X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fgadgets.c;h=1004199f40d45bdd9cf405ca4398a71f1e75d045;hp=0295eec69a48d1b4cabfb4d08c44fe76bc4d1519;hb=f73405762b7a66ebed17c0f6fa56e909d7e5626f;hpb=5d1f7067db786914303167fd036d18424dce413f diff --git a/src/libgame/gadgets.c b/src/libgame/gadgets.c index 0295eec6..1004199f 100644 --- a/src/libgame/gadgets.c +++ b/src/libgame/gadgets.c @@ -228,6 +228,9 @@ static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct) if (gi == NULL || gi->deactivated) return; + if (gi->overlay_touch_button) // will be drawn later (as texture) + return; + gd = (!gi->active ? &gi->alt_design[state] : gi->checked ? &gi->alt_design[state] : &gi->design[state]); @@ -762,6 +765,99 @@ static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct) } } +static void SetGadgetPosition_OverlayTouchButton(struct GadgetInfo *gi) +{ + gi->x = gi->orig_x; + gi->y = gi->orig_y; + + if (gi->x < 0) + gi->x += video.screen_width; + if (gi->y < 0) + gi->y += video.screen_height; + + gi->x -= video.screen_xoffset; + gi->y -= video.screen_yoffset; +} + +void SetGadgetsPosition_OverlayTouchButtons(void) +{ + struct GadgetInfo *gi; + + if (gadget_list_first_entry == NULL) + return; + + for (gi = gadget_list_first_entry; gi != NULL; gi = gi->next) + if (gi->overlay_touch_button) + SetGadgetPosition_OverlayTouchButton(gi); +} + +static void DrawGadget_OverlayTouchButton(struct GadgetInfo *gi) +{ + struct GadgetDesign *gd; + int state = (gi->state ? GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED); + + if (gi == NULL || gi->deactivated) + return; + + gd = (!gi->active ? &gi->alt_design[state] : + gi->checked ? &gi->alt_design[state] : &gi->design[state]); + + int x = gi->x + video.screen_xoffset; + int y = gi->y + video.screen_yoffset; + int alpha = gi->overlay_touch_button_alpha; + int alpha_max = SDL_ALPHA_OPAQUE; + int alpha_step = ALPHA_FADING_STEPSIZE(alpha_max); + + if (gi->mapped) + { + if (alpha < alpha_max) + alpha = MIN(alpha + alpha_step, alpha_max); + } + else + { + alpha = MAX(0, alpha - alpha_step); + } + + gi->overlay_touch_button_alpha = alpha; + + if (alpha == 0) + return; + + switch (gi->type) + { + case GD_TYPE_NORMAL_BUTTON: + case GD_TYPE_CHECK_BUTTON: + case GD_TYPE_RADIO_BUTTON: + SDL_SetTextureAlphaMod(gd->bitmap->texture_masked, alpha); + SDL_SetTextureBlendMode(gd->bitmap->texture_masked, SDL_BLENDMODE_BLEND); + + BlitToScreenMasked(gd->bitmap, gd->x, gd->y, gi->width, gi->height, x, y); + break; + + default: + return; + } +} + +void DrawGadgets_OverlayTouchButtons(void) +{ + struct GadgetInfo *gi; + + if (gadget_list_first_entry == NULL) + return; + + for (gi = gadget_list_first_entry; gi != NULL; gi = gi->next) + if (gi->overlay_touch_button) + DrawGadget_OverlayTouchButton(gi); +} + +boolean CheckPosition_OverlayTouchButtons(int mx, int my, int button) +{ + struct GadgetInfo *gi = getGadgetInfoFromMousePosition(mx, my, button); + + return (gi != NULL && gi->overlay_touch_button); +} + static int get_minimal_size_for_numeric_input(int minmax_value) { int min_size = 1; // value needs at least one digit @@ -816,11 +912,11 @@ static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap) break; case GDI_X: - gi->x = va_arg(ap, int); + gi->x = gi->orig_x = va_arg(ap, int); break; case GDI_Y: - gi->y = va_arg(ap, int); + gi->y = gi->orig_y = va_arg(ap, int); break; case GDI_WIDTH: @@ -847,6 +943,12 @@ static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap) gi->direct_draw = (boolean)va_arg(ap, int); break; + case GDI_OVERLAY_TOUCH_BUTTON: + gi->overlay_touch_button = (boolean)va_arg(ap, int); + if (gi->overlay_touch_button) + SetGadgetPosition_OverlayTouchButton(gi); + break; + case GDI_CALLBACK_ACTION_ALWAYS: gi->callback_action_always = (boolean)va_arg(ap, int); break; @@ -1118,8 +1220,8 @@ static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap) gi->design[GD_BUTTON_PRESSED].bitmap == NULL)) gi->deactivated = TRUE; - // check if gadget is placed off-screen - if (gi->x < 0 || gi->y < 0) + // check if gadget is placed off-screen (and is no overlay touch button) + if ((gi->x < 0 || gi->y < 0) && !gi->overlay_touch_button) gi->deactivated = TRUE; // adjust gadget values in relation to other gadget values @@ -1301,6 +1403,8 @@ struct GadgetInfo *CreateGadget(int first_tag, ...) new_gadget->callback_action = default_callback_action; new_gadget->active = TRUE; new_gadget->direct_draw = TRUE; + new_gadget->overlay_touch_button = FALSE; + new_gadget->overlay_touch_button_alpha = 0; new_gadget->next = NULL;