X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=f85660d1e6a5898b67b8ba6d3f3b756125b29f31;hp=8dfd5f785c00308234e3514905019bd92643865b;hb=adab6bbf3e2b3b78b7b51f18379e6db399b62b5c;hpb=d77d7ac6d22b63ff3e10608e54c7ac919915fae9 diff --git a/src/init.c b/src/init.c index 8dfd5f78..f85660d1 100644 --- a/src/init.c +++ b/src/init.c @@ -129,10 +129,6 @@ void DrawInitAnim() FrameCounter++; } -void DrawGlobalAnim() -{ -} - void FreeGadgets() { FreeLevelEditorGadgets(); @@ -236,7 +232,7 @@ static void InitGlobalAnimImages() for (i = 0; i < NUM_GLOBAL_ANIMS; i++) { - for (j = 0; j < NUM_GLOBAL_ANIM_PARTS; j++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) { for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) { @@ -541,15 +537,19 @@ void InitGlobalAnimGraphicInfo() return; /* always start with reliable default values (no global animations) */ - for (i = 0; i < NUM_GLOBAL_ANIMS; i++) - for (j = 0; j < NUM_GLOBAL_ANIM_PARTS; j++) + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) global_anim_info[i].graphic[j][k] = IMG_UNDEFINED; /* initialize global animation definitions from static configuration */ - for (i = 0; i < NUM_GLOBAL_ANIMS; i++) - global_anim_info[i].graphic[0][GFX_SPECIAL_ARG_DEFAULT] = - IMG_GLOBAL_ANIM_1 + i; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + { + int j = GLOBAL_ANIM_ID_PART_BASE; + int k = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i; + } /* initialize global animation definitions from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) @@ -559,14 +559,14 @@ void InitGlobalAnimGraphicInfo() int special = property_mapping[i].ext3_index; int graphic = property_mapping[i].artwork_index; - if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIMS) + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) continue; - /* map animation part to first part, if not specified */ - if (part_nr < 0) - part_nr = 0; + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; - /* map animation screen to default, if not specified */ + /* set animation screen to default, if not specified */ if (!IS_SPECIAL_GFX_ARG(special)) special = GFX_SPECIAL_ARG_DEFAULT; @@ -577,11 +577,11 @@ void InitGlobalAnimGraphicInfo() printf("::: InitGlobalAnimGraphicInfo\n"); for (i = 0; i < NUM_GLOBAL_ANIMS; i++) - for (j = 0; j < NUM_GLOBAL_ANIM_PARTS; j++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED && graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL) - printf("::: %d, %d, %d => %d\n", + printf("::: - anim %d, part %d, mode %d => %d\n", i, j, k, global_anim_info[i].graphic[j][k]); #endif } @@ -1339,8 +1339,13 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM]; /* this is only used for toon animations */ - g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; - g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; + g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; + g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; + g->step_frames = parameter[GFX_ARG_STEP_FRAMES]; + g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->direction = parameter[GFX_ARG_DIRECTION]; + g->position = parameter[GFX_ARG_POSITION]; /* this is only used for drawing font characters */ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; @@ -4988,7 +4993,7 @@ static void InitArtworkConfig() { static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + - NUM_GLOBAL_ANIMS + 1]; + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; @@ -5049,10 +5054,10 @@ static void InitArtworkConfig() image_id_prefix[i] = element_info[i].token_name; for (i = 0; i < NUM_FONTS; i++) image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; - for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] = global_anim_info[i].token_name; - image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIMS] = NULL; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[i] = element_info[i].token_name;