X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=5a97a827c04b233c654bc8febe8f56caa9ebd07c;hp=b78b32065d56dafb7628e4cef29bbb09dd7a0cc0;hb=601cca5b35649856ff49e1bcb3806592b736662c;hpb=0cc009fd5d7fe4084e2b1312749003093b3b4047 diff --git a/src/init.c b/src/init.c index b78b3206..5a97a827 100644 --- a/src/init.c +++ b/src/init.c @@ -27,60 +27,41 @@ #include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ - - -static char *image_filename[NUM_PICTURES] = -{ -#if 0 - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksToons.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#else - "RocksScreen.pcx", - "RocksElements.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#endif -}; - -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); +#include "conf_esg.c" /* include auto-generated data structure definitions */ + + +static Bitmap *bitmap_font_initial = NULL; + +static void InitGlobal(); +static void InitSetup(); +static void InitPlayerInfo(); +static void InitLevelInfo(); +static void InitArtworkInfo(); +static void InitLevelArtworkInfo(); +static void InitNetworkServer(); +static void InitArtworkConfig(); +static void InitImages(); +static void InitMixer(); +static void InitSound(); +static void InitMusic(); +static void InitGfx(); +static void InitGfxBackground(); +static void InitGadgets(); +static void InitElementSmallImages(); +static void InitElementGraphicInfo(); +static void InitElementSpecialGraphicInfo(); +static void InitElementSoundInfo(); +static void InitElementProperties(); +static void InitGraphicInfo(); static void InitSoundInfo(); -static void Execute_Debug_Command(char *); +static void Execute_Command(char *); -void OpenAll(void) +void OpenAll() { - if (options.debug_command) - { - Execute_Debug_Command(options.debug_command); + InitGlobal(); /* initialize some global variables */ - exit(0); - } + if (options.execute_command) + Execute_Command(options.execute_command); if (options.serveronly) { @@ -101,9 +82,11 @@ void OpenAll(void) InitSetup(); InitPlayerInfo(); InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); InitCounter(); - InitMixer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -113,30 +96,45 @@ void OpenAll(void) InitEventFilter(FilterMouseMotionEvents); + InitElementProperties(); + InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); InitLevelInfo(); InitLevelArtworkInfo(); + InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ - InitGadgets(); /* needs images + number of level series */ + InitMusic(); /* needs to know current level directory */ InitGfxBackground(); - InitToons(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } DrawMainMenu(); InitNetworkServer(); } -void InitSetup() +static void InitGlobal() +{ + global.autoplay_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +static void InitSetup() { LoadSetup(); /* global setup info */ } -void InitPlayerInfo() +static void InitPlayerInfo() { int i; @@ -149,18 +147,45 @@ void InitPlayerInfo() local_player->connected = TRUE; } -void InitLevelInfo() +static void InitLevelInfo() { LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ } -void InitArtworkInfo() +static void InitArtworkInfo() { LoadArtworkInfo(); } +static void InitArtworkConfig() +{ + static char *element_prefix[MAX_NUM_ELEMENTS + 1]; + static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1]; + static char *action_suffix[NUM_ACTIONS + 1]; + static char *direction_suffix[NUM_DIRECTIONS + 1]; + static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + int i; + + for (i=0; iidentifier); - InitReloadMusic(artwork.mus_current->identifier); + InitReloadCustomSounds(artwork.snd_current->identifier); + ReinitializeSounds(); +} - InitSoundInfo(); +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); } static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; @@ -301,6 +360,7 @@ static void InitTileClipmasks() tile_clip_gc = XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#if 0 for (i=0; iclip_mask) @@ -312,6 +372,7 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); } } +#endif #if defined(TARGET_X11_NATIVE) @@ -351,10 +412,12 @@ static void InitTileClipmasks() #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ +#endif } void FreeTileClipmasks() { +#if 0 #if defined(TARGET_X11) int i; @@ -371,6 +434,7 @@ void FreeTileClipmasks() XFreeGC(display, tile_clip_gc); tile_clip_gc = None; +#if 0 for (i=0; istored_clip_gc) @@ -379,17 +443,25 @@ void FreeTileClipmasks() pix[i]->stored_clip_gc = None; } } +#endif + #endif /* TARGET_X11 */ +#endif } void InitGfx() { + char *config_token_font_initial = "font.small"; + char *filename_font_initial = NULL; int i; - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; + /* determine filename for initial font (for displaying startup messages) */ + for (i=0; image_config[i].token != NULL; i++) + if (strcmp(image_config[i].token, config_token_font_initial) == 0) + filename_font_initial = image_config[i].value; + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial); /* initialize screen properties */ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, @@ -399,31 +471,18 @@ void InitGfx() InitGfxScrollbufferInfo(FXSIZE, FYSIZE); /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + bitmap_font_initial = LoadCustomImage(filename_font_initial); - InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); + InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); DrawInitText("Loading graphics:", 120, FC_GREEN); - for (i=0; iidentifier; char *snd_new_identifier = artwork.snd_current->identifier; char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif #if 0 printf("graphics --> '%s' ('%s')\n", @@ -471,10 +541,6 @@ void ReloadCustomArtwork() if (!validLevelSeries(leveldir_current)) return; -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif - /* when a new level series was selected, check if there was a change in custom artwork stored in level series directory */ if (leveldir_current_identifier != leveldir_current->identifier) @@ -508,43 +574,52 @@ void ReloadCustomArtwork() if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || last_override_level_graphics != setup.override_level_graphics) { - int i; +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif setLevelArtworkDir(artwork.gfx_first); ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - for (i=0; iidentifier; last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; } if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || last_override_level_sounds != setup.override_level_sounds) { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); - InitReloadSounds(snd_new_identifier); + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); - artwork.snd_current_identifier = snd_new_identifier; + artwork.snd_current_identifier = artwork.snd_current->identifier; last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; } if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || @@ -553,508 +628,156 @@ void ReloadCustomArtwork() /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); - InitReloadMusic(mus_new_identifier); + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); - artwork.mus_current_identifier = mus_new_identifier; + artwork.mus_current_identifier = artwork.mus_current->identifier; last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; } -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); } void InitGadgets() { + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + CreateLevelEditorGadgets(); CreateGameButtons(); CreateTapeButtons(); CreateToolButtons(); CreateScreenGadgets(); + + gadgets_initialized = TRUE; } -void InitElementInfo() +void InitElementSmallImages() { -#if 0 - static struct - { - int element; - int graphic; - } - element_to_graphic[] = - { - { EL_EMPTY, GFX_LEERRAUM }, - { EL_SAND, GFX_ERDREICH }, - { EL_WALL, GFX_MAUERWERK }, - { EL_WALL_CRUMBLED, GFX_FELSBODEN }, - { EL_ROCK, GFX_FELSBROCKEN }, - { EL_EMERALD, GFX_EDELSTEIN }, - { EL_EXIT_CLOSED, GFX_AUSGANG_ZU }, - { EL_EXIT_OPENING, GFX_AUSGANG_ACT }, - { EL_EXIT_OPEN, GFX_AUSGANG_AUF }, - { EL_SP_EXIT_OPEN, GFX_SP_EXIT }, - { EL_PLAYER1, GFX_SPIELER1 }, - { EL_PLAYER2, GFX_SPIELER2 }, - { EL_PLAYER3, GFX_SPIELER3 }, - { EL_PLAYER4, GFX_SPIELER4 }, - { EL_BUG, GFX_KAEFER }, - { EL_BUG_RIGHT, GFX_KAEFER_RIGHT }, - { EL_BUG_UP, GFX_KAEFER_UP }, - { EL_BUG_LEFT, GFX_KAEFER_LEFT }, - { EL_BUG_DOWN, GFX_KAEFER_DOWN }, - { EL_SPACESHIP, GFX_FLIEGER }, - { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT }, - { EL_SPACESHIP_UP, GFX_FLIEGER_UP }, - { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT }, - { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN }, - { EL_BD_BUTTERFLY, GFX_BUTTERFLY }, - { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, - { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, - { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, - { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, - { EL_BD_FIREFLY, GFX_FIREFLY }, - { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, - { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP }, - { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, - { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, - { EL_YAMYAM, GFX_MAMPFER }, - { EL_ROBOT, GFX_ROBOT }, - { EL_STEELWALL, GFX_BETON }, - { EL_DIAMOND, GFX_DIAMANT }, - { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER }, - { EL_QUICKSAND_FULL, GFX_MORAST_VOLL }, - { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, - { EL_AMOEBA_DROP, GFX_TROPFEN }, - { EL_BOMB, GFX_BOMBE }, - { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF }, - { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, - { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, - { EL_ACID, GFX_SALZSAEURE }, - { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT }, - { EL_AMOEBA_WET, GFX_AMOEBE_NASS }, - { EL_AMOEBA_DRY, GFX_AMOEBE_NORM }, - { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL }, - { EL_BD_AMOEBA, GFX_AMOEBE_BD }, - { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM }, - { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, - { EL_NUT, GFX_KOKOSNUSS }, - { EL_GAMEOFLIFE, GFX_LIFE }, - { EL_BIOMAZE, GFX_LIFE_ASYNC }, - { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, - { EL_STONEBLOCK, GFX_BADEWANNE }, - { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 }, - { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 }, - { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 }, - { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 }, - { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 }, - { EL_ROBOT_WHEEL, GFX_ABLENK_AUS }, - { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN }, - { EL_KEY1, GFX_SCHLUESSEL1 }, - { EL_KEY2, GFX_SCHLUESSEL2 }, - { EL_KEY3, GFX_SCHLUESSEL3 }, - { EL_KEY4, GFX_SCHLUESSEL4 }, - { EL_GATE1, GFX_PFORTE1 }, - { EL_GATE2, GFX_PFORTE2 }, - { EL_GATE3, GFX_PFORTE3 }, - { EL_GATE4, GFX_PFORTE4 }, - { EL_GATE1_GRAY, GFX_PFORTE1X }, - { EL_GATE2_GRAY, GFX_PFORTE2X }, - { EL_GATE3_GRAY, GFX_PFORTE3X }, - { EL_GATE4_GRAY, GFX_PFORTE4X }, - { EL_DYNAMITE, GFX_DYNAMIT_AUS }, - { EL_PACMAN, GFX_PACMAN }, - { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, - { EL_PACMAN_UP, GFX_PACMAN_UP }, - { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, - { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, - { EL_INVISIBLE_WALL, GFX_UNSICHTBAR }, - { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON }, - { EL_WALL_EMERALD, GFX_ERZ_EDEL }, - { EL_WALL_DIAMOND, GFX_ERZ_DIAM }, - { EL_LAMP, GFX_BIRNE_AUS }, - { EL_LAMP_ACTIVE, GFX_BIRNE_EIN }, - { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL }, - { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER }, - { EL_WALL_GROWING, GFX_MAUER_LEBT }, - { EL_WALL_GROWING_X, GFX_MAUER_X }, - { EL_WALL_GROWING_Y, GFX_MAUER_Y }, - { EL_WALL_GROWING_XY, GFX_MAUER_XY }, - { EL_BD_DIAMOND, GFX_EDELSTEIN_BD }, - { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB }, - { EL_EMERALD_RED, GFX_EDELSTEIN_ROT }, - { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA }, - { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD }, - { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB }, - { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT }, - { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA }, - { EL_DARK_YAMYAM, GFX_MAMPFER2 }, - { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF }, - { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL }, - { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD }, - { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB }, - { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, - { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, - { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, - { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT }, - { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER }, - { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL }, - { EL_MOLE, GFX_MOLE }, - { EL_PENGUIN, GFX_PINGUIN }, - { EL_PIG, GFX_SCHWEIN }, - { EL_DRAGON, GFX_DRACHE }, - { EL_SATELLITE, GFX_SONDE }, - { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT }, - { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT }, - { EL_ARROW_BLUE_UP, GFX_PFEIL_UP }, - { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN }, - { EL_SPEED_PILL, GFX_SPEED_PILL }, - { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, - { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE }, - { EL_SP_ZONK, GFX_SP_ZONK }, - { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL }, - { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON }, - { EL_BLACK_ORB, GFX_BLACK_ORB }, - { EL_EM_GATE1, GFX_EM_GATE_1 }, - { EL_EM_GATE2, GFX_EM_GATE_2 }, - { EL_EM_GATE3, GFX_EM_GATE_3 }, - { EL_EM_GATE4, GFX_EM_GATE_4 }, - { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X }, - { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X }, - { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X }, - { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X }, - { EL_EM_KEY1_FILE, GFX_EM_KEY_1 }, - { EL_EM_KEY2_FILE, GFX_EM_KEY_2 }, - { EL_EM_KEY3_FILE, GFX_EM_KEY_3 }, - { EL_EM_KEY4_FILE, GFX_EM_KEY_4 }, - { EL_EM_KEY1, GFX_EM_KEY_1 }, - { EL_EM_KEY2, GFX_EM_KEY_2 }, - { EL_EM_KEY3, GFX_EM_KEY_3 }, - { EL_EM_KEY4, GFX_EM_KEY_4 }, - { EL_PEARL, GFX_PEARL }, - { EL_CRYSTAL, GFX_CRYSTAL }, - { EL_WALL_PEARL, GFX_WALL_PEARL }, - { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, - { EL_DOOR_WHITE, GFX_DOOR_WHITE }, - { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, - { EL_KEY_WHITE, GFX_KEY_WHITE }, - { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE }, - { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE }, - { EL_EXTRA_TIME, GFX_EXTRA_TIME }, - { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, - { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, - { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 }, - { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 }, - { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT }, - { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE }, - { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT }, - { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, - { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT }, - { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE }, - { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT }, - { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, - { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT }, - { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE }, - { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT }, - { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, - { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT }, - { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE }, - { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT }, - { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, - { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, - { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, - { EL_LANDMINE, GFX_LANDMINE }, - { EL_ENVELOPE, GFX_ENVELOPE }, - { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF }, - { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON }, - { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, - { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, - { EL_SIGN_STOP, GFX_SIGN_STOP }, - { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, - { EL_SIGN_PARKING, GFX_SIGN_PARKING }, - { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, - { EL_SIGN_HEART, GFX_SIGN_HEART }, - { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, - { EL_SIGN_ROUND, GFX_SIGN_ROUND }, - { EL_SIGN_EXIT, GFX_SIGN_EXIT }, - { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, - { EL_SIGN_OTHER, GFX_SIGN_OTHER }, - { EL_MOLE_LEFT, GFX_MOLE_LEFT }, - { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, - { EL_MOLE_UP, GFX_MOLE_UP }, - { EL_MOLE_DOWN, GFX_MOLE_DOWN }, - { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED }, - { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE }, - { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON }, - { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, - { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, - { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, - { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, - { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH }, - { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH }, - { EL_BALLOON, GFX_BALLOON }, - { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, - { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, - { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, - { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, - { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY }, - { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 }, - { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 }, - { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 }, - { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 }, - { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 }, - { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 }, - { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 }, - { EL_EMC_WALL4, GFX_EMC_WALL_4 }, - { EL_EMC_WALL5, GFX_EMC_WALL_5 }, - { EL_EMC_WALL6, GFX_EMC_WALL_6 }, - { EL_EMC_WALL7, GFX_EMC_WALL_7 }, - { EL_EMC_WALL8, GFX_EMC_WALL_8 }, - { EL_TUBE_ALL, GFX_TUBE_CROSS }, - { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, - { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, - { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT }, - { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT }, - { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP }, - { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN }, - { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, - { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, - { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, - { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, - { EL_SPRING, GFX_SPRING }, - { EL_SPRING_MOVING, GFX_SPRING }, - { EL_TRAP, GFX_TRAP_INACTIVE }, - { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, - { EL_BD_WALL, GFX_BD_WALL }, - { EL_BD_ROCK, GFX_BD_ROCK }, - { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, - { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, - { -1, -1 } - }; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; - static struct - { - int element; - int graphic_left; - int graphic_right; - int graphic_up; - int graphic_down; - } - element_to_direction_graphic[] = - { - { - EL_PLAYER1, - IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT, - IMG_PLAYER1_UP, IMG_PLAYER1_DOWN - }, - { - EL_PLAYER2, - IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT, - IMG_PLAYER2_UP, IMG_PLAYER2_DOWN - }, - { - EL_PLAYER3, - IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT, - IMG_PLAYER3_UP, IMG_PLAYER3_DOWN - }, - { - EL_PLAYER4, - IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT, - IMG_PLAYER4_UP, IMG_PLAYER4_DOWN - }, - { - EL_SP_MURPHY, - IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, - IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN - }, - { - EL_SP_SNIKSNAK, - IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, - IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN - }, - { - EL_BUG, - IMG_BUG_LEFT, IMG_BUG_RIGHT, - IMG_BUG_UP, IMG_BUG_DOWN - }, - { - EL_SPACESHIP, - IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, - IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN - }, - { - EL_PACMAN, - IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, - IMG_PACMAN_UP, IMG_PACMAN_DOWN - }, - { - EL_MOLE, - IMG_MOLE_LEFT, IMG_MOLE_RIGHT, - IMG_MOLE_UP, IMG_MOLE_DOWN - }, - { - EL_PENGUIN, - IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT, - IMG_PENGUIN_UP, IMG_PENGUIN_DOWN - }, - { - EL_PIG, - IMG_PIG_LEFT, IMG_PIG_RIGHT, - IMG_PIG_UP, IMG_PIG_DOWN - }, - { - EL_DRAGON, - IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, - IMG_DRAGON_UP, IMG_DRAGON_DOWN - }, - { - -1, - -1, -1, - -1, -1 - } - }; -#endif + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); + + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + CreateImageWithSmallImages(property_mapping[i].artwork_index); +} + +void InitElementGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i, act, dir; /* set values to -1 to identify later as "uninitialized" values */ - for (i=0; i -1) - { - int element = element_to_graphic[i].element; - int graphic = element_to_graphic[i].graphic; - - element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic; - i++; - } - - /* this initializes special graphics for left/right/up/down directions */ - i = 0; - while (element_to_direction_graphic[i].element > -1) + /* initialize normal element/graphic mapping from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) { - int element = element_to_direction_graphic[i].element; + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] = - element_to_direction_graphic[i].graphic_left; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] = - element_to_direction_graphic[i].graphic_right; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] = - element_to_direction_graphic[i].graphic_up; - element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] = - element_to_direction_graphic[i].graphic_down; + if (action < 0) + action = ACTION_DEFAULT; - element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE; - i++; + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } -#else - i = 0; - while (element_to_graphic[i].element > -1) + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - int element = element_to_graphic[i].element; - int direction = element_to_graphic[i].direction; - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + if (special != -1) + continue; - if (direction > -1) - { - direction = MV_DIR_BIT(direction); + if (action < 0) + action = ACTION_DEFAULT; + if (direction > -1) element_info[element].direction_graphic[action][direction] = graphic; - } else element_info[element].graphic[action] = graphic; - - i++; } /* now set all '-1' values to element specific default values */ - for (i=0; i -1; i++) { - /* always start with reliable default values */ - graphic_info[i].bitmap = NULL; - graphic_info[i].src_x = 0; - graphic_info[i].src_y = 0; + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; - getGraphicSource(i, &graphic_info[i].bitmap, - &graphic_info[i].src_x, &graphic_info[i].src_y); + if (base_redefined && !special_redefined) + continue; + + if (special == GFX_SPECIAL_ARG_EDITOR) + element_info[element].editor_graphic = graphic; + else if (special == GFX_SPECIAL_ARG_PREVIEW) + element_info[element].preview_graphic = graphic; } -#endif - /* set temporary graphics action field to default value */ - for (i=0; iwidth : TILEX) / TILEX; + int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; + int parameter[NUM_GFX_ARGS]; + int i; - /* set temporary graphics action field from element_to_graphic list */ - i = 0; - while (element_to_graphic[i].element > -1) + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].type, parameter_raw[i]); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + /* correct x or y offset dependant of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ + { + if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET]; + else + graphic_info[graphic].offset_y = graphic_info[graphic].height; + } + else /* frames are ordered horizontally */ { - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; + if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET]; + else + graphic_info[graphic].offset_x = graphic_info[graphic].width; + } - if (action == -1) - action = GFX_ACTION_DEFAULT; + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_xtiles; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_ytiles; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + /* set mode for animation frame order */ + if (parameter[GFX_ARG_MODE_LOOP]) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else if (parameter[GFX_ARG_MODE_LINEAR]) + graphic_info[graphic].anim_mode = ANIM_LINEAR; + else if (parameter[GFX_ARG_MODE_PINGPONG]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG; + else if (parameter[GFX_ARG_MODE_PINGPONG2]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG2; + else if (parameter[GFX_ARG_MODE_RANDOM]) + graphic_info[graphic].anim_mode = ANIM_RANDOM; + else if (graphic_info[graphic].anim_frames > 1) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else + graphic_info[graphic].anim_mode = ANIM_NONE; + + /* set additional flag to play animation frames in reverse order */ + if (parameter[GFX_ARG_MODE_REVERSE]) + graphic_info[graphic].anim_mode |= ANIM_REVERSE; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; +} - gfx_action[graphic] = action; +static void InitGraphicInfo() +{ + static boolean clipmasks_initialized = FALSE; + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif + + if (graphic_info != NULL) + free(graphic_info); + + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); - new_graphic_info[i].bitmap = getBitmapFromImageID(i); + /* now check if no animation frames are outside of the loaded image */ - new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX; - new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY; - new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET]; - new_graphic_info[i].offset_y = 0; + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ - /* animation frames are ordered vertically instead of horizontally */ - if (parameter[GFX_ARG_VERTICAL]) + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) { - new_graphic_info[i].offset_x = 0; - new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET]; + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; } - new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES]; - - new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY]; - if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */ - new_graphic_info[i].anim_delay = 1; - - /* set mode for animation frame order */ - if (parameter[GFX_ARG_MODE_LOOP]) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else if (parameter[GFX_ARG_MODE_LINEAR]) - new_graphic_info[i].anim_mode = ANIM_LINEAR; - else if (parameter[GFX_ARG_MODE_PINGPONG]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG; - else if (parameter[GFX_ARG_MODE_PINGPONG2]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG2; - else if (parameter[GFX_ARG_FRAMES] > 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); -#if 1 - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; - if (new_graphic_info[i].anim_start_frame == -1) - new_graphic_info[i].anim_start_frame = 0; - else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - - new_graphic_info[i].anim_start_frame - 1; -#else - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; - if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */ + if (copy_clipmask_gc == None) { - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - 1; /* ... last frame */ - else - new_graphic_info[i].anim_start_frame = 0; /* ... first frame */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); } -#endif -#if 1 - /* animation synchronized with global frame counter, not move position */ - new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; - if (parameter[GFX_ARG_GLOBAL_SYNC] == -1) - new_graphic_info[i].anim_global_sync = - (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE); -#else - /* animation synchronized with global frame counter, not move position */ - new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); #endif } -#if 0 - printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); - printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); - - graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK].src_x = 0; - graphic_info[GFX_ABLENK].src_y = 0; - - graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; - graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; - graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; - graphic_info[GFX_ABLENK + 1].src_y = 0; - graphic_info[GFX_ABLENK + 2].src_y = 0; - graphic_info[GFX_ABLENK + 3].src_y = 0; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); #endif + + clipmasks_initialized = TRUE; +} + +static void set_sound_parameters(int sound, char **parameter_raw) +{ + int parameter[NUM_SND_ARGS]; + int i; + + /* get integer values from string parameters */ + for (i=0; i < NUM_SND_ARGS; i++) + parameter[i] = + get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]); + + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; } static void InitSoundInfo() { - sound_files = getCurrentSoundList(); + int *sound_effect_properties; + int num_sounds = getSoundListSize(); + int i, j; + + if (sound_info != NULL) + free(sound_info); + + sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); + sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); + + /* initialize sound effect for all elements to "no sound" */ + for (i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].sound_class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + free(sound_effect_properties); + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info_[element].sound[sound_action]); + j++; + } + } +#endif } void InitElementProperties() @@ -1750,7 +1749,7 @@ void InitElementProperties() EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING_MOVING + EL_SPRING }; static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); @@ -2106,6 +2105,7 @@ void InitElementProperties() EL_SAND, EL_SP_BASE, EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, EL_TRAP, EL_INVISIBLE_SAND, EL_INVISIBLE_SAND_ACTIVE @@ -2418,26 +2418,26 @@ void InitElementProperties() static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - for (i=0; i