X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=f77bd79ef23bb37dcf915ef4fe78e2b0cee4a249;hp=2eced3e30f9af07d0162b6b5c00012c125e80457;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=4b0f1eb4220d2dbe4cffb288f745661b32c96a5b diff --git a/src/init.c b/src/init.c index 2eced3e3..f77bd79e 100644 --- a/src/init.c +++ b/src/init.c @@ -1,39 +1,37 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * init.c * ***********************************************************/ +#include + #include "init.h" #include "misc.h" #include "sound.h" #include "screens.h" +#include "editor.h" +#include "game.h" +#include "tape.h" #include "tools.h" #include "files.h" #include "joystick.h" -#include "gfxload.h" -#include "gifload.h" - -#include - -#ifdef DEBUG - -#define DEBUG_TIMING - -#endif +#include "image.h" +#include "pcx.h" +#include "network.h" +#include "netserv.h" struct PictureFileInfo { char *picture_filename; - BOOL picture_with_mask; + boolean picture_with_mask; }; struct IconFileInfo @@ -45,207 +43,358 @@ struct IconFileInfo static int sound_process_id = 0; static void InitLevelAndPlayerInfo(void); -static void InitDisplay(int, char **); +static void InitNetworkServer(void); +static void InitDisplay(void); static void InitSound(void); -static void InitSoundProcess(void); +static void InitSoundServer(void); static void InitWindow(int, char **); static void InitGfx(void); static void LoadGfx(int, struct PictureFileInfo *); +static void InitGadgets(void); static void InitElementProperties(void); void OpenAll(int argc, char *argv[]) { - InitLevelAndPlayerInfo(); +#ifdef MSDOS + initErrorFile(); +#endif + + if (options.serveronly) + { + NetworkServer(options.server_port, options.serveronly); + + /* never reached */ + exit(0); + } InitCounter(); InitSound(); - InitSoundProcess(); - InitJoystick(); + InitSoundServer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); - signal(SIGINT, CloseAll); - signal(SIGTERM, CloseAll); + signal(SIGINT, CloseAllAndExit); + signal(SIGTERM, CloseAllAndExit); - InitDisplay(argc, argv); + InitDisplay(); InitWindow(argc, argv); +#ifndef USE_SDL_LIBRARY XMapWindow(display, window); XFlush(display); +#endif InitGfx(); - InitElementProperties(); + InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + + InitLevelAndPlayerInfo(); + return; + InitGadgets(); /* needs to know number of level series */ DrawMainMenu(); + + InitNetworkServer(); } void InitLevelAndPlayerInfo() { - if (!LoadLevelInfo()) /* global level info */ - CloseAll(); + int i; - LoadPlayerInfo(PLAYER_SETUP); /* global setup info */ - LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */ + /* choose default local player */ + local_player = &stored_player[0]; + + for (i=0; iconnected = TRUE; + + LoadLevelInfo(); /* global level info */ + LoadSetup(); /* global setup info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} + +void InitNetworkServer() +{ +#ifndef MSDOS + int nr_wanted; +#endif + + if (!options.network) + return; + +#ifndef MSDOS + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif } void InitSound() { int i; - if (sound_status==SOUND_OFF) + if (sound_status == SOUND_OFF) return; #ifndef MSDOS - if (access(sound_device_name,W_OK)<0) + if (access(sound_device_name, W_OK) != 0) { - fprintf(stderr,"%s: cannot access sound device - no sounds\n",progname); - sound_status=SOUND_OFF; + Error(ERR_WARN, "cannot access sound device - no sounds"); + sound_status = SOUND_OFF; return; } - if ((sound_device=open(sound_device_name,O_WRONLY))<0) + if ((sound_device = open(sound_device_name,O_WRONLY))<0) { - fprintf(stderr,"%s: cannot open sound device - no sounds\n",progname); - sound_status=SOUND_OFF; + Error(ERR_WARN, "cannot open sound device - no sounds"); + sound_status = SOUND_OFF; return; } close(sound_device); - sound_status=SOUND_AVAILABLE; + sound_status = SOUND_AVAILABLE; #ifdef VOXWARE sound_loops_allowed = TRUE; - sound_loops_on = TRUE; + + /* + setup.sound_loops_on = TRUE; + */ + #endif -#else +#else /* MSDOS */ sound_loops_allowed = TRUE; - sound_loops_on = TRUE; -#endif - for(i=0;i= num_joysticks) + joystick_nr = -1; + + /* misuse joystick file descriptor variable to store joystick number */ + stored_player[i].joystick_fd = joystick_nr; + } #endif } -void InitDisplay(int argc, char *argv[]) +void InitDisplay() { - char *display_name = NULL; - int i; +#ifdef USE_SDL_LIBRARY + /* initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) + Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError()); - /* get X server to connect to, if given as an argument */ - for (i=1;ivisual; + XFree((void *)vinfo); + } + + /* got appropriate visual? */ + if (depth < 8) { - fprintf(stderr,"%s: cannot connect to X server %s\n", - progname, XDisplayName(display_name)); + printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); exit(-1); } - - screen = DefaultScreen(display); - cmap = DefaultColormap(display, screen); - pen_fg = WhitePixel(display,screen); - pen_bg = BlackPixel(display,screen); + else if ((depth ==8 && visual->class != PseudoColor) || + (depth > 8 && visual->class != TrueColor && + visual->class != DirectColor)) + { + printf("Sorry, cannot get appropriate visual.\n"); + exit(-1); + } +#endif /* !MSDOS */ +#endif /* !USE_SDL_LIBRARY */ } void InitWindow(int argc, char *argv[]) { +#ifdef USE_SDL_LIBRARY + /* open SDL video output device (window or fullscreen mode) */ + if ((sdl_window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH, + SDL_HWSURFACE)) + == NULL) + Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); + + /* set window and icon title */ + SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING); + + /* select event types: initially no mouse motion events */ + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + +#else /* !USE_SDL_LIBRARY */ + unsigned int border_width = 4; + XGCValues gc_values; + unsigned long gc_valuemask; +#ifndef MSDOS + XTextProperty windowName, iconName; Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width,icon_height; - int icon_hot_x,icon_hot_y; + unsigned int icon_width, icon_height; + int icon_hot_x, icon_hot_y; char icon_filename[256]; XSizeHints size_hints; XWMHints wm_hints; XClassHint class_hints; - XTextProperty windowName, iconName; - XGCValues gc_values; - unsigned long gc_valuemask; - char *window_name = WINDOWTITLE_STRING; - char *icon_name = WINDOWTITLE_STRING; + char *window_name = WINDOW_TITLE_STRING; + char *icon_name = WINDOW_TITLE_STRING; long window_event_mask; Atom proto_atom = None, delete_atom = None; +#endif int screen_width, screen_height; int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; + unsigned long pen_fg = WhitePixel(display,screen); + unsigned long pen_bg = BlackPixel(display,screen); + const int width = WIN_XSIZE, height = WIN_YSIZE; #ifndef MSDOS static struct IconFileInfo icon_pic = @@ -258,9 +407,6 @@ void InitWindow(int argc, char *argv[]) screen_width = XDisplayWidth(display, screen); screen_height = XDisplayHeight(display, screen); - width = WIN_XSIZE; - height = WIN_YSIZE; - win_xpos = (screen_width - width) / 2; win_ypos = (screen_height - height) / 2; @@ -275,27 +421,23 @@ void InitWindow(int argc, char *argv[]) XChangeProperty(display, window, proto_atom, XA_ATOM, 32, PropModePrepend, (unsigned char *) &delete_atom, 1); - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picture_filename); + sprintf(icon_filename, "%s/%s/%s", + options.ro_base_directory, GRAPHICS_DIRECTORY, + icon_pic.picture_filename); XReadBitmapFile(display,window,icon_filename, &icon_width,&icon_height, &icon_pixmap,&icon_hot_x,&icon_hot_y); if (!icon_pixmap) - { - fprintf(stderr, "%s: cannot read icon bitmap file '%s'.\n", - progname,icon_filename); - exit(-1); - } + Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picturemask_filename); + sprintf(icon_filename, "%s/%s/%s", + options.ro_base_directory, GRAPHICS_DIRECTORY, + icon_pic.picturemask_filename); XReadBitmapFile(display,window,icon_filename, &icon_width,&icon_height, &iconmask_pixmap,&icon_hot_x,&icon_hot_y); if (!iconmask_pixmap) - { - fprintf(stderr, "%s: cannot read icon bitmap file '%s'.\n", - progname,icon_filename); - exit(-1); - } + Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); size_hints.width = size_hints.min_width = size_hints.max_width = width; size_hints.height = size_hints.min_height = size_hints.max_height = height; @@ -309,18 +451,10 @@ void InitWindow(int argc, char *argv[]) } if (!XStringListToTextProperty(&window_name, 1, &windowName)) - { - fprintf(stderr, "%s: structure allocation for windowName failed.\n", - progname); - exit(-1); - } + Error(ERR_EXIT, "structure allocation for windowName failed"); if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - { - fprintf(stderr, "%s: structure allocation for iconName failed.\n", - progname); - exit(-1); - } + Error(ERR_EXIT, "structure allocation for iconName failed"); wm_hints.initial_state = NormalState; wm_hints.input = True; @@ -328,7 +462,7 @@ void InitWindow(int argc, char *argv[]) wm_hints.icon_mask = iconmask_pixmap; wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; - class_hints.res_name = progname; + class_hints.res_name = program_name; class_hints.res_class = "Rocks'n'Diamonds"; XSetWMProperties(display, window, &windowName, &iconName, @@ -339,36 +473,35 @@ void InitWindow(int argc, char *argv[]) XFree(iconName.value); /* Select event types wanted */ - window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | - KeyPressMask | KeyReleaseMask; - XSelectInput(display, window, window_event_mask); + window_event_mask = + ExposureMask | StructureNotifyMask | FocusChangeMask | + ButtonPressMask | ButtonReleaseMask | PointerMotionMask | + PointerMotionHintMask | KeyPressMask | KeyReleaseMask; + XSelectInput(display, window, window_event_mask); #endif + /* create GC for drawing with window depth */ gc_values.graphics_exposures = False; gc_values.foreground = pen_bg; gc_values.background = pen_bg; gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; gc = XCreateGC(display, window, gc_valuemask, &gc_values); -} - -void DrawInitText(char *text, int ypos, int color) -{ - if (display && window && pix[PIX_SMALLFONT]) - { - XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE); - DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2, - ypos,text,FS_SMALL,color); - XFlush(display); - } +#endif /* !USE_SDL_LIBRARY */ } void InitGfx() { int i,j; + +#ifdef USE_SDL_LIBRARY + SDL_Surface *sdl_image_tmp; +#else + GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; +#endif + #ifdef MSDOS static struct PictureFileInfo pic[NUM_PICTURES] = { @@ -376,8 +509,12 @@ void InitGfx() { "Door", TRUE }, { "Heroes", TRUE }, { "Toons", TRUE }, + { "SP", TRUE }, + { "DC", TRUE }, + { "More", TRUE }, { "Font", FALSE }, - { "Font2", FALSE } + { "Font2", FALSE }, + { "Font3", FALSE } }; #else static struct PictureFileInfo pic[NUM_PICTURES] = @@ -386,34 +523,192 @@ void InitGfx() { "RocksDoor", TRUE }, { "RocksHeroes", TRUE }, { "RocksToons", TRUE }, + { "RocksSP", TRUE }, + { "RocksDC", TRUE }, + { "RocksMore", TRUE }, { "RocksFont", FALSE }, - { "RocksFont2", FALSE } + { "RocksFont2", FALSE }, + { "RocksFont3", FALSE } }; #endif -#ifdef DEBUG_TIMING - long count1, count2; - count1 = Counter(); +#ifdef DEBUG +#if 0 + static struct PictureFileInfo test_pic1 = + { + "RocksFont2", + FALSE + }; + static struct PictureFileInfo test_pic2 = + { + "mouse", + FALSE + }; +#endif +#endif + + static struct + { + int start; + int count; + } + tile_needs_clipping[] = + { + { GFX_SPIELER1_UP, 4 }, + { GFX_SPIELER1_DOWN, 4 }, + { GFX_SPIELER1_LEFT, 4 }, + { GFX_SPIELER1_RIGHT, 4 }, + { GFX_SPIELER1_PUSH_LEFT, 4 }, + { GFX_SPIELER1_PUSH_RIGHT, 4 }, + { GFX_SPIELER2_UP, 4 }, + { GFX_SPIELER2_DOWN, 4 }, + { GFX_SPIELER2_LEFT, 4 }, + { GFX_SPIELER2_RIGHT, 4 }, + { GFX_SPIELER2_PUSH_LEFT, 4 }, + { GFX_SPIELER2_PUSH_RIGHT, 4 }, + { GFX_SPIELER3_UP, 4 }, + { GFX_SPIELER3_DOWN, 4 }, + { GFX_SPIELER3_LEFT, 4 }, + { GFX_SPIELER3_RIGHT, 4 }, + { GFX_SPIELER3_PUSH_LEFT, 4 }, + { GFX_SPIELER3_PUSH_RIGHT, 4 }, + { GFX_SPIELER4_UP, 4 }, + { GFX_SPIELER4_DOWN, 4 }, + { GFX_SPIELER4_LEFT, 4 }, + { GFX_SPIELER4_RIGHT, 4 }, + { GFX_SPIELER4_PUSH_LEFT, 4 }, + { GFX_SPIELER4_PUSH_RIGHT, 4 }, + { GFX_SP_MURPHY, 1 }, + { GFX_MURPHY_GO_LEFT, 3 }, + { GFX_MURPHY_GO_RIGHT, 3 }, + { GFX_MURPHY_SNAP_UP, 1 }, + { GFX_MURPHY_SNAP_DOWN, 1 }, + { GFX_MURPHY_SNAP_RIGHT, 1 }, + { GFX_MURPHY_SNAP_LEFT, 1 }, + { GFX_MURPHY_PUSH_RIGHT, 1 }, + { GFX_MURPHY_PUSH_LEFT, 1 }, + { GFX_GEBLUBBER, 4 }, + { GFX_DYNAMIT, 7 }, + { GFX_DYNABOMB, 4 }, + { GFX_EXPLOSION, 8 }, + { GFX_SOKOBAN_OBJEKT, 1 }, + { GFX_FUNKELN_BLAU, 3 }, + { GFX_FUNKELN_WEISS, 3 }, + { GFX2_SHIELD_PASSIVE, 3 }, + { GFX2_SHIELD_ACTIVE, 3 }, + { -1, 0 } + }; + +#if DEBUG_TIMING + debug_print_timestamp(0, NULL); /* initialize timestamp function */ +#endif + +#ifdef DEBUG +#if 0 + printf("Test: Loading RocksFont2.pcx ...\n"); + LoadGfx(PIX_SMALLFONT,&test_pic1); + printf("Test: Done.\n"); + printf("Test: Loading mouse.pcx ...\n"); + LoadGfx(PIX_SMALLFONT,&test_pic2); + printf("Test: Done.\n"); +#endif #endif LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]); - DrawInitText(WINDOWTITLE_STRING,20,FC_YELLOW); + DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW); DrawInitText(COPYRIGHT_STRING,50,FC_RED); #ifdef MSDOS DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE); rest(200); -#endif MSDOS +#endif /* MSDOS */ DrawInitText("Loading graphics:",120,FC_GREEN); - for(i=0;i=0; i++) + { + for(j=0; j=0; i++) { - fprintf(stderr, "%s: cannot create additional Pixmaps!\n",progname); - CloseAll(); - exit(-1); + for(j=0; jpicture_filename) { + sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext); + DrawInitText(basefilename, 150, FC_YELLOW); + sprintf(filename, "%s/%s/%s", + options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); +#ifdef MSDOS + rest(100); +#endif /* MSDOS */ - - - - sprintf(basefilename,"%s%s",pic->picture_filename,".gif"); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); - -#ifdef DEBUG_TIMING - count1 = Counter(); -#endif - - Read_GIF_to_Image(display, window, filename); - -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("GIF LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/100.0); +#if DEBUG_TIMING + debug_print_timestamp(1, NULL); /* initialize timestamp function */ #endif +#ifdef USE_SDL_LIBRARY + /* load image to temporary surface */ + if ((sdl_image_tmp = IMG_Load(filename)) == NULL) + Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError()); + /* create native non-transparent surface for current image */ + if ((sdl_pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + /* create native transparent surface for current image */ + SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + if ((sdl_pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + /* free temporary surface */ + SDL_FreeSurface(sdl_image_tmp); +#else /* !USE_SDL_LIBRARY */ - sprintf(basefilename,"%s%s",pic->picture_filename,picture_ext); - DrawInitText(basefilename,150,FC_YELLOW); -#ifdef MSDOS - rest(100); -#endif MSDOS - sprintf(filename,"%s/%s",GFX_PATH,basefilename); - -#ifdef DEBUG_TIMING - count1 = Counter(); -#endif - -#ifdef XPM_INCLUDE_FILE +#ifdef USE_XPM_LIBRARY xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 65535; - - /* xpm_att[pos].closeness = 20000; - */ - -#if 0 xpm_err = XpmReadFileToPixmap(display,window,filename, &pix[pos],&shapemask,&xpm_att[pos]); -#else - xpm_err = XpmSuccess; -#endif - switch(xpm_err) { case XpmOpenFailed: - fprintf(stderr,"Cannot open Xpm file '%s' !\n",filename); - CloseAll(); - exit(-1); + Error(ERR_EXIT, "cannot open XPM file '%s'", filename); case XpmFileInvalid: - fprintf(stderr,"Invalid Xpm file '%s'!\n",filename); - CloseAll(); - exit(-1); + Error(ERR_EXIT, "invalid XPM file '%s'", filename); case XpmNoMemory: - fprintf(stderr,"Not enough memory for Xpm file '%s'!\n",filename); - CloseAll(); - exit(1); + Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename); case XpmColorFailed: - fprintf(stderr,"Can't get colors for Xpm file '%s'!\n",filename); - CloseAll(); - exit(-1); + Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename); default: break; } -#else +#if DEBUG_TIMING + printf("LOADING XPM FILE %s:", filename); + debug_print_timestamp(1, ""); +#endif - gif_err = Read_GIF_to_Pixmap(display,filename,&pix[pos]); +#else /* !USE_XPM_LIBRARY */ - switch(gif_err) + pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, + &pix[pos], &clipmask[pos]); + switch(pcx_err) { - case GIF_Success: + case PCX_Success: break; - case GIF_OpenFailed: - fprintf(stderr,"Cannot open GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_ReadFailed: - fprintf(stderr,"Cannot read GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_FileInvalid: - fprintf(stderr,"Invalid GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); - case GIF_NoMemory: - fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename); - CloseAll(); - exit(1); - case GIF_ColorFailed: - fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); + case PCX_OpenFailed: + Error(ERR_EXIT, "cannot open PCX file '%s'", filename); + case PCX_ReadFailed: + Error(ERR_EXIT, "cannot read PCX file '%s'", filename); + case PCX_FileInvalid: + Error(ERR_EXIT, "invalid PCX file '%s'", filename); + case PCX_NoMemory: + Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); + case PCX_ColorFailed: + Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); default: break; } +#if DEBUG_TIMING + printf("SUMMARY LOADING PCX FILE %s:", filename); + debug_print_timestamp(1, ""); #endif -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("XPM LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/100.0); -#endif +#endif /* !USE_XPM_LIBRARY */ -#if 0 if (!pix[pos]) - { - fprintf(stderr, "%s: cannot read graphics file '%s'.\n", - progname,filename); - CloseAll(); - exit(-1); - } -#endif - + Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename); +#endif /* !USE_SDL_LIBRARY */ } +#ifndef USE_SDL_LIBRARY /* zugehörige Maske laden (wenn vorhanden) */ if (pic->picture_with_mask) { -#ifdef MSDOS - xbm_err = BitmapSuccess; - clipmask[pos] = DUMMY_MASK; - goto msdos_jmp; -#else - sprintf(basefilename,"%s%s",pic->picture_filename,picturemask_ext); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); -#endif +#ifdef USE_XPM_LIBRARY -#ifdef DEBUG_TIMING - count1 = Counter(); -#endif + sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext); + DrawInitText(basefilename, 150, FC_YELLOW); + sprintf(filename, "%s/%s/%s", + options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); -#ifdef XPM_INCLUDE_FILE +#if DEBUG_TIMING + debug_print_timestamp(1, NULL); /* initialize timestamp function */ +#endif -#if 0 xbm_err = XReadBitmapFile(display,window,filename, &width,&height,&clipmask[pos],&hot_x,&hot_y); -#else - xbm_err = BitmapSuccess; -#endif - -#ifdef MSDOS -msdos_jmp: -#endif switch(xbm_err) { case BitmapSuccess: break; case BitmapOpenFailed: - fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename); - CloseAll(); - exit(-1); - break; + Error(ERR_EXIT, "cannot open XBM file '%s'", filename); case BitmapFileInvalid: - fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename); - CloseAll(); - exit(-1); - break; + Error(ERR_EXIT, "invalid XBM file '%s'", filename); case BitmapNoMemory: - fprintf(stderr,"No memory for file '%s' !\n",filename); - CloseAll(); - exit(-1); + Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename); break; default: break; } -#else - - ilbm_err = Read_ILBM_to_Bitmap(display,filename,&clipmask[pos]); - - switch(ilbm_err) - { - case ILBM_Success: - break; - case ILBM_OpenFailed: - fprintf(stderr,"Cannot open ILBM file '%s' !\n",filename); - CloseAll(); - exit(-1); - case ILBM_ReadFailed: - fprintf(stderr,"Cannot read ILBM file '%s' !\n",filename); - CloseAll(); - exit(-1); - case ILBM_FileInvalid: - fprintf(stderr,"Invalid ILBM file '%s'!\n",filename); - CloseAll(); - exit(-1); - case ILBM_NoMemory: - fprintf(stderr,"Not enough memory for ILBM file '%s'!\n",filename); - CloseAll(); - exit(1); - default: - break; - } - +#if DEBUG_TIMING + printf("LOADING XBM FILE %s:", filename); + debug_print_timestamp(1, ""); #endif -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/100.0); -#endif +#endif /* USE_XPM_LIBRARY */ -#if 0 if (!clipmask[pos]) - { - fprintf(stderr, "%s: cannot read graphics file '%s'.\n", - progname,filename); - CloseAll(); - exit(-1); - } -#endif - + Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); } +#endif /* !USE_SDL_LIBRARY */ +} - pix[pos] = test_pix[test_picture_count-1]; - clipmask[pos] = test_clipmask[test_picture_count-1]; +void InitGadgets() +{ + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); } void InitElementProperties() @@ -752,7 +988,11 @@ void InitElementProperties() EL_SCHLUESSEL1, EL_SCHLUESSEL2, EL_SCHLUESSEL3, - EL_SCHLUESSEL4 + EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4 }; static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); @@ -765,7 +1005,30 @@ void InitElementProperties() EL_PFORTE1X, EL_PFORTE2X, EL_PFORTE3X, - EL_PFORTE4X + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_CLOSED, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_CLOSED, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); @@ -774,6 +1037,10 @@ void InitElementProperties() EL_BETON, EL_MAUERWERK, EL_MAUER_LEBT, + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY, + EL_BD_WALL, EL_FELSBODEN, EL_AUSGANG_ZU, EL_AUSGANG_ACT, @@ -785,23 +1052,101 @@ void InitElementProperties() EL_AMOEBE_BD, EL_MORAST_VOLL, EL_MORAST_LEER, - EL_SIEB_VOLL, - EL_SIEB_LEER, - EL_SIEB_TOT, - EL_SIEB2_VOLL, - EL_SIEB2_LEER, - EL_SIEB2_TOT, + EL_MAGIC_WALL_OFF, + EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_MAGIC_WALL_BD_OFF, + EL_MAGIC_WALL_BD_EMPTY, + EL_MAGIC_WALL_BD_FULL, + EL_MAGIC_WALL_BD_DEAD, EL_LIFE, EL_LIFE_ASYNC, EL_BADEWANNE1, EL_BADEWANNE2, EL_BADEWANNE3, EL_BADEWANNE4, - EL_BADEWANNE5 + EL_BADEWANNE5, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_1, + EL_SWITCHGATE_SWITCH_2, + EL_LIGHT_SWITCH_OFF, + EL_LIGHT_SWITCH_ON, + EL_TIMEGATE_SWITCH_OFF, + EL_TIMEGATE_SWITCH_ON, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_CRYSTAL, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - static int ep_massiv[] = + static int ep_massive[] = { EL_BETON, EL_SALZSAEURE, @@ -817,14 +1162,83 @@ void InitElementProperties() EL_PFORTE1X, EL_PFORTE2X, EL_PFORTE3X, - EL_PFORTE4X + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_CLOSED, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_CLOSED, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_LIGHT_SWITCH_OFF, + EL_LIGHT_SWITCH_ON, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_CRYSTAL, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; - static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + static int ep_massive_num = sizeof(ep_massive)/sizeof(int); static int ep_slippery[] = { EL_FELSBODEN, + EL_BD_WALL, EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, EL_EDELSTEIN_BD, EL_EDELSTEIN_GELB, @@ -841,7 +1255,18 @@ void InitElementProperties() EL_BIRNE_AUS, EL_BADEWANNE1, EL_BADEWANNE2, - EL_SONDE + EL_SONDE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SPEED_PILL, + EL_STEEL_SLANTED, + EL_PEARL, + EL_CRYSTAL }; static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); @@ -854,7 +1279,9 @@ void InitElementProperties() EL_MAMPFER, EL_MAMPFER2, EL_ROBOT, - EL_PACMAN + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); @@ -869,19 +1296,64 @@ void InitElementProperties() EL_PFORTE2X, EL_PFORTE3X, EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, EL_AUSGANG_ZU, EL_AUSGANG_ACT, EL_AUSGANG_AUF, EL_MAUERWERK, EL_FELSBODEN, EL_MAUER_LEBT, - EL_MAUERND + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY, + EL_MAUERND, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 }; static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); static int ep_can_fall[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, EL_EDELSTEIN_BD, EL_EDELSTEIN_GELB, @@ -892,16 +1364,24 @@ void InitElementProperties() EL_KOKOSNUSS, EL_TROPFEN, EL_MORAST_VOLL, - EL_SIEB_VOLL, - EL_SIEB2_VOLL, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_BD_FULL, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); static int ep_can_smash[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, EL_EDELSTEIN_BD, EL_EDELSTEIN_GELB, @@ -912,17 +1392,29 @@ void InitElementProperties() EL_SCHLUESSEL2, EL_SCHLUESSEL3, EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, EL_BOMBE, EL_KOKOSNUSS, EL_TROPFEN, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); static int ep_can_change[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, EL_EDELSTEIN_BD, EL_EDELSTEIN_GELB, @@ -942,36 +1434,40 @@ void InitElementProperties() EL_MAMPFER2, EL_ROBOT, EL_PACMAN, - EL_MAULWURF, + EL_MOLE, EL_PINGUIN, EL_SCHWEIN, EL_DRACHE, - EL_SONDE + EL_SONDE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING_MOVING }; static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); static int ep_could_move[] = { - EL_KAEFER_R, - EL_KAEFER_O, - EL_KAEFER_L, - EL_KAEFER_U, - EL_FLIEGER_R, - EL_FLIEGER_O, - EL_FLIEGER_L, - EL_FLIEGER_U, - EL_BUTTERFLY_R, - EL_BUTTERFLY_O, - EL_BUTTERFLY_L, - EL_BUTTERFLY_U, - EL_FIREFLY_R, - EL_FIREFLY_O, - EL_FIREFLY_L, - EL_FIREFLY_U, - EL_PACMAN_R, - EL_PACMAN_O, - EL_PACMAN_L, - EL_PACMAN_U + EL_KAEFER_RIGHT, + EL_KAEFER_UP, + EL_KAEFER_LEFT, + EL_KAEFER_DOWN, + EL_FLIEGER_RIGHT, + EL_FLIEGER_UP, + EL_FLIEGER_LEFT, + EL_FLIEGER_DOWN, + EL_BUTTERFLY_RIGHT, + EL_BUTTERFLY_UP, + EL_BUTTERFLY_LEFT, + EL_BUTTERFLY_DOWN, + EL_FIREFLY_RIGHT, + EL_FIREFLY_UP, + EL_FIREFLY_LEFT, + EL_FIREFLY_DOWN, + EL_PACMAN_RIGHT, + EL_PACMAN_UP, + EL_PACMAN_LEFT, + EL_PACMAN_DOWN }; static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); @@ -995,7 +1491,12 @@ void InitElementProperties() EL_ROBOT, EL_PACMAN, EL_TROPFEN, - EL_SALZSAEURE + EL_SALZSAEURE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_SP_BUG_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE }; static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); @@ -1020,7 +1521,9 @@ void InitElementProperties() EL_EDELSTEIN_GELB, EL_EDELSTEIN_ROT, EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_DIAMANT, + EL_PEARL, + EL_CRYSTAL }; static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); @@ -1029,9 +1532,11 @@ void InitElementProperties() EL_LEERRAUM, EL_ERDREICH, EL_FELSBODEN, + EL_BD_WALL, EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN_BD, - EL_SIEB2_LEER, + EL_MAGIC_WALL_BD_OFF, EL_AUSGANG_ZU, EL_AUSGANG_AUF, EL_BETON, @@ -1058,7 +1563,8 @@ void InitElementProperties() EL_SOKOBAN_OBJEKT, EL_SOKOBAN_FELD_LEER, EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR + EL_SPIELFIGUR, + EL_INVISIBLE_STEEL }; static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); @@ -1069,7 +1575,8 @@ void InitElementProperties() EL_EDELSTEIN_GELB, EL_EDELSTEIN_ROT, EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_DIAMANT, + EL_SP_INFOTRON }; static int ep_gem_num = sizeof(ep_gem)/sizeof(int); @@ -1078,6 +1585,7 @@ void InitElementProperties() EL_LEERRAUM, EL_ERDREICH, EL_MAUERWERK, + EL_BD_WALL, EL_FELSBODEN, EL_SCHLUESSEL, EL_BETON, @@ -1089,6 +1597,10 @@ void InitElementProperties() EL_SCHLUESSEL2, EL_SCHLUESSEL3, EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, EL_PFORTE1, EL_PFORTE2, EL_PFORTE3, @@ -1097,7 +1609,15 @@ void InitElementProperties() EL_PFORTE2X, EL_PFORTE3X, EL_PFORTE4X, - EL_DYNAMIT_AUS, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_DYNAMITE_INACTIVE, EL_UNSICHTBAR, EL_BIRNE_AUS, EL_BIRNE_EIN, @@ -1118,28 +1638,109 @@ void InitElementProperties() EL_BADEWANNE3, EL_BADEWANNE4, EL_BADEWANNE5, - EL_SIEB_TOT, - EL_SIEB2_TOT, + EL_MAGIC_WALL_OFF, + EL_MAGIC_WALL_DEAD, + EL_MAGIC_WALL_BD_OFF, + EL_MAGIC_WALL_BD_DEAD, EL_AMOEBA2DIAM, - EL_BLOCKED + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 }; static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); static int ep_explosive[] = { EL_BOMBE, - EL_DYNAMIT, - EL_DYNAMIT_AUS, - EL_DYNABOMB, + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE_INACTIVE, + EL_DYNABOMB_ACTIVE_1, + EL_DYNABOMB_ACTIVE_2, + EL_DYNABOMB_ACTIVE_3, + EL_DYNABOMB_ACTIVE_4, EL_DYNABOMB_NR, EL_DYNABOMB_SZ, EL_DYNABOMB_XL, EL_KAEFER, - EL_MAULWURF, + EL_MOLE, EL_PINGUIN, EL_SCHWEIN, EL_DRACHE, - EL_SONDE + EL_SONDE, + EL_SP_DISK_RED, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_DX_SUPABOMB }; static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); @@ -1150,30 +1751,231 @@ void InitElementProperties() EL_EDELSTEIN_GELB, EL_EDELSTEIN_ROT, EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_DIAMANT, + EL_PEARL, + EL_CRYSTAL }; static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); static int ep_pushable[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_BOMBE, EL_KOKOSNUSS, EL_ZEIT_LEER, EL_SOKOBAN_FELD_VOLL, EL_SOKOBAN_OBJEKT, - EL_SONDE + EL_SONDE, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + EL_SPRING, + EL_DX_SUPABOMB }; static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); - static long ep_bit[] = + static int ep_player[] = + { + EL_SPIELFIGUR, + EL_SPIELER1, + EL_SPIELER2, + EL_SPIELER3, + EL_SPIELER4 + }; + static int ep_player_num = sizeof(ep_player)/sizeof(int); + + static int ep_has_content[] = + { + EL_MAMPFER, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD + }; + static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); + + static int ep_eatable[] = + { + EL_ERDREICH, + EL_SP_BASE, + EL_SP_BUG, + EL_TRAP_INACTIVE, + EL_SAND_INVISIBLE + }; + static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARD_GRAY, + EL_SP_EXIT, + EL_SP_DISK_ORANGE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_Y, + EL_SP_PORT_X, + EL_SP_PORT_XY, + EL_SP_ELECTRON, + EL_SP_BUG, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARD_BASE1, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + /* additional elements that appeared in newer Supaplex levels */ + EL_UNSICHTBAR, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE + }; + static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); + + static int ep_quick_gate[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN + }; + static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int); + + static int ep_over_player[] = + { + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int); + + static int ep_active_bomb[] = + { + EL_DYNAMITE_ACTIVE, + EL_DYNABOMB_ACTIVE_1, + EL_DYNABOMB_ACTIVE_2, + EL_DYNABOMB_ACTIVE_3, + EL_DYNABOMB_ACTIVE_4 + }; + static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int); + + static int ep_belt[] = + { + EL_BELT1_LEFT, + EL_BELT1_MIDDLE, + EL_BELT1_RIGHT, + EL_BELT2_LEFT, + EL_BELT2_MIDDLE, + EL_BELT2_RIGHT, + EL_BELT3_LEFT, + EL_BELT3_MIDDLE, + EL_BELT3_RIGHT, + EL_BELT4_LEFT, + EL_BELT4_MIDDLE, + EL_BELT4_RIGHT, + }; + static int ep_belt_num = sizeof(ep_belt)/sizeof(int); + + static int ep_belt_switch[] = + { + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + }; + static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int); + + static int ep_tube[] = + { + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_tube_num = sizeof(ep_tube)/sizeof(int); + + static long ep1_bit[] = { EP_BIT_AMOEBALIVE, EP_BIT_AMOEBOID, EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIV, + EP_BIT_MASSIVE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, EP_BIT_MAUER, @@ -1191,16 +1993,29 @@ void InitElementProperties() EP_BIT_INACTIVE, EP_BIT_EXPLOSIVE, EP_BIT_MAMPF3, - EP_BIT_PUSHABLE + EP_BIT_PUSHABLE, + EP_BIT_PLAYER, + EP_BIT_HAS_CONTENT, + EP_BIT_EATABLE, + EP_BIT_SP_ELEMENT, + EP_BIT_QUICK_GATE, + EP_BIT_OVER_PLAYER, + EP_BIT_ACTIVE_BOMB }; - static int *ep_array[] = + static long ep2_bit[] = + { + EP_BIT_BELT, + EP_BIT_BELT_SWITCH, + EP_BIT_TUBE + }; + static int *ep1_array[] = { ep_amoebalive, ep_amoeboid, ep_schluessel, ep_pforte, ep_solid, - ep_massiv, + ep_massive, ep_slippery, ep_enemy, ep_mauer, @@ -1218,16 +2033,29 @@ void InitElementProperties() ep_inactive, ep_explosive, ep_mampf3, - ep_pushable + ep_pushable, + ep_player, + ep_has_content, + ep_eatable, + ep_sp_element, + ep_quick_gate, + ep_over_player, + ep_active_bomb }; - static int *ep_num[] = + static int *ep2_array[] = + { + ep_belt, + ep_belt_switch, + ep_tube + }; + static int *ep1_num[] = { &ep_amoebalive_num, &ep_amoeboid_num, &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massiv_num, + &ep_massive_num, &ep_slippery_num, &ep_enemy_num, &ep_mauer_num, @@ -1245,21 +2073,42 @@ void InitElementProperties() &ep_inactive_num, &ep_explosive_num, &ep_mampf3_num, - &ep_pushable_num + &ep_pushable_num, + &ep_player_num, + &ep_has_content_num, + &ep_eatable_num, + &ep_sp_element_num, + &ep_quick_gate_num, + &ep_over_player_num, + &ep_active_bomb_num + }; + static int *ep2_num[] = + { + &ep_belt_num, + &ep_belt_switch_num, + &ep_tube_num }; - static int num_properties = sizeof(ep_num)/sizeof(int *); + static int num_properties1 = sizeof(ep1_num)/sizeof(int *); + static int num_properties2 = sizeof(ep2_num)/sizeof(int *); - for(i=0;i