X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Finit.c;h=508a50af5580138576d56812052d4f5029ec8e14;hp=4c49a23762f59494ae018bca325f64fafc1ee85d;hb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;hpb=b13dc8e30a0c07bea53bf168ae6d1017394d3c22 diff --git a/src/init.c b/src/init.c index 4c49a237..508a50af 100644 --- a/src/init.c +++ b/src/init.c @@ -24,191 +24,29 @@ #include "network.h" #include "netserv.h" #include "cartoons.h" -#include "config.h" -static char *image_filename[NUM_PICTURES] = -{ - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFont.pcx", - "RocksFont2.pcx", - "RocksFont3.pcx" -}; - -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); -static void InitSoundInfo(); -static void Execute_Debug_Command(char *); - -void OpenAll(void) -{ - if (options.debug_command) - { - Execute_Debug_Command(options.debug_command); - - exit(0); - } - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - - InitCounter(); - InitMixer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - InitGadgets(); /* needs to know number of level series */ - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - - InitGfxBackground(); - InitToons(); - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -void InitLevelArtworkInfo() -{ - LoadLevelArtworkInfo(); -} - -void InitNetworkServer() -{ -#if defined(PLATFORM_UNIX) - int nr_wanted; -#endif - - if (!options.network) - return; - -#if defined(PLATFORM_UNIX) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); +#include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -static void InitImages() -{ - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - /* load custom images */ - ReloadCustomImages(); - - InitGraphicInfo(); -} - -static void InitMixer() -{ - OpenAudio(); - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - StartMixer(); -} -static void InitSound() -{ - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitSoundInfo(); -} static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + +#if 0 GC copy_clipmask_gc; static struct @@ -262,13 +100,15 @@ static void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; +#endif + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ int i; /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ - for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); - for(i=0; iclip_mask) { @@ -293,9 +134,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); } } +#endif #if defined(TARGET_X11_NATIVE) +#if 0 /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; @@ -303,11 +146,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i=0; tile_needs_clipping[i].start>=0; i++) { int j; - for(j=0; jstored_clip_gc) { @@ -358,526 +205,877 @@ void FreeTileClipmasks() pix[i]->stored_clip_gc = None; } } +#endif + #endif /* TARGET_X11 */ +#endif } -void InitGfx() +void FreeGadgets() { - int i; - - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; - - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); - - /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - - pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]); - - InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); - - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); - - DrawInitText("Loading graphics:", 120, FC_GREEN); + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} - for(i=0; i -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); - BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); - for(x=0; xidentifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) return; + } -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif + /* ---------- initialize font graphic definitions ---------- */ - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) + /* always start with reliable default values (normal font graphics) */ + for (i=0; i < NUM_FONTS; i++) + font_info[i].graphic = FONT_INITIAL_1; + + /* initialize normal font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; + if (special != -1) + continue; - leveldir_current_identifier = leveldir_current->identifier; + font_info[font_nr].graphic = graphic; } - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) + /* initialize special font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) { - int i; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - setLevelArtworkDir(artwork.gfx_first); + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - for(i=0; i= 0 && special < NUM_SPECIAL_GFX_ARGS) { - DrawInitText(image_filename[i], 150, FC_YELLOW); - ReloadCustomImage(pix[i], image_filename[i]); + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } + } - ReloadCustomImages(); - InitGraphicInfo(); + /* ---------- initialize font bitmap array ---------- */ - FreeTileClipmasks(); - InitTileClipmasks(); - InitGfxBackground(); + if (font_bitmap_info != NULL) + free(font_bitmap_info); - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); - artwork.gfx_current_identifier = gfx_new_identifier; - last_override_level_graphics = setup.override_level_graphics; - } + /* ---------- initialize font bitmap definitions ---------- */ - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) + for (i=0; i < NUM_FONTS; i++) { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadSounds(snd_new_identifier); + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; + + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } + + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } } - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); +} + +void InitElementGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i -1; i++) + { + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; + } + + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; + } } -void InitElementInfo() +static void set_graphic_parameters(int graphic, char **parameter_raw) { + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; int i; - static struct + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + if (src_bitmap) { - int element; - int graphic; + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - element_to_graphic[] = - { - { EL_LEERRAUM, GFX_LEERRAUM }, - { EL_ERDREICH, GFX_ERDREICH }, - { EL_MAUERWERK, GFX_MAUERWERK }, - { EL_FELSBODEN, GFX_FELSBODEN }, - { EL_FELSBROCKEN, GFX_FELSBROCKEN }, - { EL_SCHLUESSEL, GFX_SCHLUESSEL }, - { EL_EDELSTEIN, GFX_EDELSTEIN }, - { EL_AUSGANG_ZU, GFX_AUSGANG_ZU }, - { EL_AUSGANG_ACT, GFX_AUSGANG_ACT }, - { EL_AUSGANG_AUF, GFX_AUSGANG_AUF }, - { EL_SPIELFIGUR, GFX_SPIELFIGUR }, - { EL_SPIELER1, GFX_SPIELER1 }, - { EL_SPIELER2, GFX_SPIELER2 }, - { EL_SPIELER3, GFX_SPIELER3 }, - { EL_SPIELER4, GFX_SPIELER4 }, - { EL_KAEFER, GFX_KAEFER }, - { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT }, - { EL_KAEFER_UP, GFX_KAEFER_UP }, - { EL_KAEFER_LEFT, GFX_KAEFER_LEFT }, - { EL_KAEFER_DOWN, GFX_KAEFER_DOWN }, - { EL_FLIEGER, GFX_FLIEGER }, - { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT }, - { EL_FLIEGER_UP, GFX_FLIEGER_UP }, - { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT }, - { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN }, - { EL_BUTTERFLY, GFX_BUTTERFLY }, - { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, - { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, - { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, - { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, - { EL_FIREFLY, GFX_FIREFLY }, - { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, - { EL_FIREFLY_UP, GFX_FIREFLY_UP }, - { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, - { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, - { EL_MAMPFER, GFX_MAMPFER }, - { EL_ROBOT, GFX_ROBOT }, - { EL_BETON, GFX_BETON }, - { EL_DIAMANT, GFX_DIAMANT }, - { EL_MORAST_LEER, GFX_MORAST_LEER }, - { EL_MORAST_VOLL, GFX_MORAST_VOLL }, - { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, - { EL_TROPFEN, GFX_TROPFEN }, - { EL_BOMBE, GFX_BOMBE }, - { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF }, - { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, - { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, - { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, - { EL_SALZSAEURE, GFX_SALZSAEURE }, - { EL_AMOEBE_TOT, GFX_AMOEBE_TOT }, - { EL_AMOEBE_NASS, GFX_AMOEBE_NASS }, - { EL_AMOEBE_NORM, GFX_AMOEBE_NORM }, - { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL }, - { EL_AMOEBE_BD, GFX_AMOEBE_BD }, - { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM }, - { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, - { EL_KOKOSNUSS, GFX_KOKOSNUSS }, - { EL_LIFE, GFX_LIFE }, - { EL_LIFE_ASYNC, GFX_LIFE_ASYNC }, - { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, - { EL_BADEWANNE, GFX_BADEWANNE }, - { EL_BADEWANNE1, GFX_BADEWANNE1 }, - { EL_BADEWANNE2, GFX_BADEWANNE2 }, - { EL_BADEWANNE3, GFX_BADEWANNE3 }, - { EL_BADEWANNE4, GFX_BADEWANNE4 }, - { EL_BADEWANNE5, GFX_BADEWANNE5 }, - { EL_ABLENK_AUS, GFX_ABLENK_AUS }, - { EL_ABLENK_EIN, GFX_ABLENK_EIN }, - { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 }, - { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 }, - { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 }, - { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 }, - { EL_PFORTE1, GFX_PFORTE1 }, - { EL_PFORTE2, GFX_PFORTE2 }, - { EL_PFORTE3, GFX_PFORTE3 }, - { EL_PFORTE4, GFX_PFORTE4 }, - { EL_PFORTE1X, GFX_PFORTE1X }, - { EL_PFORTE2X, GFX_PFORTE2X }, - { EL_PFORTE3X, GFX_PFORTE3X }, - { EL_PFORTE4X, GFX_PFORTE4X }, - { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS }, - { EL_PACMAN, GFX_PACMAN }, - { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, - { EL_PACMAN_UP, GFX_PACMAN_UP }, - { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, - { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, - { EL_UNSICHTBAR, GFX_UNSICHTBAR }, - { EL_ERZ_EDEL, GFX_ERZ_EDEL }, - { EL_ERZ_DIAM, GFX_ERZ_DIAM }, - { EL_BIRNE_AUS, GFX_BIRNE_AUS }, - { EL_BIRNE_EIN, GFX_BIRNE_EIN }, - { EL_ZEIT_VOLL, GFX_ZEIT_VOLL }, - { EL_ZEIT_LEER, GFX_ZEIT_LEER }, - { EL_MAUER_LEBT, GFX_MAUER_LEBT }, - { EL_MAUER_X, GFX_MAUER_X }, - { EL_MAUER_Y, GFX_MAUER_Y }, - { EL_MAUER_XY, GFX_MAUER_XY }, - { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD }, - { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB }, - { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT }, - { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA }, - { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD }, - { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB }, - { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT }, - { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA }, - { EL_MAMPFER2, GFX_MAMPFER2 }, - { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF }, - { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL }, - { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD }, - { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB }, - { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, - { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, - { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, - { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT }, - { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER }, - { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL }, - { EL_MOLE, GFX_MOLE }, - { EL_PINGUIN, GFX_PINGUIN }, - { EL_SCHWEIN, GFX_SCHWEIN }, - { EL_DRACHE, GFX_DRACHE }, - { EL_SONDE, GFX_SONDE }, - { EL_PFEIL_LEFT, GFX_PFEIL_LEFT }, - { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT }, - { EL_PFEIL_UP, GFX_PFEIL_UP }, - { EL_PFEIL_DOWN, GFX_PFEIL_DOWN }, - { EL_SPEED_PILL, GFX_SPEED_PILL }, - { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, - { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE }, - { EL_SP_ZONK, GFX_SP_ZONK }, - { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL }, - { EL_BLACK_ORB, GFX_BLACK_ORB }, - { EL_EM_GATE_1, GFX_EM_GATE_1 }, - { EL_EM_GATE_2, GFX_EM_GATE_2 }, - { EL_EM_GATE_3, GFX_EM_GATE_3 }, - { EL_EM_GATE_4, GFX_EM_GATE_4 }, - { EL_EM_GATE_1X, GFX_EM_GATE_1X }, - { EL_EM_GATE_2X, GFX_EM_GATE_2X }, - { EL_EM_GATE_3X, GFX_EM_GATE_3X }, - { EL_EM_GATE_4X, GFX_EM_GATE_4X }, - { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 }, - { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 }, - { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 }, - { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 }, - { EL_EM_KEY_1, GFX_EM_KEY_1 }, - { EL_EM_KEY_2, GFX_EM_KEY_2 }, - { EL_EM_KEY_3, GFX_EM_KEY_3 }, - { EL_EM_KEY_4, GFX_EM_KEY_4 }, - { EL_PEARL, GFX_PEARL }, - { EL_CRYSTAL, GFX_CRYSTAL }, - { EL_WALL_PEARL, GFX_WALL_PEARL }, - { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, - { EL_DOOR_WHITE, GFX_DOOR_WHITE }, - { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, - { EL_KEY_WHITE, GFX_KEY_WHITE }, - { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE }, - { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE }, - { EL_EXTRA_TIME, GFX_EXTRA_TIME }, - { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, - { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, - { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 }, - { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 }, - { EL_BELT1_LEFT, GFX_BELT1_LEFT }, - { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, - { EL_BELT1_RIGHT, GFX_BELT1_RIGHT }, - { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, - { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, - { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, - { EL_BELT2_LEFT, GFX_BELT2_LEFT }, - { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, - { EL_BELT2_RIGHT, GFX_BELT2_RIGHT }, - { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, - { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, - { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, - { EL_BELT3_LEFT, GFX_BELT3_LEFT }, - { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, - { EL_BELT3_RIGHT, GFX_BELT3_RIGHT }, - { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, - { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, - { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, - { EL_BELT4_LEFT, GFX_BELT4_LEFT }, - { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, - { EL_BELT4_RIGHT, GFX_BELT4_RIGHT }, - { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, - { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, - { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, - { EL_LANDMINE, GFX_LANDMINE }, - { EL_ENVELOPE, GFX_ENVELOPE }, - { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF }, - { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON }, - { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, - { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, - { EL_SIGN_STOP, GFX_SIGN_STOP }, - { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, - { EL_SIGN_PARKING, GFX_SIGN_PARKING }, - { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, - { EL_SIGN_HEART, GFX_SIGN_HEART }, - { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, - { EL_SIGN_ROUND, GFX_SIGN_ROUND }, - { EL_SIGN_EXIT, GFX_SIGN_EXIT }, - { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, - { EL_SIGN_OTHER, GFX_SIGN_OTHER }, - { EL_MOLE_LEFT, GFX_MOLE_LEFT }, - { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, - { EL_MOLE_UP, GFX_MOLE_UP }, - { EL_MOLE_DOWN, GFX_MOLE_DOWN }, - { EL_STEEL_SLANTED, GFX_STEEL_SLANTED }, - { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE }, - { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, - { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, - { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, - { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, - { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH }, - { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH }, - { EL_BALLOON, GFX_BALLOON }, - { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, - { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, - { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, - { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, - { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY }, - { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 }, - { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 }, - { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 }, - { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 }, - { EL_EMC_WALL_1, GFX_EMC_WALL_1 }, - { EL_EMC_WALL_2, GFX_EMC_WALL_2 }, - { EL_EMC_WALL_3, GFX_EMC_WALL_3 }, - { EL_EMC_WALL_4, GFX_EMC_WALL_4 }, - { EL_EMC_WALL_5, GFX_EMC_WALL_5 }, - { EL_EMC_WALL_6, GFX_EMC_WALL_6 }, - { EL_EMC_WALL_7, GFX_EMC_WALL_7 }, - { EL_EMC_WALL_8, GFX_EMC_WALL_8 }, - { EL_TUBE_CROSS, GFX_TUBE_CROSS }, - { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, - { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, - { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT }, - { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT }, - { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP }, - { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN }, - { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, - { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, - { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, - { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, - { EL_SPRING, GFX_SPRING }, - { EL_SPRING_MOVING, GFX_SPRING }, - { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE }, - { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, - { EL_BD_WALL, GFX_BD_WALL }, - { EL_BD_ROCK, GFX_BD_ROCK }, - { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, - { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, - { -1, -1 } - }; - /* always start with reliable default values */ - for(i=0; i -1) + for (i=0; iparameter); + + /* now check if no animation frames are outside of the loaded image */ + + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ + + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); - element_info[element].graphic = graphic; - i++; + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); + + clipmasks_initialized = TRUE; +#endif } -static void InitGraphicInfo() +static void InitElementSoundInfo() { - int i; + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; + + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; - image_files = getCurrentImageList(); + if (action < 0) + action = ACTION_DEFAULT; - for(i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ } void InitElementProperties() @@ -886,54 +1084,50 @@ void InitElementProperties() static int ep_amoebalive[] = { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); static int ep_amoeboid[] = { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); - static int ep_schluessel[] = + static int ep_can_be_crumbled[] = { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4 + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 }; - static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); static int ep_pforte[] = { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -942,99 +1136,119 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); static int ep_solid[] = { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, EL_QUICKSAND_FILLING, EL_QUICKSAND_EMPTYING, - EL_MAGIC_WALL_OFF, - EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, EL_MAGIC_WALL_EMPTYING, EL_MAGIC_WALL_FILLING, EL_MAGIC_WALL_FULL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_EMPTY, - EL_MAGIC_WALL_BD_EMPTYING, - EL_MAGIC_WALL_BD_FULL, - EL_MAGIC_WALL_BD_FILLING, - EL_MAGIC_WALL_BD_DEAD, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_1, - EL_SWITCHGATE_SWITCH_2, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_TIMEGATE_SWITCH_OFF, - EL_TIMEGATE_SWITCH_ON, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1047,38 +1261,28 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1087,55 +1291,56 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); - - static int ep_massive[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, + + static int ep_indestructible[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1148,28 +1353,28 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1178,127 +1383,131 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); static int ep_slippery[] = { - EL_FELSBODEN, + EL_WALL_CRUMBLED, EL_BD_WALL, - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, - EL_STEEL_SLANTED, + EL_STEELWALL_SLANTED, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); static int ep_enemy[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, EL_SP_SNIKSNAK, - EL_SP_ELECTRON + EL_SP_ELECTRON, + -1 }; - static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); static int ep_mauer[] = { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_MAUERND, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -1306,348 +1515,339 @@ void InitElementProperties() EL_EMC_WALL_5, EL_EMC_WALL_6, EL_EMC_WALL_7, - EL_EMC_WALL_8 + EL_EMC_WALL_8, + -1 }; - static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_BD_FULL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); static int ep_can_smash[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); static int ep_can_change[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 }; - static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); static int ep_can_move[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING_MOVING + EL_SPRING, + -1 }; - static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); static int ep_could_move[] = { - EL_KAEFER_RIGHT, - EL_KAEFER_UP, - EL_KAEFER_LEFT, - EL_KAEFER_DOWN, - EL_FLIEGER_RIGHT, - EL_FLIEGER_UP, - EL_FLIEGER_LEFT, - EL_FLIEGER_DOWN, - EL_BUTTERFLY_RIGHT, - EL_BUTTERFLY_UP, - EL_BUTTERFLY_LEFT, - EL_BUTTERFLY_DOWN, - EL_FIREFLY_RIGHT, - EL_FIREFLY_UP, - EL_FIREFLY_LEFT, - EL_FIREFLY_DOWN, + EL_BUG_RIGHT, + EL_BUG_UP, + EL_BUG_LEFT, + EL_BUG_DOWN, + EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, + EL_SPACESHIP_LEFT, + EL_SPACESHIP_DOWN, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_LEFT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_LEFT, + EL_BD_FIREFLY_DOWN, EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_LEFT, - EL_PACMAN_DOWN + EL_PACMAN_DOWN, + -1 }; - static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); static int ep_dont_touch[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + -1 }; - static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); static int ep_dont_go_to[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE, + EL_AMOEBA_DROP, + EL_ACID, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_SP_BUG_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, EL_TRAP_ACTIVE, - EL_LANDMINE + EL_LANDMINE, + -1 }; - static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); - static int ep_mampf2[] = + static int ep_food_dark_yamyam[] = { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, + EL_EMPTY, + EL_SAND, + EL_WALL_CRUMBLED, EL_BD_WALL, - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN_BD, - EL_MAGIC_WALL_BD_OFF, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER_1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION, + -1 }; - static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR, - EL_INVISIBLE_STEEL + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 }; - static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 }; - static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); static int ep_inactive[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, + EL_EMPTY, + EL_SAND, + EL_WALL, EL_BD_WALL, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, + EL_WALL_CRUMBLED, + EL_STEELWALL, + EL_AMOEBA_DEAD, + EL_QUICKSAND_EMPTY, + EL_STONEBLOCK, + EL_ROBOT_WHEEL, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_DYNAMITE_INACTIVE, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_MAGIC_WALL_OFF, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, + EL_LAMP, + EL_LAMP_ACTIVE, + EL_WALL_EMERALD, + EL_WALL_DIAMOND, + EL_WALL_BD_DIAMOND, + EL_WALL_EMERALD_YELLOW, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_WALL_EMERALD_RED, + EL_WALL_EMERALD_PURPLE, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_DEAD, - EL_AMOEBA2DIAM, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, + EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SP_DISK_RED, EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1660,11 +1860,11 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -1672,404 +1872,486 @@ void InitElementProperties() EL_EMC_WALL_5, EL_EMC_WALL_6, EL_EMC_WALL_7, - EL_EMC_WALL_8 + EL_EMC_WALL_8, + -1 }; - static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); static int ep_explosive[] = { - EL_BOMBE, + EL_BOMB, EL_DYNAMITE_ACTIVE, - EL_DYNAMITE_INACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_KAEFER, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_DISK_RED, EL_SP_DISK_ORANGE, EL_SP_DISK_YELLOW, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); - static int ep_mampf3[] = + static int ep_food_penguin[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); static int ep_pushable[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE, + EL_BOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_OBJECT, + EL_SATELLITE, EL_SP_ZONK, EL_SP_DISK_ORANGE, EL_SP_DISK_YELLOW, EL_BALLOON, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); static int ep_player[] = { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 }; - static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); - static int ep_has_content[] = + static int ep_walkable_over[] = { - EL_MAMPFER, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */ + /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */ + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + -1 }; - static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); - static int ep_eatable[] = + static int ep_diggable[] = { - EL_ERDREICH, + EL_SAND, EL_SP_BASE, - EL_SP_BUG, - EL_TRAP_INACTIVE, - EL_SAND_INVISIBLE + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, +#if 0 + EL_LANDMINE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 }; - static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); - static int ep_sp_element[] = + static int ep_collectible[] = { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUG, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ - EL_UNSICHTBAR, - /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 }; - static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); - static int ep_quick_gate[] = + static int ep_walkable_through[] = { EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN + EL_TIMEGATE_OPEN, + -1 }; - static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); static int ep_over_player[] = { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_CROSS, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4 + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE, + -1 }; - static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_BELT1_LEFT, - EL_BELT1_MIDDLE, - EL_BELT1_RIGHT, - EL_BELT2_LEFT, - EL_BELT2_MIDDLE, - EL_BELT2_RIGHT, - EL_BELT3_LEFT, - EL_BELT3_MIDDLE, - EL_BELT3_RIGHT, - EL_BELT4_LEFT, - EL_BELT4_MIDDLE, - EL_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 + }; + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; - static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); static int ep_belt_switch[] = { - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; - static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); - static int ep_tube[] = + static int ep_walkable_under[] = { - EL_TUBE_CROSS, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB - }; - static long ep2_bit[] = + + static int ep_sp_element[] = { - EP_BIT_BELT, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + -1 + }; + + static int ep_has_content[] = + { + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int *ep2_array[] = + + static int ep_solid_new[] = { - ep_belt, - ep_belt_switch, - ep_tube + -1 }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num + + static struct + { + int *elements; + int property; + } element_properties[] = + { + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED }, + { ep_pforte, EP_PFORTE }, + { ep_solid, EP_SOLID }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_enemy, EP_ENEMY }, + { ep_mauer, EP_MAUER }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash, EP_CAN_SMASH }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_could_move, EP_COULD_MOVE }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_dont_go_to, EP_DONT_GO_TO }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_inactive, EP_INACTIVE }, + { ep_explosive, EP_EXPLOSIVE }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_pushable, EP_PUSHABLE }, + { ep_player, EP_PLAYER }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_diggable, EP_DIGGABLE }, + { ep_collectible, EP_COLLECTIBLE }, + { ep_walkable_through, EP_WALKABLE_THROUGH }, + { ep_over_player, EP_OVER_PLAYER }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_has_content, EP_HAS_CONTENT }, + { ep_solid_new, EP_SOLID_NEW }, + { NULL, -1 } }; - static int *ep2_num[] = + +#if 0 + static int active_properties[] = { - &ep_belt_num, - &ep_belt_switch_num, - &ep_tube_num + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_PFORTE, + EP_SOLID, + EP_ENEMY, + EP_MAUER, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_CHANGE, + EP_CAN_MOVE, + EP_COULD_MOVE, + EP_DONT_TOUCH, + EP_DONT_GO_TO, + EP_GEM, + EP_EXPLOSIVE, + EP_PUSHABLE, + EP_PLAYER, + EP_HAS_CONTENT, + EP_DIGGABLE, + EP_WALKABLE_THROUGH, + EP_OVER_PLAYER, + EP_ACTIVE_BOMB, + + EP_BELT, + EP_BELT_ACTIVE, + EP_BELT_SWITCH, + EP_WALKABLE_UNDER, + EP_EM_SLIPPERY_WALL, + EP_CAN_BE_CRUMBLED, }; - static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); - static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); +#endif + + /* always start with reliable default values (no properties) */ + for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() { + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_image_tokens[] = + { + "name", + "sort_priority", + "global.num_toons", + "menu.draw_xoffset", + "menu.draw_yoffset", + "menu.draw_xoffset.MAIN", + "menu.draw_yoffset.MAIN", + "door.step_offset", + "door.step_delay", + NULL + }; + static char *ignore_sound_tokens[] = + { + "name", + "sort_priority", + NULL + }; int i; + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementProperties(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = MAINMENU; + + DrawMainMenu(); + + InitNetworkServer(); +} + +void CloseAllAndExit(int exit_value) +{ StopSounds(); FreeAllSounds(); FreeAllMusic(); CloseAudio(); /* called after freeing sounds (needed for SDL) */ FreeAllImages(); - FreeTileClipmasks(); - for(i=0; i