X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fjoystick.c;h=0c61c57ad056bd75e16c4ec828504ce257e4a673;hp=61d0a113970302c70e1337d20096cab32b5102b9;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=cea8726203188984c5d94dc15934d1e186d18c37 diff --git a/src/libgame/joystick.c b/src/libgame/joystick.c index 61d0a113..0c61c57a 100644 --- a/src/libgame/joystick.c +++ b/src/libgame/joystick.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // joystick.c // ============================================================================ @@ -17,14 +17,14 @@ #include "misc.h" -/* ========================================================================= */ -/* platform independent joystick functions */ -/* ========================================================================= */ +// ============================================================================ +// platform independent joystick functions +// ============================================================================ #define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0 #define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1 -void translate_joyname(int *joysymbol, char **name, int mode) +static void translate_joyname(int *joysymbol, char **name, int mode) { static struct { @@ -119,6 +119,39 @@ char *getDeviceNameFromJoystickNr(int joystick_nr) joystick_device_name[joystick_nr] : ""); } +char *getFormattedJoystickName(const char *name_raw) +{ + static char name[MAX_JOYSTICK_NAME_LEN + 1]; + boolean name_skip_space = TRUE; + int i, j; + + if (name_raw == NULL) + name_raw = "(unknown joystick)"; + + // copy joystick name, cutting leading and multiple spaces + for (i = 0, j = 0; i < strlen(name_raw) && i < MAX_JOYSTICK_NAME_LEN; i++) + { + if (name_raw[i] != ' ') + { + name[j++] = name_raw[i]; + name_skip_space = FALSE; + } + else if (!name_skip_space) + { + name[j++] = name_raw[i]; + name_skip_space = TRUE; + } + } + + // cut trailing space + if (j > 0 && name[j - 1] == ' ') + j--; + + name[j] = '\0'; + + return name; +} + static int JoystickPositionPercent(int center, int border, int actual) { int range, position; @@ -140,7 +173,7 @@ static int JoystickPositionPercent(int center, int border, int actual) return percent; } -void CheckJoystickData() +void CheckJoystickData(void) { int i; int distance = 100; @@ -216,7 +249,7 @@ int Joystick(int player_nr) return JoystickExt(player_nr, FALSE); } -int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr) +static int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr) { static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 }; int joy_button = (JoystickExt(player_nr, use_as_joystick_nr) & JOY_BUTTON); @@ -246,7 +279,7 @@ int JoystickButton(int player_nr) return JoystickButtonExt(player_nr, FALSE); } -int AnyJoystick() +int AnyJoystick(void) { int i; int result = 0; @@ -257,7 +290,7 @@ int AnyJoystick() return result; } -int AnyJoystickButton() +int AnyJoystickButton(void) { int i; int result = JOY_BUTTON_NOT_PRESSED; @@ -272,7 +305,7 @@ int AnyJoystickButton() return result; } -void DeactivateJoystick() +void DeactivateJoystick(void) { /* Temporarily deactivate joystick. This is needed for calibration screens, where the player has to select a joystick device that @@ -285,9 +318,9 @@ void DeactivateJoystick() joystick.status &= ~JOYSTICK_ACTIVE; } -void ActivateJoystick() +void ActivateJoystick(void) { - /* reactivate temporarily deactivated joystick */ + // reactivate temporarily deactivated joystick if (joystick.status & JOYSTICK_AVAILABLE) joystick.status |= JOYSTICK_ACTIVE;