X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=a25394b6f09f7e7b5615eed538d3e1dcebae42df;hp=9b487df0ee4a7579bdf3a588df0a0f73d83bbbe3;hb=6d7ebf6db8a9a57f2e3e398da1d2f7d8d084523f;hpb=b06f921c487c5b1e30e44ec00ec2c08f366f83df diff --git a/src/init.c b/src/init.c index 9b487df0..a25394b6 100644 --- a/src/init.c +++ b/src/init.c @@ -143,6 +143,15 @@ void InitElementSmallImages() InitElementSmallImagesScaledUp(special_graphics[i]); } +void InitScaledImages() +{ + int i; + + /* scale normal images from static configuration, if not already scaled */ + for (i = 0; i < NUM_IMAGE_FILES; i++) + ScaleImage(i, graphic_info[i].scale_up_factor); +} + #if 1 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ void SetBitmaps_EM(Bitmap **em_bitmap) @@ -1647,7 +1656,8 @@ static void ReinitializeGraphics() InitElementGraphicInfo(); /* element game graphic mapping */ InitElementSpecialGraphicInfo(); /* element special graphic mapping */ - InitElementSmallImages(); /* scale images to all needed sizes */ + InitElementSmallImages(); /* scale elements to all needed sizes */ + InitScaledImages(); /* scale all other images, if needed */ InitFontGraphicInfo(); /* initialize text drawing functions */ InitGraphicInfo_EM(); /* graphic mapping for EM engine */ @@ -4371,7 +4381,8 @@ void InitGfx() if (filename_font_initial == NULL) /* should not happen */ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); - /* create additional image buffers for double-buffering */ + /* create additional image buffers for double-buffering and cross-fading */ + bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); @@ -4396,6 +4407,14 @@ void InitGfx() DrawInitText("Loading graphics:", 120, FC_GREEN); } +void RedrawBackground() +{ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + redraw_mask = REDRAW_ALL; +} + void InitGfxBackground() { int x, y; @@ -4404,8 +4423,8 @@ void InitGfxBackground() fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + RedrawBackground(); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); @@ -4662,7 +4681,11 @@ void ReloadCustomArtwork(int force_reload) if (redraw_screen) { +#if 1 + RedrawBackground(); +#else InitGfxBackground(); +#endif /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL);