X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=214859df78ef187e584ce4b42837b653a0f6e0f4;hp=f94193127f5eafb7cf5127d9bd00809c6ce6bc26;hb=b45533f737b46a9c490f79ca96a7ac994d55ca71;hpb=b6dd2f35e987ab55a904deff37194ee8507c7d7a diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index f9419312..214859df 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -532,11 +532,7 @@ inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) SDLSetWindowIcon(program.icon_filename); /* set window and icon title */ -#if defined(TARGET_SDL2) - SDL_SetWindowTitle(sdl_window, program.window_title); -#else - SDL_WM_SetCaption(program.window_title, program.window_title); -#endif + SDLSetWindowTitle(); } inline static void SDLInitVideoBuffer_DrawBuffer() @@ -830,6 +826,9 @@ boolean SDLSetVideoMode(boolean fullscreen) void SDLSetWindowTitle() { #if defined(TARGET_SDL2) + if (sdl_window == NULL) + return; + SDL_SetWindowTitle(sdl_window, program.window_title); #else SDL_WM_SetCaption(program.window_title, program.window_title); @@ -2616,7 +2615,7 @@ void SDLClearJoystickState() } } -static boolean SDLOpenJoystick(int nr) +boolean SDLOpenJoystick(int nr) { if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; @@ -2644,7 +2643,7 @@ static boolean SDLOpenJoystick(int nr) return (sdl_joystick[nr] != NULL); } -static void SDLCloseJoystick(int nr) +void SDLCloseJoystick(int nr) { if (nr < 0 || nr >= MAX_PLAYERS) return; @@ -2847,7 +2846,7 @@ void SDLInitJoysticks() static boolean sdl_joystick_subsystem_initialized = FALSE; boolean print_warning = !sdl_joystick_subsystem_initialized; #if defined(TARGET_SDL2) - char *mappings_file_base = getPath2(options.ro_base_directory, + char *mappings_file_base = getPath2(options.conf_directory, GAMECONTROLLER_BASENAME); char *mappings_file_user = getPath2(getUserGameDataDir(), GAMECONTROLLER_BASENAME); @@ -2965,6 +2964,11 @@ boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) return TRUE; } + +/* ========================================================================= */ +/* touch input overlay functions */ +/* ========================================================================= */ + #if defined(USE_TOUCH_INPUT_OVERLAY) static void DrawTouchInputOverlay() {