X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=18e384c5e13530a60fb75db743059714e5f902b6;hp=f479fd9960b804faa6ae41bc42b1a8040b3971c2;hb=e57078603232563176d90bb543ce2bc3a15b889e;hpb=514321a85f7dda02848a3ce78667329f9c891156 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index f479fd99..18e384c5 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -363,12 +363,12 @@ inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, } #endif -inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y) +inline Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { - SDL_Surface *surface = dst_bitmap->surface; + SDL_Surface *surface = src_bitmap->surface; #ifdef FULLSCREEN_BUG - if (dst_bitmap == backbuffer || dst_bitmap == window) + if (src_bitmap == backbuffer || src_bitmap == window) { x += video_xoffset; y += video_yoffset; @@ -864,6 +864,11 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } +inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) +{ + sge_PutPixel(dst_bitmap->surface, x, y, pixel); +} + /* ----------------------------------------------------------------------------- @@ -874,7 +879,6 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, int width, int height, Uint32 color) { - SDL_Surface *surface = bitmap->surface; int x, y; for (y=src_y; y < src_y + height; y++) @@ -883,7 +887,25 @@ inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y, { Uint32 pixel = SDLGetPixel(bitmap, x, y); - sge_PutPixel(surface, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL); + } + } +} + +inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, + int src_x, int src_y, int width, int height, + int dst_x, int dst_y) +{ + int x, y; + + for (y=0; y < height; y++) + { + for (x=0; x < width; x++) + { + Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y); + + if (pixel != BLACK_PIXEL) + SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL); } } }