X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Flibgame.h;h=419d3b716dc7646696dd69c5451150a9819e7039;hp=fd613b9ce9cd97339d5f81743b838d4dc571c92e;hb=64e7c54dce6ea8c063f04198c64c5057d751c928;hpb=49221e59bff18cdfbef8c877b588280266ae5037 diff --git a/src/libgame/libgame.h b/src/libgame/libgame.h index fd613b9c..419d3b71 100644 --- a/src/libgame/libgame.h +++ b/src/libgame/libgame.h @@ -1,49 +1,30 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * -*----------------------------------------------------------* -* libgame.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// libgame.h +// ============================================================================ #ifndef LIBGAME_H #define LIBGAME_H +#define LIBGAME_VERSION_1_0_0 + #include "platform.h" #include "types.h" -#include "private.h" #include "system.h" #include "random.h" #include "gadgets.h" #include "text.h" #include "sound.h" +#include "snapshot.h" +#include "joystick.h" #include "image.h" -#include "pcx.h" +#include "setup.h" #include "misc.h" - -/* areas in bitmap PIX_DOOR */ -/* meaning in PIX_DB_DOOR: (3 PAGEs) - PAGEX1: 1. buffer for DOOR_1 - PAGEX2: 2. buffer for DOOR_1 - PAGEX3: buffer for animations -*/ - -#define DOOR_GFX_PAGESIZE (gfx.dxsize) -#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) -#define DOOR_GFX_PAGEY1 (0) -#define DOOR_GFX_PAGEY2 (gfx.dysize) - -#endif /* LIBGAME_H */ +#endif // LIBGAME_H