X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=0e8945d5883b1e69d4d5b49faa72a29c6f432906;hp=72bbc14abe3df5abee36b2aeac94943cdfd3ff7b;hb=3e3b2e2cbfb978e4a18276ddfe872eed61dc1d95;hpb=bdc4b9689a59b103dac615c5b52b7641e8aaa416 diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 72bbc14a..0e8945d5 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2178,10 +2178,28 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) return zoom_dst; } +static void SetOpaqueBitmapSurface(Bitmap *bitmap) +{ + if (bitmap == NULL) + return; + + if (bitmap->surface) + SDL_FreeSurface(bitmap->surface); + + if ((bitmap->surface = SDLGetNativeSurface(bitmap->surface_masked)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed"); + + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(bitmap->surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0); +} + Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) { Bitmap *dst_bitmap = CreateBitmapStruct(); - SDL_Surface **dst_surface = &dst_bitmap->surface; + SDL_Surface **dst_surface = &dst_bitmap->surface_masked; dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ @@ -2190,11 +2208,19 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; /* create zoomed temporary surface from source surface */ - *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height); + *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height); /* create native format destination surface from zoomed temporary surface */ SDLSetNativeSurface(dst_surface); + /* set color key for zoomed surface from source surface, if defined */ + if (SDLHasColorKey(src_bitmap->surface_masked)) + SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(src_bitmap->surface_masked)); + + /* create native non-transparent surface for opaque blitting */ + SetOpaqueBitmapSurface(dst_bitmap); + return dst_bitmap; } @@ -2232,15 +2258,23 @@ Bitmap *SDLLoadImage(char *filename) return NULL; } + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(new_bitmap->surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0); + print_timestamp_time("SDL_DisplayFormat (opaque)"); UPDATE_BUSY_STATE(); - /* create native transparent surface for current image */ - if (sdl_image_tmp->format->Amask == 0) + /* set black pixel to transparent if no alpha channel / transparent color */ + if (!SDLHasAlpha(sdl_image_tmp) && + !SDLHasColorKey(sdl_image_tmp)) SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + /* create native transparent surface for current image */ if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) { SetError("SDL_DisplayFormat(): %s", SDL_GetError());