X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=7c62ad953e0e56ee95b5c0b3ac99751220b38208;hp=4ff449d904886b55daa253e80a5d2325308292f8;hb=3ae3dff29ac1a6022b1e5af414ba2c99391148c8;hpb=182260bf970d56e056a8c0c580ad61302d21ab0f diff --git a/src/init.c b/src/init.c index 4ff449d9..7c62ad95 100644 --- a/src/init.c +++ b/src/init.c @@ -17,6 +17,9 @@ #include "misc.h" #include "sound.h" #include "screens.h" +#include "editor.h" +#include "game.h" +#include "tape.h" #include "tools.h" #include "files.h" #include "joystick.h" @@ -47,6 +50,7 @@ static void InitSoundServer(void); static void InitWindow(int, char **); static void InitGfx(void); static void LoadGfx(int, struct PictureFileInfo *); +static void InitGadgets(void); static void InitElementProperties(void); void OpenAll(int argc, char *argv[]) @@ -78,6 +82,7 @@ void OpenAll(int argc, char *argv[]) InitGfx(); InitElementProperties(); + InitGadgets(); DrawMainMenu(); @@ -160,20 +165,21 @@ void InitSound() */ #endif -#else +#else /* MSDOS */ sound_loops_allowed = TRUE; /* setup.sound_loops_on = TRUE; */ -#endif +#endif /* MSDOS */ for(i=0; i= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) { @@ -605,6 +658,14 @@ void InitGfx() } else break; +#else + + int pixmap_nr; + + getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); + src_pixmap = clipmask[pixmap_nr]; + +#endif tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); @@ -659,13 +720,7 @@ void LoadGfx(int pos, struct PictureFileInfo *pic) char *picturemask_ext = "Mask.xbm"; #else int pcx_err; - -#if 1 char *picture_ext = ".pcx"; -#else - char *picture_ext = ".gif"; -#endif - #endif /* Grafik laden */ @@ -678,7 +733,7 @@ void LoadGfx(int pos, struct PictureFileInfo *pic) #ifdef MSDOS rest(100); -#endif MSDOS +#endif /* MSDOS */ #if DEBUG_TIMING debug_print_timestamp(1, NULL); /* initialize timestamp function */ @@ -785,6 +840,14 @@ void LoadGfx(int pos, struct PictureFileInfo *pic) } } +void InitGadgets() +{ + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); +} + void InitElementProperties() { int i,j; @@ -849,11 +912,13 @@ void InitElementProperties() EL_AMOEBE_BD, EL_MORAST_VOLL, EL_MORAST_LEER, - EL_SIEB_VOLL, + EL_SIEB_INAKTIV, EL_SIEB_LEER, + EL_SIEB_VOLL, EL_SIEB_TOT, - EL_SIEB2_VOLL, + EL_SIEB2_INAKTIV, EL_SIEB2_LEER, + EL_SIEB2_VOLL, EL_SIEB2_TOT, EL_LIFE, EL_LIFE_ASYNC, @@ -861,11 +926,30 @@ void InitElementProperties() EL_BADEWANNE2, EL_BADEWANNE3, EL_BADEWANNE4, - EL_BADEWANNE5 + EL_BADEWANNE5, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL }; static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - static int ep_massiv[] = + static int ep_massive[] = { EL_BETON, EL_SALZSAEURE, @@ -881,9 +965,21 @@ void InitElementProperties() EL_PFORTE1X, EL_PFORTE2X, EL_PFORTE3X, - EL_PFORTE4X + EL_PFORTE4X, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_INVISIBLE_STEEL }; - static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + static int ep_massive_num = sizeof(ep_massive)/sizeof(int); static int ep_slippery[] = { @@ -905,7 +1001,15 @@ void InitElementProperties() EL_BIRNE_AUS, EL_BADEWANNE1, EL_BADEWANNE2, - EL_SONDE + EL_SONDE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SPEED_PILL }; static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); @@ -918,7 +1022,9 @@ void InitElementProperties() EL_MAMPFER, EL_MAMPFER2, EL_ROBOT, - EL_PACMAN + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); @@ -942,7 +1048,26 @@ void InitElementProperties() EL_MAUER_X, EL_MAUER_Y, EL_MAUER_XY, - EL_MAUERND + EL_MAUERND, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL }; static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); @@ -962,7 +1087,10 @@ void InitElementProperties() EL_SIEB_VOLL, EL_SIEB2_VOLL, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE }; static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); @@ -983,7 +1111,10 @@ void InitElementProperties() EL_KOKOSNUSS, EL_TROPFEN, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE }; static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); @@ -1013,7 +1144,9 @@ void InitElementProperties() EL_PINGUIN, EL_SCHWEIN, EL_DRACHE, - EL_SONDE + EL_SONDE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); @@ -1062,7 +1195,10 @@ void InitElementProperties() EL_ROBOT, EL_PACMAN, EL_TROPFEN, - EL_SALZSAEURE + EL_SALZSAEURE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_SP_BUG_ACTIVE }; static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); @@ -1098,7 +1234,7 @@ void InitElementProperties() EL_FELSBODEN, EL_FELSBROCKEN, EL_EDELSTEIN_BD, - EL_SIEB2_LEER, + EL_SIEB2_INAKTIV, EL_AUSGANG_ZU, EL_AUSGANG_AUF, EL_BETON, @@ -1125,7 +1261,8 @@ void InitElementProperties() EL_SOKOBAN_OBJEKT, EL_SOKOBAN_FELD_LEER, EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR + EL_SPIELFIGUR, + EL_INVISIBLE_STEEL }; static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); @@ -1136,7 +1273,8 @@ void InitElementProperties() EL_EDELSTEIN_GELB, EL_EDELSTEIN_ROT, EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_DIAMANT, + EL_SP_INFOTRON }; static int ep_gem_num = sizeof(ep_gem)/sizeof(int); @@ -1185,10 +1323,45 @@ void InitElementProperties() EL_BADEWANNE3, EL_BADEWANNE4, EL_BADEWANNE5, + EL_SIEB_INAKTIV, EL_SIEB_TOT, + EL_SIEB2_INAKTIV, EL_SIEB2_TOT, EL_AMOEBA2DIAM, - EL_BLOCKED + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_EXIT, + EL_INVISIBLE_STEEL }; static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); @@ -1206,7 +1379,12 @@ void InitElementProperties() EL_PINGUIN, EL_SCHWEIN, EL_DRACHE, - EL_SONDE + EL_SONDE, + EL_SP_DISK_RED, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); @@ -1229,7 +1407,10 @@ void InitElementProperties() EL_ZEIT_LEER, EL_SOKOBAN_FELD_VOLL, EL_SOKOBAN_OBJEKT, - EL_SONDE + EL_SONDE, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW }; static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); @@ -1243,6 +1424,69 @@ void InitElementProperties() }; static int ep_player_num = sizeof(ep_player)/sizeof(int); + static int ep_has_content[] = + { + EL_MAMPFER, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD + }; + static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); + + static int ep_eatable[] = + { + EL_ERDREICH, + EL_SP_BASE, + EL_SP_BUG + }; + static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARD_GRAY, + EL_SP_EXIT, + EL_SP_DISK_ORANGE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_Y, + EL_SP_PORT_X, + EL_SP_PORT_XY, + EL_SP_ELECTRON, + EL_SP_BUG, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARD_BASE1, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER + }; + static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); + static long ep_bit[] = { EP_BIT_AMOEBALIVE, @@ -1250,7 +1494,7 @@ void InitElementProperties() EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIV, + EP_BIT_MASSIVE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, EP_BIT_MAUER, @@ -1269,7 +1513,10 @@ void InitElementProperties() EP_BIT_EXPLOSIVE, EP_BIT_MAMPF3, EP_BIT_PUSHABLE, - EP_BIT_PLAYER + EP_BIT_PLAYER, + EP_BIT_HAS_CONTENT, + EP_BIT_EATABLE, + EP_BIT_SP_ELEMENT }; static int *ep_array[] = { @@ -1278,7 +1525,7 @@ void InitElementProperties() ep_schluessel, ep_pforte, ep_solid, - ep_massiv, + ep_massive, ep_slippery, ep_enemy, ep_mauer, @@ -1297,7 +1544,10 @@ void InitElementProperties() ep_explosive, ep_mampf3, ep_pushable, - ep_player + ep_player, + ep_has_content, + ep_eatable, + ep_sp_element }; static int *ep_num[] = { @@ -1306,7 +1556,7 @@ void InitElementProperties() &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massiv_num, + &ep_massive_num, &ep_slippery_num, &ep_enemy_num, &ep_mauer_num, @@ -1325,7 +1575,10 @@ void InitElementProperties() &ep_explosive_num, &ep_mampf3_num, &ep_pushable_num, - &ep_player_num + &ep_player_num, + &ep_has_content_num, + &ep_eatable_num, + &ep_sp_element_num }; static int num_properties = sizeof(ep_num)/sizeof(int *);