X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fjoystick.c;h=3982e0a1f74c05d219fc562981c712e43f33ef62;hp=86fabec7fa4fb753351e4fe6b41335a45461d4b1;hb=50c422d96b6da2c0412b6bd3763e9d1a029a6014;hpb=e557b2b5d9951a4e692fd4e32a5cf45c84252c64 diff --git a/src/joystick.c b/src/joystick.c index 86fabec7..3982e0a1 100644 --- a/src/joystick.c +++ b/src/joystick.c @@ -23,45 +23,49 @@ void CheckJoystickData() int i; int distance = 100; - for(i=0;i<2;i++) + for(i=0; i= joystick[i].xmiddle) - joystick[i].xleft = joystick[i].xmiddle-distance; - if (joystick[i].xright <= joystick[i].xmiddle) - joystick[i].xright = joystick[i].xmiddle+distance; - - if (joystick[i].yupper >= joystick[i].ymiddle) - joystick[i].yupper = joystick[i].ymiddle-distance; - if (joystick[i].ylower <= joystick[i].ymiddle) - joystick[i].ylower = joystick[i].ymiddle+distance; + if (setup.input[i].joy.xmiddle <= distance) + setup.input[i].joy.xmiddle = distance; + if (setup.input[i].joy.ymiddle <= distance) + setup.input[i].joy.ymiddle = distance; + + if (setup.input[i].joy.xleft >= setup.input[i].joy.xmiddle) + setup.input[i].joy.xleft = setup.input[i].joy.xmiddle - distance; + if (setup.input[i].joy.xright <= setup.input[i].joy.xmiddle) + setup.input[i].joy.xright = setup.input[i].joy.xmiddle + distance; + + if (setup.input[i].joy.yupper >= setup.input[i].joy.ymiddle) + setup.input[i].joy.yupper = setup.input[i].joy.ymiddle - distance; + if (setup.input[i].joy.ylower <= setup.input[i].joy.ymiddle) + setup.input[i].joy.ylower = setup.input[i].joy.ymiddle + distance; } } -int JoystickPosition(int middle, int margin, int actual) +#ifndef MSDOS +static int JoystickPosition(int middle, int margin, int actual) { long range, pos; int percentage; - if (marginmiddle) - return(0); - if (margin>middle && actual middle) + return 0; + if (margin > middle && actual < middle) + return 0; + + range = ABS(margin - middle); + pos = ABS(actual - middle); + percentage = (int)(pos * 100 / range); - range = ABS(margin-middle); - pos = ABS(actual-middle); - percentage = (int)(pos*100/range); - if (percentage>100) + if (percentage > 100) percentage = 100; - return(percentage); + return percentage; } +#endif -int Joystick() +#ifndef MSDOS +int Joystick(int player_nr) { #ifdef __FreeBSD__ struct joystick joy_ctrl; @@ -74,23 +78,31 @@ int Joystick() } joy_ctrl; #endif + int joystick_fd = stored_player[player_nr].joystick_fd; int js_x,js_y, js_b1,js_b2; int left, right, up, down; - int result=0; + int result = 0; - if (joystick_status==JOYSTICK_OFF) - return(0); + if (joystick_status == JOYSTICK_OFF) + return 0; -#ifndef MSDOS - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (game_status == SETUPINPUT) + return 0; + + if (joystick_fd < 0 || !setup.input[player_nr].use_joystick) + return 0; + + if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) { - Error(ERR_RETURN, "cannot read joystick settings - no joystick support"); + Error(ERR_WARN, "cannot read joystick device '%s'", + setup.input[player_nr].joy.device_name); joystick_status = JOYSTICK_OFF; - return(0); + return 0; } js_x = joy_ctrl.x; js_y = joy_ctrl.y; + #ifdef __FreeBSD__ js_b1 = joy_ctrl.b1; js_b2 = joy_ctrl.b2; @@ -99,55 +111,157 @@ int Joystick() js_b2 = joy_ctrl.buttons & 2; #endif - left = JoystickPosition(joystick[joystick_nr].xmiddle, - joystick[joystick_nr].xleft, js_x); - right = JoystickPosition(joystick[joystick_nr].xmiddle, - joystick[joystick_nr].xright, js_x); - up = JoystickPosition(joystick[joystick_nr].ymiddle, - joystick[joystick_nr].yupper, js_y); - down = JoystickPosition(joystick[joystick_nr].ymiddle, - joystick[joystick_nr].ylower, js_y); + left = JoystickPosition(setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xleft, js_x); + right = JoystickPosition(setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xright, js_x); + up = JoystickPosition(setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.yupper, js_y); + down = JoystickPosition(setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.ylower, js_y); - if (left>JOYSTICK_PERCENT) + if (left > JOYSTICK_PERCENT) result |= JOY_LEFT; - else if (right>JOYSTICK_PERCENT) + else if (right > JOYSTICK_PERCENT) result |= JOY_RIGHT; - if (up>JOYSTICK_PERCENT) + if (up > JOYSTICK_PERCENT) result |= JOY_UP; - else if (down>JOYSTICK_PERCENT) + else if (down > JOYSTICK_PERCENT) result |= JOY_DOWN; + if (js_b1) result |= JOY_BUTTON_1; if (js_b2) result |= JOY_BUTTON_2; - return(result); + return result; +} + +#else /* MSDOS */ + +/* allegro global variables for joystick control */ +extern int num_joysticks; +extern JOYSTICK_INFO joy[]; + +int Joystick(int player_nr) +{ + int joystick_nr = stored_player[player_nr].joystick_fd; + int result = 0; + + if (joystick_status == JOYSTICK_OFF) + return 0; + + if (game_status == SETUPINPUT) + return 0; + + if (joystick_nr < 0) + return 0; + + /* the allegro global variable ïnum_joysticksï contains the number + of joysticks found at initialization under MSDOS / Windows */ + +#if 0 + if (joystick_nr >= num_joysticks || !setup.input[player_nr].use_joystick) + return 0; +#else + +#if 1 + if (joystick_nr >= num_joysticks || + (game_status == PLAYING && !setup.input[player_nr].use_joystick)) + return 0; #else - return(0); + if (joystick_nr >= num_joysticks) + return 0; +#endif + #endif + + poll_joystick(); + + if (joy[joystick_nr].stick[0].axis[0].d1) + result |= JOY_LEFT; + else if (joy[joystick_nr].stick[0].axis[0].d2) + result |= JOY_RIGHT; + if (joy[joystick_nr].stick[0].axis[1].d1) + result |= JOY_UP; + else if (joy[joystick_nr].stick[0].axis[1].d2) + result |= JOY_DOWN; + + if (joy[joystick_nr].button[0].b) + result |= JOY_BUTTON_1; + if (joy[joystick_nr].button[1].b) + result |= JOY_BUTTON_2; + + return result; } +#endif /* MSDOS */ -int JoystickButton() +int JoystickButton(int player_nr) { - static int last_joy_button = 0; - int joy_button = (Joystick() & JOY_BUTTON); + static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 }; + int joy_button = (Joystick(player_nr) & JOY_BUTTON); int result; if (joy_button) { - if (last_joy_button) + if (last_joy_button[player_nr]) result = JOY_BUTTON_PRESSED; else result = JOY_BUTTON_NEW_PRESSED; } else { - if (last_joy_button) + if (last_joy_button[player_nr]) result = JOY_BUTTON_NEW_RELEASED; else result = JOY_BUTTON_NOT_PRESSED; } - last_joy_button = joy_button; - return(result); + last_joy_button[player_nr] = joy_button; + return result; +} + +int AnyJoystick() +{ + int i; + int result = 0; + + for (i=0; i