X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=727dcf30be2cfe03197b82bd9d436bf4dfdb808c;hp=6cfba4e633c944145fee8330797e0ef72c32a839;hb=HEAD;hpb=4f1505e125379280d5e68a04ac780e746e6dfdf5 diff --git a/src/init.c b/src/init.c index 6cfba4e6..62a5d0ff 100644 --- a/src/init.c +++ b/src/init.c @@ -1337,19 +1337,27 @@ static int get_graphic_parameter_value(char *value_raw, char *suffix, int type) return -1; } -static int get_scaled_graphic_width(int graphic) +static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic) { int original_width = getOriginalImageWidthFromImageID(graphic); int scale_up_factor = graphic_info[graphic].scale_up_factor; + // only happens when loaded outside artwork system (like "global.busy") + if (graphic_info == image_initial && src_bitmap) + original_width = src_bitmap->width; + return original_width * scale_up_factor; } -static int get_scaled_graphic_height(int graphic) +static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic) { int original_height = getOriginalImageHeightFromImageID(graphic); int scale_up_factor = graphic_info[graphic].scale_up_factor; + // only happens when loaded outside artwork system (like "global.busy") + if (graphic_info == image_initial && src_bitmap) + original_height = src_bitmap->height; + return original_height * scale_up_factor; } @@ -1404,6 +1412,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->sort_priority = 0; // default for title screens g->class = 0; g->style = STYLE_DEFAULT; + g->alpha = -1; g->bitmaps = src_bitmaps; g->bitmap = src_bitmap; @@ -1433,8 +1442,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (g->use_image_size) { // set new default bitmap size (with scaling, but without small images) - g->width = get_scaled_graphic_width(graphic); - g->height = get_scaled_graphic_height(graphic); + g->width = get_scaled_graphic_width(src_bitmap, graphic); + g->height = get_scaled_graphic_height(src_bitmap, graphic); } // optional width and height of each animation frame @@ -1481,15 +1490,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (src_bitmap) { // get final bitmap size (with scaling, but without small images) - int src_image_width = get_scaled_graphic_width(graphic); - int src_image_height = get_scaled_graphic_height(graphic); - - if (src_image_width == 0 || src_image_height == 0) - { - // only happens when loaded outside artwork system (like "global.busy") - src_image_width = src_bitmap->width; - src_image_height = src_bitmap->height; - } + int src_image_width = get_scaled_graphic_width(src_bitmap, graphic); + int src_image_height = get_scaled_graphic_height(src_bitmap, graphic); if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE) { @@ -1647,7 +1649,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; // use a different default value for global animations and toons - if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) || + if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) || (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20)) g->draw_masked = TRUE; @@ -1685,6 +1687,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->class = parameter[GFX_ARG_CLASS]; if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE) g->style = parameter[GFX_ARG_STYLE]; + if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE) + g->alpha = parameter[GFX_ARG_ALPHA]; // this is only used for drawing menu buttons and text g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET]; @@ -2279,6 +2283,11 @@ static void InitSoundInfo(void) } set_sound_parameters(i, sound->parameter); + +#if 0 + Debug("init:InitSoundInfo", "loop mode: %d ['%s']", + sound_info[i].loop, sound->token); +#endif } free(sound_effect_properties); @@ -5471,6 +5480,12 @@ static void InitSetup(void) if (setup.options.verbose) options.verbose = TRUE; + if (setup.options.debug) + options.debug = TRUE; + + if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING)) + options.debug_mode = getStringCopy(setup.options.debug_mode); + if (setup.debug.show_frames_per_second) global.show_frames_per_second = TRUE; } @@ -5478,10 +5493,7 @@ static void InitSetup(void) static void InitGameInfo(void) { game.restart_level = FALSE; - game.restart_game_message = NULL; - game.request_active = FALSE; - game.request_active_or_moving = FALSE; game.use_masked_elements_initial = FALSE; } @@ -5703,6 +5715,7 @@ void InitGfxBuffers(void) InitGfxBuffers_EM(); InitGfxBuffers_SP(); + InitGfxBuffers_MM(); } static void InitGfx(void) @@ -5781,10 +5794,6 @@ static void InitGfx(void) InitFontGraphicInfo(); - DrawProgramInfo(); - - DrawInitTextHead("Loading graphics"); - InitMenuDesignSettings_Static(); // initialize settings for initial images with default values @@ -5882,6 +5891,9 @@ static void InitGfx(void) checked_free(filename_image_initial[i]); } + for (i = 0; i < NUM_INITIAL_IMAGES; i++) + image_initial[i].use_image_size = TRUE; + graphic_info = image_initial; // graphic == 0 => image_initial for (i = 0; i < NUM_INITIAL_IMAGES; i++) @@ -5900,10 +5912,13 @@ static void InitGfx(void) ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + DrawProgramInfo(); + InitGfxDrawBusyAnimFunction(DrawInitAnim); InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations); InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); InitGfxDrawTileCursorFunction(DrawTileCursor); + InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen); gfx.fade_border_source_status = global.border_status; gfx.fade_border_target_status = global.border_status; @@ -6462,8 +6477,8 @@ void DisplayExitMessage(char *format, va_list ap) BackToFront(); - // deactivate toons on error message screen - setup.toons = FALSE; + // deactivate toons and global animations on error message screen + setup.global_animations = FALSE; WaitForEventToContinue(); } @@ -6656,7 +6671,7 @@ static boolean WaitForApiThreads(void) return TRUE; // deactivate global animations (not accessible in game state "loading") - setup.toons = FALSE; + setup.global_animations = FALSE; // set game state to "loading" to be able to show busy animation SetGameStatus(GAME_MODE_LOADING);