X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fjoystick.c;h=109ea9ea40a5e42c42151a1e76c3c9cc076b9bb0;hp=dfe1cca4ab1e520be35cf402393fd373135555d6;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=085eaa4c64f1254101fe59747e87aacb009ebe3b diff --git a/src/libgame/joystick.c b/src/libgame/joystick.c index dfe1cca4..109ea9ea 100644 --- a/src/libgame/joystick.c +++ b/src/libgame/joystick.c @@ -173,7 +173,7 @@ static int JoystickPositionPercent(int center, int border, int actual) return percent; } -void CheckJoystickData() +void CheckJoystickData(void) { int i; int distance = 100; @@ -279,7 +279,7 @@ int JoystickButton(int player_nr) return JoystickButtonExt(player_nr, FALSE); } -int AnyJoystick() +int AnyJoystick(void) { int i; int result = 0; @@ -290,7 +290,7 @@ int AnyJoystick() return result; } -int AnyJoystickButton() +int AnyJoystickButton(void) { int i; int result = JOY_BUTTON_NOT_PRESSED; @@ -305,7 +305,7 @@ int AnyJoystickButton() return result; } -void DeactivateJoystick() +void DeactivateJoystick(void) { /* Temporarily deactivate joystick. This is needed for calibration screens, where the player has to select a joystick device that @@ -318,7 +318,7 @@ void DeactivateJoystick() joystick.status &= ~JOYSTICK_ACTIVE; } -void ActivateJoystick() +void ActivateJoystick(void) { /* reactivate temporarily deactivated joystick */