideoBuffer(boolean fullscreen) +static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) { + if (program.headless) + return; + video.window_scaling_percent = setup.window_scaling_percent; video.window_scaling_quality = setup.window_scaling_quality; SDLSetScreenRenderingMode(setup.screen_rendering_mode); -#if defined(TARGET_SDL2) // SDL 2.0: support for (desktop) fullscreen mode available video.fullscreen_available = TRUE; -#else - // SDL 1.2: no support for fullscreen mode in R'n'D anymore - video.fullscreen_available = FALSE; -#endif - /* open SDL video output device (window or fullscreen mode) */ + // open SDL video output device (window or fullscreen mode) if (!SDLSetVideoMode(fullscreen)) Error(ERR_EXIT, "setting video mode failed"); - /* !!! SDL2 can only set the window icon if the window already exists !!! */ - /* set window icon */ + // !!! SDL2 can only set the window icon if the window already exists !!! + // set window icon SDLSetWindowIcon(program.icon_filename); - /* set window and icon title */ -#if defined(TARGET_SDL2) - SDL_SetWindowTitle(sdl_window, program.window_title); -#else - SDL_WM_SetCaption(program.window_title, program.window_title); -#endif + // set window and icon title + SDLSetWindowTitle(); +} +static void SDLInitVideoBuffer_DrawBuffer(void) +{ /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible video framebuffer with 'SDL_UpdateRect' (or replaced with the current @@ -540,23 +465,27 @@ void SDLInitVideoBuffer(boolean fullscreen) buffer 'window' at the same size as the SDL backbuffer. Although it should never be drawn to directly, it would do no harm nevertheless. */ - /* create additional (symbolic) buffer for double-buffering */ + // create additional (symbolic) buffer for double-buffering ReCreateBitmap(&window, video.width, video.height); + + // create dummy drawing buffer for headless mode, if needed + if (program.headless) + ReCreateBitmap(&backbuffer, video.width, video.height); +} + +void SDLInitVideoBuffer(boolean fullscreen) +{ + SDLInitVideoBuffer_VideoBuffer(fullscreen); + SDLInitVideoBuffer_DrawBuffer(); } static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; -#if defined(TARGET_SDL2) int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; -#else - int surface_flags_window = SURFACE_FLAGS; - int surface_flags_fullscreen = SURFACE_FLAGS; // (no fullscreen in SDL 1.2) -#endif -#if defined(TARGET_SDL2) #if 1 int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; #else @@ -565,7 +494,6 @@ static boolean SDLCreateScreen(boolean fullscreen) it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because it will try to use accelerated graphics and apparently fails miserably) */ int renderer_flags = SDL_RENDERER_SOFTWARE; -#endif #endif SDLSetScreenSizeAndOffsets(video.width, video.height); @@ -581,8 +509,6 @@ static boolean SDLCreateScreen(boolean fullscreen) video.window_width = screen_width; video.window_height = screen_height; -#if defined(TARGET_SDL2) - // store if initial screen mode is fullscreen mode when changing screen size video.fullscreen_initial = fullscreen; @@ -637,6 +563,8 @@ static boolean SDLCreateScreen(boolean fullscreen) // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); + SDLSetScreenVsyncMode(setup.vsync_mode); + sdl_texture_stream = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, @@ -671,42 +599,9 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } -#else // TARGET_SDL - - if (gfx.final_screen_bitmap == NULL) - gfx.final_screen_bitmap = CreateBitmapStruct(); - - gfx.final_screen_bitmap->width = width; - gfx.final_screen_bitmap->height = height; - - gfx.final_screen_bitmap->surface = - SDL_SetVideoMode(width, height, video.depth, surface_flags); - - if (gfx.final_screen_bitmap->surface != NULL) - { - new_surface = - SDL_CreateRGBSurface(surface_flags, width, height, video.depth, 0,0,0, 0); - - if (new_surface == NULL) - Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - -#if 0 - new_surface = gfx.final_screen_bitmap->surface; - gfx.final_screen_bitmap = NULL; -#endif - - } - else - { - Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); - } -#endif - -#if defined(TARGET_SDL2) // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; -#endif if (backbuffer == NULL) backbuffer = CreateBitmapStruct(); @@ -730,12 +625,12 @@ boolean SDLSetVideoMode(boolean fullscreen) if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - /* switch display to fullscreen mode, if available */ + // switch display to fullscreen mode, if available success = SDLCreateScreen(TRUE); if (!success) { - /* switching display to fullscreen mode failed -- do not try it again */ + // switching display to fullscreen mode failed -- do not try it again video.fullscreen_available = FALSE; } else @@ -746,12 +641,12 @@ boolean SDLSetVideoMode(boolean fullscreen) if ((!fullscreen && video.fullscreen_enabled) || !success) { - /* switch display to window mode */ + // switch display to window mode success = SDLCreateScreen(FALSE); if (!success) { - /* switching display to window mode failed -- should not happen */ + // switching display to window mode failed -- should not happen } else { @@ -763,9 +658,7 @@ boolean SDLSetVideoMode(boolean fullscreen) } } -#if defined(TARGET_SDL2) SDLRedrawWindow(); // map window -#endif #ifdef DEBUG #if defined(PLATFORM_WIN32) @@ -779,20 +672,13 @@ boolean SDLSetVideoMode(boolean fullscreen) boolean wminfo_success = FALSE; SDL_VERSION(&wminfo.version); -#if defined(TARGET_SDL2) + if (sdl_window) wminfo_success = SDL_GetWindowWMInfo(sdl_window, &wminfo); -#else - wminfo_success = (SDL_GetWMInfo(&wminfo) == 1); -#endif if (wminfo_success) { -#if defined(TARGET_SDL2) hwnd = wminfo.info.win.window; -#else - hwnd = wminfo.window; -#endif DragAcceptFiles(hwnd, TRUE); } @@ -803,16 +689,14 @@ boolean SDLSetVideoMode(boolean fullscreen) return success; } -void SDLSetWindowTitle() +void SDLSetWindowTitle(void) { -#if defined(TARGET_SDL2) + if (sdl_window == NULL) + return; + SDL_SetWindowTitle(sdl_window, program.window_title); -#else - SDL_WM_SetCaption(program.window_title, program.window_title); -#endif } -#if defined(TARGET_SDL2) void SDLSetWindowScaling(int window_scaling_percent) { if (sdl_window == NULL) @@ -893,7 +777,7 @@ void SDLSetWindowFullscreen(boolean fullscreen) } } -void SDLSetDisplaySize() +void SDLSetDisplaySize(void) { SDL_Rect display_bounds; @@ -947,17 +831,14 @@ void SDLSetScreenSizeForRenderer(int width, int height) SDL_RenderSetLogicalSize(sdl_renderer, width, height); } -void SDLSetScreenProperties() +void SDLSetScreenProperties(void) { SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } -#endif - void SDLSetScreenRenderingMode(char *screen_rendering_mode) { -#if defined(TARGET_SDL2) video.screen_rendering_mode = (strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_BITMAP) ? SPECIAL_RENDERING_BITMAP : @@ -965,12 +846,22 @@ void SDLSetScreenRenderingMode(char *screen_rendering_mode) SPECIAL_RENDERING_TARGET: strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_DOUBLE) ? SPECIAL_RENDERING_DOUBLE : SPECIAL_RENDERING_OFF); -#else - video.screen_rendering_mode = SPECIAL_RENDERING_BITMAP; -#endif } -void SDLRedrawWindow() +void SDLSetScreenVsyncMode(char *vsync_mode) +{ + int interval = + (strEqual(vsync_mode, STR_VSYNC_MODE_NORMAL) ? VSYNC_MODE_NORMAL : + strEqual(vsync_mode, STR_VSYNC_MODE_ADAPTIVE) ? VSYNC_MODE_ADAPTIVE : + VSYNC_MODE_OFF); + int result = SDL_GL_SetSwapInterval(interval); + + // if adaptive vsync requested, but not supported, retry with normal vsync + if (result == -1 && interval == VSYNC_MODE_ADAPTIVE) + SDL_GL_SetSwapInterval(VSYNC_MODE_NORMAL); +} + +void SDLRedrawWindow(void) { UpdateScreen_WithoutFrameDelay(NULL); } @@ -978,6 +869,9 @@ void SDLRedrawWindow() void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height, int depth) { + if (program.headless) + return; + SDL_Surface *surface = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0); @@ -999,7 +893,6 @@ void SDLFreeBitmapPointers(Bitmap *bitmap) bitmap->surface = NULL; bitmap->surface_masked = NULL; -#if defined(TARGET_SDL2) if (bitmap->texture) SDL_DestroyTexture(bitmap->texture); if (bitmap->texture_masked) @@ -1007,7 +900,6 @@ void SDLFreeBitmapPointers(Bitmap *bitmap) bitmap->texture = NULL; bitmap->texture_masked = NULL; -#endif } void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, @@ -1041,7 +933,6 @@ void SDLBlitTexture(Bitmap *bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y, int mask_mode) { -#if defined(TARGET_SDL2) SDL_Texture *texture; SDL_Rect src_rect; SDL_Rect dst_rect; @@ -1063,7 +954,6 @@ void SDLBlitTexture(Bitmap *bitmap, dst_rect.h = height; SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); -#endif } void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, @@ -1128,8 +1018,8 @@ void SDLFadeRectangle(int x, int y, int width, int height, dst_rect.x = dst_x; dst_rect.y = dst_y; - dst_rect.w = width; /* (ignored) */ - dst_rect.h = height; /* (ignored) */ + dst_rect.w = width; // (ignored) + dst_rect.h = height; // (ignored) dst_rect2 = dst_rect; @@ -1137,7 +1027,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, if (fade_mode & (FADE_TYPE_FADE_IN | FADE_TYPE_TRANSFORM)) SDL_BlitSurface(surface_screen, &dst_rect, surface_backup, &src_rect); - /* copy source and target surfaces to temporary surfaces for fading */ + // copy source and target surfaces to temporary surfaces for fading if (fade_mode & FADE_TYPE_TRANSFORM) { // (source and target fading buffer already prepared) @@ -1147,7 +1037,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, // (target fading buffer already prepared) SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); } - else /* FADE_TYPE_FADE_OUT */ + else // FADE_TYPE_FADE_OUT { // (source fading buffer already prepared) SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); @@ -1168,13 +1058,13 @@ void SDLFadeRectangle(int x, int y, int width, int height, SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); - SDLSetAlpha(surface_target, FALSE, 0); /* disable alpha blending */ + SDLSetAlpha(surface_target, FALSE, 0); // disable alpha blending ypos[0] = -GetSimpleRandom(16); for (i = 1 ; i < melt_columns; i++) { - int r = GetSimpleRandom(3) - 1; /* randomly choose from { -1, 0, -1 } */ + int r = GetSimpleRandom(3) - 1; // randomly choose from { -1, 0, -1 } ypos[i] = ypos[i - 1] + r; @@ -1216,7 +1106,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, if (ypos[i] + dy >= height) dy = height - ypos[i]; - /* copy part of (appearing) target surface to upper area */ + // copy part of (appearing) target surface to upper area src_rect.x = src_x + i * melt_pixels; // src_rect.y = src_y + ypos[i]; src_rect.y = src_y; @@ -1234,7 +1124,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, ypos[i] += dy; - /* copy part of (disappearing) source surface to lower area */ + // copy part of (disappearing) source surface to lower area src_rect.x = src_x + i * melt_pixels; src_rect.y = src_y; src_rect.w = melt_pixels; @@ -1282,7 +1172,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); - SDLSetAlpha(surface_source, FALSE, 0); /* disable alpha blending */ + SDLSetAlpha(surface_source, FALSE, 0); // disable alpha blending for (xx = 0; xx < xx_size;) { @@ -1299,7 +1189,7 @@ void SDLFadeRectangle(int x, int y, int width, int height, dst_rect.x = dst_x; dst_rect.y = dst_y; - /* draw new (target) image to screen buffer */ + // draw new (target) image to screen buffer SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); if (xx_final < xx_size) @@ -1307,14 +1197,14 @@ void SDLFadeRectangle(int x, int y, int width, int height, src_rect.w = xx_size - xx_final; src_rect.h = height; - /* draw old (source) image to screen buffer (left side) */ + // draw old (source) image to screen buffer (left side) src_rect.x = src_x + xx_final; dst_rect.x = dst_x; SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); - /* draw old (source) image to screen buffer (right side) */ + // draw old (source) image to screen buffer (right side) src_rect.x = src_x + xx_size; dst_rect.x = dst_x + xx_size + xx_final; @@ -1325,11 +1215,11 @@ void SDLFadeRectangle(int x, int y, int width, int height, if (draw_border_function != NULL) draw_border_function(); - /* only update the region of the screen that is affected from fading */ + // only update the region of the screen that is affected from fading UpdateScreen_WithFrameDelay(&dst_rect2); } } - else /* fading in, fading out or cross-fading */ + else // fading in, fading out or cross-fading { float alpha; int alpha_final; @@ -1341,36 +1231,23 @@ void SDLFadeRectangle(int x, int y, int width, int height, alpha += 255 * ((float)(time_current - time_last) / fade_delay); alpha_final = MIN(MAX(0, alpha), 255); - /* draw existing (source) image to screen buffer */ + // draw existing (source) image to screen buffer SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); - /* draw new (target) image to screen buffer using alpha blending */ + // draw new (target) image to screen buffer using alpha blending SDLSetAlpha(surface_target, TRUE, alpha_final); SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); if (draw_border_function != NULL) draw_border_function(); - /* only update the region of the screen that is affected from fading */ + // only update the region of the screen that is affected from fading UpdateScreen_WithFrameDelay(&dst_rect); } } if (post_delay > 0) - { - unsigned int time_post_delay; - - time_current = SDL_GetTicks(); - time_post_delay = time_current + post_delay; - - while (time_current < time_post_delay) - { - // updating the screen contains waiting for frame delay (non-busy) - UpdateScreen_WithFrameDelay(NULL); - - time_current = SDL_GetTicks(); - } - } + Delay_WithScreenUpdates(post_delay); // restore function for drawing global masked border gfx.draw_global_border_function = draw_global_border_function; @@ -1442,21 +1319,21 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) switch (surface->format->BytesPerPixel) { - case 1: /* assuming 8-bpp */ + case 1: // assuming 8-bpp { return *((Uint8 *)surface->pixels + y * surface->pitch + x); } break; - case 2: /* probably 15-bpp or 16-bpp */ + case 2: // probably 15-bpp or 16-bpp { return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x); } break; - case 3: /* slow 24-bpp mode; usually not used */ + case 3: // slow 24-bpp mode; usually not used { - /* does this work? */ + // does this work? Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; Uint32 color = 0; int shift; @@ -1472,7 +1349,7 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) } break; - case 4: /* probably 32-bpp */ + case 4: // probably 32-bpp { return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x); } @@ -1483,13 +1360,13 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) } -/* ========================================================================= */ -/* The following functions were taken from the SGE library */ -/* (SDL Graphics Extension Library) by Anders Lindström */ -/* http://www.etek.chalmers.se/~e8cal1/sge/index.html */ -/* ========================================================================= */ +// ============================================================================ +// The following functions were taken from the SGE library +// (SDL Graphics Extension Library) by Anders Lindström +// http://www.etek.chalmers.se/~e8cal1/sge/index.html +// ============================================================================ -void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1) { @@ -1497,25 +1374,25 @@ void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { case 1: { - /* Assuming 8-bpp */ + // Assuming 8-bpp *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; } break; case 2: { - /* Probably 15-bpp or 16-bpp */ + // Probably 15-bpp or 16-bpp *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; } break; case 3: { - /* Slow 24-bpp mode, usually not used */ + // Slow 24-bpp mode, usually not used Uint8 *pix; int shift; - /* Gack - slow, but endian correct */ + // Gack - slow, but endian correct pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; @@ -1528,7 +1405,7 @@ void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) case 4: { - /* Probably 32-bpp */ + // Probably 32-bpp *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; } break; @@ -1536,28 +1413,29 @@ void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } } -void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) +#if 0 +static void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, + Uint8 R, Uint8 G, Uint8 B) { _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); } -void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; } -void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; } -void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { Uint8 *pix; int shift; - /* Gack - slow, but endian correct */ + // Gack - slow, but endian correct pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; @@ -1567,12 +1445,12 @@ void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) *(pix+shift/8) = color>>shift; } -void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; } -void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) +static void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) { switch (dest->format->BytesPerPixel) { @@ -1593,8 +1471,9 @@ void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) break; } } +#endif -void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) +static void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (SDL_MUSTLOCK(surface)) { @@ -1612,13 +1491,14 @@ void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) } } -void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, - Uint8 r, Uint8 g, Uint8 b) +#if 0 +static void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, + Uint8 r, Uint8 g, Uint8 b) { sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b)); } -Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) +static Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) { if (y >= 0 && y <= dest->h - 1) { @@ -1645,7 +1525,8 @@ Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) return -1; } -void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) +static void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, + Uint32 color) { if (x >= 0 && x <= surface->w - 1 && ypitch >= 0) { @@ -1653,25 +1534,25 @@ void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) { case 1: { - /* Assuming 8-bpp */ + // Assuming 8-bpp *((Uint8 *)surface->pixels + ypitch + x) = color; } break; case 2: { - /* Probably 15-bpp or 16-bpp */ + // Probably 15-bpp or 16-bpp *((Uint16 *)surface->pixels + ypitch + x) = color; } break; case 3: { - /* Slow 24-bpp mode, usually not used */ + // Slow 24-bpp mode, usually not used Uint8 *pix; int shift; - /* Gack - slow, but endian correct */ + // Gack - slow, but endian correct pix = (Uint8 *)surface->pixels + ypitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; @@ -1684,7 +1565,7 @@ void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) case 4: { - /* Probably 32-bpp */ + // Probably 32-bpp *((Uint32 *)surface->pixels + ypitch + x) = color; } break; @@ -1692,8 +1573,8 @@ void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) } } -void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, - Uint32 Color) +static void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint32 Color) { SDL_Rect l; @@ -1712,7 +1593,7 @@ void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, x2 = tmp; } - /* Do the clipping */ + // Do the clipping if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0) return; if (x1 < 0) @@ -1733,13 +1614,14 @@ void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, } } -void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, - Uint8 R, Uint8 G, Uint8 B) +static void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint8 R, Uint8 G, Uint8 B) { sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); } -void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) +static void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, + Uint32 Color) { SDL_Rect l; @@ -1750,7 +1632,7 @@ void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) x2 = tmp; } - /* Do the clipping */ + // Do the clipping if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0) return; if (x1 < 0) @@ -1766,8 +1648,8 @@ void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) SDL_FillRect(Surface, &l, Color); } -void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, - Uint32 Color) +static void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint32 Color) { SDL_Rect l; @@ -1786,7 +1668,7 @@ void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, y2 = tmp; } - /* Do the clipping */ + // Do the clipping if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0) return; if (y1 < 0) @@ -1807,13 +1689,14 @@ void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, } } -void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, - Uint8 R, Uint8 G, Uint8 B) +static void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint8 R, Uint8 G, Uint8 B) { sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); } -void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) +static void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, + Uint32 Color) { SDL_Rect l; @@ -1824,7 +1707,7 @@ void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) y2 = tmp; } - /* Do the clipping */ + // Do the clipping if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0) return; if (y1 < 0) @@ -1839,11 +1722,12 @@ void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) SDL_FillRect(Surface, &l, Color); } +#endif -void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Uint32 Color, - void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, - Uint32 Color)) +static void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint32 Color, + void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, + Uint32 Color)) { Sint16 dx, dy, sdx, sdy, x, y, px, py; @@ -1895,14 +1779,16 @@ void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, } } -void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, - Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B, - void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, - Uint32 Color)) +#if 0 +static void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, + Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B, + void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, + Uint32 Color)) { sge_DoLine(Surface, X1, Y1, X2, Y2, SDL_MapRGB(Surface->format, R, G, B), Callback); } +#endif void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) @@ -1913,21 +1799,23 @@ void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, return; } - /* Draw the line */ + // Draw the line sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); - /* unlock the display */ + // unlock the display if (SDL_MUSTLOCK(Surface)) { SDL_UnlockSurface(Surface); } } -void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, - Sint16 y2, Uint8 R, Uint8 G, Uint8 B) +#if 0 +static void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 R, Uint8 G, Uint8 B) { sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +#endif void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { @@ -1935,11 +1823,9 @@ void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) } -/* - ----------------------------------------------------------------------------- - quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface +// ---------------------------------------------------------------------------- void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, int width, int height, Uint32 color) @@ -1976,19 +1862,17 @@ void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, } -/* ========================================================================= */ -/* The following functions were taken from the SDL_gfx library version 2.0.3 */ -/* (Rotozoomer) by Andreas Schiffler */ -/* http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html */ -/* ========================================================================= */ - -/* - ----------------------------------------------------------------------------- - 32 bit zoomer +// ============================================================================ +// The following functions were taken from the SDL_gfx library version 2.0.3 +// (Rotozoomer) by Andreas Schiffler +// http://www.ferzkopp.net/Software/SDL_gfx-2.0/index.html +// ============================================================================ - zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface. - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// 32 bit zoomer +// +// zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface. +// ---------------------------------------------------------------------------- typedef struct { @@ -1998,13 +1882,13 @@ typedef struct Uint8 a; } tColorRGBA; -int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) +static int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) { int x, y; tColorRGBA *sp, *csp, *dp; int dgap; - /* pointer setup */ + // pointer setup sp = csp = (tColorRGBA *) src->pixels; dp = (tColorRGBA *) dst->pixels; dgap = dst->pitch - dst->w * 4; @@ -2023,60 +1907,60 @@ int zoomSurfaceRGBA_scaleDownBy2(SDL_Surface *src, SDL_Surface *dst) tColorRGBA *sp11 = &sp1[1]; tColorRGBA new; - /* create new color pixel from all four source color pixels */ + // create new color pixel from all four source color pixels new.r = (sp00->r + sp01->r + sp10->r + sp11->r) / 4; new.g = (sp00->g + sp01->g + sp10->g + sp11->g) / 4; new.b = (sp00->b + sp01->b + sp10->b + sp11->b) / 4; new.a = (sp00->a + sp01->a + sp10->a + sp11->a) / 4; - /* draw */ + // draw *dp = new; - /* advance source pointers */ + // advance source pointers sp += 2; - /* advance destination pointer */ + // advance destination pointer dp++; } - /* advance source pointer */ + // advance source pointer csp = (tColorRGBA *) ((Uint8 *) csp + 2 * src->pitch); - /* advance destination pointers */ + // advance destination pointers dp = (tColorRGBA *) ((Uint8 *) dp + dgap); } return 0; } -int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) +static int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) { int x, y, *sax, *say, *csax, *csay; float sx, sy; tColorRGBA *sp, *csp, *csp0, *dp; int dgap; - /* use specialized zoom function when scaling down to exactly half size */ + // use specialized zoom function when scaling down to exactly half size if (src->w == 2 * dst->w && src->h == 2 * dst->h) return zoomSurfaceRGBA_scaleDownBy2(src, dst); - /* variable setup */ + // variable setup sx = (float) src->w / (float) dst->w; sy = (float) src->h / (float) dst->h; - /* allocate memory for row increments */ + // allocate memory for row increments csax = sax = (int *)checked_malloc((dst->w + 1) * sizeof(Uint32)); csay = say = (int *)checked_malloc((dst->h + 1) * sizeof(Uint32)); - /* precalculate row increments */ + // precalculate row increments for (x = 0; x <= dst->w; x++) *csax++ = (int)(sx * x); for (y = 0; y <= dst->h; y++) *csay++ = (int)(sy * y); - /* pointer setup */ + // pointer setup sp = csp = csp0 = (tColorRGBA *) src->pixels; dp = (tColorRGBA *) dst->pixels; dgap = dst->pitch - dst->w * 4; @@ -2089,22 +1973,22 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) for (x = 0; x < dst->w; x++) { - /* draw */ + // draw *dp = *sp; - /* advance source pointers */ + // advance source pointers csax++; sp = csp + *csax; - /* advance destination pointer */ + // advance destination pointer dp++; } - /* advance source pointer */ + // advance source pointer csay++; csp = (tColorRGBA *) ((Uint8 *) csp0 + *csay * src->pitch); - /* advance destination pointers */ + // advance destination pointers dp = (tColorRGBA *) ((Uint8 *) dp + dgap); } @@ -2114,29 +1998,27 @@ int zoomSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst) return 0; } -/* - ----------------------------------------------------------------------------- - 8 bit zoomer - - zoomes 8 bit palette/Y 'src' surface to 'dst' surface - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// 8 bit zoomer +// +// zoomes 8 bit palette/Y 'src' surface to 'dst' surface +// ---------------------------------------------------------------------------- -int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) +static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) { Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; Uint8 *sp, *dp, *csp; int dgap; - /* variable setup */ + // variable setup sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w); sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h); - /* allocate memory for row increments */ + // allocate memory for row increments sax = (Uint32 *)checked_malloc(dst->w * sizeof(Uint32)); say = (Uint32 *)checked_malloc(dst->h * sizeof(Uint32)); - /* precalculate row increments */ + // precalculate row increments csx = 0; csax = sax; for (x = 0; x < dst->w; x++) @@ -2173,12 +2055,12 @@ int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) csay++; } - /* pointer setup */ + // pointer setup sp = csp = (Uint8 *) src->pixels; dp = (Uint8 *) dst->pixels; dgap = dst->pitch - dst->w; - /* draw */ + // draw csay = say; for (y = 0; y < dst->h; y++) { @@ -2186,22 +2068,22 @@ int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) sp = csp; for (x = 0; x < dst->w; x++) { - /* draw */ + // draw *dp = *sp; - /* advance source pointers */ + // advance source pointers sp += (*csax); csax++; - /* advance destination pointer */ + // advance destination pointer dp++; } - /* advance source pointer (for row) */ + // advance source pointer (for row) csp += ((*csay) * src->pitch); csay++; - /* advance destination pointers */ + // advance destination pointers dp += dgap; } @@ -2211,18 +2093,16 @@ int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) return 0; } -/* - ----------------------------------------------------------------------------- - zoomSurface() - - Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. - 'zoomx' and 'zoomy' are scaling factors for width and height. - If the surface is not 8bit or 32bit RGBA/ABGR it will be converted - into a 32bit RGBA format on the fly. - ----------------------------------------------------------------------------- -*/ +// ---------------------------------------------------------------------------- +// zoomSurface() +// +// Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. +// 'zoomx' and 'zoomy' are scaling factors for width and height. +// If the surface is not 8bit or 32bit RGBA/ABGR it will be converted +// into a 32bit RGBA format on the fly. +// ---------------------------------------------------------------------------- -SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) +static SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) { SDL_Surface *zoom_src = NULL; SDL_Surface *zoom_dst = NULL; @@ -2233,17 +2113,17 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) if (src == NULL) return NULL; - /* determine if source surface is 32 bit or 8 bit */ + // determine if source surface is 32 bit or 8 bit is_32bit = (src->format->BitsPerPixel == 32); if (is_32bit || src->format->BitsPerPixel == 8) { - /* use source surface 'as is' */ + // use source surface 'as is' zoom_src = src; } else { - /* new source surface is 32 bit with a defined RGB ordering */ + // new source surface is 32 bit with a defined RGB ordering zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, (src->format->Amask ? 0xff000000 : 0)); @@ -2252,10 +2132,10 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) is_converted = TRUE; } - /* allocate surface to completely contain the zoomed surface */ + // allocate surface to completely contain the zoomed surface if (is_32bit) { - /* target surface is 32 bit with source RGBA/ABGR ordering */ + // target surface is 32 bit with source RGBA/ABGR ordering zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32, zoom_src->format->Rmask, zoom_src->format->Gmask, @@ -2264,40 +2144,40 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) } else { - /* target surface is 8 bit */ + // target surface is 8 bit zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 8, 0, 0, 0, 0); } - /* lock source surface */ + // lock source surface SDL_LockSurface(zoom_src); - /* check which kind of surface we have */ + // check which kind of surface we have if (is_32bit) { - /* call the 32 bit transformation routine to do the zooming */ + // call the 32 bit transformation routine to do the zooming zoomSurfaceRGBA(zoom_src, zoom_dst); } else { - /* copy palette */ + // copy palette for (i = 0; i < zoom_src->format->palette->ncolors; i++) zoom_dst->format->palette->colors[i] = zoom_src->format->palette->colors[i]; zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors; - /* call the 8 bit transformation routine to do the zooming */ + // call the 8 bit transformation routine to do the zooming zoomSurfaceY(zoom_src, zoom_dst); } - /* unlock source surface */ + // unlock source surface SDL_UnlockSurface(zoom_src); - /* free temporary surface */ + // free temporary surface if (is_converted) SDL_FreeSurface(zoom_src); - /* return destination surface */ + // return destination surface return zoom_dst; } @@ -2311,10 +2191,10 @@ static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface) if ((new_surface = SDLGetNativeSurface(surface)) == NULL) Error(ERR_EXIT, "SDLGetNativeSurface() failed"); - /* remove alpha channel from native non-transparent surface, if defined */ + // remove alpha channel from native non-transparent surface, if defined SDLSetAlpha(new_surface, FALSE, 0); - /* remove transparent color from native non-transparent surface, if defined */ + // remove transparent color from native non-transparent surface, if defined SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0); return new_surface; @@ -2326,47 +2206,55 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) SDL_Surface *src_surface = src_bitmap->surface_masked; SDL_Surface *dst_surface; - dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ - dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ + dst_width = MAX(1, dst_width); // prevent zero bitmap width + dst_height = MAX(1, dst_height); // prevent zero bitmap height dst_bitmap->width = dst_width; dst_bitmap->height = dst_height; - /* create zoomed temporary surface from source surface */ + // create zoomed temporary surface from source surface dst_surface = zoomSurface(src_surface, dst_width, dst_height); - /* create native format destination surface from zoomed temporary surface */ + // create native format destination surface from zoomed temporary surface SDLSetNativeSurface(&dst_surface); - /* set color key for zoomed surface from source surface, if defined */ + // set color key for zoomed surface from source surface, if defined if (SDLHasColorKey(src_surface)) SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, SDLGetColorKey(src_surface)); - /* create native non-transparent surface for opaque blitting */ + // create native non-transparent surface for opaque blitting dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface); - /* set native transparent surface for masked blitting */ + // set native transparent surface for masked blitting dst_bitmap->surface_masked = dst_surface; return dst_bitmap; } -/* ========================================================================= */ -/* load image to bitmap */ -/* ========================================================================= */ +// ============================================================================ +// load image to bitmap +// ============================================================================ Bitmap *SDLLoadImage(char *filename) { Bitmap *new_bitmap = CreateBitmapStruct(); SDL_Surface *sdl_image_tmp; + if (program.headless) + { + // prevent sanity check warnings at later stage + new_bitmap->width = new_bitmap->height = 1; + + return new_bitmap; + } + print_timestamp_init("SDLLoadImage"); print_timestamp_time(getBaseNamePtr(filename)); - /* load image to temporary surface */ + // load image to temporary surface if ((sdl_image_tmp = IMG_Load(filename)) == NULL) Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); @@ -2374,7 +2262,7 @@ Bitmap *SDLLoadImage(char *filename) UPDATE_BUSY_STATE(); - /* create native non-transparent surface for current image */ + // create native non-transparent surface for current image if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL) Error(ERR_EXIT, "SDLGetOpaqueSurface() failed"); @@ -2382,13 +2270,13 @@ Bitmap *SDLLoadImage(char *filename) UPDATE_BUSY_STATE(); - /* set black pixel to transparent if no alpha channel / transparent color */ + // set black pixel to transparent if no alpha channel / transparent color if (!SDLHasAlpha(sdl_image_tmp) && !SDLHasColorKey(sdl_image_tmp)) SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); - /* create native transparent surface for current image */ + // create native transparent surface for current image if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) Error(ERR_EXIT, "SDLGetNativeSurface() failed"); @@ -2396,7 +2284,7 @@ Bitmap *SDLLoadImage(char *filename) UPDATE_BUSY_STATE(); - /* free temporary surface */ + // free temporary surface SDL_FreeSurface(sdl_image_tmp); new_bitmap->width = new_bitmap->surface->w; @@ -2408,9 +2296,9 @@ Bitmap *SDLLoadImage(char *filename) } -/* ------------------------------------------------------------------------- */ -/* custom cursor fuctions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// custom cursor fuctions +// ---------------------------------------------------------------------------- static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info) { @@ -2426,18 +2314,18 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) static SDL_Cursor *cursor_default = NULL; static SDL_Cursor *cursor_current = NULL; - /* if invoked for the first time, store the SDL default cursor */ + // if invoked for the first time, store the SDL default cursor if (cursor_default == NULL) cursor_default = SDL_GetCursor(); - /* only create new cursor if cursor info (custom only) has changed */ + // only create new cursor if cursor info (custom only) has changed if (cursor_info != NULL && cursor_info != last_cursor_info) { cursor_current = create_cursor(cursor_info); last_cursor_info = cursor_info; } - /* only set new cursor if cursor info (custom or NULL) has changed */ + // only set new cursor if cursor info (custom or NULL) has changed if (cursor_info != last_cursor_info2) SDL_SetCursor(cursor_info ? cursor_current : cursor_default); @@ -2445,16 +2333,14 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) } -/* ========================================================================= */ -/* audio functions */ -/* ========================================================================= */ +// ============================================================================ +// audio functions +// ============================================================================ void SDLOpenAudio(void) { -#if !defined(TARGET_SDL2) - if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT)) - SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); -#endif + if (program.headless) + return; if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { @@ -2475,7 +2361,7 @@ void SDLOpenAudio(void) audio.loops_available = TRUE; audio.sound_enabled = TRUE; - /* set number of available mixer channels */ + // set number of available mixer channels audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS); audio.music_channel = MUSIC_CHANNEL; audio.first_sound_channel = FIRST_SOUND_CHANNEL; @@ -2493,11 +2379,11 @@ void SDLCloseAudio(void) } -/* ========================================================================= */ -/* event functions */ -/* ========================================================================= */ +// ============================================================================ +// event functions +// ============================================================================ -void SDLNextEvent(Event *event) +void SDLWaitEvent(Event *event) { SDL_WaitEvent(event); } @@ -2511,17 +2397,9 @@ void SDLHandleWindowManagerEvent(Event *event) SDL_SysWMEvent *syswmevent = (SDL_SysWMEvent *)event; SDL_SysWMmsg *syswmmsg = (SDL_SysWMmsg *)(syswmevent->msg); -#if defined(TARGET_SDL2) if (syswmmsg->msg.win.msg == WM_DROPFILES) -#else - if (syswmmsg->msg == WM_DROPFILES) -#endif { -#if defined(TARGET_SDL2) HDROP hdrop = (HDROP)syswmmsg->msg.win.wParam; -#else - HDROP hdrop = (HDROP)syswmmsg->wParam; -#endif int i, num_files; printf("::: SDL_SYSWMEVENT:\n"); @@ -2538,72 +2416,231 @@ void SDLHandleWindowManagerEvent(Event *event) printf("::: - '%s'\n", buffer); } -#if defined(TARGET_SDL2) DragFinish((HDROP)syswmmsg->msg.win.wParam); -#else - DragFinish((HDROP)syswmmsg->wParam); -#endif } #endif #endif } -/* ========================================================================= */ -/* joystick functions */ -/* ========================================================================= */ +// ============================================================================ +// joystick functions +// ============================================================================ + +static void *sdl_joystick[MAX_PLAYERS]; // game controller or joystick +static int sdl_js_axis_raw[MAX_PLAYERS][2]; +static int sdl_js_axis[MAX_PLAYERS][2]; +static int sdl_js_button[MAX_PLAYERS][2]; +static boolean sdl_is_controller[MAX_PLAYERS]; + +void SDLClearJoystickState(void) +{ + int i, j; -static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL }; -static int sdl_js_axis[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; -static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; + for (i = 0; i < MAX_PLAYERS; i++) + { + for (j = 0; j < 2; j++) + { + sdl_js_axis_raw[i][j] = -1; + sdl_js_axis[i][j] = 0; + sdl_js_button[i][j] = 0; + } + } +} -static boolean SDLOpenJoystick(int nr) +boolean SDLOpenJoystick(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; - return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE); + sdl_is_controller[nr] = SDL_IsGameController(nr); + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "opening joystick %d (%s)", + nr, (sdl_is_controller[nr] ? "game controller" : "joystick")); +#endif + + if (sdl_is_controller[nr]) + sdl_joystick[nr] = SDL_GameControllerOpen(nr); + else + sdl_joystick[nr] = SDL_JoystickOpen(nr); + + return (sdl_joystick[nr] != NULL); } -static void SDLCloseJoystick(int nr) +void SDLCloseJoystick(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return; - SDL_JoystickClose(sdl_joystick[nr]); +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "closing joystick %d", nr); +#endif + + if (sdl_is_controller[nr]) + SDL_GameControllerClose(sdl_joystick[nr]); + else + SDL_JoystickClose(sdl_joystick[nr]); sdl_joystick[nr] = NULL; } -static boolean SDLCheckJoystickOpened(int nr) +boolean SDLCheckJoystickOpened(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; -#if defined(TARGET_SDL2) return (sdl_joystick[nr] != NULL ? TRUE : FALSE); -#else - return (SDL_JoystickOpened(nr) ? TRUE : FALSE); -#endif +} + +static void setJoystickAxis(int nr, int axis_id_raw, int axis_value) +{ + int axis_id = (axis_id_raw == SDL_CONTROLLER_AXIS_LEFTX || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTX ? 0 : + axis_id_raw == SDL_CONTROLLER_AXIS_LEFTY || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTY ? 1 : -1); + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (axis_id == -1) + return; + + // prevent (slightly jittering, but centered) axis A from resetting axis B + if (ABS(axis_value) < JOYSTICK_PERCENT * JOYSTICK_MAX_AXIS_POS / 100 && + axis_id_raw != sdl_js_axis_raw[nr][axis_id]) + return; + + sdl_js_axis[nr][axis_id] = axis_value; + sdl_js_axis_raw[nr][axis_id] = axis_id_raw; +} + +static void setJoystickButton(int nr, int button_id_raw, int button_state) +{ + int button_id = (button_id_raw == SDL_CONTROLLER_BUTTON_A || + button_id_raw == SDL_CONTROLLER_BUTTON_X || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSHOULDER || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSTICK || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSTICK ? 0 : + button_id_raw == SDL_CONTROLLER_BUTTON_B || + button_id_raw == SDL_CONTROLLER_BUTTON_Y || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ? 1 : + -1); + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XLEFT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XRIGHT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YUPPER; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YLOWER; + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis_raw[nr][0] = sdl_js_axis_raw[nr][1] = -1; + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (button_id == -1) + return; + + sdl_js_button[nr][button_id] = button_state; } void HandleJoystickEvent(Event *event) { switch(event->type) { + case SDL_CONTROLLERDEVICEADDED: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERDEVICEREMOVED: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERAXISMOTION: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", + event->caxis.which, event->caxis.axis, event->caxis.value); +#endif + setJoystickAxis(event->caxis.which, + event->caxis.axis, + event->caxis.value); + break; + + case SDL_CONTROLLERBUTTONDOWN: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + TRUE); + break; + + case SDL_CONTROLLERBUTTONUP: +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + FALSE); + break; + case SDL_JOYAXISMOTION: - if (event->jaxis.axis < 2) - sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d", + event->jaxis.which, event->jaxis.axis, event->jaxis.value); +#endif + if (event->jaxis.axis < 4) + setJoystickAxis(event->jaxis.which, + event->jaxis.axis, + event->jaxis.value); break; case SDL_JOYBUTTONDOWN: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + TRUE); break; case SDL_JOYBUTTONUP: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if DEBUG_JOYSTICKS + Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + FALSE); break; default: @@ -2611,26 +2648,80 @@ void HandleJoystickEvent(Event *event) } } -void SDLInitJoysticks() +void SDLInitJoysticks(void) { static boolean sdl_joystick_subsystem_initialized = FALSE; boolean print_warning = !sdl_joystick_subsystem_initialized; + char *mappings_file_base = getPath2(options.conf_directory, + GAMECONTROLLER_BASENAME); + char *mappings_file_user = getPath2(getUserGameDataDir(), + GAMECONTROLLER_BASENAME); + int num_mappings; int i; if (!sdl_joystick_subsystem_initialized) { sdl_joystick_subsystem_initialized = TRUE; - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) + SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); + + if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) { Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); return; } + + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_base); + + // the included game controller base mappings should always be found + if (num_mappings == -1) + Error(ERR_WARN, "no game controller base mappings found"); +#if DEBUG_JOYSTICKS + else + Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings); +#endif + + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user); + +#if DEBUG_JOYSTICKS + // the personal game controller user mappings may or may not be found + if (num_mappings == -1) + Error(ERR_WARN, "no game controller user mappings found"); + else + Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings); + + Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks()); +#endif + + checked_free(mappings_file_base); + checked_free(mappings_file_user); + +#if DEBUG_JOYSTICKS + for (i = 0; i < SDL_NumJoysticks(); i++) + { + const char *name, *type; + + if (SDL_IsGameController(i)) + { + name = SDL_GameControllerNameForIndex(i); + type = "game controller"; + } + else + { + name = SDL_JoystickNameForIndex(i); + type = "joystick"; + } + + Error(ERR_INFO, "- joystick %d (%s): '%s'", + i, type, (name ? name : "(Unknown)")); + } +#endif } + // assign joysticks from configured to connected joystick for all players for (i = 0; i < MAX_PLAYERS; i++) { - /* get configured joystick for this player */ + // get configured joystick for this player char *device_name = setup.input[i].joy.device_name; int joystick_nr = getJoystickNrFromDeviceName(device_name); @@ -2642,29 +2733,24 @@ void SDLInitJoysticks() joystick_nr = -1; } - /* misuse joystick file descriptor variable to store joystick number */ - joystick.fd[i] = joystick_nr; - - if (joystick_nr == -1) - continue; - - /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (SDLCheckJoystickOpened(joystick_nr)) - SDLCloseJoystick(joystick_nr); - - if (!setup.input[i].use_joystick) - continue; - - if (!SDLOpenJoystick(joystick_nr)) - { - if (print_warning) - Error(ERR_WARN, "cannot open joystick %d", joystick_nr); + // store configured joystick number for each player + joystick.nr[i] = joystick_nr; + } - continue; - } + // now open all connected joysticks (regardless if configured or not) + for (i = 0; i < SDL_NumJoysticks(); i++) + { + // this allows subsequent calls to 'InitJoysticks' for re-initialization + if (SDLCheckJoystickOpened(i)) + SDLCloseJoystick(i); - joystick.status = JOYSTICK_ACTIVATED; + if (SDLOpenJoystick(i)) + joystick.status = JOYSTICK_ACTIVATED; + else if (print_warning) + Error(ERR_WARN, "cannot open joystick %d", i); } + + SDLClearJoystickState(); } boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) @@ -2685,22 +2771,195 @@ boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) return TRUE; } -static void DrawTouchInputOverlay() -{ + +// ============================================================================ +// touch input overlay functions +// ============================================================================ + #if defined(USE_TOUCH_INPUT_OVERLAY) +static void DrawTouchInputOverlay_ShowGrid(int alpha) +{ + SDL_Rect rect; + int grid_xsize = overlay.grid_xsize; + int grid_ysize = overlay.grid_ysize; + int x, y; + + SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha); + SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND); + + for (x = 0; x < grid_xsize; x++) + { + rect.x = (x + 0) * video.screen_width / grid_xsize; + rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x; + + for (y = 0; y < grid_ysize; y++) + { + rect.y = (y + 0) * video.screen_height / grid_ysize; + rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y; + + if (overlay.grid_button[x][y] == CHAR_GRID_BUTTON_NONE) + SDL_RenderDrawRect(sdl_renderer, &rect); + } + } + + SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); +} + +static void RenderFillRectangle(int x, int y, int width, int height) +{ + SDL_Rect rect = { x, y, width, height }; + + SDL_RenderFillRect(sdl_renderer, &rect); +} + +static void DrawTouchInputOverlay_ShowGridButtons(int alpha) +{ + static int alpha_direction = 0; + static int alpha_highlight = 0; + int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); + int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); + SDL_Rect rect; + int grid_xsize = overlay.grid_xsize; + int grid_ysize = overlay.grid_ysize; + int x, y; + + if (alpha == alpha_max) + { + if (alpha_direction < 0) + { + alpha_highlight = MAX(0, alpha_highlight - alpha_step); + + if (alpha_highlight == 0) + alpha_direction = 1; + } + else + { + alpha_highlight = MIN(alpha_highlight + alpha_step, alpha_max); + + if (alpha_highlight == alpha_max) + alpha_direction = -1; + } + } + else + { + alpha_direction = 1; + alpha_highlight = alpha; + } + + SDL_SetRenderDrawBlendMode(sdl_renderer, SDL_BLENDMODE_BLEND); + + for (x = 0; x < grid_xsize; x++) + { + for (y = 0; y < grid_ysize; y++) + { + int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); + int alpha_draw = alpha; + int outline_border = MV_NONE; + int border_size = 2; + boolean draw_outlined = setup.touch.draw_outlined; + boolean draw_pressed = setup.touch.draw_pressed; + + if (grid_button == CHAR_GRID_BUTTON_NONE) + continue; + + if (grid_button == overlay.grid_button_highlight) + alpha_draw = alpha_highlight; + + if (draw_pressed && overlay.grid_button_action & grid_button_action) + { + if (draw_outlined) + draw_outlined = FALSE; + else + alpha_draw = MIN((float)alpha_draw * 1.5, SDL_ALPHA_OPAQUE); + } + + SDL_SetRenderDrawColor(sdl_renderer, 255, 255, 255, alpha_draw); + + rect.x = (x + 0) * video.screen_width / grid_xsize; + rect.y = (y + 0) * video.screen_height / grid_ysize; + rect.w = (x + 1) * video.screen_width / grid_xsize - rect.x; + rect.h = (y + 1) * video.screen_height / grid_ysize - rect.y; + + if (x == 0 || overlay.grid_button[x - 1][y] != grid_button) + { + rect.x += border_size; + rect.w -= border_size; + + outline_border |= MV_LEFT; + } + + if (x == grid_xsize - 1 || overlay.grid_button[x + 1][y] != grid_button) + { + rect.w -= border_size; + + outline_border |= MV_RIGHT; + } + + if (y == 0 || overlay.grid_button[x][y - 1] != grid_button) + { + rect.y += border_size; + rect.h -= border_size; + + outline_border |= MV_UP; + } + + if (y == grid_ysize - 1 || overlay.grid_button[x][y + 1] != grid_button) + { + rect.h -= border_size; + + outline_border |= MV_DOWN; + } + + if (draw_outlined) + { + int rect_x = rect.x + + (outline_border & MV_LEFT ? border_size : 0); + int rect_w = rect.w - + (outline_border & MV_LEFT ? border_size : 0) - + (outline_border & MV_RIGHT ? border_size : 0); + + if (outline_border & MV_LEFT) + RenderFillRectangle(rect.x, rect.y, border_size, rect.h); + + if (outline_border & MV_RIGHT) + RenderFillRectangle(rect.x + rect.w - border_size, rect.y, + border_size, rect.h); + + if (outline_border & MV_UP) + RenderFillRectangle(rect_x, rect.y, rect_w, border_size); + + if (outline_border & MV_DOWN) + RenderFillRectangle(rect_x, rect.y + rect.h - border_size, + rect_w, border_size); + } + else + { + SDL_RenderFillRect(sdl_renderer, &rect); + } + } + } + + SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 255); +} + +static void DrawTouchInputOverlay(void) +{ static SDL_Texture *texture = NULL; static boolean initialized = FALSE; static boolean deactivated = TRUE; + static boolean show_grid = FALSE; static int width = 0, height = 0; - static int alpha_max = SDL_ALPHA_OPAQUE / 2; - static int alpha_step = 5; - static int alpha_last = 0; + static int alpha_last = -1; static int alpha = 0; + int alpha_max = ALPHA_FROM_TRANSPARENCY(setup.touch.transparency); + int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); + boolean active = (overlay.enabled && overlay.active); - if (!overlay.active && deactivated) + if (!active && deactivated) return; - if (overlay.active) + if (active) { if (alpha < alpha_max) alpha = MIN(alpha + alpha_step, alpha_max); @@ -2715,6 +2974,21 @@ static void DrawTouchInputOverlay() deactivated = TRUE; } + if (overlay.show_grid) + show_grid = TRUE; + else if (deactivated) + show_grid = FALSE; + + if (show_grid) + DrawTouchInputOverlay_ShowGrid(alpha); + + DrawTouchInputOverlay_ShowGridButtons(alpha); + + return; + + + // !!! VIRTUAL BUTTONS FROM IMAGE FILE NOT USED ANYMORE !!! + if (!initialized) { char *basename = "overlay/VirtualButtons.png"; @@ -2731,7 +3005,7 @@ static void DrawTouchInputOverlay() width = surface->w; height = surface->h; - /* set black pixel to transparent if no alpha channel / transparent color */ + // set black pixel to transparent if no alpha channel / transparent color if (!SDLHasAlpha(surface) && !SDLHasColorKey(surface)) SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, @@ -2743,7 +3017,6 @@ static void DrawTouchInputOverlay() SDL_FreeSurface(surface); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - SDL_SetTextureAlphaMod(texture, alpha_max); initialized = TRUE; } @@ -2777,5 +3050,5 @@ static void DrawTouchInputOverlay() SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); -#endif } +#endif