X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=0e8945d5883b1e69d4d5b49faa72a29c6f432906;hp=30ca17949a8ad2f9192eed9fb0bd697a75207fd7;hb=3e3b2e2cbfb978e4a18276ddfe872eed61dc1d95;hpb=f7fcf0207e03bea13618e718f522c15d9120460c diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 30ca1794..0e8945d5 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2178,10 +2178,28 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) return zoom_dst; } +static void SetOpaqueBitmapSurface(Bitmap *bitmap) +{ + if (bitmap == NULL) + return; + + if (bitmap->surface) + SDL_FreeSurface(bitmap->surface); + + if ((bitmap->surface = SDLGetNativeSurface(bitmap->surface_masked)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed"); + + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(bitmap->surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0); +} + Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) { Bitmap *dst_bitmap = CreateBitmapStruct(); - SDL_Surface **dst_surface = &dst_bitmap->surface; + SDL_Surface **dst_surface = &dst_bitmap->surface_masked; dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ @@ -2190,11 +2208,19 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; /* create zoomed temporary surface from source surface */ - *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height); + *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height); /* create native format destination surface from zoomed temporary surface */ SDLSetNativeSurface(dst_surface); + /* set color key for zoomed surface from source surface, if defined */ + if (SDLHasColorKey(src_bitmap->surface_masked)) + SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(src_bitmap->surface_masked)); + + /* create native non-transparent surface for opaque blitting */ + SetOpaqueBitmapSurface(dst_bitmap); + return dst_bitmap; }