X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=04fa05e8c5151be5721ad9c07bcce1e1f06173ca;hp=7fbd38f7de3f072a809ee218f06ea9da7093d153;hb=aa931ed885e278dc0102b5e10f59b2ba52fb690a;hpb=c20229ab1969aebbf9f34ad76a90662461c8b75d diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 7fbd38f7..04fa05e8 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -26,34 +26,46 @@ #if defined(TARGET_SDL2) static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; -static SDL_Texture *sdl_texture = NULL; +static SDL_Texture *sdl_texture_stream = NULL; +static SDL_Texture *sdl_texture_target = NULL; static boolean fullscreen_enabled = FALSE; - -#define USE_RENDERER TRUE #endif -/* stuff needed to work around SDL/Windows fullscreen drawing bug */ -static int fullscreen_width; -static int fullscreen_height; -static int fullscreen_xoffset; -static int fullscreen_yoffset; -static int video_xoffset; -static int video_yoffset; static boolean limit_screen_updates = FALSE; /* functions from SGE library */ void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); +#if defined(USE_TOUCH_INPUT_OVERLAY) +/* functions to draw overlay graphics for touch device input */ +static void DrawTouchInputOverlay(); +#endif + void SDLLimitScreenUpdates(boolean enable) { limit_screen_updates = enable; } -static void UpdateScreen(SDL_Rect *rect) +static void FinalizeScreen(int draw_target) +{ + // copy global animations to render target buffer, if defined (below border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_1); + + // copy global masked border to render target buffer, if defined + if (gfx.draw_global_border_function != NULL) + gfx.draw_global_border_function(draw_target); + + // copy global animations to render target buffer, if defined (above border) + if (gfx.draw_global_anim_function != NULL) + gfx.draw_global_anim_function(draw_target, DRAW_GLOBAL_ANIM_STAGE_2); +} + +static void UpdateScreenExt(SDL_Rect *rect, boolean with_frame_delay) { static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 20; /* (milliseconds) */ + unsigned int update_screen_delay_value = 50; /* (milliseconds) */ SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates && @@ -79,37 +91,40 @@ static void UpdateScreen(SDL_Rect *rect) } #endif -#if USE_FINAL_SCREEN_BITMAP - if (gfx.final_screen_bitmap != NULL) // may not be initialized yet + if (video.screen_rendering_mode == SPECIAL_RENDERING_BITMAP && + gfx.final_screen_bitmap != NULL) // may not be initialized yet { - // !!! TEST !!! // draw global animations using bitmaps instead of using textures // to prevent texture scaling artefacts (this is potentially slower) BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0, gfx.win_xsize, gfx.win_ysize, 0, 0); - // copy global animations to render target buffer, if defined - if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); + FinalizeScreen(DRAW_TO_SCREEN); screen = gfx.final_screen_bitmap->surface; // force full window redraw rect = NULL; } -#endif #if defined(TARGET_SDL2) -#if USE_RENDERER + SDL_Texture *sdl_texture = sdl_texture_stream; + + // deactivate use of target texture if render targets are not supported + if ((video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) && + sdl_texture_target == NULL) + video.screen_rendering_mode = SPECIAL_RENDERING_OFF; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET) + sdl_texture = sdl_texture_target; + if (rect) { int bytes_x = screen->pitch / video.width; int bytes_y = screen->pitch; - if (video.fullscreen_enabled) - bytes_x = screen->pitch / fullscreen_width; - SDL_UpdateTexture(sdl_texture, rect, screen->pixels + rect->x * bytes_x + rect->y * bytes_y, screen->pitch); @@ -119,29 +134,93 @@ static void UpdateScreen(SDL_Rect *rect) SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch); } + int xoff = video.screen_xoffset; + int yoff = video.screen_yoffset; + SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height }; + SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL; + SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + dst_rect2 = &dst_rect_screen; + else + dst_rect1 = &dst_rect_screen; + +#if defined(HAS_SCREEN_KEYBOARD) + if (video.shifted_up || video.shifted_up_delay) + { + int time_current = SDL_GetTicks(); + int pos = video.shifted_up_pos; + int pos_last = video.shifted_up_pos_last; + + if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value, + time_current)) + { + int delay = time_current - video.shifted_up_delay; + int delay_value = video.shifted_up_delay_value; + + pos = pos_last + (pos - pos_last) * delay / delay_value; + } + else + { + video.shifted_up_pos_last = pos; + video.shifted_up_delay = 0; + } + + SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos }; + SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos }; + + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + { + src_rect2 = &src_rect_up; + dst_rect2 = &dst_rect_up; + } + else + { + src_rect1 = &src_rect_up; + dst_rect1 = &dst_rect_up; + } + } +#endif + // clear render target buffer SDL_RenderClear(sdl_renderer); - // copy backbuffer to render target buffer - SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); + // set renderer to use target texture for rendering + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + SDL_SetRenderTarget(sdl_renderer, sdl_texture_target); -#if !USE_FINAL_SCREEN_BITMAP - // copy global animations to render target buffer, if defined - if (gfx.draw_global_anim_function != NULL) - gfx.draw_global_anim_function(); -#endif + // copy backbuffer texture to render target buffer + if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET) + SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1); - // show render target buffer on screen - SDL_RenderPresent(sdl_renderer); + if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP) + FinalizeScreen(DRAW_TO_SCREEN); -#else + // when using target texture, copy it to screen buffer + if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET || + video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE) + { + SDL_SetRenderTarget(sdl_renderer, NULL); + SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2); + } + +#if defined(USE_TOUCH_INPUT_OVERLAY) + // draw overlay graphics for touch device input, if needed + DrawTouchInputOverlay(); +#endif - if (rect) - SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1); - else - SDL_UpdateWindowSurface(sdl_window); #endif + // global synchronization point of the game to align video frame delay + if (with_frame_delay) + WaitUntilDelayReached(&video.frame_delay, video.frame_delay_value); + +#if defined(TARGET_SDL2) + // show render target buffer on screen + SDL_RenderPresent(sdl_renderer); #else // TARGET_SDL if (rect) SDL_UpdateRects(screen, 1, rect); @@ -150,39 +229,14 @@ static void UpdateScreen(SDL_Rect *rect) #endif } -static void setFullscreenParameters(char *fullscreen_mode_string) +static void UpdateScreen_WithFrameDelay(SDL_Rect *rect) { -#if defined(TARGET_SDL2) - fullscreen_width = video.width; - fullscreen_height = video.height; - fullscreen_xoffset = 0; - fullscreen_yoffset = 0; - -#else - - struct ScreenModeInfo *fullscreen_mode; - int i; - - fullscreen_mode = get_screen_mode_from_string(fullscreen_mode_string); - - if (fullscreen_mode == NULL) - return; - - for (i = 0; video.fullscreen_modes[i].width != -1; i++) - { - if (fullscreen_mode->width == video.fullscreen_modes[i].width && - fullscreen_mode->height == video.fullscreen_modes[i].height) - { - fullscreen_width = fullscreen_mode->width; - fullscreen_height = fullscreen_mode->height; - - fullscreen_xoffset = (fullscreen_width - video.width) / 2; - fullscreen_yoffset = (fullscreen_height - video.height) / 2; + UpdateScreenExt(rect, TRUE); +} - break; - } - } -#endif +static void UpdateScreen_WithoutFrameDelay(SDL_Rect *rect) +{ + UpdateScreenExt(rect, FALSE); } static void SDLSetWindowIcon(char *basename) @@ -230,47 +284,61 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1, format1->BytesPerPixel == format2->BytesPerPixel && format1->Rmask == format2->Rmask && format1->Gmask == format2->Gmask && - format1->Bmask == format2->Bmask && - format1->Amask == format2->Amask); + format1->Bmask == format2->Bmask); } -boolean SDLSetNativeSurface(SDL_Surface **surface) +static Pixel SDLGetColorKey(SDL_Surface *surface) { - SDL_Surface *new_surface; + Pixel color_key; - if (surface == NULL || - *surface == NULL || - backbuffer == NULL || - backbuffer->surface == NULL) - return FALSE; + if (SDL_GetColorKey(surface, &color_key) != 0) + return -1; - // if pixel format already optimized for destination surface, do nothing - if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format)) - return FALSE; + return color_key; +} - new_surface = SDL_ConvertSurface(*surface, backbuffer->surface->format, 0); +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} - if (new_surface == NULL) - Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + SDL_BlendMode blend_mode; - SDL_FreeSurface(*surface); + if (SDL_GetSurfaceBlendMode(surface, &blend_mode) != 0) + return FALSE; - *surface = new_surface; + return (blend_mode == SDL_BLENDMODE_BLEND); +} - return TRUE; +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE); + + SDL_SetSurfaceBlendMode(surface, blend_mode); + SDL_SetSurfaceAlphaMod(surface, alpha); } SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { + SDL_PixelFormat format; SDL_Surface *new_surface; if (surface == NULL) return NULL; if (backbuffer && backbuffer->surface) - new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0); + { + format = *backbuffer->surface->format; + format.Amask = surface->format->Amask; // keep alpha channel + } else - new_surface = SDL_ConvertSurface(surface, surface->format, 0); + { + format = *surface->format; + } + + new_surface = SDL_ConvertSurface(surface, &format, 0); if (new_surface == NULL) Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError()); @@ -278,21 +346,21 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) return new_surface; } -#else - boolean SDLSetNativeSurface(SDL_Surface **surface) { SDL_Surface *new_surface; if (surface == NULL || *surface == NULL || - !video.initialized) + backbuffer == NULL || + backbuffer->surface == NULL) return FALSE; - new_surface = SDL_DisplayFormat(*surface); + // if pixel format already optimized for destination surface, do nothing + if (equalSDLPixelFormat((*surface)->format, backbuffer->surface->format)) + return FALSE; - if (new_surface == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + new_surface = SDLGetNativeSurface(*surface); SDL_FreeSurface(*surface); @@ -301,14 +369,44 @@ boolean SDLSetNativeSurface(SDL_Surface **surface) return TRUE; } +#else + +static Pixel SDLGetColorKey(SDL_Surface *surface) +{ + if ((surface->flags & SDL_SRCCOLORKEY) == 0) + return -1; + + return surface->format->colorkey; +} + +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} + +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + return ((surface->flags & SDL_SRCALPHA) != 0); +} + +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_SetAlpha(surface, (set ? SDL_SRCALPHA : 0), alpha); +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_Surface *new_surface; - if (video.initialized) - new_surface = SDL_DisplayFormat(surface); - else + if (surface == NULL) + return NULL; + + if (!video.initialized) new_surface = SDL_ConvertSurface(surface, surface->format, SURFACE_FLAGS); + else if (SDLHasAlpha(surface)) + new_surface = SDL_DisplayFormatAlpha(surface); + else + new_surface = SDL_DisplayFormat(surface); if (new_surface == NULL) Error(ERR_EXIT, "%s() failed: %s", @@ -318,11 +416,32 @@ SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) return new_surface; } +boolean SDLSetNativeSurface(SDL_Surface **surface) +{ + SDL_Surface *new_surface; + + if (surface == NULL || + *surface == NULL || + !video.initialized) + return FALSE; + + new_surface = SDLGetNativeSurface(*surface); + + SDL_FreeSurface(*surface); + + *surface = new_surface; + + return TRUE; +} + #endif #if defined(TARGET_SDL2) static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface) { + if (program.headless) + return NULL; + SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface); if (texture == NULL) @@ -349,6 +468,22 @@ void SDLCreateBitmapTextures(Bitmap *bitmap) #endif } +void SDLFreeBitmapTextures(Bitmap *bitmap) +{ +#if defined(TARGET_SDL2) + if (bitmap == NULL) + return; + + if (bitmap->texture) + SDL_DestroyTexture(bitmap->texture); + if (bitmap->texture_masked) + SDL_DestroyTexture(bitmap->texture_masked); + + bitmap->texture = NULL; + bitmap->texture_masked = NULL; +#endif +} + void SDLInitVideoDisplay(void) { #if !defined(TARGET_SDL2) @@ -370,167 +505,26 @@ void SDLInitVideoDisplay(void) #endif } -void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, - boolean fullscreen) +inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen) { -#if !defined(TARGET_SDL2) - static int screen_xy[][2] = - { - { 640, 480 }, - { 800, 600 }, - { 1024, 768 }, - { -1, -1 } - }; -#endif - SDL_Rect **modes = NULL; - boolean hardware_fullscreen_available = TRUE; - int i, j; - - /* default: normal game window size */ - fullscreen_width = video.width; - fullscreen_height = video.height; - fullscreen_xoffset = 0; - fullscreen_yoffset = 0; - -#if !defined(TARGET_SDL2) - /* determine required standard fullscreen mode for game screen size */ - for (i = 0; screen_xy[i][0] != -1; i++) - { - if (screen_xy[i][0] >= video.width && screen_xy[i][1] >= video.height) - { - fullscreen_width = screen_xy[i][0]; - fullscreen_height = screen_xy[i][1]; - - break; - } - } - - fullscreen_xoffset = (fullscreen_width - video.width) / 2; - fullscreen_yoffset = (fullscreen_height - video.height) / 2; -#endif - - checked_free(video.fullscreen_modes); - - video.fullscreen_modes = NULL; - video.fullscreen_mode_current = NULL; + if (program.headless) + return; video.window_scaling_percent = setup.window_scaling_percent; video.window_scaling_quality = setup.window_scaling_quality; -#if defined(TARGET_SDL2) - int num_displays = SDL_GetNumVideoDisplays(); - - if (num_displays > 0) - { - // currently only display modes of first display supported - int num_modes = SDL_GetNumDisplayModes(0); - - if (num_modes > 0) - { - modes = checked_calloc((num_modes + 1) * sizeof(SDL_Rect *)); - - for (i = 0; i < num_modes; i++) - { - SDL_DisplayMode mode; - - if (SDL_GetDisplayMode(0, i, &mode) < 0) - break; - - modes[i] = checked_calloc(sizeof(SDL_Rect)); - - modes[i]->w = mode.w; - modes[i]->h = mode.h; - } - } - } -#else - /* get available hardware supported fullscreen modes */ - modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); -#endif - - if (modes == NULL) - { - /* no hardware screen modes available => no fullscreen mode support */ - // video.fullscreen_available = FALSE; - hardware_fullscreen_available = FALSE; - } - else if (modes == (SDL_Rect **)-1) - { - /* fullscreen resolution is not restricted -- all resolutions available */ - video.fullscreen_modes = checked_calloc(2 * sizeof(struct ScreenModeInfo)); - - /* use native video buffer size for fullscreen mode */ - video.fullscreen_modes[0].width = video.width; - video.fullscreen_modes[0].height = video.height; - - video.fullscreen_modes[1].width = -1; - video.fullscreen_modes[1].height = -1; - } - else - { - /* in this case, a certain number of screen modes is available */ - int num_modes = 0; - - for (i = 0; modes[i] != NULL; i++) - { - boolean found_mode = FALSE; - - /* screen mode is smaller than video buffer size -- skip it */ - if (modes[i]->w < video.width || modes[i]->h < video.height) - continue; - - if (video.fullscreen_modes != NULL) - for (j = 0; video.fullscreen_modes[j].width != -1; j++) - if (modes[i]->w == video.fullscreen_modes[j].width && - modes[i]->h == video.fullscreen_modes[j].height) - found_mode = TRUE; - - if (found_mode) /* screen mode already stored -- skip it */ - continue; - - /* new mode found; add it to list of available fullscreen modes */ - - num_modes++; - - video.fullscreen_modes = checked_realloc(video.fullscreen_modes, - (num_modes + 1) * - sizeof(struct ScreenModeInfo)); - - video.fullscreen_modes[num_modes - 1].width = modes[i]->w; - video.fullscreen_modes[num_modes - 1].height = modes[i]->h; - - video.fullscreen_modes[num_modes].width = -1; - video.fullscreen_modes[num_modes].height = -1; - } - - if (num_modes == 0) - { - /* no appropriate screen modes available => no fullscreen mode support */ - // video.fullscreen_available = FALSE; - hardware_fullscreen_available = FALSE; - } - } - - video.fullscreen_available = hardware_fullscreen_available; - -#if USE_DESKTOP_FULLSCREEN - // in SDL 2.0, there is always support for desktop fullscreen mode - // (in SDL 1.2, there is only support for "real" fullscreen mode) - video.fullscreen_available = TRUE; -#endif + SDLSetScreenRenderingMode(setup.screen_rendering_mode); #if defined(TARGET_SDL2) - if (modes) - { - for (i = 0; modes[i] != NULL; i++) - checked_free(modes[i]); - - checked_free(modes); - } + // SDL 2.0: support for (desktop) fullscreen mode available + video.fullscreen_available = TRUE; +#else + // SDL 1.2: no support for fullscreen mode in R'n'D anymore + video.fullscreen_available = FALSE; #endif /* open SDL video output device (window or fullscreen mode) */ - if (!SDLSetVideoMode(backbuffer, fullscreen)) + if (!SDLSetVideoMode(fullscreen)) Error(ERR_EXIT, "setting video mode failed"); /* !!! SDL2 can only set the window icon if the window already exists !!! */ @@ -543,7 +537,10 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, #else SDL_WM_SetCaption(program.window_title, program.window_title); #endif +} +inline static void SDLInitVideoBuffer_DrawBuffer() +{ /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible video framebuffer with 'SDL_UpdateRect' (or replaced with the current @@ -558,60 +555,76 @@ void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, should never be drawn to directly, it would do no harm nevertheless. */ /* create additional (symbolic) buffer for double-buffering */ - ReCreateBitmap(window, video.width, video.height, video.depth); + ReCreateBitmap(&window, video.width, video.height); + + /* create dummy drawing buffer for headless mode, if needed */ + if (program.headless) + ReCreateBitmap(&backbuffer, video.width, video.height); } -static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, - boolean fullscreen) +void SDLInitVideoBuffer(boolean fullscreen) +{ + SDLInitVideoBuffer_VideoBuffer(fullscreen); + SDLInitVideoBuffer_DrawBuffer(); +} + +static boolean SDLCreateScreen(boolean fullscreen) { SDL_Surface *new_surface = NULL; #if defined(TARGET_SDL2) - int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; -#if USE_DESKTOP_FULLSCREEN + int surface_flags_window = SURFACE_FLAGS | SDL_WINDOW_RESIZABLE; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP; #else - int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN; + int surface_flags_window = SURFACE_FLAGS; + int surface_flags_fullscreen = SURFACE_FLAGS; // (no fullscreen in SDL 1.2) #endif +#if defined(TARGET_SDL2) +#if 1 + int renderer_flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; #else - int surface_flags_window = SURFACE_FLAGS; - int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; + /* If SDL_CreateRenderer() is called from within a VirtualBox Windows VM + _without_ enabling 2D/3D acceleration and/or guest additions installed, + it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because + it will try to use accelerated graphics and apparently fails miserably) */ + int renderer_flags = SDL_RENDERER_SOFTWARE; +#endif + + SDLSetScreenSizeAndOffsets(video.width, video.height); #endif - int width = (fullscreen ? fullscreen_width : video.width); - int height = (fullscreen ? fullscreen_height : video.height); + int width = video.width; + int height = video.height; + int screen_width = video.screen_width; + int screen_height = video.screen_height; int surface_flags = (fullscreen ? surface_flags_fullscreen : surface_flags_window); // default window size is unscaled - video.window_width = video.width; - video.window_height = video.height; + video.window_width = screen_width; + video.window_height = screen_height; #if defined(TARGET_SDL2) // store if initial screen mode is fullscreen mode when changing screen size video.fullscreen_initial = fullscreen; -#if USE_RENDERER float window_scaling_factor = (float)setup.window_scaling_percent / 100; -#if !USE_DESKTOP_FULLSCREEN - float screen_scaling_factor = (fullscreen ? 1 : window_scaling_factor); -#endif - video.window_width = window_scaling_factor * width; - video.window_height = window_scaling_factor * height; + video.window_width = window_scaling_factor * screen_width; + video.window_height = window_scaling_factor * screen_height; - if ((*backbuffer)->surface) + if (sdl_texture_stream) { - SDL_FreeSurface((*backbuffer)->surface); - (*backbuffer)->surface = NULL; + SDL_DestroyTexture(sdl_texture_stream); + sdl_texture_stream = NULL; } - if (sdl_texture) + if (sdl_texture_target) { - SDL_DestroyTexture(sdl_texture); - sdl_texture = NULL; + SDL_DestroyTexture(sdl_texture_target); + sdl_texture_target = NULL; } if (!(fullscreen && fullscreen_enabled)) @@ -633,48 +646,39 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, sdl_window = SDL_CreateWindow(program.window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, -#if USE_DESKTOP_FULLSCREEN video.window_width, video.window_height, -#else - (int)(screen_scaling_factor * width), - (int)(screen_scaling_factor * height), -#endif surface_flags); if (sdl_window != NULL) { -#if 0 - /* if SDL_CreateRenderer() is called from within a VirtualBox Windows VM - *without* enabling 2D/3D acceleration and/or guest additions installed, - it will crash if flags are *not* set to SDL_RENDERER_SOFTWARE (because - it will try to use accelerated graphics and apparently fails miserably) */ - if (sdl_renderer == NULL) - sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_SOFTWARE); -#else if (sdl_renderer == NULL) - sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0); -#endif + sdl_renderer = SDL_CreateRenderer(sdl_window, -1, renderer_flags); if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, width, height); + SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); - sdl_texture = SDL_CreateTexture(sdl_renderer, - SDL_PIXELFORMAT_ARGB8888, - SDL_TEXTUREACCESS_STREAMING, - width, height); + sdl_texture_stream = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_STREAMING, + width, height); + + if (SDL_RenderTargetSupported(sdl_renderer)) + sdl_texture_target = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_TARGET, + width, height); - if (sdl_texture != NULL) + if (sdl_texture_stream != NULL) { // use SDL default values for RGB masks and no alpha channel new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0); if (new_surface == NULL) - Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", - SDL_GetError()); + Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); } else { @@ -691,23 +695,35 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } -#else +#else // TARGET_SDL - if (sdl_window) - SDL_DestroyWindow(sdl_window); + if (gfx.final_screen_bitmap == NULL) + gfx.final_screen_bitmap = CreateBitmapStruct(); - sdl_window = SDL_CreateWindow(program.window_title, - SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, - width, height, - surface_flags); + gfx.final_screen_bitmap->width = width; + gfx.final_screen_bitmap->height = height; - if (sdl_window != NULL) - new_surface = SDL_GetWindowSurface(sdl_window); + gfx.final_screen_bitmap->surface = + SDL_SetVideoMode(width, height, video.depth, surface_flags); + + if (gfx.final_screen_bitmap->surface != NULL) + { + new_surface = + SDL_CreateRGBSurface(surface_flags, width, height, video.depth, 0,0,0, 0); + + if (new_surface == NULL) + Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); + +#if 0 + new_surface = gfx.final_screen_bitmap->surface; + gfx.final_screen_bitmap = NULL; #endif -#else - new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags); + } + else + { + Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); + } #endif #if defined(TARGET_SDL2) @@ -716,78 +732,58 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer, fullscreen_enabled = fullscreen; #endif - return new_surface; + if (backbuffer == NULL) + backbuffer = CreateBitmapStruct(); + + backbuffer->width = video.width; + backbuffer->height = video.height; + + if (backbuffer->surface) + SDL_FreeSurface(backbuffer->surface); + + backbuffer->surface = new_surface; + + return (new_surface != NULL); } -boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) +boolean SDLSetVideoMode(boolean fullscreen) { - boolean success = TRUE; - SDL_Surface *new_surface = NULL; + boolean success = FALSE; SetWindowTitle(); - if (*backbuffer == NULL) - *backbuffer = CreateBitmapStruct(); - - /* (real bitmap might be larger in fullscreen mode with video offsets) */ - (*backbuffer)->width = video.width; - (*backbuffer)->height = video.height; - if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { - setFullscreenParameters(setup.fullscreen_mode); - - video_xoffset = fullscreen_xoffset; - video_yoffset = fullscreen_yoffset; - /* switch display to fullscreen mode, if available */ - new_surface = SDLCreateScreen(backbuffer, TRUE); + success = SDLCreateScreen(TRUE); - if (new_surface == NULL) + if (!success) { - /* switching display to fullscreen mode failed */ - Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); - - /* do not try it again */ + /* switching display to fullscreen mode failed -- do not try it again */ video.fullscreen_available = FALSE; - - success = FALSE; } else { - (*backbuffer)->surface = new_surface; - video.fullscreen_enabled = TRUE; - video.fullscreen_mode_current = setup.fullscreen_mode; - - success = TRUE; } } - if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL) + if ((!fullscreen && video.fullscreen_enabled) || !success) { - video_xoffset = 0; - video_yoffset = 0; - /* switch display to window mode */ - new_surface = SDLCreateScreen(backbuffer, FALSE); + success = SDLCreateScreen(FALSE); - if (new_surface == NULL) + if (!success) { /* switching display to window mode failed -- should not happen */ - Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); - - success = FALSE; } else { - (*backbuffer)->surface = new_surface; - video.fullscreen_enabled = FALSE; video.window_scaling_percent = setup.window_scaling_percent; video.window_scaling_quality = setup.window_scaling_quality; - success = TRUE; + SDLSetScreenRenderingMode(setup.screen_rendering_mode); } } @@ -847,8 +843,8 @@ void SDLSetWindowScaling(int window_scaling_percent) return; float window_scaling_factor = (float)window_scaling_percent / 100; - int new_window_width = (int)(window_scaling_factor * video.width); - int new_window_height = (int)(window_scaling_factor * video.height); + int new_window_width = (int)(window_scaling_factor * video.screen_width); + int new_window_height = (int)(window_scaling_factor * video.screen_height); SDL_SetWindowSize(sdl_window, new_window_width, new_window_height); @@ -861,25 +857,42 @@ void SDLSetWindowScaling(int window_scaling_percent) void SDLSetWindowScalingQuality(char *window_scaling_quality) { - if (sdl_texture == NULL) + SDL_Texture *new_texture; + + if (sdl_texture_stream == NULL) return; SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, window_scaling_quality); - SDL_Texture *new_texture = SDL_CreateTexture(sdl_renderer, - SDL_PIXELFORMAT_ARGB8888, - SDL_TEXTUREACCESS_STREAMING, - video.width, video.height); + new_texture = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_STREAMING, + video.width, video.height); if (new_texture != NULL) { - SDL_DestroyTexture(sdl_texture); + SDL_DestroyTexture(sdl_texture_stream); - sdl_texture = new_texture; + sdl_texture_stream = new_texture; + } - SDLRedrawWindow(); + if (SDL_RenderTargetSupported(sdl_renderer)) + new_texture = SDL_CreateTexture(sdl_renderer, + SDL_PIXELFORMAT_ARGB8888, + SDL_TEXTUREACCESS_TARGET, + video.width, video.height); + else + new_texture = NULL; + + if (new_texture != NULL) + { + SDL_DestroyTexture(sdl_texture_target); + + sdl_texture_target = new_texture; } + SDLRedrawWindow(); + video.window_scaling_quality = window_scaling_quality; } @@ -888,11 +901,7 @@ void SDLSetWindowFullscreen(boolean fullscreen) if (sdl_window == NULL) return; -#if USE_DESKTOP_FULLSCREEN int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); -#else - int flags = (fullscreen ? SDL_WINDOW_FULLSCREEN : 0); -#endif if (SDL_SetWindowFullscreen(sdl_window, flags) == 0) video.fullscreen_enabled = fullscreen_enabled = fullscreen; @@ -908,15 +917,94 @@ void SDLSetWindowFullscreen(boolean fullscreen) } } -void SDLRedrawWindow() +void SDLSetDisplaySize() +{ + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL real screen size: %d x %d", + video.display_width, video.display_height); +#endif +} + +void SDLSetScreenSizeAndOffsets(int width, int height) +{ + // set default video screen size and offsets + video.screen_width = width; + video.screen_height = height; + video.screen_xoffset = 0; + video.screen_yoffset = 0; + +#if defined(USE_COMPLETE_DISPLAY) + float ratio_video = (float) width / height; + float ratio_display = (float) video.display_width / video.display_height; + + if (ratio_video != ratio_display) + { + // adjust drawable screen size to cover the whole device display + + if (ratio_video < ratio_display) + video.screen_width *= ratio_display / ratio_video; + else + video.screen_height *= ratio_video / ratio_display; + + video.screen_xoffset = (video.screen_width - width) / 2; + video.screen_yoffset = (video.screen_height - height) / 2; + +#if 0 + Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)", + width, height, + video.screen_width, video.screen_height, + ratio_video, ratio_display); +#endif + } +#endif +} + +void SDLSetScreenSizeForRenderer(int width, int height) +{ + SDL_RenderSetLogicalSize(sdl_renderer, width, height); +} + +void SDLSetScreenProperties() { - UpdateScreen(NULL); + SDLSetScreenSizeAndOffsets(video.width, video.height); + SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); } + +#endif + +void SDLSetScreenRenderingMode(char *screen_rendering_mode) +{ +#if defined(TARGET_SDL2) + video.screen_rendering_mode = + (strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_BITMAP) ? + SPECIAL_RENDERING_BITMAP : + strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_TARGET) ? + SPECIAL_RENDERING_TARGET: + strEqual(screen_rendering_mode, STR_SPECIAL_RENDERING_DOUBLE) ? + SPECIAL_RENDERING_DOUBLE : SPECIAL_RENDERING_OFF); +#else + video.screen_rendering_mode = SPECIAL_RENDERING_BITMAP; #endif +} + +void SDLRedrawWindow() +{ + UpdateScreen_WithoutFrameDelay(NULL); +} void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height, int depth) { + if (program.headless) + return; + SDL_Surface *surface = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0); @@ -956,22 +1044,10 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; - if (src_bitmap == backbuffer) - { - src_x += video_xoffset; - src_y += video_yoffset; - } - src_rect.x = src_x; src_rect.y = src_y; - src_rect.w = width; - src_rect.h = height; - - if (dst_bitmap == backbuffer || dst_bitmap == window) - { - dst_x += video_xoffset; - dst_y += video_yoffset; - } + src_rect.w = width; + src_rect.h = height; dst_rect.x = dst_x; dst_rect.y = dst_y; @@ -984,20 +1060,8 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, src_bitmap->surface_masked : src_bitmap->surface), &src_rect, real_dst_bitmap->surface, &dst_rect); -#if defined(TARGET_SDL2) - if (dst_bitmap == window) - { - // SDL_UpdateWindowSurface(sdl_window); - // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1); - UpdateScreen(&dst_rect); - } -#else if (dst_bitmap == window) - { - // SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); - UpdateScreen(&dst_rect); - } -#endif + UpdateScreen_WithFrameDelay(&dst_rect); } void SDLBlitTexture(Bitmap *bitmap, @@ -1005,7 +1069,6 @@ void SDLBlitTexture(Bitmap *bitmap, int dst_x, int dst_y, int mask_mode) { #if defined(TARGET_SDL2) -#if USE_RENDERER SDL_Texture *texture; SDL_Rect src_rect; SDL_Rect dst_rect; @@ -1028,7 +1091,6 @@ void SDLBlitTexture(Bitmap *bitmap, SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); #endif -#endif } void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, @@ -1037,12 +1099,6 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; - if (dst_bitmap == backbuffer || dst_bitmap == window) - { - x += video_xoffset; - y += video_yoffset; - } - rect.x = x; rect.y = y; rect.w = width; @@ -1050,57 +1106,53 @@ void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, SDL_FillRect(real_dst_bitmap->surface, &rect, color); -#if defined(TARGET_SDL2) - if (dst_bitmap == window) - { - // SDL_UpdateWindowSurface(sdl_window); - // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1); - UpdateScreen(&rect); - } -#else if (dst_bitmap == window) - { - // SDL_UpdateRect(backbuffer->surface, x, y, width, height); - UpdateScreen(&rect); - } -#endif + UpdateScreen_WithFrameDelay(&rect); +} + +void PrepareFadeBitmap(int draw_target) +{ + Bitmap *fade_bitmap = + (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : + draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); + + if (fade_bitmap == NULL) + return; + + // copy backbuffer to fading buffer + BlitBitmap(backbuffer, fade_bitmap, 0, 0, gfx.win_xsize, gfx.win_ysize, 0, 0); + + // add border and animations to fading buffer + FinalizeScreen(draw_target); } -void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void SDLFadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { - static boolean initialization_needed = TRUE; - static SDL_Surface *surface_source = NULL; - static SDL_Surface *surface_target = NULL; - static SDL_Surface *surface_black = NULL; + SDL_Surface *surface_backup = gfx.fade_bitmap_backup->surface; + SDL_Surface *surface_source = gfx.fade_bitmap_source->surface; + SDL_Surface *surface_target = gfx.fade_bitmap_target->surface; + SDL_Surface *surface_black = gfx.fade_bitmap_black->surface; SDL_Surface *surface_screen = backbuffer->surface; - SDL_Surface *surface_cross = (bitmap_cross ? bitmap_cross->surface : NULL); SDL_Rect src_rect, dst_rect; SDL_Rect dst_rect2; int src_x = x, src_y = y; int dst_x = x, dst_y = y; unsigned int time_last, time_current; - /* check if screen size has changed */ - if (surface_source != NULL && (video.width != surface_source->w || - video.height != surface_source->h)) - { - SDL_FreeSurface(surface_source); - SDL_FreeSurface(surface_target); - SDL_FreeSurface(surface_black); + // store function for drawing global masked border + void (*draw_global_border_function)(int) = gfx.draw_global_border_function; - initialization_needed = TRUE; - } + // deactivate drawing of global border while fading, if needed + if (draw_border_function == NULL) + gfx.draw_global_border_function = NULL; src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; - dst_x += video_xoffset; - dst_y += video_yoffset; - dst_rect.x = dst_x; dst_rect.y = dst_y; dst_rect.w = width; /* (ignored) */ @@ -1108,77 +1160,23 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, dst_rect2 = dst_rect; - if (initialization_needed) - { -#if defined(TARGET_SDL2) - unsigned int flags = 0; -#else - unsigned int flags = SDL_SRCALPHA; - - /* use same surface type as screen surface */ - if ((surface_screen->flags & SDL_HWSURFACE)) - flags |= SDL_HWSURFACE; - else - flags |= SDL_SWSURFACE; -#endif - - /* create surface for temporary copy of screen buffer (source) */ - if ((surface_source = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* create surface for cross-fading screen buffer (target) */ - if ((surface_target = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* create black surface for fading from/to black */ - if ((surface_black = - SDL_CreateRGBSurface(flags, - video.width, - video.height, - surface_screen->format->BitsPerPixel, - surface_screen->format->Rmask, - surface_screen->format->Gmask, - surface_screen->format->Bmask, - surface_screen->format->Amask)) == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); - - /* completely fill the surface with black color pixels */ - SDL_FillRect(surface_black, NULL, - SDL_MapRGB(surface_screen->format, 0, 0, 0)); - - initialization_needed = FALSE; - } + // before fading in, store backbuffer (without animation graphics) + if (fade_mode & (FADE_TYPE_FADE_IN | FADE_TYPE_TRANSFORM)) + SDL_BlitSurface(surface_screen, &dst_rect, surface_backup, &src_rect); /* copy source and target surfaces to temporary surfaces for fading */ if (fade_mode & FADE_TYPE_TRANSFORM) { - SDL_BlitSurface(surface_cross, &src_rect, surface_source, &src_rect); - SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); + // (source and target fading buffer already prepared) } else if (fade_mode & FADE_TYPE_FADE_IN) { + // (target fading buffer already prepared) SDL_BlitSurface(surface_black, &src_rect, surface_source, &src_rect); - SDL_BlitSurface(surface_screen, &dst_rect, surface_target, &src_rect); } else /* FADE_TYPE_FADE_OUT */ { - SDL_BlitSurface(surface_screen, &dst_rect, surface_source, &src_rect); + // (source fading buffer already prepared) SDL_BlitSurface(surface_black, &src_rect, surface_target, &src_rect); } @@ -1196,11 +1194,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int i; SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_target, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_target, FALSE, 0); /* disable alpha blending */ ypos[0] = -GetSimpleRandom(16); @@ -1302,7 +1297,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (draw_border_function != NULL) draw_border_function(); - UpdateScreen(&dst_rect2); + UpdateScreen_WithFrameDelay(&dst_rect2); } } } @@ -1313,11 +1308,8 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, int xx_size = width / 2; SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); -#if defined(TARGET_SDL2) - SDL_SetSurfaceBlendMode(surface_source, SDL_BLENDMODE_NONE); -#else - SDL_SetAlpha(surface_source, 0, 0); /* disable alpha blending */ -#endif + + SDLSetAlpha(surface_source, FALSE, 0); /* disable alpha blending */ for (xx = 0; xx < xx_size;) { @@ -1361,7 +1353,7 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, draw_border_function(); /* only update the region of the screen that is affected from fading */ - UpdateScreen(&dst_rect2); + UpdateScreen_WithFrameDelay(&dst_rect2); } } else /* fading in, fading out or cross-fading */ @@ -1380,19 +1372,14 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, SDL_BlitSurface(surface_source, &src_rect, surface_screen, &dst_rect); /* draw new (target) image to screen buffer using alpha blending */ -#if defined(TARGET_SDL2) - SDL_SetSurfaceAlphaMod(surface_target, alpha_final); - SDL_SetSurfaceBlendMode(surface_target, SDL_BLENDMODE_BLEND); -#else - SDL_SetAlpha(surface_target, SDL_SRCALPHA, alpha_final); -#endif + SDLSetAlpha(surface_target, TRUE, alpha_final); SDL_BlitSurface(surface_target, &src_rect, surface_screen, &dst_rect); if (draw_border_function != NULL) draw_border_function(); /* only update the region of the screen that is affected from fading */ - UpdateScreen(&dst_rect); + UpdateScreen_WithFrameDelay(&dst_rect); } } @@ -1405,15 +1392,19 @@ void SDLFadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, while (time_current < time_post_delay) { - // do not wait longer than 10 ms at a time to be able to ... - Delay(MIN(10, time_post_delay - time_current)); - - // ... continue drawing global animations during post delay - UpdateScreen(NULL); + // updating the screen contains waiting for frame delay (non-busy) + UpdateScreen_WithFrameDelay(NULL); time_current = SDL_GetTicks(); } } + + // restore function for drawing global masked border + gfx.draw_global_border_function = draw_global_border_function; + + // after fading in, restore backbuffer (without animation graphics) + if (fade_mode & (FADE_TYPE_FADE_IN | FADE_TYPE_TRANSFORM)) + SDL_BlitSurface(surface_backup, &dst_rect, surface_screen, &src_rect); } void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, @@ -1433,26 +1424,12 @@ void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); - if (dst_bitmap == backbuffer || dst_bitmap == window) - { - rect.x += video_xoffset; - rect.y += video_yoffset; - } - SDL_FillRect(surface, &rect, color); } void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { - if (dst_bitmap == backbuffer || dst_bitmap == window) - { - from_x += video_xoffset; - from_y += video_yoffset; - to_x += video_xoffset; - to_y += video_yoffset; - } - sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } @@ -1490,12 +1467,6 @@ Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y) { SDL_Surface *surface = src_bitmap->surface; - if (src_bitmap == backbuffer || src_bitmap == window) - { - x += video_xoffset; - y += video_yoffset; - } - switch (surface->format->BytesPerPixel) { case 1: /* assuming 8-bpp */ @@ -1987,12 +1958,6 @@ void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel) { - if (dst_bitmap == backbuffer || dst_bitmap == window) - { - x += video_xoffset; - y += video_yoffset; - } - sge_PutPixel(dst_bitmap->surface, x, y, pixel); } @@ -2307,7 +2272,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) { /* new source surface is 32 bit with a defined RGB ordering */ zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32, - 0x000000ff, 0x0000ff00, 0x00ff0000, 0); + 0x000000ff, 0x0000ff00, 0x00ff0000, + (src->format->Amask ? 0xff000000 : 0)); SDL_BlitSurface(src, NULL, zoom_src, NULL); is_32bit = TRUE; is_converted = TRUE; @@ -2320,7 +2286,8 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32, zoom_src->format->Rmask, zoom_src->format->Gmask, - zoom_src->format->Bmask, 0); + zoom_src->format->Bmask, + zoom_src->format->Amask); } else { @@ -2361,10 +2328,30 @@ SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) return zoom_dst; } +static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface) +{ + SDL_Surface *new_surface; + + if (surface == NULL) + return NULL; + + if ((new_surface = SDLGetNativeSurface(surface)) == NULL) + Error(ERR_EXIT, "SDLGetNativeSurface() failed"); + + /* remove alpha channel from native non-transparent surface, if defined */ + SDLSetAlpha(new_surface, FALSE, 0); + + /* remove transparent color from native non-transparent surface, if defined */ + SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0); + + return new_surface; +} + Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) { Bitmap *dst_bitmap = CreateBitmapStruct(); - SDL_Surface **dst_surface = &dst_bitmap->surface; + SDL_Surface *src_surface = src_bitmap->surface_masked; + SDL_Surface *dst_surface; dst_width = MAX(1, dst_width); /* prevent zero bitmap width */ dst_height = MAX(1, dst_height); /* prevent zero bitmap height */ @@ -2373,10 +2360,21 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; /* create zoomed temporary surface from source surface */ - *dst_surface = zoomSurface(src_bitmap->surface, dst_width, dst_height); + dst_surface = zoomSurface(src_surface, dst_width, dst_height); /* create native format destination surface from zoomed temporary surface */ - SDLSetNativeSurface(dst_surface); + SDLSetNativeSurface(&dst_surface); + + /* set color key for zoomed surface from source surface, if defined */ + if (SDLHasColorKey(src_surface)) + SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL, + SDLGetColorKey(src_surface)); + + /* create native non-transparent surface for opaque blitting */ + dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface); + + /* set native transparent surface for masked blitting */ + dst_bitmap->surface_masked = dst_surface; return dst_bitmap; } @@ -2391,46 +2389,45 @@ Bitmap *SDLLoadImage(char *filename) Bitmap *new_bitmap = CreateBitmapStruct(); SDL_Surface *sdl_image_tmp; + if (program.headless) + { + /* prevent sanity check warnings at later stage */ + new_bitmap->width = new_bitmap->height = 1; + + return new_bitmap; + } + print_timestamp_init("SDLLoadImage"); print_timestamp_time(getBaseNamePtr(filename)); /* load image to temporary surface */ if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - { - SetError("IMG_Load(): %s", SDL_GetError()); - - return NULL; - } + Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); print_timestamp_time("IMG_Load"); UPDATE_BUSY_STATE(); /* create native non-transparent surface for current image */ - if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - { - SetError("SDL_DisplayFormat(): %s", SDL_GetError()); + if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDLGetOpaqueSurface() failed"); - return NULL; - } - - print_timestamp_time("SDL_DisplayFormat (opaque)"); + print_timestamp_time("SDLGetNativeSurface (opaque)"); UPDATE_BUSY_STATE(); - /* create native transparent surface for current image */ - SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, - SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + /* set black pixel to transparent if no alpha channel / transparent color */ + if (!SDLHasAlpha(sdl_image_tmp) && + !SDLHasColorKey(sdl_image_tmp)) + SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + /* create native transparent surface for current image */ if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - { - SetError("SDL_DisplayFormat(): %s", SDL_GetError()); - - return NULL; - } + Error(ERR_EXIT, "SDLGetNativeSurface() failed"); - print_timestamp_time("SDL_DisplayFormat (masked)"); + print_timestamp_time("SDLGetNativeSurface (masked)"); UPDATE_BUSY_STATE(); @@ -2489,6 +2486,9 @@ void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info) void SDLOpenAudio(void) { + if (program.headless) + return; + #if !defined(TARGET_SDL2) if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT)) SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver)); @@ -2538,30 +2538,6 @@ void SDLCloseAudio(void) void SDLNextEvent(Event *event) { SDL_WaitEvent(event); - - if (event->type == EVENT_BUTTONPRESS || - event->type == EVENT_BUTTONRELEASE) - { - if (((ButtonEvent *)event)->x > video_xoffset) - ((ButtonEvent *)event)->x -= video_xoffset; - else - ((ButtonEvent *)event)->x = 0; - if (((ButtonEvent *)event)->y > video_yoffset) - ((ButtonEvent *)event)->y -= video_yoffset; - else - ((ButtonEvent *)event)->y = 0; - } - else if (event->type == EVENT_MOTIONNOTIFY) - { - if (((MotionEvent *)event)->x > video_xoffset) - ((MotionEvent *)event)->x -= video_xoffset; - else - ((MotionEvent *)event)->x = 0; - if (((MotionEvent *)event)->y > video_yoffset) - ((MotionEvent *)event)->y -= video_yoffset; - else - ((MotionEvent *)event)->y = 0; - } } void SDLHandleWindowManagerEvent(Event *event) @@ -2615,31 +2591,75 @@ void SDLHandleWindowManagerEvent(Event *event) /* joystick functions */ /* ========================================================================= */ -static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL }; -static int sdl_js_axis[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; -static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; +#if defined(TARGET_SDL2) +static void *sdl_joystick[MAX_PLAYERS]; // game controller or joystick +#else +static SDL_Joystick *sdl_joystick[MAX_PLAYERS]; // only joysticks supported +#endif +static int sdl_js_axis_raw[MAX_PLAYERS][2]; +static int sdl_js_axis[MAX_PLAYERS][2]; +static int sdl_js_button[MAX_PLAYERS][2]; +static boolean sdl_is_controller[MAX_PLAYERS]; static boolean SDLOpenJoystick(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; - return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE); +#if defined(TARGET_SDL2) + sdl_is_controller[nr] = SDL_IsGameController(nr); +#else + sdl_is_controller[nr] = FALSE; +#endif + +#if 1 + Error(ERR_DEBUG, "opening joystick %d (%s)", + nr, (sdl_is_controller[nr] ? "game controller" : "joystick")); +#endif + +#if defined(TARGET_SDL2) + if (sdl_is_controller[nr]) + sdl_joystick[nr] = SDL_GameControllerOpen(nr); + else + sdl_joystick[nr] = SDL_JoystickOpen(nr); +#else + sdl_joystick[nr] = SDL_JoystickOpen(nr); +#endif + + return (sdl_joystick[nr] != NULL); } static void SDLCloseJoystick(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return; +#if 1 + Error(ERR_DEBUG, "closing joystick %d", nr); +#endif + +#if defined(TARGET_SDL2) + if (sdl_is_controller[nr]) + SDL_GameControllerClose(sdl_joystick[nr]); + else + SDL_JoystickClose(sdl_joystick[nr]); +#else SDL_JoystickClose(sdl_joystick[nr]); +#endif sdl_joystick[nr] = NULL; + + sdl_js_axis_raw[nr][0] = -1; + sdl_js_axis_raw[nr][1] = -1; + sdl_js_axis[nr][0] = 0; + sdl_js_axis[nr][1] = 0; + sdl_js_button[nr][0] = 0; + sdl_js_button[nr][1] = 0; } -static boolean SDLCheckJoystickOpened(int nr) +boolean SDLCheckJoystickOpened(int nr) { - if (nr < 0 || nr > MAX_PLAYERS) + if (nr < 0 || nr >= MAX_PLAYERS) return FALSE; #if defined(TARGET_SDL2) @@ -2649,23 +2669,164 @@ static boolean SDLCheckJoystickOpened(int nr) #endif } +static void setJoystickAxis(int nr, int axis_id_raw, int axis_value) +{ +#if defined(TARGET_SDL2) + int axis_id = (axis_id_raw == SDL_CONTROLLER_AXIS_LEFTX || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTX ? 0 : + axis_id_raw == SDL_CONTROLLER_AXIS_LEFTY || + axis_id_raw == SDL_CONTROLLER_AXIS_RIGHTY ? 1 : -1); +#else + int axis_id = axis_id_raw % 2; +#endif + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (axis_id == -1) + return; + + // prevent (slightly jittering, but centered) axis A from resetting axis B + if (ABS(axis_value) < JOYSTICK_PERCENT * JOYSTICK_MAX_AXIS_POS / 100 && + axis_id_raw != sdl_js_axis_raw[nr][axis_id]) + return; + + sdl_js_axis[nr][axis_id] = axis_value; + sdl_js_axis_raw[nr][axis_id] = axis_id_raw; +} + +static void setJoystickButton(int nr, int button_id_raw, int button_state) +{ +#if defined(TARGET_SDL2) + int button_id = (button_id_raw == SDL_CONTROLLER_BUTTON_A || + button_id_raw == SDL_CONTROLLER_BUTTON_X || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSHOULDER || + button_id_raw == SDL_CONTROLLER_BUTTON_LEFTSTICK || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSTICK ? 0 : + button_id_raw == SDL_CONTROLLER_BUTTON_B || + button_id_raw == SDL_CONTROLLER_BUTTON_Y || + button_id_raw == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ? 1 : + -1); + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XLEFT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) + sdl_js_axis[nr][0] = button_state * JOYSTICK_XRIGHT; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YUPPER; + else if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis[nr][1] = button_state * JOYSTICK_YLOWER; + + if (button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_LEFT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_RIGHT || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_UP || + button_id_raw == SDL_CONTROLLER_BUTTON_DPAD_DOWN) + sdl_js_axis_raw[nr][0] = sdl_js_axis_raw[nr][1] = -1; +#else + int button_id = button_id_raw % 2; +#endif + + if (nr < 0 || nr >= MAX_PLAYERS) + return; + + if (button_id == -1) + return; + + sdl_js_button[nr][button_id] = button_state; +} + void HandleJoystickEvent(Event *event) { switch(event->type) { +#if defined(TARGET_SDL2) + case SDL_CONTROLLERDEVICEADDED: +#if 1 + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEADDED: device %d added", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERDEVICEREMOVED: +#if 1 + Error(ERR_DEBUG, "SDL_CONTROLLERDEVICEREMOVED: device %d removed", + event->cdevice.which); +#endif + InitJoysticks(); + break; + + case SDL_CONTROLLERAXISMOTION: +#if 1 + Error(ERR_DEBUG, "SDL_CONTROLLERAXISMOTION: device %d, axis %d: %d", + event->caxis.which, event->caxis.axis, event->caxis.value); +#endif + setJoystickAxis(event->caxis.which, + event->caxis.axis, + event->caxis.value); + break; + + case SDL_CONTROLLERBUTTONDOWN: +#if 1 + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONDOWN: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + TRUE); + break; + + case SDL_CONTROLLERBUTTONUP: +#if 1 + Error(ERR_DEBUG, "SDL_CONTROLLERBUTTONUP: device %d, button %d", + event->cbutton.which, event->cbutton.button); +#endif + setJoystickButton(event->cbutton.which, + event->cbutton.button, + FALSE); + break; +#endif + case SDL_JOYAXISMOTION: - if (event->jaxis.axis < 2) - sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if 1 + Error(ERR_DEBUG, "SDL_JOYAXISMOTION: device %d, axis %d: %d", + event->jaxis.which, event->jaxis.axis, event->jaxis.value); +#endif + if (event->jaxis.axis < 4) + setJoystickAxis(event->jaxis.which, + event->jaxis.axis, + event->jaxis.value); break; case SDL_JOYBUTTONDOWN: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if 1 + Error(ERR_DEBUG, "SDL_JOYBUTTONDOWN: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + TRUE); break; case SDL_JOYBUTTONUP: - if (event->jbutton.button < 2) - sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE; + if (sdl_is_controller[event->jaxis.which]) + break; + +#if 1 + Error(ERR_DEBUG, "SDL_JOYBUTTONUP: device %d, button %d", + event->jbutton.which, event->jbutton.button); +#endif + if (event->jbutton.button < 4) + setJoystickButton(event->jbutton.which, + event->jbutton.button, + FALSE); break; default: @@ -2677,19 +2838,73 @@ void SDLInitJoysticks() { static boolean sdl_joystick_subsystem_initialized = FALSE; boolean print_warning = !sdl_joystick_subsystem_initialized; +#if defined(TARGET_SDL2) + char *mappings_file_base = getPath2(options.ro_base_directory, + GAMECONTROLLER_BASENAME); + char *mappings_file_user = getPath2(getUserGameDataDir(), + GAMECONTROLLER_BASENAME); + int num_mappings; +#endif int i; if (!sdl_joystick_subsystem_initialized) { sdl_joystick_subsystem_initialized = TRUE; +#if defined(TARGET_SDL2) + SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); + + if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) +#else if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) +#endif { Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); return; } + +#if defined(TARGET_SDL2) + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_base); + + if (num_mappings != -1) + Error(ERR_INFO, "%d game controller base mapping(s) added", num_mappings); + else + Error(ERR_WARN, "no game controller base mappings found"); + + num_mappings = SDL_GameControllerAddMappingsFromFile(mappings_file_user); + + if (num_mappings != -1) + Error(ERR_INFO, "%d game controller user mapping(s) added", num_mappings); + else + Error(ERR_WARN, "no game controller user mappings found"); + + Error(ERR_INFO, "%d joystick(s) found:", SDL_NumJoysticks()); + + checked_free(mappings_file_base); + checked_free(mappings_file_user); + + for (i = 0; i < SDL_NumJoysticks(); i++) + { + const char *name, *type; + + if (SDL_IsGameController(i)) + { + name = SDL_GameControllerNameForIndex(i); + type = "game controller"; + } + else + { + name = SDL_JoystickNameForIndex(i); + type = "joystick"; + } + + Error(ERR_INFO, "- joystick %d (%s): '%s'", + i, type, (name ? name : "(Unknown)")); + } +#endif } + /* assign joysticks from configured to connected joystick for all players */ for (i = 0; i < MAX_PLAYERS; i++) { /* get configured joystick for this player */ @@ -2704,28 +2919,21 @@ void SDLInitJoysticks() joystick_nr = -1; } - /* misuse joystick file descriptor variable to store joystick number */ - joystick.fd[i] = joystick_nr; - - if (joystick_nr == -1) - continue; + /* store configured joystick number for each player */ + joystick.nr[i] = joystick_nr; + } + /* now open all connected joysticks (regardless if configured or not) */ + for (i = 0; i < SDL_NumJoysticks(); i++) + { /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (SDLCheckJoystickOpened(joystick_nr)) - SDLCloseJoystick(joystick_nr); - - if (!setup.input[i].use_joystick) - continue; - - if (!SDLOpenJoystick(joystick_nr)) - { - if (print_warning) - Error(ERR_WARN, "cannot open joystick %d", joystick_nr); + if (SDLCheckJoystickOpened(i)) + SDLCloseJoystick(i); - continue; - } - - joystick.status = JOYSTICK_ACTIVATED; + if (SDLOpenJoystick(i)) + joystick.status = JOYSTICK_ACTIVATED; + else if (print_warning) + Error(ERR_WARN, "cannot open joystick %d", i); } } @@ -2746,3 +2954,98 @@ boolean SDLReadJoystick(int nr, int *x, int *y, boolean *b1, boolean *b2) return TRUE; } + +#if defined(USE_TOUCH_INPUT_OVERLAY) +static void DrawTouchInputOverlay() +{ + static SDL_Texture *texture = NULL; + static boolean initialized = FALSE; + static boolean deactivated = TRUE; + static int width = 0, height = 0; + static int alpha_max = SDL_ALPHA_OPAQUE / 2; + static int alpha_step = 5; + static int alpha_last = 0; + static int alpha = 0; + + if (!overlay.active && deactivated) + return; + + if (overlay.active) + { + if (alpha < alpha_max) + alpha = MIN(alpha + alpha_step, alpha_max); + + deactivated = FALSE; + } + else + { + alpha = MAX(0, alpha - alpha_step); + + if (alpha == 0) + deactivated = TRUE; + } + + if (!initialized) + { + char *basename = "overlay/VirtualButtons.png"; + char *filename = getCustomImageFilename(basename); + + if (filename == NULL) + Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename); + + SDL_Surface *surface; + + if ((surface = IMG_Load(filename)) == NULL) + Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + + width = surface->w; + height = surface->h; + + /* set black pixel to transparent if no alpha channel / transparent color */ + if (!SDLHasAlpha(surface) && + !SDLHasColorKey(surface)) + SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL, + SDL_MapRGB(surface->format, 0x00, 0x00, 0x00)); + + if ((texture = SDLCreateTextureFromSurface(surface)) == NULL) + Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed"); + + SDL_FreeSurface(surface); + + SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); + SDL_SetTextureAlphaMod(texture, alpha_max); + + initialized = TRUE; + } + + if (alpha != alpha_last) + SDL_SetTextureAlphaMod(texture, alpha); + + alpha_last = alpha; + + float ratio_overlay = (float) width / height; + float ratio_screen = (float) video.screen_width / video.screen_height; + int width_scaled, height_scaled; + int xpos, ypos; + + if (ratio_overlay > ratio_screen) + { + width_scaled = video.screen_width; + height_scaled = video.screen_height * ratio_screen / ratio_overlay; + xpos = 0; + ypos = video.screen_height - height_scaled; + } + else + { + width_scaled = video.screen_width * ratio_overlay / ratio_screen; + height_scaled = video.screen_height; + xpos = (video.screen_width - width_scaled) / 2; + ypos = 0; + } + + SDL_Rect src_rect = { 0, 0, width, height }; + SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; + + SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); +} +#endif