X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=e7cbd04a43af6d10c3515e66e5300a32469dd393;hp=58ebc1a3bb21d909979afd893191ba5a54dfcd8d;hb=f78f30b84a0345ea31b30c5bd95e338c9d9ebd4b;hpb=cc1d6b89872ea3d6ae3e53023653ab86dd76c2ea diff --git a/src/init.c b/src/init.c index 58ebc1a3..e7cbd04a 100644 --- a/src/init.c +++ b/src/init.c @@ -102,6 +102,11 @@ void DrawInitAnim() if (!DelayReached(&action_delay, action_delay_value)) return; + if (init_last.busy.x == -1) + init_last.busy.x = WIN_XSIZE / 2; + if (init_last.busy.y == -1) + init_last.busy.y = WIN_YSIZE / 2; + x = ALIGNED_TEXT_XPOS(&init_last.busy); y = ALIGNED_TEXT_YPOS(&init_last.busy); @@ -151,7 +156,7 @@ void InitGadgets() gadgets_initialized = TRUE; } -inline void InitElementSmallImagesScaledUp(int graphic) +inline static void InitElementSmallImagesScaledUp(int graphic) { struct GraphicInfo *g = &graphic_info[graphic]; @@ -221,6 +226,35 @@ void InitBitmapPointers() graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD]; } +void InitImageTextures() +{ + int i, j, k; + + FreeAllImageTextures(); + + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + + for (i = 0; i < MAX_NUM_TOONS; i++) + CreateImageTextures(IMG_TOON_1 + i); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + { + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + { + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + { + int graphic = global_anim_info[i].graphic[j][k]; + + if (graphic == IMG_UNDEFINED) + continue; + + CreateImageTextures(graphic); + } + } + } +} + #if 1 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ void SetBitmaps_EM(Bitmap **em_bitmap) @@ -500,6 +534,65 @@ void InitFontGraphicInfo() getFontBitmapID, getFontFromToken); } +void InitGlobalAnimGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, j, k; + + if (graphic_info == NULL) /* still at startup phase */ + return; + + /* always start with reliable default values (no global animations) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].graphic[j][k] = IMG_UNDEFINED; + + /* initialize global animation definitions from static configuration */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + { + int j = GLOBAL_ANIM_ID_PART_BASE; + int k = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i; + } + + /* initialize global animation definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].graphic[part_nr][special] = graphic; + } + +#if 0 + printf("::: InitGlobalAnimGraphicInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED && + graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].graphic[j][k]); +#endif +} + void InitElementGraphicInfo() { struct PropertyMapping *property_mapping = getImageListPropertyMapping(); @@ -1037,6 +1130,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->scale_up_factor = 1; /* default: no scaling up */ g->tile_size = TILESIZE; /* default: standard tile size */ g->clone_from = -1; /* do not use clone graphic */ + g->init_delay_fixed = 0; + g->init_delay_random = 0; g->anim_delay_fixed = 0; g->anim_delay_random = 0; g->post_delay_fixed = 0; @@ -1071,11 +1166,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->tile_size = TILESIZE; /* standard tile size */ #endif -#if 0 - // CHECK: when setting tile size, should this set width and height? + // when setting tile size, also set width and height accordingly g->width = g->tile_size; g->height = g->tile_size; -#endif } if (g->use_image_size) @@ -1244,7 +1337,11 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) g->border_size = parameter[GFX_ARG_BORDER_SIZE]; - /* this is only used for player "boring" and "sleeping" actions */ + /* used for global animations and player "boring" and "sleeping" actions */ + if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED]; + if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM]; if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED]; if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) @@ -1254,9 +1351,15 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM]; - /* this is only used for toon animations */ - g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; - g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + /* used for toon animations and global animations */ + g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; + g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; + g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; + g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->direction = parameter[GFX_ARG_DIRECTION]; + g->position = parameter[GFX_ARG_POSITION]; + g->x = parameter[GFX_ARG_X]; // (may be uninitialized, + g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y) /* this is only used for drawing font characters */ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; @@ -1265,6 +1368,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, /* this is only used for drawing envelope graphics */ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + /* used for toon animations and global animations */ + g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; + /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) g->clone_from = parameter[GFX_ARG_CLONE_FROM]; @@ -1933,6 +2039,11 @@ static void ReinitializeGraphics() print_timestamp_time("InitBitmapPointers"); InitFontGraphicInfo(); /* initialize text drawing functions */ print_timestamp_time("InitFontGraphicInfo"); + InitGlobalAnimGraphicInfo(); /* initialize global animation config */ + print_timestamp_time("InitGlobalAnimGraphicInfo"); + + InitImageTextures(); /* create textures for certain images */ + print_timestamp_time("InitImageTextures"); InitGraphicInfo_EM(); /* graphic mapping for EM engine */ print_timestamp_time("InitGraphicInfo_EM"); @@ -1948,6 +2059,7 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); + InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -4678,10 +4790,16 @@ void Execute_Command(char *command) exit(0); } - else if (strPrefix(command, "autoplay ")) + else if (strPrefix(command, "autotest ") || + strPrefix(command, "autoplay ") || + strPrefix(command, "autoffwd ")) { char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ + global.autoplay_mode = (strPrefix(command, "autotest") ? AUTOPLAY_TEST : + strPrefix(command, "autoplay") ? AUTOPLAY_PLAY : + strPrefix(command, "autoffwd") ? AUTOPLAY_FFWD : 0); + while (*str_ptr != '\0') /* continue parsing string */ { /* cut leading whitespace from string, replace it by string terminator */ @@ -4892,7 +5010,9 @@ static char *get_level_id_suffix(int id_nr) static void InitArtworkConfig() { - static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *image_id_prefix[MAX_NUM_ELEMENTS + + NUM_FONTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; @@ -4953,7 +5073,10 @@ static void InitArtworkConfig() image_id_prefix[i] = element_info[i].token_name; for (i = 0; i < NUM_FONTS; i++) image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; - image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] = + global_anim_info[i].token_name; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[i] = element_info[i].token_name; @@ -5196,29 +5319,15 @@ void InitGfx() init.busy.height = anim_initial.height; InitMenuDesignSettings_Static(); + InitGfxDrawBusyAnimFunction(DrawInitAnim); + InitGfxDrawGlobalAnimFunction(DrawGlobalAnim); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToScreen); /* use copy of busy animation to prevent change while reloading artwork */ init_last = init; } -void RedrawGlobalBorder() -{ - int global_border_graphic; - - global_border_graphic = - (game_status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN : - game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : - game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : - game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : - IMG_GLOBAL_BORDER); - - BlitBitmap(graphic_info[global_border_graphic].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - - redraw_mask = REDRAW_ALL; -} - void InitGfxBackground() { fieldbuffer = bitmap_db_field; @@ -5234,6 +5343,15 @@ static void InitLevelInfo() LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ + + if (global.autoplay_leveldir && + global.autoplay_mode != AUTOPLAY_TEST) + { + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + global.autoplay_leveldir); + if (leveldir_current == NULL) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); + } } static void InitLevelArtworkInfo()