X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=7e4b1727863b3c5ffd3b1cd59a9da024e5fdae19;hp=064de4a9efc3ed6f881cae4a50cff5c4fa82d96d;hb=720b0a62c8af0585e9517ed7a98ea336304c02e4;hpb=3fd727f8ab7628eaab0be7de31658d7d468d6c8d diff --git a/src/init.c b/src/init.c index 064de4a9..7e4b1727 100644 --- a/src/init.c +++ b/src/init.c @@ -24,233 +24,22 @@ #include "network.h" #include "netserv.h" #include "cartoons.h" -#include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ -static char *image_filename[NUM_PICTURES] = -{ -#if 0 - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksToons.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#else - "RocksScreen.pcx", - "RocksElements.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#endif -}; - -static Bitmap *bitmap_font_initial = NULL; - -static void InitGlobal(void); -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); -static void InitSoundInfo(); -static void Execute_Command(char *); - -void OpenAll(void) -{ - InitGlobal(); /* initialize some global variables */ - - if (options.execute_command) - Execute_Command(options.execute_command); - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - - InitCounter(); - InitMixer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); - - InitGfx(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ -#if 0 - InitGadgets(); /* needs images + number of level series */ -#endif - - InitGfxBackground(); - - if (global.autoplay_leveldir) - { - AutoPlayTape(); - return; - } - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitGlobal() -{ - global.autoplay_leveldir = NULL; - - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; -} - -void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -void InitLevelArtworkInfo() -{ - LoadLevelArtworkInfo(); -} - -void InitNetworkServer() -{ -#if defined(PLATFORM_UNIX) - int nr_wanted; -#endif - - if (!options.network) - return; - -#if defined(PLATFORM_UNIX) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -static void ReinitializeGraphics() -{ - ReloadCustomImages(); /* load custom image files */ - - InitGraphicInfo(); /* initialize graphic info from config file */ - - InitFontInfo(bitmap_font_initial, - new_graphic_info[IMG_MENU_FONT_BIG].bitmap, - new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap, - new_graphic_info[IMG_MENU_FONT_SMALL].bitmap, - new_graphic_info[IMG_MENU_FONT_EM].bitmap); - - InitGadgets(); - InitToons(); -} - -static void InitImages() -{ - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - ReinitializeGraphics(); -} +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" -static void InitMixer() -{ - OpenAudio(); - - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); - StartMixer(); -} - -static void InitSound() -{ - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitSoundInfo(); -} static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; @@ -385,10 +174,12 @@ static void InitTileClipmasks() #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ +#endif } void FreeTileClipmasks() { +#if 0 #if defined(TARGET_X11) int i; @@ -417,643 +208,1056 @@ void FreeTileClipmasks() #endif #endif /* TARGET_X11 */ +#endif } -void InitGfx() +void FreeGadgets() { -#if 0 + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} + +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); + + gadgets_initialized = TRUE; +} + +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i; -#endif - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); - /* create additional image buffers for double-buffering */ - bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); -#if 0 - pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); +} - InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); -#else - bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); +static int getFontBitmapID(int font_nr) +{ + int special = -1; - InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); -#endif + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == GAME_MODE_PLAYING) + special = GFX_SPECIAL_ARG_DOOR; - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} - DrawInitText("Loading graphics:", 120, FC_GREEN); +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; -#if 0 - for (i=0; i -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special != -1) + continue; + + font_info[font_nr].graphic = graphic; + } + + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) { - DrawInitText(image_filename[i], 150, FC_YELLOW); + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } + + /* initialize special font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - pix[i] = LoadCustomImage(image_filename[i]); + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } } -#endif -#if 0 - InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL], - pix[PIX_FONT_EM]); -#endif + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - InitTileClipmasks(); -} + if (font_nr < 0) + continue; -void InitGfxBackground() -{ - int x, y; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } - drawto = backbuffer; - fieldbuffer = bitmap_db_field; - SetDrawtoField(DRAW_BACKBUFFER); + /* ---------- initialize font bitmap array ---------- */ - BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + if (font_bitmap_info != NULL) + FreeFontInfo(font_bitmap_info); - for (x=0; xidentifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; - boolean redraw_screen = FALSE; - - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; - -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif - -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif - - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - return; - -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; iidentifier; - - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; + for (act=0; actidentifier; + for (dir=0; dirgraphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; - - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) + /* initialize normal element/graphic mapping from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) { -#if 0 - printf("CHANGED GFX: '%s' -> '%s'\n", - artwork.gfx_current_identifier, gfx_new_identifier); -#endif - -#if 0 - int i; -#endif - - setLevelArtworkDir(artwork.gfx_first); + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + if (graphic_info[graphic].bitmap == NULL) + continue; -#if 0 - for (i=0; i -1 || direction > -1) && el2img(element) != -1) { - DrawInitText(image_filename[i], 150, FC_YELLOW); - ReloadCustomImage(pix[i], image_filename[i]); + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean act_dir_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; } -#endif - -#if 0 - SyncDisplay(); -#endif - - ReinitializeGraphics(); - - FreeTileClipmasks(); - InitTileClipmasks(); - -#if 0 - InitGfxBackground(); - - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); -#endif - -#if 0 - artwork.gfx_current_identifier = gfx_new_identifier; -#else - artwork.gfx_current_identifier = artwork.gfx_current->identifier; -#endif - last_override_level_graphics = setup.override_level_graphics; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadSounds(snd_new_identifier); - - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - - InitReloadMusic(mus_new_identifier); - - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; - redraw_screen = TRUE; - } - - if (redraw_screen) - { - InitGfxBackground(); + if (action < 0) + action = ACTION_DEFAULT; - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif -} - -void FreeGadgets() -{ - FreeLevelEditorGadgets(); - FreeGameButtons(); - FreeTapeButtons(); - FreeToolButtons(); - FreeScreenGadgets(); -} - -void InitGadgets() -{ - static boolean gadgets_initialized = FALSE; - - if (gadgets_initialized) - FreeGadgets(); - - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); - - gadgets_initialized = TRUE; -} - -void InitElementInfo() -{ - - int i, act, dir; - - /* set values to -1 to identify later as "uninitialized" values */ - for (i=0; i= MAX_NUM_ELEMENTS || special != -1) + continue; - i = 0; - while (element_to_graphic[i].element > -1) - { - int element = element_to_graphic[i].element; - int direction = element_to_graphic[i].direction; - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + if (action < 0) + action = ACTION_DEFAULT; - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + if (direction < 0) + for (dir=0; dir -1) - { - direction = MV_DIR_BIT(direction); - element_info[element].direction_graphic[action][direction] = graphic; - } else element_info[element].graphic[action] = graphic; - - i++; } /* now set all '-1' values to element specific default values */ - for (i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; + } - /* set temporary graphics action field from element_to_graphic list */ - i = 0; - while (element_to_graphic[i].element > -1) + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; - if (action == -1) - action = GFX_ACTION_DEFAULT; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; + } +} - gfx_action[graphic] = action; +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; - i++; + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + if (src_bitmap) + { + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - for (i=0; i 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; +static void InitGraphicInfo() +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; + if (graphic_info != NULL) + free(graphic_info); - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); - /* automatically determine correct start frame, if not defined */ - if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].anim_start_frame = 0; - else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); /* now check if no animation frames are outside of the loaded image */ + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ + first_frame = 0; getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: first frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename); + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - last_frame = new_graphic_info[i].anim_frames - 1; + last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: last frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename); + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif } -} -static void InitSoundInfo() -{ - sound_files = getCurrentSoundList(); +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + clipmasks_initialized = TRUE; +#endif } -void InitElementProperties() +static void InitElementSoundInfo() { - int i, j; + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; - static int ep_amoebalive[] = + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; + + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) { - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ +} + +void InitElementPropertiesStatic() +{ + static int ep_diggable[] = + { + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, + + /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */ +#if 0 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 }; - static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); - static int ep_amoeboid[] = + static int ep_collectible[] = { - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_INFOTRON, + EL_SP_DISK_RED, + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 }; - static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); - - static int ep_schluessel[] = - { - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4 + + static int ep_dont_run_into[] = + { + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* same elements as in 'ep_dont_collide_with' */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + + /* new elements */ + EL_AMOEBA_DROP, + EL_ACID, + + /* !!! maybe this should better be handled by 'ep_diggable' !!! */ +#if 1 + EL_SP_BUGGY_BASE_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE, +#endif + -1 }; - static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); - - static int ep_pforte[] = - { - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_OPENING, - EL_SWITCHGATE_CLOSED, - EL_SWITCHGATE_CLOSING, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_OPENING, - EL_TIMEGATE_CLOSED, - EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + + static int ep_dont_collide_with[] = + { + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* new elements */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_dont_touch[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + -1 }; - static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); - static int ep_solid[] = + static int ep_indestructible[] = { EL_STEELWALL, - EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_BD_WALL, - EL_WALL_CRUMBLED, - EL_EXIT_CLOSED, - EL_EXIT_OPENING, - EL_EXIT_OPEN, - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA, - EL_QUICKSAND_FULL, - EL_QUICKSAND_EMPTY, - EL_QUICKSAND_FILLING, - EL_QUICKSAND_EMPTYING, - EL_MAGIC_WALL, - EL_MAGIC_WALL_ACTIVE, - EL_MAGIC_WALL_EMPTYING, - EL_MAGIC_WALL_FILLING, - EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_DEAD, - EL_BD_MAGIC_WALL, - EL_BD_MAGIC_WALL_ACTIVE, - EL_BD_MAGIC_WALL_EMPTYING, - EL_BD_MAGIC_WALL_FULL, - EL_BD_MAGIC_WALL_FILLING, - EL_BD_MAGIC_WALL_DEAD, - EL_GAMEOFLIFE, - EL_BIOMAZE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_STEELWALL_ACTIVE, - EL_INVISIBLE_WALL, - EL_INVISIBLE_WALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_UP, - EL_SWITCHGATE_SWITCH_DOWN, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, - EL_TIMEGATE_SWITCH, - EL_TIMEGATE_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1067,46 +1271,44 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_CLOSING, +#if 0 + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, +#endif EL_TIMEGATE_OPEN, EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, +#if 0 + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, +#endif + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1116,103 +1318,11 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); - static int ep_massive[] = - { - EL_STEELWALL, - EL_ACID, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH, - EL_LIGHT_SWITCH_ACTIVE, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_OPENING, - EL_SWITCHGATE_CLOSED, - EL_SWITCHGATE_CLOSING, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_OPENING, - EL_TIMEGATE_CLOSED, - EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); - - static int ep_slippery[] = + static int ep_slippery[] = { EL_WALL_CRUMBLED, EL_BD_WALL, @@ -1232,24 +1342,29 @@ void InitElementProperties() EL_TIME_ORB_EMPTY, EL_LAMP_ACTIVE, EL_LAMP, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, EL_STEELWALL_SLANTED, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 + }; + + static int ep_can_change[] = + { + -1 }; - static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); - static int ep_enemy[] = + static int ep_can_move[] = { EL_BUG, EL_SPACESHIP, @@ -1259,80 +1374,17 @@ void InitElementProperties() EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_SNIKSNAK, - EL_SP_ELECTRON - }; - static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); - - static int ep_mauer[] = - { - EL_STEELWALL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_EXIT_CLOSED, - EL_EXIT_OPENING, - EL_EXIT_OPEN, - EL_WALL, - EL_WALL_CRUMBLED, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_WALL_GROWING_ACTIVE, - EL_BD_WALL, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, - EL_INVISIBLE_WALL, - EL_INVISIBLE_WALL_ACTIVE, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING, + -1 }; - static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { @@ -1358,11 +1410,11 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); - static int ep_can_smash[] = + static int ep_can_smash_player[] = { EL_ROCK, EL_BD_ROCK, @@ -1372,14 +1424,6 @@ void InitElementProperties() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, EL_BOMB, EL_NUT, EL_AMOEBA_DROP, @@ -1391,125 +1435,240 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); - static int ep_can_change[] = + static int ep_can_smash_enemies[] = { EL_ROCK, EL_BD_ROCK, - EL_EMERALD, - EL_BD_DIAMOND, - EL_EMERALD_YELLOW, - EL_EMERALD_RED, - EL_EMERALD_PURPLE, - EL_DIAMOND + EL_SP_ZONK, + -1 }; - static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); - static int ep_can_move[] = + static int ep_can_smash_everything[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_SP_ZONK, + -1 + }; + + static int ep_can_explode_by_fire[] = { + /* same elements as in 'ep_can_explode_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* same elements as in 'ep_can_explode_smashed' */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + + /* new elements */ + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_DARK_YAMYAM, - EL_ROBOT, - EL_PACMAN, + EL_PENGUIN, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_can_explode_smashed[] = + { + /* same elements as in 'ep_can_explode_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* new elements */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, EL_MOLE, + -1 + }; + + static int ep_can_explode_impact[] = + { + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_walkable_over[] = + { + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_PENGUIN, EL_PIG, EL_DRAGON, - EL_SATELLITE, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_BALLOON, - EL_SPRING + -1 + }; + + static int ep_walkable_inside[] = + { + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); - - static int ep_could_move[] = - { - EL_BUG_RIGHT, - EL_BUG_UP, - EL_BUG_LEFT, - EL_BUG_DOWN, - EL_SPACESHIP_RIGHT, - EL_SPACESHIP_UP, - EL_SPACESHIP_LEFT, - EL_SPACESHIP_DOWN, - EL_BD_BUTTERFLY_RIGHT, - EL_BD_BUTTERFLY_UP, - EL_BD_BUTTERFLY_LEFT, - EL_BD_BUTTERFLY_DOWN, - EL_BD_FIREFLY_RIGHT, - EL_BD_FIREFLY_UP, - EL_BD_FIREFLY_LEFT, - EL_BD_FIREFLY_DOWN, - EL_PACMAN_RIGHT, - EL_PACMAN_UP, - EL_PACMAN_LEFT, - EL_PACMAN_DOWN + + static int ep_walkable_under[] = + { + -1 }; - static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); - static int ep_dont_touch[] = + static int ep_passable_over[] = { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + -1 + }; + + static int ep_passable_inside[] = + { + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + -1 }; - static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); - static int ep_dont_go_to[] = + static int ep_passable_under[] = { - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_DARK_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_AMOEBA_DROP, - EL_ACID, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE_ACTIVE, - EL_TRAP_ACTIVE, - EL_LANDMINE + -1 + }; + + static int ep_pushable[] = + { + EL_ROCK, + EL_BOMB, + EL_DX_SUPABOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SPRING, + EL_BD_ROCK, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_FULL, + EL_SATELLITE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + -1 }; - static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); - static int ep_mampf2[] = + static int ep_can_be_crumbled[] = { EL_SAND, - EL_BUG, - EL_SPACESHIP, - EL_BD_BUTTERFLY, - EL_BD_FIREFLY, - EL_YAMYAM, - EL_ROBOT, - EL_PACMAN, - EL_AMOEBA_DROP, - EL_AMOEBA_DEAD, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 + }; + + static int ep_player[] = + { + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 + }; + + static int ep_can_pass_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, EL_EMERALD, EL_BD_DIAMOND, EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, - EL_PEARL, - EL_CRYSTAL + -1 + }; + + static int ep_switchable[] = + { + EL_ROBOT_WHEEL, + EL_SP_TERMINAL, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + EL_BALLOON_SWITCH_LEFT, + EL_BALLOON_SWITCH_RIGHT, + EL_BALLOON_SWITCH_UP, + EL_BALLOON_SWITCH_DOWN, + EL_BALLOON_SWITCH_ANY, + EL_LAMP, + EL_TIME_ORB_FULL, + -1 }; - static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { @@ -1524,7 +1683,7 @@ void InitElementProperties() EL_EXIT_CLOSED, EL_EXIT_OPEN, EL_STEELWALL, - EL_PLAYER1, + EL_PLAYER_1, EL_BD_FIREFLY, EL_BD_FIREFLY_1, EL_BD_FIREFLY_2, @@ -1536,9 +1695,64 @@ void InitElementProperties() EL_BD_BUTTERFLY_3, EL_BD_BUTTERFLY_4, EL_BD_AMOEBA, - EL_CHAR_QUESTION + EL_CHAR_QUESTION, + -1 + }; + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + /* runtime elements*/ + EL_SP_DISK_RED_ACTIVE, + EL_SP_TERMINAL_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + -1 }; - static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { @@ -1547,186 +1761,50 @@ void InitElementProperties() EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, - EL_PLAYER1, - EL_INVISIBLE_STEELWALL + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 }; - static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { - EL_EMERALD, EL_BD_DIAMOND, + EL_EMERALD, EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, - EL_DIAMOND + EL_DIAMOND, + -1 }; - static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); - static int ep_inactive[] = + static int ep_food_dark_yamyam[] = { - EL_EMPTY, EL_SAND, - EL_WALL, - EL_BD_WALL, - EL_WALL_CRUMBLED, - EL_STEELWALL, - EL_AMOEBA_DEAD, - EL_QUICKSAND_EMPTY, - EL_STONEBLOCK, - EL_ROBOT_WHEEL, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_DYNAMITE, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_WALL, - EL_INVISIBLE_SAND, - EL_LAMP, - EL_LAMP_ACTIVE, - EL_WALL_EMERALD, - EL_WALL_DIAMOND, - EL_WALL_BD_DIAMOND, - EL_WALL_EMERALD_YELLOW, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJECT, - EL_SOKOBAN_FIELD_EMPTY, - EL_SOKOBAN_FIELD_FULL, - EL_WALL_EMERALD_RED, - EL_WALL_EMERALD_PURPLE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_MAGIC_WALL, - EL_MAGIC_WALL_DEAD, - EL_BD_MAGIC_WALL, - EL_BD_MAGIC_WALL_DEAD, - EL_AMOEBA_TO_DIAMOND, - EL_BLOCKED, - EL_SP_EMPTY, - EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SP_DISK_RED, - EL_SP_DISK_YELLOW, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 - }; - static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); - - static int ep_explosive[] = - { - EL_BOMB, - EL_DYNAMITE_ACTIVE, - EL_DYNAMITE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, EL_BUG, - EL_MOLE, - EL_PENGUIN, - EL_PIG, - EL_DRAGON, - EL_SATELLITE, - EL_SP_DISK_RED, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_DX_SUPABOMB + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 }; - static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); - static int ep_mampf3[] = + static int ep_food_penguin[] = { EL_EMERALD, EL_BD_DIAMOND, @@ -1735,149 +1813,233 @@ void InitElementProperties() EL_EMERALD_PURPLE, EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); - static int ep_pushable[] = + static int ep_food_pig[] = { - EL_ROCK, - EL_BD_ROCK, - EL_BOMB, - EL_NUT, - EL_TIME_ORB_EMPTY, - EL_SOKOBAN_FIELD_FULL, - EL_SOKOBAN_OBJECT, - EL_SATELLITE, - EL_SP_ZONK, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_BALLOON, - EL_SPRING, - EL_DX_SUPABOMB + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 }; - static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); - static int ep_player[] = + static int ep_historic_wall[] = { - EL_PLAYER1, - EL_PLAYER2, - EL_PLAYER3, - EL_PLAYER4 + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); - static int ep_has_content[] = + static int ep_historic_solid[] = { - EL_YAMYAM, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, EL_AMOEBA_WET, EL_AMOEBA_DRY, EL_AMOEBA_FULL, - EL_BD_AMOEBA - }; - static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); - - static int ep_eatable[] = - { - EL_SAND, - EL_SP_BASE, - EL_SP_BUGGY_BASE, - EL_TRAP, - EL_INVISIBLE_SAND, - EL_INVISIBLE_SAND_ACTIVE - }; - static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); - - static int ep_sp_element[] = - { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, - EL_SP_INFOTRON, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, - EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_INVISIBLE_WALL, - /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE - }; - static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); - - static int ep_quick_gate[] = - { - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN - }; - static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); - - static int ep_over_player[] = - { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_ALL, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1887,228 +2049,647 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); - static int ep_active_bomb[] = + static int ep_classic_enemy[] = { - EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 }; - static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT1_MIDDLE, - EL_CONVEYOR_BELT1_RIGHT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT2_MIDDLE, - EL_CONVEYOR_BELT2_RIGHT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT3_MIDDLE, - EL_CONVEYOR_BELT3_RIGHT, - EL_CONVEYOR_BELT4_LEFT, - EL_CONVEYOR_BELT4_MIDDLE, - EL_CONVEYOR_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 }; - static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); static int ep_belt_active[] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT1_RIGHT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT2_RIGHT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT3_RIGHT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; - static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); static int ep_belt_switch[] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; - static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); static int ep_tube[] = { - EL_TUBE_ALL, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERTICAL_LEFT, - EL_TUBE_VERTICAL_RIGHT, - EL_TUBE_HORIZONTAL_UP, - EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB - }; - static long ep2_bit[] = - { - EP_BIT_BELT, - EP_BIT_BELT_ACTIVE, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb - }; - static int *ep2_array[] = - { - ep_belt, - ep_belt_active, - ep_belt_switch, - ep_tube + EL_TUBE_RIGHT_DOWN, + EL_TUBE_HORIZONTAL, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_VERTICAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_ANY, + -1 }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num + + static int ep_keygate[] = + { + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + -1 }; - static int *ep2_num[] = + + static int ep_amoeboid[] = { - &ep_belt_num, - &ep_belt_active_num, - &ep_belt_switch_num, - &ep_tube_num + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); - static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - for (i=0; i= EL_CHAR_START && i <= EL_CHAR_END) + SET_PROPERTY(i, EP_INACTIVE, TRUE); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); + + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); + + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j=0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + !IS_WALKABLE_OVER(i) && + !IS_WALKABLE_UNDER(i))); + + if (IS_CUSTOM_ELEMENT(i)) + { + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + + /* ---------- CAN_EXPLODE ---------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || + CAN_EXPLODE_SMASHED(i) || + CAN_EXPLODE_BY_FIRE(i))); + } + +#if 0 + /* determine inactive elements (used for engine main loop optimization) */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { + boolean active = FALSE; + + for (j=0; i < NUM_ELEMENT_PROPERTIES; j++) + { + if (HAS_PROPERTY(i, j)) + active = TRUE; + } + +#if 0 + if (!active) + SET_PROPERTY(i, EP_INACTIVE, TRUE); +#endif + } +#endif - for (i=0; i VERSION_IDENT(2,0,1))); + } + +#if 0 + /* dynamically adjust element properties according to game engine version */ +#if 0 + if (engine_version < RELEASE_IDENT(2,2,0,7)) +#endif + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + } +#endif +} + +static void InitGlobal() +{ + global.autoplay_leveldir = NULL; - for (i=EL_CHAR_START; i<=EL_CHAR_END; i++) - Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE); + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; } void Execute_Command(char *command) @@ -2161,6 +2742,18 @@ void Execute_Command(char *command) exit(0); } + else if (strncmp(command, "dump level ", 11) == 0) + { + char *filename = &command[11]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadLevelFromFilename(filename); + DumpLevel(&level); + + exit(0); + } else if (strncmp(command, "dump tape ", 10) == 0) { char *filename = &command[10]; @@ -2193,6 +2786,507 @@ void Execute_Command(char *command) } } +static void InitSetup() +{ + LoadSetup(); /* global setup info */ + + /* set some options from setup file */ + + if (setup.options.verbose) + options.verbose = TRUE; +} + +static void InitPlayerInfo() +{ + int i; + + /* choose default local player */ + local_player = &stored_player[0]; + + for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +#if 0 +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_generic_tokens[] = + { + "name", + "sort_priority", + NULL + }; + static char **ignore_image_tokens, **ignore_sound_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens, num_ignore_sound_tokens; + int i; + + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i=0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i=0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independent) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + +void KeyboardAutoRepeatOffUnlessAutoplay() +{ + if (global.autoplay_leveldir == NULL) + KeyboardAutoRepeatOff(); +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementPropertiesStatic(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + + InitNetworkServer(); +} + void CloseAllAndExit(int exit_value) { StopSounds(); @@ -2203,11 +3297,8 @@ void CloseAllAndExit(int exit_value) FreeAllImages(); FreeTileClipmasks(); - if (bitmap_font_initial) - FreeBitmap(bitmap_font_initial); - CloseVideoDisplay(); - ClosePlatformDependantStuff(); + ClosePlatformDependentStuff(); exit(exit_value); }