X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=965706fed1c51d46e25e5f60856ef691c318bfe3;hp=33f97e45e41b0193fb84b6963df54e6f0363e577;hb=5449f78b713cb033281266bbb9f46a1de4b8f89e;hpb=5b2e6a664e1fb401861c5a437ddecb26d59c245b diff --git a/src/init.c b/src/init.c index 33f97e45..965706fe 100644 --- a/src/init.c +++ b/src/init.c @@ -97,6 +97,9 @@ void DrawInitAnim() int sync_frame = FrameCounter; int x, y; + /* prevent OS (Windows) from complaining about program not responding */ + CheckQuitEvent(); + if (game_status != GAME_MODE_LOADING) return; @@ -548,6 +551,11 @@ void InitFontGraphicInfo() font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].offset_x = + graphic_info[graphic].offset_x; + font_bitmap_info[font_bitmap_id].offset_y = + graphic_info[graphic].offset_y; + font_bitmap_info[font_bitmap_id].draw_xoffset = graphic_info[graphic].draw_xoffset; font_bitmap_info[font_bitmap_id].draw_yoffset = @@ -1045,6 +1053,8 @@ void InitElementGraphicInfo() default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act]; if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1) default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act]; + if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1) + default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act]; if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1) default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act]; @@ -1052,6 +1062,8 @@ void InitElementGraphicInfo() default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act]; if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1) default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act]; + if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1) + default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act]; /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ /* !!! make this better !!! */ @@ -1277,6 +1289,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->post_delay_random = 0; g->init_event = ANIM_EVENT_DEFAULT; g->anim_event = ANIM_EVENT_DEFAULT; + g->init_event_action = -1; + g->anim_event_action = -1; g->draw_masked = FALSE; g->draw_order = 0; g->fade_mode = FADE_MODE_DEFAULT; @@ -1499,6 +1513,10 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->init_event = parameter[GFX_ARG_INIT_EVENT]; if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE) g->anim_event = parameter[GFX_ARG_ANIM_EVENT]; + if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION]; + if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION]; /* used for toon animations and global animations */ g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; @@ -1714,10 +1732,10 @@ static void InitGraphicInfo() for (i = 0; i < num_images; i++) { - Bitmap *src_bitmap; + Bitmap *src_bitmap = graphic_info[i].bitmap; int src_x, src_y; int width, height; - int first_frame, last_frame; + int last_frame; int src_bitmap_width, src_bitmap_height; /* now check if no animation frames are outside of the loaded image */ @@ -1735,9 +1753,7 @@ static void InitGraphicInfo() /* check if first animation frame is inside specified bitmap */ - first_frame = 0; - getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); - + /* do not use getGraphicSourceXY() here to get position of first frame; */ /* this avoids calculating wrong start position for out-of-bounds frame */ src_x = graphic_info[i].src_x; src_y = graphic_info[i].src_y; @@ -1767,12 +1783,15 @@ static void InitGraphicInfo() Error(ERR_INFO_LINE, "-"); graphic_info[i] = graphic_info[fallback_graphic]; + + /* if first frame out of bounds, do not check last frame anymore */ + continue; } /* check if last animation frame is inside specified bitmap */ last_frame = graphic_info[i].anim_frames - 1; - getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE); if (src_x < 0 || src_y < 0 || src_x + width > src_bitmap_width || @@ -1923,6 +1942,8 @@ static void InitElementSoundInfo() default_action_sound = element_info[EL_SP_DEFAULT].sound[act]; if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1) default_action_sound = element_info[EL_SB_DEFAULT].sound[act]; + if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_MM_DEFAULT].sound[act]; /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ /* !!! make this better !!! */ @@ -4257,6 +4278,8 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_SP_ACTIVE, EL_INTERNAL_CASCADE_DC_ACTIVE, EL_INTERNAL_CASCADE_DX_ACTIVE, + EL_INTERNAL_CASCADE_MM_ACTIVE, + EL_INTERNAL_CASCADE_DF_ACTIVE, EL_INTERNAL_CASCADE_CHARS_ACTIVE, EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, @@ -4278,6 +4301,8 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_SP, EL_INTERNAL_CASCADE_DC, EL_INTERNAL_CASCADE_DX, + EL_INTERNAL_CASCADE_MM, + EL_INTERNAL_CASCADE_DF, EL_INTERNAL_CASCADE_CHARS, EL_INTERNAL_CASCADE_STEEL_CHARS, EL_INTERNAL_CASCADE_CE, @@ -4675,25 +4700,6 @@ void InitElementPropertiesEngine(int engine_version) InitElementGraphicInfo(); } -void InitElementPropertiesAfterLoading(int engine_version) -{ - int i; - - /* set some other uninitialized values of custom elements in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - element_info[element].access_direction = MV_ALL_DIRECTIONS; - - element_info[element].explosion_delay = 17; - element_info[element].ignition_delay = 8; - } - } -} - void InitElementPropertiesGfxElement() { int i; @@ -5045,21 +5051,29 @@ void Execute_Command(char *command) { Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); } + + /* disable networking if any valid command was recognized */ + options.network = setup.network_mode = FALSE; } static void InitSetup() { LoadSetup(); /* global setup info */ + LoadSetup_AutoSetup(); /* global auto setup info */ /* set some options from setup file */ if (setup.options.verbose) options.verbose = TRUE; + + if (setup.debug.show_frames_per_second) + global.show_frames_per_second = TRUE; } static void InitGameInfo() { game.restart_level = FALSE; + game.restart_game_message = NULL; } static void InitPlayerInfo() @@ -5070,9 +5084,12 @@ static void InitPlayerInfo() local_player = &stored_player[0]; for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].connected = FALSE; + { + stored_player[i].connected_locally = FALSE; + stored_player[i].connected_network = FALSE; + } - local_player->connected = TRUE; + local_player->connected_locally = TRUE; } static void InitArtworkInfo() @@ -5119,6 +5136,10 @@ static void InitArtworkConfig() { "name", "sort_priority", + "program_title", + "program_copyright", + "program_company", + NULL }; static char **ignore_image_tokens; @@ -5224,6 +5245,17 @@ static void InitMixer() StartMixer(); } +static void InitVideoOverlay() +{ + // if virtual buttons are not loaded from setup file, repeat initializing + // virtual buttons grid with default values now that video is initialized + if (!setup.touch.grid_initialized) + InitSetup(); + + InitTileCursorInfo(); + InitOverlayInfo(); +} + void InitGfxBuffers() { static int win_xsize_last = -1; @@ -5423,6 +5455,7 @@ void InitGfx() InitGfxDrawBusyAnimFunction(DrawInitAnim); InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations); InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); + InitGfxDrawTileCursorFunction(DrawTileCursor); gfx.fade_border_source_status = global.border_status; gfx.fade_border_target_status = global.border_status; @@ -5574,27 +5607,39 @@ static void InitArtworkDone() InitGlobalAnimations(); } -void InitNetworkServer() +void InitNetworkSettings() { -#if defined(NETWORK_AVALIABLE) - int nr_wanted; -#endif + InitNetworkInfo(options.network || setup.network_mode, + FALSE, + options.serveronly, + options.server_host, + options.server_port); +} - if (!options.network) +void InitNetworkServer() +{ + if (!network.enabled || network.connected) return; -#if defined(NETWORK_AVALIABLE) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + LimitScreenUpdates(FALSE); + + if (!ConnectToServer(network.server_host, network.server_port)) + { + network.enabled = FALSE; - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + setup.network_mode = FALSE; + } + else + { + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + SendToServer_NrWanted(setup.network_player_nr + 1); - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); + network.connected = TRUE; + } - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif + /* short time to recognize result of network initialization */ + Delay_WithScreenUpdates(1000); } static boolean CheckArtworkConfigForCustomElements(char *filename) @@ -5879,6 +5924,10 @@ void KeyboardAutoRepeatOffUnlessAutoplay() void DisplayExitMessage(char *format, va_list ap) { + // also check for initialized video (headless flag may be temporarily unset) + if (program.headless || !video.initialized) + return; + // check if draw buffer and fonts for exit message are already available if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL) return; @@ -5963,10 +6012,12 @@ void OpenAll() if (options.execute_command) Execute_Command(options.execute_command); - if (options.serveronly) + InitNetworkSettings(); + + if (network.serveronly) { #if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); + NetworkServer(network.server_port, TRUE); #else Error(ERR_WARN, "networking only supported in Unix version"); #endif @@ -5992,10 +6043,10 @@ void OpenAll() print_timestamp_time("[init setup/config stuff]"); + InitVideoDefaults(); InitVideoDisplay(); InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); - - InitOverlayInfo(); + InitVideoOverlay(); print_timestamp_time("[init video stuff]"); @@ -6033,6 +6084,7 @@ void OpenAll() em_open_all(); sp_open_all(); + mm_open_all(); if (global.autoplay_leveldir) { @@ -6050,6 +6102,8 @@ void OpenAll() return; } + InitNetworkServer(); + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); @@ -6062,8 +6116,6 @@ void OpenAll() DrawMainMenu(); - InitNetworkServer(); - #if 0 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'", SDL_GetBasePath()); @@ -6109,7 +6161,7 @@ void CloseAllAndExit(int exit_value) CloseVideoDisplay(); ClosePlatformDependentStuff(); - if (exit_value != 0) + if (exit_value != 0 && !options.execute_command) { /* fall back to default level set (current set may have caused an error) */ SaveLevelSetup_LastSeries_Deactivate();